The Future Of 3D 98
tlb writes: "I found an article regarding the future of 3D at Beachside Tech. The article discussed 3D is movies and the internet as well as video games. It seems interactive 3D objects are becoming more popular for web use. There's also some history in it, and some info on technologies from Nvidia."
I say we boycott Nvidia... (Score:3, Funny)
Re:I say we boycott Nvidia... (Score:2, Interesting)
...If it was, what demographic would use it? I guess two different kinds: People that would be like, "Whoa, cool!" and those of us who remember the old days of ASCII art before JPEGs and CompuServe GIFs. Heh.
That'd be fun. I'd buy that kind of product.
PS: I guess if it was in more than one color, that'd be cool too
Re:I say we boycott Nvidia... (Score:1)
It was a little toy program that one of their employees had written in his spare time....IIRC
Haven't you seen the new Zelda previews?? (Score:2)
Seems bigger better faster is too mainstream for us folk.
Re:Haven't you seen the new Zelda previews?? (Score:1)
Minor Warning (Score:2, Informative)
http://www.beachsidetech.com/perfection1.htm
perfection2.htm etc.
Re:Minor Warning (Score:1)
That site definitely has some design issues. The section headings on the left like "Home" and "Articles" don't work, and there's no way to click "next page", you just have to select each next page manually.
Not to mention the quality of the writing was pretty amateurish IMHO. And not in a good way, either :)
He forgot the tnt... (Score:1)
Re:True 3D (Score:1)
Cryptnotic
Future of nvidia? (Score:1)
First Yahoo! in the porn industry, and now nvidia as well? :)
Re:Muppets Rule! (Score:1)
In the Future (Score:3, Funny)
Re:In the Future (Score:2, Funny)
Woa, who said anything about color movies? Sure the Technicolor Corporation claims to be making progress with their techniques, but I seriously doubt that anything will come of it.
No, what I was thinking of is more of an interactive experience, that's what movie goers want, according to the best research. Think lasers. Think fog machines, right there in the theatre!
What we need is someone to sell this technology. Someone who's bad... and daring. Someone who can dance, and sing, and get the whole family out for a magical evening together!
Enter... "CAPTAIN E - O" !!!
Re:In the Future (Score:1)
Nope. [indiana.edu]
Re:In the Future (Score:1)
But I'm sure prices will go down, eventually.
Stefan.
Movies in 3D. (Score:3, Interesting)
3D movies have existed for quite a while. Ancient systems used colour-filter glasses to get 3D. Other ancient systems used various tricks to get limited 3D effects in full colour. The Right Way to show a 3D movie is to have two projectors running films shot for each eye, put polarized filters on the projectors, and use polarized glasses to look at the resulting image. My understanding is that this is the way 3D movies are shown now, though I don't keep up with the industry (and so could easily be mistaken).
For computers, the nicest way of doing 3D is to display alternate eyes on alternate frames, and use LCD shutter-glasses to decode it. You can buy packages for this off the shelf from several vendors; they work by replacing the rendering driver with one that renders two images and handles the synchronization of the glasses. These have existed for a while.
Now, the fact that both of these solutions have existed for a while, but that neither of these have really caught on, should tell you the most important thing:
Nobody really cares about true 3D for most entertainment or gaming applications.
If they did, stereographic glasses would have sold like hotcakes when they were first introduced.
A flat projection of a 3D world seems to be enough for most viewers, despite the industry's repeated attempts to provide something more.
Re:Movies in 3D. (Score:1)
And the prize for.... (Score:2)
Yes, it's Christopher Tomas!
Re:And the prize for.... (Score:2)
But it's interesting to note that on a -1 to 5 scale Christopher Tomas's post would rate a 3. While your suposededly more creative post would rate a mere 2. That means his post is 16% more interesting than your post.
This fact is more impressive when you consider the subject matter that Christopher had to work with. Three dimensional movies are something that have been around for years. Every so called "geek" should already be somewhat familiar with how they work. Yet Christopher managed to take this topic and transform it into something new and fascinating.
Christopher Tomas I salute you!
Re:Movies in 3D. (Score:1)
Nobody really cares about true 3D for most entertainment or gaming applications.
Or it could mean that there is a flaw in the solution. Take for example the first motorcars. They were noisy, clunky and slow. People galloped by on horses laughing at the slow cars. It could be the same situation with 3D. Just because one solution doesn't work well doesn't necessarily mean the idea is flawed, it could be the solution.
Re:Movies in 3D. (Score:1)
Re:In the Future (Score:1)
Re:In the Future (Score:1)
Synchronicity (Score:1)
Hmmmm. My cookie for this page: "What people have been reduced to are mere 3-D representations of their own data." -- Arthur Miller
What ever happened with holographics? (Score:1)
Stefan.
Re:What ever happened with holographics? (Score:1)
Well, who can argue with that.
Apart from the boobs, that is, I tend to go for the more modest ones. Melons I prefer from the grocer's and balloons were never my thing. They blow up, you know.
Stefan.
Re:What ever happened with holographics? (Score:1)
Re:What ever happened with holographics? (Score:1)
Hasn't the writer of the article ever heard of VR before? Not only that but they assume that the compter 3D revolution started with the Voodoo chipset. Obviously Elite or Battlezone were never heard of and those weren't even the first games with 3D graphics. I just don't get this the 3D revolution started at point X, as X does not exist.
It's not just the hardware.. (Score:4, Informative)
> At least for now it is. As the great gods of
> technology continue to design new, unparalleled
> computing power, the detail will only become
> greater.
I really don't agree that the advancement of hardware is the main reason that 3D is becoming, or will become, more and more realistic. Fact of it is, us humans still haven't quite nailed down how to duplicate reality. Skin in FF looked plastic because we still don't know how to render skin well. They looked stiff when they ran because we still don't know how to add in the subtleties of movement. They looked fake when they talked because we still haven't mastered expressions.
I mean, people were doing production TV shows with Amiga's and Video Toasters a decade ago.. and that hardware couldn't hold a candle to today's machinery. It's not strictly hardware. I think 3d animation will only become more realistic once we've gotten better at figuring out how lighting works, how creatures move, and all the subtleties involved.
Hmm Advertising (Score:1)
Bring on the realistic shooting innocent people in the street simulations and natalie portman pr0n models!!!!!!
IMAX is a failure (Score:1)
Re:Fluff piece? (Score:4, Insightful)
Seconded. Dull info, amateur/sloppy writing.
Take this example:
This July, Final Fantasy: The Spirit Within was released. With it, came the most glorious 3D CG in history. <snip> The level of detail is unsurpassed to all previous movies. At least for now it is.
Leaving aside the gorgeous grammar ("unsurpassed to"?), then quite apart from anything else, if FF's 3D CGI surpasses all previous movies, then it always will. If a wonderful new 3D CGI movie is released that surpasses FF, then it won't be a "previous movie", will it?
Aside from such scrappy writing, he also missed out TNT/TNT2 chipsets in his 'history' of nVidia's products. TNT was a massive improvement in fill-rate - the first time you could really run a game at 1024x768 and higher without huge slowdowns.
And all that "I still remember when Nvidia was the new kid on the block" - wow, he can remember a whole few years..? He can't actually remember enough to tell us why the Riva was not as good as 3dfx - just some vague comment that the 3dfx looked better. The Riva was a pretty buggy part - it had horrible seaming problems. nVidia introduced the TNT to developers as "an apology from us for how bad the Riva was".
When I got to the end of the article, I was left wondering why the hell it got onto the front page of slashdot - basically all the article said was:
"3D is the coolest! And it's going to get cooler! Have you seen the Sharper Image site? Hot dog! I'm gonna get me some nVidia lovin'!"
Harsh but fair, methinks.
Tim
Re:Fluff piece? (Score:1, Redundant)
Re:Fluff piece? (Score:1)
But.. (Score:1)
I hope that people will think "oh, i get it, it's retro," but I'm afraid people instead just frown at the low res and 2D.
Also, SDL is great to work with, but I always run into performance issues with it.
Re:But.. (Score:1)
The first point is mainly because there are no
good free tools for content creation.
SDL doesn't really *do* very much ( in terms of computation), and it has no glaring design flaws.
I imagine the performance problems are of your own creation.
Re:But.. (Score:1)
Try Blender [blender.nl]
Video kills the radio star again. (Score:1)
Which is a crying shame, cause every 3D game there is now has to be put together by a commitee of people - which means no common vision. Always. That is why games suck nowadays.
Macromedia Director (Score:1)
Re:And then tbere's Blender (Score:1)
Progress? Or reinventing the wheel? (Score:2)
Seriously, the more I see about photo realism the more I wonder how much more effective it would be to just edit real photographs taken by a decent photographer.
I'm all for photo realism in animation, but for stills it seems like a waste of perfectly good film. I'm not a neo-luddite, but most of this eye candy could have been done with photoshop and a real photo in a fraction of the time.
Re:Progress? Or reinventing the wheel? (Score:2, Insightful)
I suppose the same could be said of a painter.
Seriously, the more I see about photo realism the more I wonder how much more effective it would be to just edit real photographs taken by a decent photographer.
Effective for what purpose? I'm a photographer, but I realize the merits of other art forms. Often, editing an existing photograph won't give you the results you want to achieve. 3D modeling gives you the opportunity to create your own worlds, independent of what you're able to capture with any kind of camera.
3D modeling and other forms of computer art are just other media artists can use to create. And in the world of art, having more media available never hurt anyone.
I'm all for photo realism in animation, but for stills it seems like a waste of perfectly good film.
I'm not sure what this means. Do you have a better cause that this perfectly good film could be used for? I suppose it could be given to "decent photographers" to shoot images to be subsequently photoshopped to make "photo-realistic" stills. Which would be great, because then you'd have computer artists having to work their ideas around the images they're given from the photographer (whom they probably don't even talk to) rather than being allowed to create images from scratch if they want.
Not that photoshopped photographs are necessarily bad, by any means. But to say that all computer-rendered stills should have been done as some collaboration between a decent photographer and a photoshop artist is simply naive, from an artist's perspective.
Oh, and by the way, I must agree with the posts that named this among the most pointless of articles slashdot has ever linked to.
Re:Progress? Or reinventing the wheel? (Score:2)
Re:Progress? Or reinventing the wheel? (Score:1)
3d is the missing link to making Humanlike AI (Score:1)
Easy way to do this:
Picture the 3d space as its imagination.
And using a camera, it takes pictures of RL and represents it in its imagination.
Suddenly we have context... lots of good stuff goes with it... just a ton of work.
http://www.contrib.andrew.cmu.edu/~sager/
Haven't you heard? (Score:1)
Aside from the occasional driver hiccup that causes the card to fold in on itself and become a singularity on the space-time continuum, the future of 4-D gaming looks very promising!
Re:Haven't you heard? (Score:1)
...four-dee gaming?
4D.
Okay.
I must admit, I never paid much attention in physics class, but wouldn't the 4th dimension be just a tad unimportant thing to emulate on a video card? I mean, the program doesn't really care about time except the time it takes to execute and how long it should take to do this and that...?
/eeeeevil [mailto]
3d in a broader sense (Score:2, Informative)
If you add a door in plan, it updates in sectiton and perspective. The next release of Autocad and Microstation should both support this in full (according to what I've heard).
Currently, at the firm I work for (RTKL - 1500 world wide), they do things by standard CAD drawings. They spend hours updating drawings with minor changes. The wonder of 3d chat or real time 3d interaction isn't the most exciting thing here. The most exciting thing to me is revolutionizing the workflow of traditional media types, especially in architecture, interior design, and industrial design.
eyestrain (Score:1)
So bad... (Score:1)
:)
That's a shame (Score:1)
Too bad... I'd really love to see my Konq with some 3d embedded Anderson boobies and browse my ass off
But he's right... by the time the technology is that advanced, you don't want those anymore... they will be hanging UNDER your monitor (or whatever device is displaying them)...
Seriously Guys... (Score:1)
I'd be genuinely interested to read something NEW on this subject, some new insights, some well researched comparisons of TS, TS2 and FF in terms of polygons/second on screen etc... That would be interesting, I'd regurgitate that in the pub, but this!
Anyone got some decent articles to point us at??
One happy guy (Score:1)
Howdy guys! I'm happy to report I've been Slashdotted!
LoL! That must be one of the few guys in this world who'd be happy on a fancy DoS attack