3dfx' Voodoo5 6000 Still Alive 143
mr.blobby writes "3dfx' long awaited "big-daddy" version of the Voodoo5, the Voodoo5 6000 has been delayed almost as long as Daikatana but according to this news story, the card (with all of its four TMUs - texture memory units) and its external power supply has been sighted at a gaming trade show in London (ECTS) and is still slated for a release. There are a few benchmarks showing it beating NVIDIA's GeForce 2 which can't be bad. The author said this "the card was hitting around 50-60 FPS at 1600x1400", which seems most impressive."
Re:Frame rates (Score:2)
Re:External power supply??? (Score:1)
Every current vidcart has at least 20fold the memory of my first compus (zx81, c64)
Oh, come on... it's already obsolete! (Score:2)
Re:Buy this product (Score:1)
As for loosing money, that may be true. However, 3dfx is still number one in sales according to this [yahoo.com] article.
Re:Frame rates (Score:1)
Actually, yes -- we are itching for a higher frame rate in movies and TV. Thirty frames per second really isn't fast enough to have objects move quickly across the screen without appearing jerky. It limits the speed you can pan across a scene, and it limits the speed at which you can move the important objects across the screen.
You'll probably never notice the jerkiness caused by fast side-to-side movement when you watch any professionally made movie. Why? Because cinimatographer's are very careful to avoid fast side-to-side movement. Since you'll never see them, you might not have ever even noticed that they're missing!
The same thing also plays heavily into the limits of a first person shooter. How fast you can spin, how quickly other objects can move across your field of view, even the width of your field of view, are all carefully controlled by the game designers. You can only spin around so fast, before the walls and other players start to jump around instead of slide around, and the limits are controlled primarily by your frame rate.
And, of course, frame rates faster than your video display hardware give the designer all sorts of interesting tricks -- anti-aliasing, motion blur, all types of interesting effects. And some of those effects (like motion blur) can make up for otherwise slow display hardware. So, a video card that can render a few hundred frames per second, but only display 70-80 (depending on the monitor) can still give game designers more leeway in game design -- there are a number of interesting tricks they can do before the video starts to appear choppy.
Re:External power supply??? (Score:1)
or your current video card? Your video card has 160,000 Ko?
My first computer was a TRS-80 with 4K. I wouldn't use that in this comparison, though. I would go as far back as the 386 with 4Mb that was my first real PC after graduating college. I thought it was pretty ridiculous to buy a Voodoo2 a couple years back with 16Mb, but here I got a Matrox G400 this year with 32Mb. The damn video card has 8x the memory of my first system. Think the mach-8 on that system had a total of 256K of memory.
Re:Frame rates (Score:2)
What I'm talking about is a limitation in the medium itself, which in this case is film. Film is processed through a projector at 24 frames per second. So, in theory, if you move an X-Wing model across the camera's feild of vision at a rate of 24 inches per second, the model will have moved a full 1 inch per frame.
If you slow down the rate of the model to 6 inches per second, the motion will be very smooth and the human eye will not detect the fact that it is stop motion. Now take that model and push it towards the camera at a rate of 48 inches a second. There will be huge 2 inch gaps between the frames, where the 2 inch changes become more and more obvious the closer the model gets to the camera since it is moving towards it. This is the same effect as driving past a mountain that is 50 miles away, it appears to be standing still while the telephone poles are whizzing by.
For our final demonstration, take out one of your Star Wars tapes, if you have a VCR that can step through frame by frame it would help. Find a spot where a ship, energy beam, or anything flies close to the camera at a fast pace. Pause the movie, and step through one frame at a time. Notice the effect?
Now, take this same principle and apply it to gaming. If you turn your field of vision 180 degrees, you are going to be moving a lot of pixels around quickly. If you have only 30 FPS you are going to only be capturing a set of pixels for every virtual 'foot' or whatever measurement is accurate, that you traverse. This means an opponent could be lurking in a shadow, and because your FPS is too slow, you missed the frame where he is visable. IF on the other hand you have a card that can push 60-80 FPS, the motion will be very clean, faster than the eye can see, and you will be able to pick out every single 'inch' of territory mid-spin.
This whole topic really isn't technology specific, so where the stuttering originates is not relevant. The point is, dropped frames cause you to lose information.
By the way, the jerkiness caught on film is not easy to detect. You practically have to be looking for it. For all practical purposes it isn't detectable. This is why the film industry really hasn't made strides to convert from 24 frames per second to something higher. There are only a few situations where it is really noticeable. For the most part, your eye is fooled.
So if 24 fps is good for the film industry, why not the gaming industry? Like I have said before, the types of movement going on in a game are practically ALL the types of movement that show up as stuttery in film. Objects moving quickly towards you, ect, be it rockets or opponents. They generally do not film movies the same way a gamer plays a first person shooter, the audience would get sick if they did. :)
Re:Frame rates (Score:2)
Re:50-60 fps in _what_? (Score:1)
Re:Frame rates (Score:1)
The reason you need high framerates is because today's screens have almost nil afterglow of their phosphors. It used to be that a screen was stable at 60 hz. If you run a hi-tech screen at 60 hz it flashes the brains out of your eyes. So you need something like 80 (my minimal refresh rate to work in) or above for the image to become stable.
So, basically, if you want perfect smoothness you need to find a card that bottoms out at about 35 to 40 fps in each game you intend to play. And right now they all are around that point.
I'd like to challenge gamers to recognise the difference between a card doing 40 fps and one doing 60 fps. The placebo effect is very strong, and until you do a blind-test you just don't know if your whizz-bang ultra-gamers card is really so much better than a regular run-off-the-mill standard card.
You also see cardmakers realising this, because they're starting to push extra features (T&L, FSAA,
This ofcourse doesn't mean that you can buy a card now and run games on it at 40 fps for the rest of your life. There is such a thing as polygon count, and it matters. But, I think this whole fps obssedness gamers have is just like homeopathic medicine. It only works if you believe it.
Re:Frame rates (Score:1)
In the practical, as opposed to theory, motion blur and motion relative to other objects also strongly influence percieved rotation.
Re:3dfx really needs a success now (Score:1)
Will it fit? (Score:1)
WOW!
Do moniters support this? (Score:1)
This will require some serious cash to get a moniter that can take advantage of the newest video cards.
That and the roughly $600 dollars for the card; who can afford all this anyway?
I got the Geforce DDR for $300 and I thought that was insanly expenesive. No way I am spending ($600 + ($500 to $1000)) dollars just to play at resolutions that don't look THAT much better then 1024x768.
Framerate is not everything (Score:1)
It does not impress me to see 70 frames of crap in a second - not even when it is in a resolution that exceeds the capabilities of my monitor.
Re:Frame rates (Score:1)
Re:All this plus the potatoe peeler! (Score:1)
JOhn
3 words (Score:2)
Re:external power supply? (Score:1)
External power supply??? (Score:3)
Re:That FPS reading wasn't even confirmed. (Score:1)
external power supply? (Score:1)
-stax
Re:50-60 fps in _what_? (Score:1)
Honestly, 3dfx seems to be living in an alternate universe where people still care about them being the first affordable consumer 3D card company...They really need to bring something stunning to the market next cycle or NVidia's (and even ATI now) are going to stomp them so far into the ground...
High Res Performance (Score:1)
3dfx V5 6000 disclaimer (Score:1)
Frame rates (Score:1)
Re:External power supply??? (Score:1)
Re:external power supply? (Score:1)
After testing many motherboards from multiple manufacturers 3DFX determined that the voltage supplied to the video cards was inconsistent. Now, due to the requirement for a stable voltage that falls within a very narrow range, 3DFX opted to go with an external power supply so the card always received the juice it needed.
Personally, I think this card will be a complete waste of money. I used to be 3DFX all the way......not any more....
Just buy a GeForce. It's a simply a superior card in all respects.
Re:The video card for Soccer moms (Score:1)
Can you say... (Score:4)
I mean, even the movie Battlefield Earth had good reviews before it came out. Never, ever trust benchmarks before they're made by people who were able to pick up the card off the shelves.
Besides, the very shape of this story (spotted at a tradeshow somewhere) has the smell of urban legend if you ask me...
Re:External power supply??? (Score:1)
check this URL, you'll love this site.
http://www.evertech.com/accelerapci/
I know this is WAAAAY off-topic, but what the hell, kharma won't kill me.
Re:external power supply? (Score:1)
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Heat Dissipation (Score:3)
A week or two back I put a Voodoo5 V5500 into my system along with a second 7200rpm drive, and now despite having extra fans having those two along with my Celeron300@464mhz i need to run with the case off.
Now i'm not much of a gamer - the v5500 was about the only card around the £140 (uk pounds) price tag that had decent win2k drivers - but if it takes about an hour of normal windows usage to have my motherboard temp hit 50C (120-something F) surely anyone playing games on it would toast it.
Now imagine twice the Gpus and twice the heat...
I think soon we'll find graphics subsystems coming in a seperate box and at this rate it'll soon be bigger than your pc and require its own 3 phase power feed from a deadicated nukelea-r generator (homer's running mine
TMU (Score:1)
The Voodoo4/5 don't have TMU's anymore. That was part of the old Voodoo archetechure (VD1/2/3). The VD 4/5 have VSA-100 (Voodoo Scaleable Archetechure).
A complete lack of facts (Score:3)
Jeez, give us something at least a few facts to argue about next time.
Cheers,
Justin
Re:Utilizing GPU's (Score:2)
But you're blaming NVidia?! NVidia is still releasing drivers for the TNT! How's that for legacy support. If there are any functions from the TNT-chipset that you miss on your Annihalator Pro I'd like to hear them.
As for completely using a design before trading if for a new one, NVidia has released the GeForce256 -chipset three times now. As GeForce256, GeForce2 GTS and GeForce2 GTS Ultra, which are basically the same card with the exact same features. The only difference is the speed.
I guess you must be talking about Bizarro-NVidia.
A penny for your thoughts.
Re:Do moniters support this? (Score:2)
Well I do. My Iiyama VisionMaster Pro450 can do 1920x1440 according to the spec sheet, and I suspect a bit of modeline tweaking may persuade it to go a bit higher than that. It's not even that expensive. I'd recommend it to anyone looking for a decent monitor.
Re:Frame rates (Score:1)
T&L (Score:1)
Sweet that 3dfx will be a whole generation behind (Score:1)
Sure, the card would've been really cool 2 years ago when they said they were going to release it, but so would the Bitboys card. Personally I think its funny that 3dfx is going to be releasing a card that will barely beat the last rev from nVidia.
--
"A mind is a horrible thing to waste. But a mime...
It feels wonderful wasting those fsckers."
Re:external power supply? (Score:1)
yer, so? we're talking MEAT SPACE here. OO works for software cos disk, memory and CPU overhead are pretty much nil on todays hardware, but you can't upgrade meatspace - only so much fits in a case. And being PCs, scalability means jack. We want small AND fast...
Re:Sweet that 3dfx will be a whole generation behi (Score:1)
Re:50-60 fps in _what_? (Score:1)
From the Voodoo5 FAQ on www.3dfx.com:
4. Is the memory on the Voodoo5 boards unified or segmented? For example, on the Voodoo5 5500 AGP with two VSA-100 chips with 32MB of memory per chip, is the video memory 64MB or is it really just 32MB?
The video memory is unified, only texture data has to be repeated for each VSA-100 chip.
Gah? So if you get a 128Mb V6 and assume 4Mb framebuffer and zbuffer, it can hold 31Mb of textures? 93Mb just disappears?[makes indignant noises] I guess this is the only way they could get into the same ballpark as GeForce, but I bet the engineers had to hold their noses.
Re:External power supply??? (Score:2)
I remember reading a magazine called "Interface Age" back in the 70's. (shortly after I learned how to read, but anyway...) They had an article about how someday we would have video cards with a whole megabyte of RAM, and we could do high resolution color graphics. Even then, they knew that a lot of video RAM would be needed, they just didn't have the technology to do it (cheaply).
I remember a few years ago when 1 meg video cards were the new rage, and you could do 256 colors at 1024x768. I wondered why anyone would ever need more than that. Then shortly after that, ATI came out with the 3D Expression card. It had two megs of RAM, and 3D instructions on the card itself. WOW. I bought one in PCI format, even though I didn't have a PCI slot to put it in. Got a PCI motherboard a couple of months later.
Anyhow, my point is - as soon as you think that we have reached the practical limit to how good video cards need to be, they'll think of some new feature that needs a better card.
Just as a side note - the Atari 2600 had 128 bytes of RAM. Yes, that bytes. And there was some pretty cool games made for it. (The games themselves were on ROM chips, but they still had a 128 byte limitation for storing character positions, scores, screen states, etc.)
Re:They were almost always behind. (Score:1)
Re:A very loose estimate too. (Score:1)
Re:Frame rates (Score:2)
It is partially shared by the CPU and the video card. Anything that involves calculation of object positions, their trajectory, collision detection, ect is going to eat into your CPU time. So if you are in the thick of a battle, 12 grenades are on the floor, 3 rockets in the air, 3 players, and 80 nails all of that is going to be eating CPU. This is going to slow down your FPS. Conversely if you are in a scene that is intense with texture and effects it'll slow you down.
So you are right, you want to be pushing more than 60 fps in a still scene so that when you hit action scenes you are still at perceived human maximum. I meant to imply that the fps did not drop below 60 during intense processing scenes, meaning obviously that the fps will be a lot higher most of the time.
3dfx really needs a success now (Score:1)
The thing I used to like about 3dfx is they could put pressure on nvidia to make better products.
The vd5500 linux drivers still only support one of the vidcards processors, I hate to think of spending that much money on something that is only going to run at 1/4 capacity in linux.
On the other side, last night nvidia released there xf86 4.0.1 v0.9-5 drivers. check www.linuxgames.com. Im using them now and they are working fantastic. Mostly stability and compatibility fixes. But open-source aside, nvidia seems to be more dedicated to supporting linux then 3dfx right now
Are so called issues really issues? (Score:3)
Re:Frame rates (Score:1)
Also, monitors tend to be optimised for viewing text, not moving images, so they are sharper, hence jerkiness becomes more noticable.
And finally (This has probably already been pointed out..), As most TV stuff is gererated from a camera (or cgi simulating one), that has a finite exposure time, there will be some motion blur, so movement appears smoother.
All this, basically means that in order for moving stuff to look good on a monitor, you need a higher framerate. -Steve
Re:3dfx really needs a success now (Score:1)
3dfx do good DRI drivers (Score:1)
I have been debateing about geting nvidia card but they dont seem to support DRI all that well
mesa support for 3dfx has always been good go to a BOF and find out !
if 3dfx sort it out their DRI drivers could be the best their are ! and then truly you could kick winnt @ openGL
the bench marks for the last lot of voodoos linux against win where nearly matched
regards
john
(a deltic so please dont moan about spelling but the content)
Re:3dfx really needs a success now (Score:1)
Re:Frame rates (Score:1)
This has been debated to death allready, I think
Re:Silly card sizes (Score:2)
I like NVidia's approach, one GPU, instead of "as many VSA-100s as we can fit on a PCB!" I think that Alex Leupp desperately needs to rip those blinders off of his head.
Advice for prospective buyers (Score:1)
Sig gnomes are similar to underpants gnomes; however, the sig gnomes steal signatures.
Re:Why bother? (Score:1)
Re:Advice for prospective buyers (Score:1)
I see that you imitated my former sig; well, imitation is the sincerest form of flattery. I had to think of a new one because all the Linux gnomes were getting offended.
Re:Can you say... (Score:2)
Benchmarks. (Score:2)
Re:Frame rates - More important than the visual... (Score:1)
Play a racing game at 30 fps and you will be all over the road because you only have (for example - I've not coded the stuff yet so I don't know the actual stats) 30 times in a second that the computer accepts input.
Consider: you're heading for the rail on the left - you yank the wheel to the right; assume input ranges from 0 to 100 with 0 = hard left, 50 = center, 100 = hard right
At 30fps you have input at 50, then in LESS than 1/30th of a second you are at 100. NEXT FRAME the system acknowledges a hard right, possibly reeling you out of control.
At 60fps, VISUAL does not appear any different, but input is 50, 75, 100 and the game registers the 75, and you maintain control.
This is WAY simplified, but hopefully you can extrapolate the point.
I would appreciate if you'd excuse any amateur-ness to the post as it is my first on
Re:Do moniters support this? (Score:1)
1600x1200 is a common resolution, but how many monitors will actually do 1600x*1400*?
And what games support such an odd resolution?
Re:External power supply??? (Score:2)
Man, you seem to be poor.
My current computer has 160'000 times the memory of my first computer (ZX81, 1Ko).
Re:3dfx really needs a success now (Score:1)
Re:Utilizing GPU's (Score:2)
matt
You get more than just kick-ass graphics.... (Score:1)
Re:Do moniters support this? (Score:3)
No, *you* missed the point. A monitor isn't limited to the resolutions it claims on the box. It's an analog device, and can be run at whatever resolution you want so long as it's within spec. I'd like to run my monitor here at work at 1280x1024, but the refresh rate is too low. The next standard resolution down (1152x864) gives me the refresh rate I want, but it's too small. As a result, I devised my own resolution, and hence I'm running at 1232x944, which is nearly as good as 1280x1024, but it gives me a good enough refresh rate that it doesn't hurt my eyes. There's no reason whatsoever that I shouldn't run my Iiyama at 1600x1400. In fact, having done some quick modeline calculations, it looks like I can do it at around 85Hz, so I may well do that tonight, to give me that little bit extra screen real estate. See the XFree86 Video Timings HOWTO [linuxdoc.org] for more details.
Re:Heat Dissipation (Score:1)
- grahamsz
"I believe that within 100 years, computers will be twice as powerful, 10,000 times larger, and so expensive that only the five richest kings of Europe will own them."
- Professor Frink
coincidence?
Re:external power supply? (Score:1)
1 The pcb appears to got into one of the drive bays.
2 The board has a header below the last Chip/fan combo, If you have anything protruding from the mainboard directly in line with the AGP slot this board aint gonna fit.
If it takes four of these chips to beat a GF2 ultra then it must be a pretty crappy chip when you think about. ATIs Radeon was faster than a GF2 until the release of the detonator 3 driver, so 3dfx is very much in thrird place as it stands really.
Re:Do moniters support this? (Score:1)
Re:external power supply? (Score:1)
Its like who in the hell wants to pay MORE money for something that takes LOTS more power and lots MORE space for some bastard video card.. ugh
Jeremy
Re:external power supply? (Score:1)
I didnt say I was against the principle of having multiple chips on a board (I cant wait to see if ATI do a MAXX version of their RADEON cards). If these chips were even close to Nvidia and ATI in performance then they would really have something special with these 2 and 4 chip versions, the problem is that these chips have been delayed for so long that they are in danger of being obsolete before they even get to market.
Perhaps I should have said the performance of the VSA 100 chip is poor rather than "crappy".
Re:Do moniters support this? (Score:1)
Re:Framerate is not everything (Score:1)
I need more power, Bones! (Score:1)
Re:Hardware woes (Score:2)
Re:sgi nostalgia (Score:2)
AGP - Accelerated Graphics Port
It's not a multipoint bus like PCI, it's a port, like a serial or parallel port. The chipset would have to be designed to implement multiple ports to have more than one AGP slot. This would add quite a bit of complexity to the chipset. Adding complexity==lower yields==higher per unit prices. Not to mention that it would add complexity to the BIOS code.
That would be just while using it with memory rich graghics cards. If you put memory poor cards that use system memory for texture storage (like the i740 did) then you are looking at an order of magnitude more complex for video drivers, especially if you wanted to share the memory space between the 2 cards.
In the short term, forget it. You won't see multiple AGP ports on mainstream motherboards soon.
It's a Quantum3D board (Score:2)
NVidia GeForce2 Ultra is still faster... (Score:2)
Check out http://www.sharkyextreme.com/hardware/guides/nvid
Dozer
"The dumber people think you are, the more surprised they're going to be when you kill them."
Re:Hardware woes (Score:2)
Re:Frame rates (Score:2)
I think we're hitting the end of the curve for this sort of thing, unless we zap out and buy the latest Phillips TFT wall display at 1.6 gazillion pixels X
Time to make the games better, IMHO.
Vote [dragonswest.com] Naked 2000
Re:Frame rates (Score:2)
Clearly this could be used for no good!
<flash>Buy Big Bob's Colostomy Bags</flash>
Vote [dragonswest.com] Naked 2000
Re:external power supply? (Score:2)
"Try our Brand new, slightly larger, super duper state of the art ethernet cards can do 100gigs a second!"
Disclaimer:Sun Microsystem Ultra Sparc computing system required to hook up card to your pc.... sold seperately.
Re:external power supply? (Score:5)
Re:Frame rates (Score:2)
50-60 fps in _what_? (Score:3)
In what, Quake 3? Windows desktop? Incoming? Talk about a pointless comment. I've seen benchmarks for Q2 (admittedly at 1024x768) clocking several hundred fps(!) on an old Voodoo 2 SLI rig by completely downgrading the graphics settings.
In short, fps ratings mean nothing unless you know (a) the game in question, and (b) the config being used.
Re:4 fans?!?!?! (Score:2)
High performance, low price and low power consumption are conflicting goals; you have to make compromises.
Re:Benchmarks. (Score:2)
Re:What happens... (Score:2)
3dfx mentioned something about this in an interview of theirs (Sorry, no link handy). Apparently, the card will stop working, but there will be no damage to the card or computer.
Re:Utilizing GPU's (Score:2)
But alas! They're still selling the original TNT chipset as well. That's not legacy support. Legacy support would be getting NVidia to release Windows 9x drivers for my NVidia-cloned Hercules 2000.
Re:Heat Dissipation (Score:2)
It'd probably make sense to start worrying about ventilation on these cards, not just dissipation. Special ductwork to expel the heated air through the external edge of the card should be workable. There's not much area there though, maybe use an extra card 'slot' for an exhuast port?
At any rate, this is a real problem for this product. While the extra heat might be acceptable in a normal system, this product is targeted straight at the diehards who WILL have an overclocked machine. They're not going to be happy with a card that buys them more fillrate but costs them 20% in potential CPU clock rate.
No, really, it exists (Score:2)
You may remember Power VR series 2, first sighted back in the early Voodoo 2 era. It was demoed impressively on quite a number of ocassions, environment mapping and (for the time) high frame rates. But it was an awful long time until the Neon 250 was actually released (well over a year). The distraction of Power VR going in Dreamcast was a big influence there, but it's an example of how much can go on between a board being demoed and a product being sold.
Re:external power supply? (Score:4)
The size of the card would also be my issue. That sucker is HUGE!!! That sucker [sharkyextreme.com] goes from one side of the case to the other! No mo room! I wouldn't be suprised if it came with drip trays and was endorsed by George Foreman. Just a LITTLE to big IMHO, but I'm sure some hardcore games will readily saw their cases in have and install an Airconditioner for it.
Apostrophobia (Score:4)
The headline should read "3dfx's Voodoo5 6000 Still Alive".
Assuming, of course, that it is.
--
"Where, where is the town? Now, it's nothing but flowers!"
Bury this product (Score:3)
It's too high priced for all but the gamers with the deepest pockets (it costs more than some PC's!) and 3DFX doesn't really have any penetration into professional graphics (too many years w/o 32 bit 3D and supporting proprietary graphics libraries instead of OpenGL).
It's going to cost more money to produce than they'll make off of it (of course overall 3DFX loses money hand over fist, but they're being punished for it on the stock market).
Utilizing GPU's (Score:2)
I own a G-Force Annhilator Pro, and I am quite happy with it. I was just as happy with my old card, a Viper 550. It worked great, until Quake III came along.
Unfortunately, the GPU on my Annhilator Pro doesn't seem to do half the job it claims it does. It's like I just went from a V550 to a V770. Sure, I get some more frames, but in the end, not *that* many more to justify the 300$ starting gate tag.
Now, it seems every card is trying to move up in the world of GPU's. (Remember when it used to be RAM?) One chip, two chips, red chips, blue chips.
It reminds me of the 60's era with Muscle Cars. Just stuff a bigger engine into it, and it'll go "faster". That's fine when you're driving in a straight line. After that played out, you started to see cars with finesse. Cleanly designed engines that went with body styles. Smaller, faster, (ok, not cheaper).
The main problem is the speed at which manufacturers are expected to act. They constantly throw current development out the window to embrace the "new" tech, which in turn, just starts getting hot, only to be thrown out again when something "new" comes along.
This is unsettling. While Video cards continue to get faster and faster, they seem to shrink away from what would be called a "legacy" design. Unfortunately for them, they seem to have lost the ability to completely use a design before trading it in for a new one.
krystal_blade
Re:Frame rates (Score:3)
I believe I saw somewhere that the human eye cannot perceive anything above around 60-70 fps. So, the world around us would be felt at around 65 fps, give or take a number of conditions.(Somebody correct me if I'm wrong about this. Even if I am, the next paragraph still applies.)
High speed, addicted gamers need 'real world' conditions to play in. If they are in the middle of a very fast battle with action flying all around, they can't afford to cut their world down to half the frame rate. You'll be missing half of the detail. Good first person shooters use insane sensativity on their controls, meaning maxing out that fps very quickly. If you've got a high fps you can execute a quick 180 degree turn and see everything WHILE you are turning, possibly tossing off a rocket mid turn. Lower your fps and you might have missed your opponent, lower your resolution and you have the same problem because of 'pixel mud'
Seems insane, but you gotta understand the addicted gamer before it makes sense.
Re:The video card for Soccer moms (Score:2)
Ah, moderated down. There are some things that geeks just do not want to have pointed out, apparently
Overall balance between power consumption and computing power is getting to be more and more important. Heck, I have a 400MHz machine that I use for heavy duty compiling and I have absolutely no complaints about speed. If I really, really wanted my machine to seem faster, I'd switch to a faster compiler. Using Object Pascal is tempting, because it is compiled on order of 100x faster than Visual C++. Or, I could switch to using an interactive environment (e.g. Lisp, Smalltalk), so I don't have to worry about compilation time at all. Or I could get a compiler that's three times as slow and upgrade to a machine that's twice is fast. Hmmm...what am I missing here?
At the same time, there are people willing to have The Ultimate Graphics Card, even if they need to hook it up to a car battery and use a '75 Pinto for a heat sink. Is that wasteful in the same way that people drive four wheel drive vehicles in Dallas or Chicago because of the free-spirit image? Yes, of course it is. Let's not fool ourselves.
Hardware woes (Score:2)
Video Cards are becoming so sofisticated that eventually, if not now, its like running a second computer within your main computer.
Seriously though, if this card needs more power than it can get from an AGP slot, then maybe they should just hook it up to the internal power supply. Might have to create a new standard in power supplies, but I am sure this isn't the only card that'll head this route. [Unless someone comes out with the notion that smaller is better, type of marketing, with another card]. Wouldn't surprise me though. Every time I upgrade I have to buy a new case, cause the old one is obselete.
I've got a 200W, 250W, 280W and a 300W, I have yet to get an ATX case. Still running the old P5A-B, with the AT 300W case. Still good. Refuse to upgrade until this Intel VS AMD pissing match is over (or atleast subdued).
I haven't seen any specs, but it would seem to me that the card will probably not need more than 12V, which is what it could get from the power supplies without any extra wires or soldering. And the power supply can handle it. I came across some old Aptiva speakers that use the computers internal power (instead of a plug, it has a 12V adapter port attached to it). To power them I just ran wires from the 12V leads inside the case to a jack I rigged on the back of the case. Works fine. And I think the same could be done for the Voodoo6 6000.
Come to think of it, I wouldn't be surprised if hardware sites came out with adapters for the
Voodoo6 6000, after it came out, to power the thing internally.
Just think if you were to accidently unplug your video card while your computer was running. I don't think it'd recover from that.
What happens... (Score:2)