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Businesses

Netflix Plans Price Increase as Password-Sharing Crackdown Boosts Subscriber Growth (wsj.com) 51

Netflix said its effort to limit password sharing led to a 10.8% rise in subscriptions in the third quarter, a better-than-expected result that comes as the company plans to increase some prices in the U.S. and other markets. From a report: The streaming giant added 8.8 million subscribers in the third quarter with customer growth in every region, its largest quarterly customer gain since the second quarter of 2020. The company plans to immediately raise prices for its basic plan in the U.S., which is no longer available to new customers, to $11.99 from $9.99 and up the cost of its premium plan to $22.99 from $19.99.

It is also increasing some prices in the U.K. and France, though the cost of its ad-supported and standard ad-free plans are unchanged. The price increases are a sign of streamers' efforts to improve profitability and wean consumers off the low monthly subscription fees that drew users away from pricey cable bundles in the early days of streaming.

Social Networks

'Apple Is Approaching Social On Vision Pro the Way Meta Should Have All Along' (roadtovr.com) 69

Apple is taking a different approach to social with its Vision Pro headset: making apps social right out of the box. This, according to Road to VR's Ben Lang, is what Meta should have done all along. Instead, it's pioneered a social experience on the Quest platform that involves "jumping through a fragmented landscape of different apps and different ways to actually get into the same space with your friends." From the report: Apple is taking a fundamentally different approach with Vision Pro by making social the expectation rather than the rule, and providing a common set of tools and guidelines for developers to build from in order to make social feel cohesive across the platform. Apple's vision isn't about creating a server full of a virtual strangers and user-generated experiences, but to make it easy to share the stuff you already like to do with the people you already know. This obviously leans into the company's rich ecosystem of existing apps -- and the social technologies the company has already battle-tested on its platforms.

SharePlay is the feature that's already present on iOS and MacOS devices that lets people watch, listen, and experience apps together through FaceTime. And on Vision Pro, Apple intends to use its SharePlay tech to make many of its own first-party apps -- like Apple TV, Apple Music, and Photos -- social right out of the box, and it expects developers to do so too. In the company's developer documentation, the company says it expects "most visionOS apps to support SharePlay." [...]

Perhaps most importantly, Apple is leaning on every user's existing personal friend graph (ie: the people you already text, call, or email), rather than trying to create a bespoke friends list that lives only inside Vision Pro. Rather than launching an app and then figuring out how to get your friends into it, with SharePlay Apple is focused on getting together with your friends first, then letting the group seamlessly move from one app to the next as you decide what you want to do.

Even apps that don't explicitly have multi-user experience built-in can be 'social' by default, by allowing one user to screen-share the app with others. Only the host will be able to interact with the content, but everyone else will be able to see and talk about it in real-time. It's the emphasis on 'social by default', 'things you already do', and 'people you already know' that will make social on Vision Pro feel completely different than what Meta is building on Quest with Horizon Worlds and its ecosystem of fragmented social apps.

Movies

'Netflix Effect' Returns As Studios License Old Shows To Their Streaming Rival (ft.com) 31

Christopher Grimes reports via the Financial Times: Some of Netflix's competitors are reversing a streaming war tactic by licensing their old TV shows and movies to the streamer -- boosting its programming offerings but also potentially squeezing its profit margins, analysts say. Netflix relied heavily on programming that it licensed from other companies when it launched its streaming service in 2007. But after Walt Disney, NBCUniversal, Paramount and the then Time Warner launched their own streaming services, they pulled many of their shows from Netflix to avoid feeding a company that had grown into an arch-competitor. With legacy media groups under pressure to produce streaming profits, however, licensing revenue is looking attractive again -- even if it comes from Netflix. This summer, Warner Bros Discovery's HBO network began licensing a handful of older shows to Netflix, including Insecure, Six Feet Under, Ballers and Band of Brothers.

Analysts at Morgan Stanley said the return of licensing deals was a "long-term positive" for Netflix and would "pad" its lead over competitors in streaming. But the bank added that the cost of licensing -- along with the Netflix's investments in gaming and other sectors -- could add pressure to its profit margins in 2024. The analysts raised their outlook for Netflix's overall cash spending next year by $500mn to $17.7bn. Netflix will report results on Wednesday, with investors expected to focus on whether it plans to increase subscription prices and signs of progress on its new advertising tier. The latest data on its password sharing crackdown will also be watched.

[T]he studios' experiments with licensing deals appear to have given some old shows new life. After NBCUniversal licensed its show Suits -- which aired from 2011-19 and starred Meghan Markle -- to Netflix in June, the show experienced a revival. The legal drama was in the top spot on the Nielsen Streaming top 10 for three months, an example of the "Netflix effect" on older shows. Bloys said licensing shows to Netflix had also boosted traffic for the programs on Warner Discovery's Max streaming platform, home to HBO programming including Ballers, a sports drama that ran from 2015-19. Ballers entered the Nielsen top 10 after it went to Netflix, and Insecure, a comedy starring Issa Rae that ran from 2016-21, had a similar boost.

Games

Netflix Deepens Videogame Push 12

Last year Netflix put up a billboard on Los Angeles's Sunset Boulevard to poke fun at itself. It read: "Wait, Netflix Has Games?" The company is working hard to clear up any confusion. It is deepening its push into the videogame industry, taking advantage of the studios it has acquired in the past two years to create more titles based on popular Netflix movies and TV shows. WSJ: Though Netflix has up to now focused on mobile games -- which appeal to casual gamers and can be downloaded on a smartphone or tablet -- it is taking steps to expand into higher-end games that can be streamed from TVs or PCs. That approach would put it up against giants such as Sony and Microsoft, which just closed its $75 billion acquisition of Activision Blizzard, and would bring some significant technical challenges.

Over the next several months, Netflix subscribers will be able to play games on their mobile devices based on hits such as Korean thriller "Squid Game" and supernatural comedy "Wednesday," according to people familiar with the situation. Similarly, Netflix is discussing games based on "Extraction," its Sherlock Holmes series and its "Black Mirror" series, the people said. Even as Netflix creates homegrown titles, it will continue to license the well-known games, from "Bloons TD 6" to "Classic Solitaire," that currently make up its catalog. It has discussed plans to release a game within the popular action-adventure series "Grand Theft Auto" from Take-Two Interactive Software through a licensing deal, some of the people said. The strategy rips a page from the streaming giant's playbook in Hollywood, where it built an audience based on reruns from other studios -- such as "Friends," "The Office" and "Breaking Bad" -- while gearing up machinery to churn out originals like "House of Cards" and "Stranger Things."
Sci-Fi

First 'Doctor Who' Writer Honored. His Son Contests BBC's Rights to 'Unearthly Child' (bbc.com) 53

The BBC reports: Doctor Who's first writer could finally be recognised 60 years after he helped launch the hugely-popular series. Anthony Coburn penned the first four episodes of the sci-fi drama in 1963 — a story called An Unearthly Child. But after his second story did not air, the writer has been seen as a minor figure among some Doctor Who fans.

However, a campaign to erect a memorial to Coburn in his home town of Herne Bay, Kent, is gathering pace a month ahead of the show's 60th anniversary.

A local elected councillor told the BBC they're working to find a location for the memorial.

The BBC writes that Coburn's episode — broadcast November 23, 1963 — "introduced the character of The Doctor, his three travelling companions, and his time and space machine, the TARDIS, stuck in the form of a British police box." Richard Bignell, a Doctor Who historian, believes Coburn played a significant role in sowing the seeds of the programme's success. He said: "Although the major elements that would go on to form the core of the series were devised within the BBC, as the scriptwriter for the first story, Coburn was the one who really put the flesh on the bones of the idea and how it would work dramatically. "Many opening episodes of a new television series can be very clunky as they attempt to land their audience with too much information about the characters, the setting and what's going to happen, but Coburn was very reserved in how much he revealed, preserving all the wonder and mystery."
In 2013, the Independent reported: Mr Coburn's son claims that the BBC has been in breach of copyright since his father's death in 1977. He has demanded that the corporation either stop using the Tardis in the show or pay his family for its every use since then. Stef Coburn claims that upon his father's death, any informal permission his father gave the BBC to use his work expired and the copyright of all of his ideas passed to his widow, Joan. Earlier this year she passed it on to him.

He said: "It is by no means my wish to deprive legions of Doctor Who fans (of whom I was never one) of any aspect of their favourite children's programme. The only ends I wish to accomplish, by whatever lawful means present themselves, involve bringing about the public recognition that should by rights always have been his due, of my father James Anthony Coburn's seminal contribution to Doctor Who, and proper lawful recompense to his surviving estate."

Today jd (Slashdot reader #1,658) notes that Stef Coburn apparently has a Twitter feed, where this week Stef claimed he'd cancelled the BBC's license to distribute his father's episodes after being offered what he complained was "a pittance" to relicense them.

In response to someone who asked "What do you actually gain from doing this though?" Stef Coburn replied: "Vengeance." But elsewhere Stef Coburn writes "There are OTHER as yet unfulfilled projects & aspirations of Tony's (of one of which, I was a significant part, in his final year), which I would like to see brought to fruition. If Doctor Who is my ONLY available leverage. So be it!"

Stef Coburn also announced plans to publish his father's "precursor draft-scripts (At least one very different backstory; sans 'Timelords') plus accompanying notes, for the story that became 'The Tribe of Gum'."
Businesses

Netflix To Open Branded Retail Stores For Some Reason (engadget.com) 43

As reported by Bloomberg, Netflix plans to open a number of brick-and-mortar retail locations, called Netflix House, in 2025. Engadget reports: The stores will sell merchandise based on hit Netflix shows, so you can finally snag that Lincoln Lawyer coffee mug you've always dreamed of. Netflix House establishments will also offer dining and curated live experiences. To the latter point, the two initial locations are going to feature an obstacle course based on Squid Game. This seems to miss the point of the show's brutal satire of modern capitalism, but that's been par for the course since it took the world by storm back in 2021.

Netflix House will also boast rotating art installations based on hit shows and live performances to excite fans. Additionally, the in-house restaurant will serve cuisine and drinks originally featured on the streamer's many unscripted food-based reality shows. The menu will range from fast casual to high-end dining.

The first two locations should open up in the US some time in 2025, though Netflix hasn't said where, with more global outlets to come at a later date. Why the big global push? Josh Simon, the company's vice president of consumer products, told Bloomberg that its customers "love to immerse themselves in the world of our movies and TV shows, and we've been thinking a lot about how we take that to the next level." [...] The company's still finalizing details regarding menus, locations and just about everything else. It has more than a year, after all, to set up shop.

Movies

Best Buy Will Reportedly Stop Selling DVDs and Blu-Ray Starting Next Year (cordcuttersnews.com) 71

According to The Digital Bits, Best Buy will exit the physical media business as soon as the end of the first quarter of 2024. From a report: Best Buy has been phasing out DVDs from its stores, but The Digital Bits reports that Best Buy would even stop offering it on its site as well, signaling a complete break from physical media. The report noted that some studios have shifted their inventory of Blu-Ray and 4K Steelbook titles toward Amazon.

The move is another hint at the possible end of physical media as consumers gravitate towards streaming services and their extensive libraries, or digital downloads. This comes as one of the largest distributors of DVDs and Blu-Rays, Ingram Entertainment, said it was exiting the business just as Walmart is looking to take over management of Studio Distribution Services (SDS), which handles the distribution of physical media. Disney ceased selling physical media in Australia.

Google

YouTube TV, Which Costs $73 a Month, Agrees To End '$600 Less Than Cable' Ads (arstechnica.com) 19

Google has agreed to stop advertising YouTube TV as "$600 less than cable" after losing an appeal of a previous ruling that went against the company. Google said it will "modify or cease the disputed advertising claim." From a report: The case was handled in the advertising industry's self-regulatory system, not in a court of law. The National Advertising Review Board (NARB) announced today that it rejected Google's appeal and recommended that the company discontinue the YouTube TV claim. YouTube TV launched in 2017 for $35 a month, but the base package is $72.99 after the latest price hike in March 2023. Google's "$600 less than cable" claim was challenged by Charter, which uses the brand name Spectrum and is the second-biggest cable company after Comcast. The National Advertising Division (NAD) previously ruled in Charter's favor but Google appealed the decision to the NARB in August.

"Charter contended the $600 figure was inaccurate, arguing that its Spectrum TV Select service in Los Angeles only cost around $219 a year more than Google's YouTube TV service," according to a MediaPost article in August. A Google ad claimed that YouTube TV provided $600 in "annual average savings" compared to cable as of January 2023. A disclosure on the ad said the price was for "new users only" and that the $600 annual savings was "based on a study by SmithGeiger of the published cost of comparable standalone cable in the top 50 Nielsen DMAs, including all fees, taxes, promotion pricing, DVR box rental and service fees, and a 2nd cable box."

AI

Adobe Previews AI Upscaling To Make Old, Fuzzy Videos and GIFs Look Fresh (theverge.com) 42

Adobe has developed an experimental AI-powered upscaling tool that greatly improves the quality of low-resolution GIFs and video footage. From a report: This isn't a fully-fledged app or feature yet, and it's not yet available for beta testing, but if the demonstrations seen by The Verge are anything to go by then it has some serious potential. Adobe's "Project Res-Up" uses diffusion-based upsampling technology (a class of generative AI that generates new data based on the data it's trained on) to increase video resolution while simultaneously improving sharpness and detail.

In a side-by-side comparison that shows how the tool can upscale video resolution, Adobe took a clip from The Red House (1947) and upscaled it from 480 x 360 to 1280 x 960, increasing the total pixel count by 675 percent. The resulting footage was much sharper, with the AI removing most of the blurriness and even adding in new details like hair strands and highlights. The results still carried a slightly unnatural look (as many AI video and images do) but given the low initial video quality, it's still an impressive leap compared to the upscaling on Nvidia's TV Shield or Microsoft's Video Super Resolution.

Television

Displace Came Up With a Landing Gear Safety System For Its Totally Wireless TV (theverge.com) 68

At CES 2023, a startup called Displace introduced their "truly wireless" TV with swappable batteries and a vacuum suction system that can keep the display adhered to walls without traditional mounting. To address concerns about what would happen when those batteries become depleted or when the wall/surface the TV is mounted to cracks, Displace says it has designed a built-in landing gear safety system to protect the $3,000 wireless TV. The Verge reports: Here, friends, is where Displace's "self-lowering landing gear technology" comes in. And I'm just going to quote directly from the press release so you can get the full rundown on how it supposedly works: "Sensors within the Displace TV constantly measure the battery level and pressure in the vacuum suction system, analyze the wall's surface, and check leakage on the vacuum pumps. If the vacuum pumps are in danger of not maintaining a seal or the wall's integrity falters, the Displace TV automatically deploys four quick adhesives for stability and initiates a self-lowering landing gear system. The adhesives work as anchor points, as the Displace TV begins to lower itself gently on a zipline (from as high as 10 feet) and deploys a reusable foam at the bottom to protect the TV screen."

When a problem is detected, the Displace attaches an adhesive frame onto the wall and begins lowering the display to the floor (with rope) from that frame. As all of this is happening, the TV generates a lot of sound and even flashing lights in an attempt to keep the area clear of children or animals. Once it's safely on the ground, you can pull the frame off the wall and reinsert it into the back of the TV. [...] The self-landing technology works at heights of up to 10 feet. When you're ready to put the TV back in its place, you just push the foam feet back into the TV, replace the adhesive tapes, and that's it.
You can watch a demo of the safety system on YouTube.
Businesses

Epic Games To Update Unreal Engine Pricing for Devs Outside Game Industry (gamedeveloper.com) 27

A week after laying off almost 900 employees, Epic Games has said that it's increasing the price to use Unreal Engine -- just not for the game development community. From a report: The news came from Epic Games CEO Tim Sweeney himself in a presentation at Unreal Fest 2023. In a video captured by Fortnite Creative developer Immature, Sweeney explains that developers using Unreal Engine in the film, TV, automotive, and other industries can expect to start paying a per-seat licensing fee. He claimed that the pricing model will not be "unusually expensive or unusually inexpensive," and that its pricing structure will be similar to subscription services like Maya or Photoshop. Sweeney said he wanted to announce these changes now in the name of "transparency."

He also shed some light on the business decisions that led to the company making unexpectedly significant business shifts in the last week. Apparently Epic Games began running into "financial problems" about 10 weeks ago, meaning that the company was facing some sort of financial downturn from late July through September. Evidently, all of Epic Games' business had been "heavily funded by Fortnite" in the last six years, and different parts of the company became "disconnected" from their revenue streams. It adds some context to previous comments made by Sweeney about the impact of declined Fortnite revenue -- if the company's signature game had started to not turn a profit, other parts of Epic Games may not have easily been able to make up for declining revenue.

Sony

Sony's High-Bitrate Movie Service is Now Available on PS5 and PS4 (theverge.com) 12

Sony is bringing its own movie streaming service to PlayStation consoles beginning today. From a report: Previously known as Bravia Core, the service is being rebranded to Sony Pictures Core as it arrives on the PS5 and PS4. "Once you sign up for Sony Pictures Core, you will be able to buy or rent up to 2,000 movies straight from your console," Sony's Evan Stern wrote in a blog post. "At launch, this will include blockbuster hits such as Spider-Man: Across the Spider-Verse, Spider-Man: No Way Home, Uncharted, The Equalizer, No Hard Feelings, Bullet Train, and Ghostbusters: Afterlife, among others."

Now, you can rent or buy those movies in any number of places. If you're wondering why you'd want to use Sony's service, the answer is video fidelity. As noted on the Bravia Core website, it includes what the company calls Pure Stream, "which can stream HDR movies at up to 80Mbps -- similar to 4K UHD Blu-ray -- on a wide range of content." That is a significantly higher bitrate than anything Netflix, Amazon Prime Video, Max, Vudu, or other streamers will give you. So, if you're a stickler for picture quality and have the right TV for it, you should notice greater detail when using Pure Stream. In addition to all that, Sony also claims it has the largest collection of IMAX Enhanced films of any streaming service.

Television

Netflix Plans To Raise Prices After Actors Strike Ends (wsj.com) 176

Netflix plans to raise the price of its ad-free service a few months after the continuing Hollywood actors strike ends, the latest in a series of recent price increases by the country's largest streaming platforms. From a report: The streaming service is discussing raising prices in several markets globally, but will likely begin with the U.S. and Canada, according to people familiar with the matter. It couldn't be learned how much Netflix will raise prices by or when exactly the new prices will take effect.

Over the past year or so, the cost of major ad-free streaming services has gone up by about 25%, as entertainment companies look to bring their streaming platforms to profitability and lead price-conscious customers to switch to their cheaper and more-lucrative ad-supported plans. Streamers are also starting to look at how they can create new pricing tiers around exclusive programming, such as live sports, without running the risk of driving people away from their core offerings.

Communications

Dish Dealt First-Ever Space-Debris Fine For Misparking Satellite (bloomberg.com) 63

Todd Shields and Loren Grush reporting via Bloomberg: Dish Network Corp. was fined $150,000 by US regulators for leaving a retired satellite parked in the wrong place in space, reflecting official concern over the growing amount of debris orbiting Earth and the potential for mishaps. The Federal Communications Commission called the action its first to enforce safeguards against orbital debris. "This is a breakthrough settlement, making very clear the FCC has strong enforcement authority and capability to enforce its vitally important space debris rules," Loyaan A. Egal, the agency's enforcement bureau chief, said in a statement.

Dish's EchoStar-7 satellite, which relayed pay-TV signals, ran short of fuel, and the company retired it at an altitude roughly 76 miles (122 kilometers) above its operational orbit. It was supposed to have been parked 186 miles above its operational orbit, the FCC said in an order (PDF). The company admitted it failed to park EchoStar-7 as authorized. It agreed to implement a compliance plan and pay a $150,000 civil penalty, the FCC said.

Crime

YouTuber Jailed For Large-Scale Cable Piracy Scheme (jalopnik.com) 20

Bill Omar Carrasquillo, better known by his YouTube name Omi In a Hellcat, has been arrested after the feds found Carrasquillo had amassed a $30 million fortune with a large-scale piracy scheme in which he was buying and reselling copyrighted material from cable TV. Jalopnik reports: He was sentenced to five years in prison for "piracy of cable TV, access device fraud, wire fraud, money laundering, and hundreds of thousands of dollars of copyright infringement," along with having to forfeit his millions and pay $15 million in restitution. Those millions helped pay for the car collection now going up for auction.

[Road & Track reports Omi In A Hellcat's entire 57 vehicle collection is up for auction.] As of this writing, the auction features 32 cars and 25 bikes and off road vehicles. Despite his crimes, the man had decent taste in cars. There's good stuff to be had like.

AI

Dimon Sees AI Giving a 3 1/2-Day Workweek To the Next Generation (bloomberg.com) 113

Jamie Dimon said artificial intelligence is already being used by thousands of employees at his bank, and is likely to make dramatic improvements in workers' quality of life, even if it eliminates some jobs. From a report: "Your children are going to live to 100 and not have cancer because of technology," Dimon said in an interview on Bloomberg TV Monday. "And literally they'll probably be working three-and-a-half days a week." Dimon, who has called AI "critical to our company's future success," previously said the technology can be used to help the firm develop new products, drive customer engagement, improve productivity and enhance risk management. The New York-based firm advertised for more than 3,500 related roles between February and April, according to data from consultancy Evident, and Dimon dedicated an entire section to AI in his shareholder letter this year, calling JPMorgan's efforts, which include more than 300 use cases already in production, "an absolute necessity."
Businesses

Letterboxd, Online Haven for Film Nerds, Gets a New Owner (nytimes.com) 1

Two designers from New Zealand built a wildly popular social network for movie buffs. Now, they're cashing in (and sticking around for the sequel). The New York Times: The "Barbie" star Margot Robbie created an account. Ditto Rian Johnson, the "Knives Out" auteur. Christopher McQuarrie, Tom Cruise's directing partner, has used his to heap praise on another action star (Sylvester Stallone). Letterboxd, the social network for recommending and reviewing movies, has become a kind of shibboleth for film nerds over the past decade. Roughly 10 million people now use the service to share their favorites: You like Studio Ghibli, too? What's your favorite Spike Lee joint?

The service has not undergone any revolutionary changes since it was founded in 2011. But Letterboxd is undergoing two big changes: a new owner and, eventually, user recommendations and review of TV shows. Matthew Buchanan and Karl von Randow, Letterboxd's founders, announced on Friday that they were selling a majority stake in the service to Tiny, a public company in Victoria, British Columbia. The deal values Letterboxd at more than $50 million, said a person familiar with the sale, who spoke on the condition of anonymity to discuss confidential financial information.

Mr. Buchanan and Mr. von Randow, two entrepreneurs based in New Zealand, have reassurances for their users who may be afraid of what a sale could mean for their corner of the internet. First, neither co-founder is planning to leave any time soon, and both will remain shareholders. And the service itself isn't changing immediately. The proposal to incorporate TV is still in its infancy, and the founders said they did not expect that the addition would disrupt their existing products.

Cellphones

Smartphone Sales Down 22 Percent In Q2, the Worst Performance In a Decade (arstechnica.com) 84

An anonymous reader quotes a report from Ars Technica: Canalys has some gruesome new numbers out for the North American smartphone market in Q2 2023, detailing what it's calling the "worst quarterly performance for over a decade." Q2 has plummeted 22 percent, year over year, and with these numbers, Canalys is predicting the smartphone market will be down 12 percent overall in 2023.

Apple is down 20 percent for Q2 and still in a dominant position with 54 percent market share. Samsung is down 27 percent, in second place overall with 24 percent market share in Q2 2023. Motorola is next with a 25 percent decline and only 8 percent market share. TCL, a TV company that feels like it only briefly dabbled in smartphones, is the single biggest loser, down 30 percent, with 5 percent market share.

Only a single company survived this quarter unscathed, and it's actually Google! The company might be at the bottom of the smartphone charts, but Pixel phone sales are up 59 percent, earning Google 4 percent of the market. It was the same story last year, when Google jumped from 1 to 2 percent. In a few quarters, the company might hit fourth place. The biggest loss on the chart is actually "others," down 43 percent, likely representing the further consolidation of the Android market. These are your OnePluses, your HMD/Nokias, and trashy pre-paid vendors like Blu.

Cloud

Xbox Cloud Gaming is Coming To Meta Quest 3 in December (techcrunch.com) 13

The next-generation of Meta Quest hardware is here, and Meta announced a bunch of software news alongside the Quest 3 VR headset hardware reveal at its Connect conference. One such announcement was the debut of Microsoft's Xbox Cloud Gaming service on Meta Quest 3, which is actually a huge boon for fans of the Facebook owner's mixed reality gear. From a report: The Xbox Cloud Gaming implementation in Quest resembles a lot of how Apple showed its own vision for mixed reality with the Vision Pro headset: It's primarily a virtual screen that can float in either a virtual or mixed reality space, which appears to be reposition-able and resizable, but which basically works exactly as you'd expect an Xbox game to work with a large TV. This is a key acknowledgement on the part of Meta that while immersive, native gaming is undoubtedly a draw for users, so too is a more traditional gaming experience that basically just benefits from taking place in your own private face-mounted theater.
AI

Hollywood Studios Can Train AI Models on Writers' Work Under Tentative Deal (wsj.com) 37

Hollywood studios are expected to retain the right to train artificial-intelligence models based on writers' work under the terms of a tentative labor agreement between the two sides, WSJ reported, citing people familiar with the situation. From the report: The writers would also walk away with an important win, a guarantee that they will receive credit and compensation for work they do on scripts, even if studios partially rely on AI tools, one of the people said. That provision had been in an earlier offer from the Alliance of Motion Picture and Television Producers, the group representing studios, streamers and networks. The Writers Guild of America said Sunday it had reached a tentative agreement with the AMPTP to end a nearly five-month strike. Neither side has released the details of the agreement. The WGA said it plans to release the terms once its leadership votes on the deal, which could happen as soon as Tuesday.

The two sides have battled over issues ranging from wage increases to whether writers' rooms should have minimum staffing requirements. The use of generative AI by studios became a major issue, as advanced versions of the technology -- such as OpenAI's ChatGPT -- were released for public use over the past year. AI bots, which provide sophisticated, humanlike responses to user questions, are "trained" on large amounts of data. Entertainment executives didn't want to relinquish the right to train their own AI tools based on TV and movie scripts, since their understanding is that AI tech platforms already are training their own models on such materials, people familiar with the matter said.

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