P2P Goes To War 110
lostdogfound writes "OpenP2P.com has an interview with Michael Macedonia, the chief scientist and technical director of the U.S. Army's training facility known as STRICOM, who says peer-to-peer technology could help the military build less expensive and more effective training simulations. It sounds like a holodeck sort of environment, and he hints that some major theme parks are interested in the technology."
Re:Why (Score:1)
Desensitization (Score:1, Interesting)
I've read that many of the guns found on Civil War battlefields had been loaded numourus time without being fired. People just diddn't know how to be trained killers then.
I may get flamed for it, but I know this kind of stuff is part of the reason kids are brining guns into schools and shooting people up.
Here comes the flame (Score:1)
Re:Desensitization (Score:1)
I'll have to ask about Quake. I didn't hear anything about that, though it is fairly common knowledge the Quake engine has been used to train military personell in certain situations.
... and kids are bringing guns to school because they are being mentally tortured, not because of Movies. Even this girl I go out with, who has at least been made to "not cringe" at violence, doesn't carry a side arm or threaten to kill in every day life. Something has to be there to cause violence, whether it be torture or your country telling you "that's the bad guy" (and the bad guy firing back).
Re:Desensitization (Score:1)
Re:Desensitization (Score:1)
Re:Desensitization (Score:1)
"50 people got killed in the explosion" doesn't even cause a new anchor to bat an eye, but kill off Zena in that final episode and people get PISSED!
Re:Desensitization (Score:1)
The fact that you feel that you have become emotionally detached from a movie doesn't mean that this is part of the reason that kids are bringing guns to school.
Re:Desensitization (Score:1)
The Marines (the US variety) have been using a modded version of DOOM for a while now. Last I looked they were going to mod Quake.
How many times have you seen Private Ryan? Your not getting desensitezed to gore per se, just that damn movie.
Cival War battles and musket loads. It's a noted fact for many wars, not just the American Civil War. It's not that they were (or weren't) trained killers - loading / firing a musket is a multiple step process and it's easy when getting shot at to get rattled and skip a step or repeat a process.
Re:Desensitization (Score:1)
Re:Desensitization (Score:2)
Look on the bright side...if you ever have to defend your home against criminals/terrorists/thought police/girl scouts/whatever, the little bonus of some strategic thinking just might save your life. Thinking like a soldier doesn't have to be a bad thing, as long as you don't act on it without reason.
Re:Desensitization (Score:1)
What? I thought that Marilyn Manson,
skateboarding, and computer knowledge were the
things that drove kids to commit murder in
schools.
</SARCASM>
Please pardon my sarcasm, but I'm really getting sick of this whole argument.
holodeck? (Score:1)
Replicating people running around in puppet suits?
The Army Groks Simulation (Score:5, Interesting)
When you train live, in the real world, there's really no good way to tell who killed who. I've seen exercises with millions of dollars of equipment and dozens of highly trained, professional soldiers degenerate into a game of "I shot you first!"
In the simulators, you get to actually employ the weapons against targets, and work with the results. Make a mistake, and you get killed. Get killed a few times, and you start learning.
And besides, it's a kick-ass game.
Even as rough and clunky as the system was around the edges, it was still the best training I ever had. My biggest regret was that we didn't have one at the home unit - if we did, I'd've had the boys spend hours in it every day, practicing, and getting better and better at the job.
Simulation is the next big military advantage, and the Army has really grabbed ahold of the idea. Watch for some cool stuff to come out of this space.
Re:The Army Groks Simulation (Score:2)
:)
- - -
Radio Free Nation [radiofreenation.com]
an alternate news site based on Slash Code
Re:The Army Groks Simulation (Score:1)
Mandatory lower case stuff to thwart the lameness filter.
Re:The Army Groks Simulation (Score:1, Funny)
Re:The Army Groks Simulation (Score:1)
Which is why my nick is just too cool
Re:The Army Groks Simulation (Score:2, Interesting)
I actually worked on that puppy! Rough and clunky it may be, but remember, it's a DoD procurement
We used to play in 'em - "test" sessions where we'd do all kinds of strange stuff to try to crash the simulators or the CGF (computer-generated forces, everything that moved that didn't have a person behind it). We joked that if the budget fell short, we could roll up the high-bay doors and charge folks $15 for 10 minutes. You'd need to come as a crew - it takes 4 to run an Abrams (ok, 2 can do it in the sim, but the person in the turret running the gun and sights is gonna get bruised on the equipment).
Wow. CCTT on Slashdot. My career is validated
Another SIMNET/DoD Simulation alumnus (Score:2, Interesting)
HLA uses a single or multi-server architecture, which allows entities to "sign up" for objects and event they find interesting. Each entity can also be a server, which might be the way to make the P2P part work.
Re:Another SIMNET/DoD Simulation alumnus (Score:1)
We had a couple of SIMNET units to compare against - "played" in them some evenings, too, to figure out how some of the interactions worked. We bumped up against the limits of the DIS protocol pretty fast - biggest cost was that the update processing from all those other entities eventually stole all the processing time your local CPU had to do its simulation in. Multicast helped, but managing the groups was a pain. HLA's publish-subscribe model worked better, but the RTIs (Run-time Interface, for those playing along at home - the "servers" in HLA) didn't perform too well - didn't scale for us. But that was then - I'm sure they're MUCH better now.
Re:Another SIMNET/DoD Simulation alumnus (Score:1)
Re:Another SIMNET/DoD Simulation alumnus (Score:1)
Re:The Army Groks Simulation (Score:2)
To the extent that you feel comfortable discussing it (uh, and to the extent you feel comfortable downloading a 64M demo ;) how did the guys at Operation Flashpoint [flashpoint1985.com] do?
The reason I ask is that for the past few years, I've been itching for an FPS game that does a reasonable simulation of the foot soldier's experience. I think these guys are close, but I have nothing to compare it against. (And as a civilian, I'm grateful to you .mil folks, past and present, for that lack of experience!)
All I know is that when I tried the demo, I had a wonderfully-intense feeling of "Oh crap, stick near the rest of the guys around my CO who look like they know where they're going, and try not to get shot in the process!", which seems to my untrained mind like a major step in the right direction over the Quake and Half-Life mod scene...
An alternative to war? (Score:2)
So set the leaders and top military commanders up with one of these 'games'. If it's fun enough, they'll get so engrossed that they'll forget what they were fighting about.
Re:An alternative to war? (Score:2)
question: (Score:1)
I see how asset sharing might be a peer to peer issue, but virtual environments that need a lot of processing power seem to be more in the rhelm of distributed processing rather than any "P2P" setup. Could someone explain?
Re:question: (Score:2, Insightful)
To use a popular example, take a game of StarCraft. There is no central game server, or "simulation authority" -- the game is distributed over all the player's machines, with tokens passed in a ring containing player commands for that timeframe. So, yes, it's "P2P" but BIG FUCKING DEAL. This is nothing new, people.
Misread Title ;) (Score:1)
When I first saw the headline, I mistakenly thought that people had started attacking Gnutella sites. *Phew*
Army Revenue Idea (Score:1)
Re:Army Revenue Idea (Score:1)
Sure it could.... (Score:1)
After they download Operation Flashpoint [flashpoint1985.com] (that game, er tactical simulation, absolutely KICKS ASS by the way) off of gnutella I'm sure it helped out their simulations quite a bit and helped "reduce costs".
BTW: Don't pirate. If you like the game: buy it.
Hmm... (Score:1)
p2p reclassified as munitions!!!! (Score:2)
politics, etc (Score:2)
Maybe national security will trump corporate interests after all.
or will folks get discounts on their weapon purchases?
[smile]
- - -
Radio Free Nation [radiofreenation.com]
an alternate news site based on Slash Code
What does p2p have to do with anything? (Score:1)
I have been amused by the p2p nonesense for a while now... But this story just makes no sense. In what way could p2p possibly help anyone build a simulator?
Anything that can be done with p2p can be done just as well without p2p, if you remove legal/ip boundries.
Pat Niemeyer
Re:What does p2p have to do with anything? (Score:1)
History of Military Simulators (Score:5, Interesting)
--CTH
Sun Tzu said it best... (Score:3, Insightful)
If you cannot analyze your opponent's organization, then you cannot fight it. This is especially apropos in the digital battlefield, where a P2P network minimizes the dependence on any one node.
Saving Lives (Score:1)
lady in red (Score:1)
how long before our boys figure out they can simulate a 6', blonde lady. Definate bombshell learning.
Re:lady in red (Score:1)
Ensign Barclay! That is NOT appropriate use of the holodeck!
OT: P2P resources (Score:3, Informative)
www.infoanarchy.org [infoanarchy.org]
www.peertal.com [peertal.com]
Decentralization mailing list [yahoo.com]
P2P-hackers mailing list [zgp.org]
Augmented Reality (Score:1)
According to some of the work done in the field, some of their largest problems have to do with the location of the person, the direction that the person is facing, and the angle that their head is at to properly display WHERE the graphics are going to be put.
Read the links posted above as they describe more effectively that I ever could what is going on.
SAT Range? (Score:2, Interesting)
I've been in the process of setting one of these up in my living room
It also helps that the old American Laser Games, MadDog McCree etc are soon to be released on DVD
If you like the idea of playing these sort of games then drop me a line.
Another optical solution? (Score:2)
You mentioned on your site that you didn't like an all optical system, but you didn't give much in the way of detail why. You mentioned refresh rates and such, so I imagine you are talking about the scanline based systems for determining where you shot at.
Here is another possibility - optical as well, though:
The gun is optical, has a lens to focus the light from the monitor/crt onto a phototransistor. When the trigger is pulled, all the targets can flicker at different frequencies, alternating between the normal image and an all-white image. The phototransistor would pick up which one you are aiming at based on brightness and frequency.
At least, it is a theory. Probably wouldn't work great, though. Using a laser pointer is good, but the projector portion is going to be the bad part (expen$ive)...
Actually, it does not (Score:2)
What the article describes is a head mounted display connected to a powerful 3D engine. In the long run, the same thing could be done with a nice virtual reality helmet and a Quake Mod.
Yea well check this VR-Quake out. (Score:1)
http://www.vr-atlantis.com/default.htm
This place already has units in Korea, and a couple other amusement parks. I spoke with the Pres at one time about a job. Very nice set up they have and they plan to ip them world wide.
Strap into a VR-Quake machine for 5 bucks and play someone half way around the world in life size VR.
Not just desensitization (Score:3, Interesting)
Now to more serious stuff...
STRICOM is the Simulation, Training, and Instrumentation Command [army.mil]. They are heavily into distributed simulation (especially DIS and HLA).
I recall that at one point they ran some exercise (I think it was REFORGER, but I could be wrong) completely simulated, involving units from all over the world. This was back in the '95-'96 time frame.
Also, simulation isn't just for desensitization. It's mainly used for vehicle simulations. Remember, those planes/tanks/whatevers ain't cheap! Not to mention the ability to train soldiers under battle conditions without risk to their lives.
Re:Not just desensitization (Score:1)
and for some background: Marine Doom [army.mil].
They just want... (Score:1)
My favorite quote though is the following:
Now one of the major theme park companies is very interested. I will not reveal their name though, but did you notice that we're in Orlando?
I can just see it's a small world after all in a holodeck enviornment. LET ME AT THAT SNIPER RIFLE!
From the article... (Score:2)
One of the big things that's coming out today, or the last two years, has been EverQuest, which is a 3-D virtual reality game. There's other ones called Asheron's Call and Altima Online.
Altima Online!
Drive your Nissan Altima around in a virtual world populated with thousands of boring commuter automobiles! Avoid parking tickets! Quest for cheap gasoline! Rack up mileage! Altima Online, coming soon to a PC near you.
Retarded (Score:1)
Please go learn something, then come back and have an intelligent discussion.
Thank you.
They can't outspend Microsoft? (Score:2)
Doesn't anyone else think this is scary?
The line blurs a little more (Score:1)
Memories erased and promise gone
Trading your history for a VCR
Cinema, simulated life and trauma
Birthright, culture, Americana
Chained to the dream they got your searchin' for
The thin line between entertainment and war