Walking Around In Spherical VR 118
GDaddy writes: "Space Daily has a report on a collaboration between University of Warwick's Warwick Manufacturing Group and VR Systems UK that spawned a VR system without dimensional boundaries. Called the Cybersphere, It combines the ease of use of the CAVE system (no head mounts, big projected walls), with the lack of distance limitations of, well, of no VR system developed so far. They say it allows a person to walk, run, and crawl smoothly and naturally around an arbitrarily large VR world by putting the user in a rolling sphere suspended on air bearings. But wouldn't the sphere's inertia cause a noticable lag when you start or stop walking, or when you change direction? They don't address it, and I'll remain dubious until I roll it on my own."
Not exactly new (Score:2)
BTW, if they wish to follow the motion of the sphere without requiring any contact they can use the same mechanism as the MS IntelliEye mouse.
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Re:This has been done before (Score:1)
So have I (Re:I have been in this thing) (Score:4)
* Noise
* Lag
* Wobble (the sphere wasn't that rigid)
* Image alignment problems
Also if I remember right there was a problem with direction and turning, but I can't think what it was.
That said it was quite impressive.
I have been in this thing (Score:4)
You take a step and then it moves, your weight further up the sphere causes it to rotate as you sink back to the lowest point. As it rotates the synthetic environment is updated. As a result the lag is a serious problem. This is extremely unnerving and caused me to fall over a couple of times. I really recommend against trying to run in one of these things.
When I got in they had to refit the panels that covered the entrance, therefore this was not something you could play with on your own.
On the up side there is none of the motion sickness that can be caused by VR glasses.
Re:So this is the logical extention of the trackba (Score:1)
This is a serious comment, and I definitely should not be joking about it, but arrrggghh, can't resist, must joke. Theme Hospital 2.0 VR anyone?
Perforate it (Score:1)
Moving floor? (Score:1)
Re:Shameless VR System Plug (Score:1)
One more problem is that you can see the edges, where the walls join. I think this could be solved with a sphere, but I'm not sure how they are going to do fullimmersion 3D without headtracking (now talking about the Oxford project). The cool thing with the VR Cube and all CAVEs out there is that you can acctually leen over an object and see what behind it, this adds alot to the feeling. So I hope the Oxford guys understand that that they have to have headtracking.
Anyone got a sub $2000 headtracking system? (Tracking at least four objects)
Re:Maybe it's possible (Re: inertia) (Score:1)
It would mean, however, that objects and external influences to your motion would also have to "feed back" into the sphere, which could be tricky. Hmm..
~matt~
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Re:Is there a name for this kind of system? (Score:1)
Answer me that!!
~matt~
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lame (Score:1)
is this really news for nerds? stuff that matters?
Re:Is there a name for this kind of system? (Score:1)
The hands I'm afraid won'tt work though, would need too many of these devices in all kinds of shapes and sizes. Still, you're on the right track, I think. This will kick ass until I can get my direct neural connection inplanted.
Same as Power Steering (Score:2)
But on the other hand, let's not fixate on inertia. I bet your system adapts to it really quickly. Riding a unicycle is non instantaneous in changing directions. You have to kind of work at it. Not a major effort, but it does take
Re:Gerbils? (Score:1)
Re:Shooting it down (Score:1)
instead... (Score:1)
a stroll in a sphere ... (Score:1)
cool looking project. but some concerns have caught my eye:
air supply?
exit?
where is the panic switch?
Re:Uhuh. (Score:2)
Lag could be negated (or made unnoticeable) (Score:1)
They could vary the mass of the sphere according to your mass. If you have a sphere made of a chunk of steel it'll take a lot of effort to overcome it's inertia, but if it was made of styrofoam (remember, this is hypothetical) it would go spinning every which way. I imagine after some R&D they could come up with a platform which could have it's mass adjusted on the fly.
There's my 2 cents.
Catch me on AIM: SigningiS
On a flat plane maybe (Score:1)
Re:How the heck ... (Score:1)
I'm not so worried about breathing (li'l holes), but DO NOT use it after having the chili special at lunch...
This really isn't a new idea... (Score:1)
Optical Eye Technology (Score:1)
I know Logitech's ball has dots printed on its surface, presumably to aid the optical sensor (unless it's magnetic), so such a system may affect the quality of the projections. MS's mouse sensor can operate on any surface provided it is not transparent, so it may be preferred.
Also interesting is the topic concerning color LED spotlights currently on
I hope the inventors of this will be loose with the patent. With enough competition, this could be in our homes before long. Wasn't it predicted in "The Age Of Spiritual Machines" that PC graphics would be lifelike by 2007?
Feedback appreciated.
-Gary
"sigs cause cancer"
Re:This has been done before (Score:1)
Re:Parallax and puking? (Score:1)
Re:Finally... computer games as exercise (Score:1)
nah, no lag (Score:1)
Even done as "art" - timesup.org's Body Spin (Score:1)
You're right about the inertia though - you have to watch your speed carefully, or else...
gl03.-
VR replicating RL (Score:1)
Today was just a day fading into another-Counting Crows
yeah, but with a sphere.... (Score:1)
Today was just a day fading into another-Counting Crows
Re:I'll pass (Score:1)
I forget where this was from, but I remember the quote, and it seems apropos:
When the term "virtual reality" came into play, Sociologists panicked and predicted that people would withdraw from the real world in favor of the virtual. When the experienced turned out to be more like playing Pac-Man with a bowling ball taped to your head, the excitement died down.
Re:Is there a name for this kind of system? (Score:1)
Re:Finally... computer games as exercise (Score:2)
That's the kind of thing that'll give you post-traumatic stress disorder.
Re:As someone who used to work in Warwick... (Score:1)
applications (Score:1)
My .02,
Re:I guarantee you... (Score:2)
As for actually having sex with the naked woman... well, this isn't the device for that. I think you're going to have to wait for the nanorobots that interface directly with your brain.
Re:Is there a name for this kind of system? (Score:1)
(short-lived product made by Mattel in the mid-eighties)
amazing! (Score:2)
Nice improvement for CAVE-Quake (Score:1)
Someone mentioned the sound being a potential problem for the sphere, but unless you're after perfect digital AC5 surrond , I can say that it will not be a problem. The CAVE system I was using had a modest audio equipment setup, but explosions, grunts, rocket launches, etc sounded well enough for me. And the directional bit was accurate enough to locate enemies by sound as well.
The only thing is, that considering how disoriented I got after a few minutes playing, I don't want to find out how it would be inside a sphere =)
But I'm damn sure it'd be one hell of game experience! CAVE-Quake was just superb.. can't really imagine what a SPHERE-Quake would be like, except for "damn intense"
Re:Is there a name for this kind of system? (Score:1)
Re:Gerbils? (Score:1)
The sensors that detect your moving off the sphere, which spins the sphere to keep you over it. That's why the water nipple is there, so you won't dehydrate until you've finished the payments on the sphere.
Not better than a CAVE, just different... (Score:3)
OTOH, it looks pretty cool, and has definate new-and-funky appeal.
Mike.
Re:yeah, but with a sphere.... (Score:1)
Often wrong but never in doubt.
I am Jack9.
Re:I guarantee you... (Score:1)
Gfunk
Patent Police!! (Score:1)
Re:can this be done ? (Score:1)
This is fine and all... (Score:1)
Alakaboo
Gerbils? (Score:2)
Re:Is there a name for this kind of system? (Score:1)
Color LEDS + SEDs (Score:1)
Having looked at the LED topic currently on
With thousands of sound emmiting diodes encircling the user, audio effects could be precisely positioned. I assume a transparent plexiglass would be appropriate for the walking surface, provided small holes were present to allow both sound and air in.
Obviously the cost of these LEDs and SEDs are prohibitive at the current time, but as production goes up to meet the demand, this will most likely not be true for long. Another potential problem is sending power and information to the LEDs and SEDs on the moving sphere. Perhaps it could be used on a stationary sphere or dome encompassing the transparent movement sphere.
I've posted another response inquiring whether using optical motion tracking sensors such as those found in MS Optical Mice and Logitec Trackballs could be used to make this cheaper and less complex. That in addition to the space savings of removing the need for projectors or sound equipment could make the system much more space friendly.
Perhaps in the near future such a system will replace our TVs, Phones, and already scarce social lives.
Feedback appreciated.
-Gary
"sigs cause cancer"
can this be done ? (Score:2)
In my opinion it is a good step into developing a new VR-Experience but it is still just as the cave limited, just in a different way
Grootvoet
-= Free your mind and your Ass will follow,
A sphere is still a sphere (Score:1)
Uhuh. (Score:1)
Virtual reality is cool.
But have you noticed how the "real" world is increasingly mimicing the electronic?
So this is the logical extention of the trackball? (Score:1)
How the heck ... (Score:2)
And wouldn't the sound be atenuated by the sphere's walls ? (they have to be preety thick to suport a human without bending/breaking)
And the thing looks preety exprensive. I'll stick to a cheaper Actual Reality [slashdot.org] Sphere.
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Re:Gerbils? (Score:2)
He hasn't been the same since, though...
3.5m diam is too small (Score:1)
If I recall my University experiments on this, I believe that our group determined that 15m diam sphere would begin to have a level enough surface. A 3.5m diam sphere would be claustrophobic and you would have to be relatively short not to have head space issues, or just not move around very quickly. What we really concluded was that a better system would be to have a deformable sphere, such that the walls of the sphere were not ridged and could be manipulated to create a flat walking surface, or by extension, an inclided surface as well. How that would be accomplished is left as an exercise of the reader.
VR by Habitrail (Score:3)
I speak, of course of:
VR by Habitrail!
Think about it: The ultimate geek houses with modular hallways, ladders, and function specific rooms. Oh, and excercise wheels....
Re:Is there a name for this kind of system? (Score:2)
- JoeShmoe
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Re:Parallax and puking? (Score:1)
Finally... computer games as exercise (Score:5)
Body by Carmack!
Maybe it's possible (Re: inertia) (Score:1)
Another problem might be that the ground will feel unstable, and you might start swaying and even fall. The ground will shift slightly. I, too, will have to try for myself
Is there a name for this kind of system? (Score:4)
Servos that can track and tilt the pole apply enough resistance to keep the boots level and counter the weight of the wearer.
As the person moves, pressure sensors inside the boot read the direction and strength of the force, and the servos compensate accordingly.
For example. When flat, the servos provide enough force to simulate the ground plane. When the person lifts his or her foot, pressure sensors on the top of the boot register this force, and the servos release grip on the poles to allow the boot to move up. When the person lowers his or her foot, sensors on the bottom of the boot register this force, and the servos remain flexible until the software detects that the user's foot has hit the ground plane or an object, at which point they clamp down on the pole.
Using this system, it would be possible to simulate walking, running, jumping, climbing, kicking, even fighting.
Combine this with a similar setup for the hands (using gloves) and the complete immersive 3D holodeck-type enviroment can be simulated.
So, does anything like this exist, and is there even a name for this?
- JoeShmoe
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Re:Can you imagine... (Score:1)
Isn't that an oxymoron?
The wheel is turning but the hamster's dead (Score:1)
Would be much more fun than my hamster
Re:Finally... computer games as exercise (Score:1)
just like quake lets you run around at 70 kph and carry 30 tons of ammo, the physics added to games wouldn't become more realistic, but less.
OTOH, porn could be a lot more life-like, ya know?
Shooting it down (Score:1)
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It still needs glasses, IMO. (Score:2)
Nuts - Missed the Patent Competition (Score:1)
Re:Maybe it's possible (Re: inertia) (Score:1)
Human wishbone? (Score:1)
> enough resistance to keep the boots level and
> counter the weight of the wearer.
Yes, it's called a human-wishbone machine. One programming mistake and it will rip you in half - right up the middle.
Any servo that is capable of solidly supporting my weight while jogging or kicking, would also be able to do damage ratable at PG-13.
Re:Inertia creeps (Score:1)
has an inertial lag reacting to your movements.
In natural conditions, your body also has such a
lag. However, the sphere's "visual" position
would be relative to the user's position, and
could easily compute a stopping distance for the
user. If anything will be a problem, it will be
the lack of force which the user has to apply
with his or her legs to stop. And as someone
pointed out below, this could be counteracted
by using the sphere's inertia to provide a force
against the user, more closely simulating the
real inertial effects of someone walking around
on the surface of the planet.
Re:Shooting it down (Score:1)
And bumping into it.
Apart from that..
~matt~
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sensors. (Score:2)
-Restil
Inertia? (Score:2)
Great minds must think alike (Score:1)
Re:Human wishbone? (Score:2)
If the person was registered as being on the ground, then the servo would be clamp down on the pole to prevent it from feeding downward. If the person was stuck in tar, the servo would clamp down to prevent (or make it harder) it from feeding upward. So it is rather passive.
What you are talking about would only be necessary if you wanted to simulate the type of enviroment where the ground could produce a force on the user, say if they stepped on a landmine or whatever. Yeah, that would be dangerous but I don't think the system I was thinking about would be. The only real danger is that a programming error causes the clamp to release completely, but if the user was supported in a safety harness this would be easily avoidable.
- JoeShmoe
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A better VR (Score:1)
What I would like to see (maybe there is already) is VR that tracks your eye movement or something also.
Re:Inertia? (Score:1)
Re:Is there a name for this kind of system? (Score:2)
Mount this spool device on an another device that would be able to move along horizontal/vertical tracks in the wall. Now connect several of these devices to the user at key joints.
If user wanted to feel a table, the clamps for that arm would release and he would be allowed to move his hand and arm downward until the software detected that he had come in contact with the table, at which point the clamps would activate and the user wouldn't be able to move his hand downward any further.
The advantage to this system is if the user crossed his arms or turned his body or bent over or any other complex action, the servos on the wall could unwind themselves or position themselves in such a way that they can provide feedback without getting wires crossed. If someone put this hands over his head and then crossed them, the servos for the right hand could switch places with the servos for the left hand and still provide control.
This type of system would also work, I think, as equally well as the boots with poles and might be more immersive to boot.
- JoeShmoe
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Re:Inertia? Of course! (Score:1)
Old tech, but interesting... (Score:3)
Another individual noted that the military was developing an omnidirectional treadmill - this is true. It is part of the dismounted soldier project. Here [navy.mil] is a link. Look around his site, under research and publications - you'll find it as a PDF file.
Basically, the treadmill can be thought of as two perpendicularly overlapping treadmills, the belts of which are composed of longitudinal "rows" of rollers along the length of each belt. Thus, when the user is walking in the center of the overlap, the motion vector is translated into X and Y motion, one axis for each belt (it is tough to explain, but once you see the thing, you will smack your head). It works real similarly to a holonomic drive robot, except in reverse. Also, various "terrain" can be simulated by tilting the platform, as well as controlling the belts with active braking/acceleration.
There is also a Japanese "toroidal" omni treadmill, but it is VERY hard to understand (I may have a link to it on my site).
Personally, I don't think any of these devices will see much entertainment or personal use in the future, just because of the scale of the devices, the complexity, and the cost of materials that go into them.
I personally advocate HMD's with tracking devices, because it allows for the most interaction with the virtual environment (ie, you can explore and look around the world easily, and manipulate and examine objects as well).
With that said, though, I think that this [flogiston.com] guy is onto something, and may make inbounds to the commercial and personal arenas before anyone...
I support the EFF [eff.org] - do you?
Inertia creeps (Score:1)
inertia. (Score:1)
Parallax and puking? (Score:1)
You can't expect to stay upright in this rig without moving your head. Does the system cater for the motion induced parallax as you move your head? It's not as big an issue on flight simulators I believe, because things are generally far away, but moving around a room would likely make you feel ill because what you see and what your brain expects don't match up.
The engineering is impressive nevertheless, and any theme park application would likely be improved by induced nausea.
First Virtual Fatality (Score:1)
STOP THE HUMANOID STOP THE INTRUDER!
Oh? (Score:2)
Force feedback when bumping into walls?... (Score:1)
Now what happens when the user runs into a wall and the VR renderer supposedly stops moving his avatar? The "correct" thing would be for the sphere to stop rotating in that direction, which would require some active external control of its movements. It is a difficult problem, considering the size of the installation, and it would be interesting to know whether they plan to do any research on that in the future.
Re:Is there a name for this kind of system? (Score:2)
Now, in an extreme situation where say the user trips and falls into a horizontal position. The boots would probably lock up at their maximum pitch and as long as there is proper ankle support (boots would be necessary for this) its enough to support one's weight.
In an ideal situation, there would be additional servos that control wires leading to a standard special effects harness (a belt with two loops on either side). It could be possible to use these keep the user upright at all times while still allowing freedom of motion.
And with crossing legs, the only motion that would be a problem would be where one foot was passing over another foot. As long as you were to move your foot around in front of the other, I should think it possible to cross them at least in a standing position. Simulating crossed legs in a sitting position is probably not high on the list of 3D simulation goals.
- JoeShmoe
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I guarantee you... (Score:2)
^_^
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Re:Gerbils? (Score:1)
Similar System shown this year at Ars Electronica (Score:1)
I just want to point out, that a similar System, called SPIN (spherical projection interface) was presented at this year's Ars Electronica Festival in Linz, Austria.
The Device, created by Yuri(RR [www.yuri.at] and Time's Up [timesup.org] is already up and running, and uses additional bio-feedback to control the VR environment. You can see the project description including a cool video at http://www.yuri.at/spin/ [www.yuri.at]
regards,
Martin
Re:How the heck ... (Score:1)
Breathe? Who cares about air anyway? How the heck can you clean this thing after spending quality time with a bunch of gorgeous virtual
Re:Is there a name for this kind of system? (Score:2)
The foot supports would be underneath you and would allow the environment to be very immersive. The hand "poles" would not only make you look and feel like a muppet, but would probably limit your range of motion considerably.
Cool idea, though.
-B
Locomotion VR Devices (Score:2)
For more info: The Utah Treadport [utah.edu]
Re:sensors. (Score:2)
THe sensations of motion would be the same.. your feet are moving, and the world is moving beneath you. IN most ways, this will seem very similar to real life.
If you just 'stop' the ground will fly out behind you, and you will fall falt on your face, just as if you tried it while running down the street.
It's just that, rather than the inertia being contained in you, it's in the ground beneath you.
Re:A sphere is still a sphere (Score:2)
I'm not a number... (Score:4)
This is My Idea (Score:2)
CAVE info @ Brown (Score:2)
Here's some info on the CAVE project at Brown (I believe where it started):_ Journal/vol23/23GSJ28e.html
[brown.edu]
http://www.cs. bro wn.edu/research/graphics/research/cave/home.html [brown.edu]
http://www.brown.edu/Administration/George_Street
-Chris