The question continues to be why, exactly, Sony seems so reluctant to allow any games to work between its own PlayStation Network and Microsoft's Xbox Live. Speaking with Eurogamer in June, Sony's Jim Ryan suggested that, in the case of Minecraft, Sony was wary to expose that game's young players to "external influences we have no ability to manage or look after." Ryan also told Eurogamer that cross-platform decisions were "a commercial discussion between ourselves and other stakeholders." That suggests there may be some financial issues between the parties involved that are preventing cross-console play from moving forward. Perhaps Sony wants someone else to pay for the work required to get its network talking to Microsoft's? The bottom line, though, might be that Sony just doesn't want to partially give away its sizable advantage in console sales by letting Microsoft hook into that vast network of players.
Finally, Parental Control features are being overhauled in favor of what Sony calls "Family on PSN." This replaces the old Master/Sub account system; instead, one user is deemed the Family Manager, and they can set up other accounts and appoint them as a Parent/Guardian, Adult, or Child. Parents or Guardians can restrict Child accounts in their "use of online features and communication with other players, set restrictions for games, restrict the use of the internet browser, and set spending limits for PlayStation Store." Note that Sony says the first time any North American user tries to set up an Adult account, they will be charged $0.50 "to verify that you are an adult."
So, assuming the August 15 SpaceX Falcon 9 rocket launch goes well, there will be a supercomputer headed into space -- using off-the-shelf hardware. Let's see if the idea pans out. "We may discover a set of parameters with which a supercomputer can successfully run for at least a year without errors," says Dr. Mark R. Fernandez, the mission's co-principal investigator for software and SGI's HPC technology officer. "Alternately, one or more components of the system will fail, in which case we will then do the typical failure analysis on Earth. That will let us learn what to change to make the systems more reliable in the future."
The article points out that the New Horizons spacecraft that just flew past Pluto has a 12MHz Mongoose-V CPU, based on the MIPS R3000 CPU. "You may remember its much faster ancestor: the chip that took you on adventures in the original Sony PlayStation, circa 1994."
"It literally can't be opened without destroying it," the repair company concludes. "If we could give it a -1 out of 10, we would," iFixit said in an emailed statement on Friday. "It's a Russian nesting doll from hell with everything hidden under adhesive and plastic spot welds. It is physically impossible to nondestructively open this device."
Five days after the PC launch of Rime, the cracking scene managed to get into the executable and spill all of its guts, removing the DRM and putting the exe back together so it could be distributed across the usual sites. One of the things noted by the cracker was that he found Denuvo executing hundreds of triggers a second, which caused major slowdown in the performance of Rime on PC. This form of digital rights management resulted in every legitimate customer having to deal with a lot of slowdown and performance hiccups... The sad reality was that those who pirated Rime and used the cracked file essentially gained access to a game that had improved performance and frame-rates over those who actually paid for the game.
"Making retro game consoles is a fairly common use case for the Pi, so there are a few different operating system choices out there," Andrew reports, and he ultimately chose the Linux-based RetroPie OS, which includes a number of emulators. Basically the process boils down to dropping a RetroPie boot image onto the SD card, putting it into the Pi, and then plugging it into your display and connecting your controllers -- plus configuring some menus. "The default quality of the emulation looks just as good as it does on the NES Classic Edition," and "the emulators for these older systems are all advanced enough that things should mostly run just like they did on the original hardware... I've been having a ton of fun with mine now that it's all set up, and its flexibility (plus the quality of those USB gamepads) has made it my favorite way to play old games, outpacing my Apple TV, the pretty but not-living-room-friendly OpenEmu, and the old hacked Wii I still have sitting around."
The hardest part may just be finding a PC with an SD card slot -- and of course, the resulting system gives you lots of flexibility. "By using the Raspberry Pi and freely available software, you can build something capable of doing a whole heck of a lot more than playing the same 30 NES games over and over again."
They started with fresh-water electro fishing technology and adapted it for salt water. The robot stuns, but doesn't kill the lionfish and then it sucks them into the robot. It does this over and over again, until full of unconscious fish and then rises to the surface where a fisherman can unload the catch and deliver them to waiting restaurants and food stores. "Ultimately, the control of this device is like a PlayStation game: you're looking at screen and using a joystick controller. Zap it, catch it, do it again, said RISE Executive Director John Rizzi who told me that a team of unpaid volunteers have been working on the prototype for over a year."
The fish-killing robot will launch in Bermuda at the America's Cup festivities on April 19th, where there'll also be a celebrity chef lionfish cook-off and other events to help raise money "to further developer, build and deliver these robots to commercial fishermen and women."