SIGGRAPH 2000 Review 69
flipcode.com writes: "As many of you know, SIGGRAPH 2000 took place last week in New Orleans. Graphics, graphics, games, and more graphics. Were you unable to make it there this year? Fear not! There's a review of SIGGRAPH 2000" on flipCode, written by Morgan McGuire. It details some of what went on at the conference, what topics were hot this year, what companies are hiring, and plenty more. " Pretty pictures and cool technology. What more do you want?
Re:Simplification (Score:1)
Re:Wooden mirror (Score:2)
--
Ecclectic Peripherals (Score:1)
Nice Jab AC (Score:1)
Re:Where's Future Crew when you need them? (Score:1)
You mean something like Assembly 2K [assembly2k.net], the worlds largest demo scene event? It starts this thursday in Helsinki Finland (you know, the country of Future Crew and Linus Torvalds...). If you can't make it there you can always download the competition winners from the net once it's over.
Re:What about GNU Games? (Score:1)
Re:Where's Future Crew when you need them? (Score:1)
-magic
Re:Simplification (Score:2)
Companionship - What do you think the cool technology is there for? It's an artificial form of companionship. Everyone knows companionship is just a way to keep yourself busy, and who is busier than someone with a lot of technology at hand?
Culture - The juxaposition of Pictures AND Technology provides any culture you could imagine - able to be viewed at any angle! Zippy Mode: I am able to SEE the opera singers LUNGS from inside! Yow!
Indeed, What more could you want?
Re:Wooden mirror (Score:2)
Re:Wooden mirror (Score:1)
Re:Read any Gibson? (Score:2)
The Difference Engine was William Gibson and Bruce Sterling.
I was disappointed by the book when I read it, but I don't remember much else of the plot, characters, or settings. I guess I'll have to dig it out and re-read it - maybe my tastes have changed and I will appreciate it better the second time around.
ObOnTopic:
Whoo! That Photon Mapping is seriously cool! It looks better than ray-tracing, and it can be done in milliseconds! Does anyone know of a downloadable demo of it, or more information than was given in the article?
Torrey Hoffman (Azog)
Re:The papers... (Score:2)
Re:At least Blender was there... (Score:1)
Re:At least Blender was there... (Score:1)
There are more Windows Blender users than Linux Blender users. yeah, that's what I meant.
Re:Simplification (Score:1)
But on the Web, a picture often requires the bandwidth of several thousand words.
goats (Score:2)
The Divine Creatrix in a Mortal Shell that stays Crunchy in Milk
Re:goats (Score:1)
it's good to be the goat!
Best of Show IMHO. (Score:2)
The Best of Show was Sony and their GS Cube. That baby was just absolutely bad a$$! For those who don't know, the GS Cube about 18" cube that holds 8 PS2 motherboards. They used this box to demo real-time interactive 3D rendering with a scene from the upcoming Final Fantasy movie. While the quality was not movie level, it was still amazingly awesome. They would let the scene play and then adjust the lighting and set different keyframes for the camera. This makes the infamous Matrix camera "frozen time move" look like child's play! Sony has really been impressing me lately as a company with a view...now if they would only give the VAIO PS2's colors...
It's only a matter of time before realtime 3D rendering is going to hit something like the Net and then something like the Matrix or a Holodeck will be possible.
ps for those wondering, the wooden mirror makes this peaceful wushing sounds that to me sounded like a gentle rush of water. The guide said it was pleasant side effect that came with the whirring of the motors that moves the wooden blocks.Uhh, hello (Score:1)
Wooo Hoo! Math!! (Score:2)
A wealthy eccentric who marches to the beat of a different drum. But you may call me "Noodle Noggin."
Important Subjects missed. (Score:2)
Mark my words on this. THE platform of choice for graphics will be Linux with 1-2 years. Graphics requires a few highly skilled highly specialised people to work on projects. I.e. exactly what Open Source can provide.
One of the most interesting things I saw at SIGGRAPH was the the Direct Rendering Infrastructure ( check out source forge ) which should generalize and properly do GL on Linux, as well or better than DirectX.
In addition every man and his dog has an open source scene graph ( check out OpenSG - up on source forge later this week ).
What will be really interesting is to see if open source can do leading edge projects successfully.
Re:Graphics (Score:1)
you idiot women don't have penises
Delores! Delores! --Seinfeld
Re:Most fun computer conference (Score:1)
Re:Where's Future Crew when you need them? (Score:1)
Does the Web3D Roundup [siggraph.org] count?
30+ demos of Web3D content using all kinds of technology. Contestants are give between one and five minutes to show their stuff with a screaming crowd heckling them and the first five rows shooting ping-pong balls if they run long (or even just for the hell of it). Product demos got booed off the stage while an application for teaching ASL to deaf children got a standing ovation. Very cool!
And, if you were lucky enough to get a ticket, a great party with free drinks and a pyro group after the show!
Tim Childs rules!!!
honey i slashdotted the universe (Score:1)
Re:Simplification (Score:1)
Re:My favorite things at Siggraph '00 (Score:2)
Re:Where's Future Crew when you need them? (Score:1)
It just annoys me when people talk about cool graphics and computer stuff, and then move to movie special effects instead of demos. Shows how lame SIGGRAPH is.
I'm sure I can't make it, but I do love to d/l the demos. I've seen some reasonable demos written in Java of all things. I guess that emulates the speed of a 386 well...
---
pb Reply or e-mail; don't vaguely moderate [ncsu.edu].
Re:Nice Jab AC (Score:1)
Congratulations, the troll has succeeded in convincing you to act disagreeably and contribute to the already abysmal S/N ratio around here. In fact, your reply to the flamer was so vociferous as to make me think that maybe you did it on purpose, meaning that an astute moderator should mark your comment as flamebait. In any case, the comment certainly had nothing to add to the discussion. As for this commment, it too decreases the amount of on-topic discussion, but hopefully others will see it and maybe think twice before feeding the GODDAMN trolls!
Walt
Yeah... (Score:2)
DE described the same system, but much larger - what I have always wondered about, was whether such a thing could really be built using Victorian technology (without using electricity, just gears and shafts and such - I know that in the 1800's, a digital computer could be built that worked on the basis of relays and flags - why it wasn't, I don't know - practicality, probably)...
Re:Important Subjects missed. (Score:1)
Well (Score:1)
Re:Chris Hecker's audio speed (Score:2)
What you have to understand is that game developers are not raking in the $$$. Not at all. Game developers for the most part live hand-to-mouth, constantly in danger of going out of business. Once in a while you have a developer who is very profitable, but that is not the general picture. For the most part, retailers and publishers get all the money.
What he was saying was this: if somebody gives a developer $5 million to make a game with, then they are going to do whatever is in their power to ensure that they get that $5 million back with a nice bonus. Hardcore research is a *big* risk because it is not known in advance whether the problem is solvable, or how well it can be solved. Therefore people who are trying to make a game project get finished on time (or finished at all) will steer it away from this research because there is just too much money at stake.
Chris was not saying this was good. He was saying it sucks, and I agree with him. What we need is more innovation and research in the industry, not less. (And Chris' co-organizing of a game research day at siggraph was a step toward trying to increase the amount of research that gets done).
The only reason that I was able to do research that was presentable at that conference is that I am co-owner of my company, so I can to a large degree set my own agenda. If I were working for Activision, there would be one less terrain rendering algorithm in the world.
Jonathan Blow
Bolt Action Software
I would be happier, but... (Score:1)
Re:Chris Hecker's audio speed (Score:1)
Re:Best of Show IMHO. (Score:1)
16 (not 8) mobos apparently - and the -32- Mbyte GS [slashdot.org]
There's a Quicktime movie of the wooden mirror on one of the Siggraph CD-ROMs, you can hear the nice sound it makes
Re:Simplification (Score:1)
There's plenty of people hang around the cybercafes in London that wouldn't have ANY of these without cool technology.
Of course, I would say that, I'm currently being paid a lot of money to work on a virtual community project...
Disclaimer: IANAS. (S = spod.) But some of my best friends are.
Simplification (Score:4)
Thank you for simplifying down the average slashdotter's life to the bare essence. Let's see, for starters, I could want:
A man gets sick of being bombarded with pretty pictures and gadgets. Excuse my rant.
Photon Mapping and the Wooden Mirror (Score:1)
Photon Mapping. Whoa, now that's a good rendering. I want to get a rendering utility that does that today. I'm sure that lots of us have tossed around similar ideas, but THAT is SLICK AS Natalie Po... uhh, never mind. It's slick!
What about GNU Games? (Score:2)
Wooden mirror (Score:4)
Sure, it looks cool [nyu.edu], but imagine the same kind of device some thousands of times smaller. What do you have? A mechanical TV screen...
Using nanotechnology you could use this kind of mechanism to create screens of incredible resolution to whatever scale you wanted without any kind of distortion or loss of quality. If nanotechnology ever takes off, I reckon that this sort of screen will be one of the more useful applications. Want to turn every wall in your house into a screen? Sure, no problem :)
Once again (Score:1)
1) Serif vs Sans Serif fonts
2) Monitor size/type
Well, both of these are (surprise!) graphical issues. So why can't someone who attended SIGGRAPH understand that concept and write a review that is going to be visible to everyone.
--
Re:Wooden mirror (Score:2)
I like the idea of the nano-screen although I'm not sure "whatever scale you wanted" is necessarily true. The signal still has to get to all the pixels relatively simultaneously. Think of the cool applications though: TV paint. Slap some TV paint on a wall and you can watch MacGyver re-runs in any room (or on your shirt).
--
Read any Gibson? (Score:4)
In the book, they are movie-screen sized devices with wooden block "pixels" made of bits of polygonal wood with each face painted a different color. By rotating the block so that a given face faced the audience, the pixel color was changed.
I suppose that one could take a cue from the Wooden Mirror at SIGGRAPH, and rotate the block in the X-axis (with top lighting) to vary the intensity of the color of each pixel.
Anyway, the whole system (in the book), being driven by thousands of little rods that need constant lubrication, are very sensitive to dust, and generate a lot of heat, is represented as being a little flaky. There's a schene where a character is making what amounts to a PowerPoint presentation in front of one of these screens, and there are a series of glitches in his program.
This is one of those ideas that is based on strong science, but where the devil is in the engineering
The papers... (Score:4)
Re:Photon Mapping and the Wooden Mirror (Score:1)
Wooden Mirror: This reminds me of the (fictional) Kinematoscopes (?I think - I forget) that were used in 'The Difference Engine' (Bruce Sterling & William Gibson) - they used little turny coloured flat things to display pictures.
Always wanted to see a real one - this comes close. All we need now is nice wooden pneumatic keyboards with brass fittings...
NatPort: I don't want to know what you have 'tossed around' with respect to this. Sheesh
Re:Wooden mirror (Score:1)
that is soo cool, I'm mesmorized by it. it's so beautiful, (watching video over and over) it's so cool, must watch, must follow message, must infiltrate slashdot, resistance is feutile
Most fun computer conference (Score:2)
SIGGRAPH used to be a incredible bargain. An exhibits pass for $50 (often free with vendor coupon) got you into everything except for the technical talks and evening film theater. However it is now a three-tier price system- floor exhibits for $50, exhibits plus art, jobs, 2nd tier films, excluding talks for $250, and about triple that for the full conference. In fact, I try to work SIGGRAPH into a vacation when my employer won't pay during a given year.
immages are fundamental to culture (Score:1)
Companionship is a personal problem. It should be easy to find at a conference. By the way, my wife is pretty!
Culture is the common body of knowledge people pass fron generation to generation. This includes mores, morals, laws, and general tastes. With the exception of taste in food, all of these things depend on language and immages being layered in the minds of the young. Language is most powerful when in invokes shared immages, though imagination often serves here where other means have failed to plant the proper vision. Without a concrete reference as a foundation, messages make no sense. Once the message has been planted, it can be generalized, abstracted and perhaps manipulated and expanded, but the plant initially depends on an image.
What have you done today?
Just to clarify (Score:1)
Re:Chris Hecker's audio speed (Score:1)
I like Chris Hecker's articles in Game Developer and on Gamasutra. I was disappointed in his talk, especially when he seemed to say that because game developers were so driven by commercial pressures all they could do was make incremental improvements rather than innovate. Fair enough, but I got the impression he expected someone else to pay for research while game development rakes in the $$$. Maybe I'm being harsh.
Robin Green of Bullfrog gave an excellent presentation about Steering Behaviours, clear diagrams, code fragments, a pleasant contrast to Chris' talk.
Re:Most fun computer conference (Score:1)
Anyhow, anybody that says the parties have died down wasn't at the Digital Domain 20th anniversary party, where the music was fantastic, and if one was paying attention one could see someone who appeared to be Daryll Straus doing it up on the floor in front of the stage. I always have the best time at the House of Blues!
I haven't been able to view the page (/.ed), but to add to the discussion, though, I went to the Advanced OpenGL course, and it seems like they did all their demos on a PPC linux box. Someone correct me if I'm wrong.
The only thing I'm sad about is that I had to leave wednesday night, and the Linux graphics BOF was on thursday. I'm proud to say I was at the first one two years ago, in Orlando, but sorry I haven't made it since.
The penguin was present in several places, although nothing that really impressed me a whole lot. The HP booth had a giant stuffed penguin, but I didn't even really bother to look.
I was wondering when someone was going to bring up SIGGRAPH.
----------
Re:At least Blender was there... (Score:1)
The majority of 3D under windows is not done with blender.
That's what I meant by 'primarily'.
-grendel drago
Re:Where's Future Crew when you need them? (Score:1)
Don't forget the giant inflatable lemons bouncing around the hall (think "The Prisoner"). The free drink beforehand was also appreciated. I felt sorry for the nervous speaker who ended every other sentence with "OK", only to find 1000 people shouting "OK" every time she said it. I sort of liked the man who gave as good as anyone got by saying we were all just geeks and proceeded to tell us how he was here to make money - that took guts (or implied insanity) because Web3D roundup was a bear pit.
Timothy Childs certainly rules
My favorite things at Siggraph '00 (Score:4)
Softimage (Score:3)
Coolest in show was Square.
By far.
Every take the /. purity test (Score:2)
Where's Future Crew when you need them? (Score:1)
...can't we have a demo competition instead?
I mean, really: games, graphics, cool special effects....
DEMOS! IN ASSEMBLER! x86, C64, Linux, Amiga, Amiga Linux, I don't care, as long as it looks cool!
Oh, and sounds good too. PC speakers need not apply.
---
pb Reply or e-mail; don't vaguely moderate [ncsu.edu].
Re:Once again (Score:1)
Amen to that my brother. One thing that I've found helpfull is to highlight the text. It gives you blue text on a white background...not the best but much better.
Re:Once again (Score:1)
Re:Where's Future Crew when you need them? (Score:2)
But really, I'm *sure* there are demo scenes:
http://www.df.lth.se/~cato/nostalgia.html
(classic Amiga demos)
http://ms.demo.org/
(a current demo scene with parties and all)
There! I *knew* there was a current scene. I know, it's not posted on slashdot, but it's out there if you look for it. (That was an av search for 'the demo scene'.)
-grendel drago
Re:Where's Future Crew when you need them? (Score:1)
"WAY COOL!" or "kinda coolish"? (Score:3)
The graphics on some of those 10-15 year games may look a little chunky these days, but they were pretty damn impressive given the hardware they were working with... and a lot of the games on the store shelves can't match the playability even now.
I may be stirring the pot a bit, but I've always wondered whether the increase in popularity of Wintel in the late 80s didn't set consumer based computer graphics back a a few years.
M@T
At least Blender was there... (Score:1)
And besides, SIGGRAPH isn't primarily about games, it's about that high-end stuff they use in movies, commercials and 'Beast Wars.'
-grendel drago
a nice result of SIGGRAPH 2000 for tux-heads (Score:2)
Wooden mirror (Score:1)
http://fargo.itp.tsoa.nyu.edu/~dan ny/mirror.html [nyu.edu] here are some more pictures and some quick time movies.. since the site linked in the article is getting slashdotted...
Chris Hecker's audio speed (Score:2)
Attn: SGI; More rendering power needed (Score:1)
IGWYALCFBWFTDISWSAWIDRM...
(I mean, c'mon, how much more rendering power do you think actions like relief texture mapping are going to need? I guess when you all come from biiig, well funded 3D imaging studios with supercomputers and whatnot, it doesn't really matter...)
Re:What about GNU Games? (Score:2)
(Also I just have to say, Photon Mapping blows my mind.)
The Divine Creatrix in a Mortal Shell that stays Crunchy in Milk