Workstations For Poor 3D-artists 240
Peter writes: "Ace's hardware has written an 'article for the creative people, who are searching to build or buy an affordable number cruncher to run their favorite workstation application. Maybe you already have an Athlon Thunderbird/XP and you are wondering if a dual Thunderbird/Athlon XP workstation might make sense for you. Or you might be interested in an affordable dual Athlon MP 1800+ workstation.' Included are benchmarks based on almost all available 3D-animation packages."
Macs (Score:2, Insightful)
Re:Macs (Score:1, Insightful)
This article is about 3D Graphics..
Not many use Mac for that!
i think the top 3 is like this:
1- Windows
2- SGI
3- Linux
So it makes sense..
Re:Macs (Score:1)
None of the programs they tested have Mac versions, though Maya and (I think) 3D Studio Max are developing Linux versions.
Though now that MacOS X is out with all of the Unix-like functionality, we may see them ported.
Re:Macs (Score:2)
> Maya is in the process of being ported to OSX, but AFAIK, isn't quite
> complete yet.
Well, you better go run and tell Alias|Wavefront that they have been shipping an incomplete OS X product since September 19th! (http://www.aliaswavefront.com/en/WhoWeAre/press_
> One application you should've mentioned and didn't is Electric Image
> [electricimage.com], which has been used by ILM and others, and
> started its life out on Macs.
Um, that's because Electric Image is a company, not a 3D program. They make Amorphium, which I did mention, and Universe, which I didn't. Universe is probably what you are talking about. According to the link you gave, version 4 of Universe is fully native in OS X.
Windows: "Go talk to my friend, an 800 pound monopoly-abusing gorilla!"
Mac: "And here's my good buddy, the 66,000 ton Godzilla!"
Godzilla: Stomp!
Re:Macs (Score:2)
Re:Macs (Score:2, Interesting)
make mine... whatever goes fast and is stable...
Re:Macs (Score:2)
Re:Macs (Score:2)
> Huh. Here I thought Unix was not just AN old microcomputer
> operating system, but THE old microcomputer operating system.
By microcomputer, I mean the old, slow, tiny computers that were sold for use in the home. The Timex Sinclair 1000, Commodore 64, Apple IIe, etc. were on the low end of the scale, with the PC jr., early PCs, and early Macs on the high end of the scale. These computers ran proprietary operating systems, were designed for one user at a time, and to run one program at a time. These computers were limited to only using physical memory (2K - 640K), rarely had hard drives (or even floppies) on the low end, and graphical user interfaces were very rare, and usually on the high end (ie. Mac, although GEOS was available for the Commodore 64 as I recall). That Apple could take an OS with these roots and do all the things that Mac OS 9 can do is absolutely phenomenal!
Unix, on the other hand, was developed by Bell Labs - for mainframes! It quickly became a multi-user, multi-tasking, networking OS for the mainframes and minicomputers of big business and the universities: powerful, but no great looker. It got a GUI thanks to MIT's Project Athena; which I did think looked great at the time. Now, the X Window GUI looks like an ugly duckling compared to Aqua's beautiful swan. X did have one neat feature: you could run a program on a Cray (for the number crunching) and have it display on a SGI (for the graphics and GUI).
The PC didn't have the horsepower or the capabilities to run Unix until the 386 era (this was also when Windows 3.0 showed up). SCO and a few others made some PC versions of Unix, but they were expensive, came with a shelf of manuals (not entirely a bad thing - you needed them!), and failed to make a big splash. It took a Finnish college student's pet project (he was bored with Minix - another Unix variant - working all the time) to change all that. Linux had a slow start, but once it hit critical mass, it made a big splash. Microsoft thought Unix was safely on the way out, and Windows' reign secure, when here came this upstart to challenge it! Linux hasn't made the desktop world yet (a shame because it is far prettier and easier to use than any Unix that preceeded it - pretty much the pinacle of what has been done with X). On the other hand, Linux is leading the charge against Microsoft on the server side. Linux, like Unix, is very portable, and runs on anything from watches to IBM's mainframes (its IBM's new best buddy), including the Mac.
OS X combines the power of Unix and the ahead-of-its-time technology from NeXT with a beautiful user interface only Apple could make. Its various APIs, Java run time, and available emulators let it run pretty much any application out there.
> But then, I don't think that old == bad, either.
I don't either. After all, OS X's Unix parentage is decades old. But it is the royal heritage of the mighty supercomputers of old, not the rich cousin to Timex Sinclair doorstops.
OS X, the Apple of Mothra's Aqua eye.
Re:Macs (Score:2)
These workstations are designed for 3d rendering, something that takes a massive amount of nuber crunching, and the apps are based on using poser, renderman and the such.
From what I remember the only adobe apps that use 2 or more processors is after effects and premiere.
3D Artists? (Score:5, Insightful)
What about cheap software for 3D artists?
(BTW - IANA3DA, but I'm pretty sure that all 3D software for modelling and such is mucho dinero)
Re:3D Artists? (Score:2, Informative)
Try this 3D modelling and animation app. It's free, and remarkably full-featured. There are links on the site to some tutorials, as the UI is non-standard. To quickly see what can be done, browse the user gallery and webpages, also linked from the main page.
Re:3D Artists? (Score:3)
You will spend far more time trying to figure out what you just did, what happened to your view, and how to get it back, then you will modelling.
The only way to figure out how to use it to cough up $199 for the manual (cannot find anything on the site right now).
I admit it's been a couple of years since I checked it out, my info may be outdated, but in the end, I settled for Cinema 4D [cinema4d.com]. The interface is pretty clean, good animation and modelling tools, one of the fastest rendering engines out there, and the price is decent for a commercial app. Good thing too, because not only am I a poor artist, but I am a poor (read: crappy) 3D artist too
Re:3D Artists? (Score:1)
I believe you can say exactly the same about vim. But I use Blender and vim without problems. How it is possible?
You will spend far more time trying to figure out what you just did, what happened to your view, and how to get it back, then you will modelling.
Yes. When I am writing letter I shouldn't use vim or latex, becouse I must see my fonts in Microsoft Word.
The only way to figure out how to use it to cough up $199 for the manual (cannot find anything on the site right now).
There is a lot of tutorials in the Net. Please look at blendermania ! [blendermania.com]
Re:3D Artists? (Score:2)
Note: I don't actually use Blender for anything
You will spend far more time trying to figure out what you just did, what happened to your view, and how to get it back, then you will modelling.
Yes. When I am writing letter I shouldn't use vim or latex, becouse I must see my fonts in Microsoft Word.
The point, which you so obstinately missed, is that using a clunky tool because it's free costs money in the form of wasted time. The reason people spend piles of cash of 3d tools is that they either enable new things or allow existing things to be done faster.
Re:3D Artists? (Score:3, Informative)
The "official" manual is $35, and two really helpful tutorial books are $20 each. I've never seen any manual for $199, though.
Recent improvements include a new "bones" animation system including weighted deformation values per vertex, C-C subdiv surfaces, and a python scripting interface for procedural modelling and animation.
Re: Blender (Score:2, Interesting)
One thing that never ceases to amaze me is the size of the program. It is hardly more than one Megabyte!!!!! and once you get to know how to use it, there's practically nothing you can't achieve with, say, 3dStudio that blender can't do one way or the other (considering 3dS's signature of around 300 megs, that's saying something).
Finally, for those interested, it's a free download in here: Blender site [blender3d.com] (no, I'm in no way associated with the company that makes it, I just think it's one hell of a product). Plus, there are a lot of tutorials at their site you can check out to sort out that freaky interface. (oh, and it runs on linux quite well, too)
Re:3D Artists? (Score:1)
Blender [blender.nl]
Rob.
Re:3D Artists? (Score:5, Informative)
Re:3D Artists? (Score:2)
Re:3D Artists? (Score:2)
That's the "cheap" version too; the top of the range, all singing all dancing one with a floating licence would set us back about 12000 GBP. We managed to spring for a single, lower functionality version with a floating licence at a cost of about 8000 GBP.
Together is an amazing piece of software, though; I played with an evaluation copy, and was completely blown away by the features. Damn expensive, of course, but very impressive.
Cheers,
Tim
Re:3D Artists? (Score:2)
As another note on Hash, the guys who work on Animation Master are about the coolest I've ever met (it's not many offices you see where employees have parots on thier shoulders), and they're great people. Hash Inc owns the Columbia Arts Center [columbiaartscenter.com] and has done some amazing things to support art and culture in the Vancouver (Wa not BC) area.
Re:3D Artists? (Score:1)
Re:3D Artists? (Score:1)
Re:3D Artists? (Score:1)
Re:3D Artists? (Score:1)
Sources of DIY 3D software (Score:2)
Re:3D Artists? (Score:3, Informative)
They pirate it. Seriously. Blender is nice and all but the 3D artists (and wanna-be's) I've known generally would rather find ways to pirate the high-end stuff than use freeware.
Studios generally use big-name software packages. They want you to have experience in the software they use, such as 3DS, Maya, etc.
Re:3D Artists? (Score:2, Interesting)
Of course, another of my more well-off artist friends paid a grand for an educational-discounted version of 3DS MAX...
Re:3D Artists? (Score:3, Insightful)
High-end software makers actually want you to pirate their stuff. That's how they maintain their marketshare without really discounting their product. They don't want your lunch money, they want your future employer's money.
Stephan
Free & Low Cost 3d Tools... (Score:3, Informative)
The top of my list has to be Blender Creator [blender.nl] which is a free (as in beer but not speech) and sports a very impressive features list.
OpenGL Renderer
Standard Polygon Primitive modeling (w/lattices etc)
Bez Curves
Nurbs
Multi texturing (up to 16 per object)
Texture UV Mapping
Environment Mapping
Bump Mapping
Spec Mapping
Catmull Clark Surfaces for nicely subdivding meshes
Bones and Armature system for character animation
Particle Effects
Global Illumination with radiosity capabilities
Super fast renderer
Very very low system requirements and compact size
Python Plugin Interface for extending Blender
Large and enthusiastic user base eager to answer questions
...and lots of other stuff I'm forgetting
speed bumps for Blender are as follows:
Absolutely bizarre (but incredibly efficient once you learn it) user interface
Limited import and export capabilities (import/export of DXF and VRML) although I hear that improving this area is their 'top priority' to fix
So if after trying a few of the tutorials you decide you like Blender do yourself a favor and pick up the Official Blender Guide. Chances are your local "mega mart type book store" has a copy and you'll save yourself tons of aggravation and time.
Course if you're just into mods for quake type games etc then you should try Milkshape [swissquake.ch] ($20 last time I checked) but its windows only and I didn't particularly like the interface. One the bright side it can import/export just about any kind of format you can come up with.
Discreet has some freebie as well called Gmax [discreet.com] which I've never tried mostly cos I despise 3DS' UI. Its supposedly a character designer / level editor for the mod community to play around with.
Re:3D Artists? (Score:2)
povray
BMRT
100% free software for 3d artists.
BMRT was used to renber the movie "bugs life" and contrary to some elitests views povray is very sutiable for 3d static or feature length animation.
Re:3D Artists? (Score:3, Informative)
An abstract from a paper suggesting a connection between BMRT and Pixar's RenderMan standard:
BMRT: A Global Illumination Implementation of the RenderMan Standard [acm.org]
But then here is a disclaimer that BMRT is not associated with Pixar and is not a replacement for Renderman:
"BMRT uses some APIs that are very similar to those described in the published RenderMan Interface Specification. However, BMRT is not associated with Pixar, and no claims are made that BMRT is in any way a compatible replacement for RenderMan. Those who want a licensed implementaion of RenderMan should contact Pixar directly. Exluna.com Docs [exluna.com]
But then got to the BMRT site, we find something which seems contradictory:
"BMRT is a ray tracer that we distribute free of charge. BMRT has been used in the production of several feature films, including A Bug's Life, Stuart Little, The Cell, Hollow Man, and Woman on Top."
BMRT FAQ [exluna.com]
Finally, from the links section of the BMRT site:
"Pixar's RenderMan Toolkit (a.k.a. PhotoRealistic RenderMan, a.k.a. PRMan), now in release 3.9, is the oldest RenderMan implementation. PRMan has been used to render effects for
The Blue Moon Rendering Tools (BMRT) package
Links on Compatible Renderers [exluna.com]
Re:3D Artists? (Score:2)
For windows, there is the very cool (and GPL'd)OpenFX [openfx.org] that will server as a worthwhile inroduction to 3D. It has the added benefit of working with WINE. For Linux, the k-3d [k-3d.com] project appears to be moving along nicely (and despite the K in the name, it is a GTK+ app).
But I agree with lots of people here, this is another area that open source has a ways to go.
For non-Free(libre) software you can use Moray and POV-Ray for a nice cheap modeler / rendering combo. You can also pull down the BMRT tools from exluna, used properly they produce beautiful renderings, many people agree that they do a much better job than POV-Ray.
Cheap softs (Score:3, Informative)
If you've got a Mac...
The Strata product is free. It has some disabled functions (for example: it only does single light sources), but it renders very nicely. POVRAY has a more difficult UI. RenderBoy is $25 shareware.
You are talking about affordable ... (Score:4, Funny)
We're not gonna copy those tools illegaly now are we ?
And btw, 3D studio 4 (the dos version) has a lot of possibilities and renders nearly real-time on an athlon 700
Forget the MP chipset... (Score:3, Informative)
The original MP board needed a special power supply (due to the vid card specs) - but sounds like all the new boards will use a standard ATX PS. More important, there is a real good chance the price for the non-scsi variant might drop from ~200 to something closer to ~180 or 150 (hoping here...)
I know I have everything but the board, cpus, and heat sinks orded and waiting. Lets go!
Re:Forget the MP chipset... (Score:1, Informative)
Re:Forget the MP chipset... (Score:2)
These 760MPX boards will have to cost less than or equal to $150 to be worth it losing the extras the Thunder K7 has.
Re:Forget the MP chipset... (Score:3, Informative)
Go figure. (Score:5, Insightful)
Softimage|3D and Softimage|XSI.
Those two give Lightwave, Maya, and 3D Studio MAX a run for their money, considering they're the modeling environment used by most all major CG Effects studios out there (coupled with either Mental Ray or RenderMan).
Re:Go figure. (Score:4, Informative)
SoftI was good at one point. It's been passed by both Maya and Max these days. SI has a lot of work to do to catch up.
Re: XSI (Score:2)
Um, what's XSI?
Re: XSI (Score:2)
Re:Go figure. (Score:2)
-Legion
Re:Go figure. (Score:2)
Coffee, stat!
-Legion
Bad Title (Score:2)
I can make one cheaper. (Score:2, Troll)
The best part? You can usually find free Cyrix chips in most PC Repair trash bins.
Re:I can make one cheaper. (Score:2)
isn't that bit overboard? Poor people can't afford food, clothing or acceptable shelter. Times have been tough on the creative community with must grant money coming from tourism taxes. I don't think having a computer that can display 68 fps in Unreal while ripping and playing MP3's is not going to help. I know I may be on the verge of troll here but I got 50 karama to burn. Anyone have good ideas on helping our chroniclly out of work artist?
Animation Master?!? (Score:2, Informative)
For shame - how could you look at animation for the low-end and not include A:M?
"workstations for poor 3d artists" (Score:1, Insightful)
cheap software --. (Score:1)
user blender:
http://www.blender.nl/
My personal choice for MAC:
pixels3D
http://www.pixels.net
lots of possibilities.
jdog
Dual Athlon XP? (Score:2, Insightful)
Re:Dual Athlon XP? (Score:2)
Re:Dual Athlon XP? (Score:1, Interesting)
There is literally NO difference between an MP and an XP of the same model number (ie 1800+ ect) other than the model string returned by the cpu.
Also since the model strings are programable by the bios, the bios on a single cpu athlon board programs the cpu to return Athlon XP as its model string, regardless of weather the cpu is an MP or an XP.
Conversly, the tyan duely board, programs the cpus to return Athlon MP as the model string, regardless of the cpus being stamped MP or XP on the outside.
Re:Dual Athlon XP? (Score:1)
The difference between XP and MP is that AMD guarantees that the MP versions will do SMP. If you install dual XPs you're doing it on your own. However, I've never had any problems with my setup and apparently very people do since the shop where I bought the board and CPUs builds, sells and guarantees working dual-XP versions (unless you specifically request an MP configuration).
Re:Dual Athlon XP? (Score:2)
386/486/pentium (Score:3, Informative)
I love all that clever people who buy Pentium4 becouse they want to learn programming .
Re:386/486/pentium (Score:4, Interesting)
Re:386/486/pentium (Score:2)
#include
void main ()
cout "Hello World!"
return 0;
Can take a hell of a long time!
Re:386/486/pentium (Score:2)
Do you remember the scene in "Crossroads" where the kid is trying to buy a guitar? He chooses a beat-up old model instead of a newer, fancier model because he feels that it somehow legitimizes the music. I see the same thing happening today -- a few of my acquaintances insist on using old, near-obsolete equipment because they feel that the art is somehow "better" if done on a shoestring budget...
As you said, POVRay can run on a 386. For anything but thumbnails, however, be prepared to wait hours or days for a render. Forget about doing any animation. On a 1.2GhZ Athlon, some of my simplest animations can take a day to complete. Sure, I have a stable of older machines, and I do occasionally "distribute" the processing over several machines, but it's much more efficient to have a fast single machine than mess with clustering.
Some notes I put together are
here [digitalhermit.com].
My "distributed" clustering is actually editing the pov
I'm serious (Score:3, Funny)
'Poor' graphic artists (Score:1, Funny)
That's a Dual CPU Test? (Score:3, Insightful)
I keep an elderly PCI Pentium 100 box around as router and to play MP3s -top sez mpg123 usually has less than 10% of the CPU at all times.
In fact, there's nothing in either Slashdot's article or Ace's that really helps poor 3D artists. This is what's keeping Slashdot's editors so busy, eh?
What's up with that?
Re:That's a Dual CPU Test? (Score:2)
Compilers only got a quick mention (Score:4, Interesting)
Codewarrior benefits from SMP, as do typical "make -j " project builds under unices.
Programs... (Score:2, Interesting)
Use paper. Saves time, saves hassle and pencils are only a buck a piece if you are going for the most expensive in the market... and Pencils don't need to be upgraded.
But seriously, I use a gig athlon machine with Debian installed, and I use the GIMP for most of my art stuff... and in all honesty, art takes patience... if you're modelling something and your machine is *that* slow, then go ahead, upgrade, but anything above 800 mhz is and 128 meg of ram can handle it... and the more ram the better. Maybe it isn't a processing problem afterall... ram helps too.
Any athlon would be a expensive paperweight without ram to back it anyway. (And cooling fans.. lots of them)
This was a shockingly poor article (Score:5, Informative)
There are better machines out there - SGI Indigo2s and Octanes with OpenGL (and more!) in the hardware, many decent Macs - all of which are more affordable 2nd hand than the wunderboxen on display here.
And if you're looking for a career in 3D animation/design, are you going to use some x86 toy, or would experience with what the rest of the industry uses be a bit more helpful in your career?
A vanishingly small amount of 3D work requires a fast CPU - it's about shoving large amounts of data around. It doesn't matter how many mhz your bus does - it's still a data bus, and it's inherently unsuited to this type of work.
Look at the Octane's Crossbar. Look at the O2s UMA architecture.
Apple continue to make the same mistake, and are going to cripple their G5 machines. Lovely fast processor, crap bus to the gfx, memory and disk.
And I just loved the way this compares the Shake results to a 4 year old Octane. Nice. I notice we don't see any playback information at high resolution - what's the point of fast render speeds if you can't *view* what you've just created?
Never mind that 4 year old Octane can be bought for a fraction of the price of the systems under discussion.
This was a truly laughable article that, while demostrating an understanding of consumer x86 toys, showed a clear lack of clue about 3D graphics needs.
That this article ever showed up on
I'm surprised we haven't see the Linux kiddies moaning about how the tests were run on Windows 2k.
bullshit (Score:2)
The "industry" is moving towards Linux. There was an article about it a few weeks a go, btw.
A vanishingly small amount of 3D work requires a fast CPU - it's about shoving large amounts of data around. It doesn't matter how many mhz your bus does - it's still a data bus, and it's inherently unsuited to this type of work.
Bull shit. Ray tracing, for example, is purely CPU limited. On the other hand real-time animation is mostly limited by the graphics card.
Never mind that 4 year old Octane can be bought for a fraction of the price of the systems under discussion.
There is a reason for that. They are pathetically slow. Easily outperformed by a celeron with GeForce 2 MX. I know. I just took a graphics course at my university. Guess what? They will be replacing Octanes with Linux boxes soon.
That this article ever showed up on /. is a pretty sad statement about what has become of this once useful and interesting site.
That this post showed up on /. (and even got moderated up by clueless moderators) is a pretty sad statement about what has becom of this once useful and interesting site. I guess people are really gullible when they swallow any post that has words "crossbar" and "UMA" inserted out of context, but contains no information.
not for workstation, but for render farm (Score:2, Informative)
Re:not for workstation, but for render farm (Score:2)
Unfortunately most animators work with complex riggings that ease the job they have to do but adds to the work of the CPU. I would say in most cases, the 3D card is not what is slowing down an animator. It is the processor.
Using Maya as an example, the node system that they use needs a hefty CPU to go in and determine just where all the CVs are. This can cut the frame rate down to under a frame a second if the geometry is to high. If you aren't scrubbing the animation though, the frame rate will go through the roof. Try taking a scene with some complex geometry in some nasty deformation latices. Scrub. Now take the view port and spin arround. You will notice a major difference between the two.
MHZ will always be needed for highend graphics tools. There is always a trade off done by the animator between geometry seen and realtime animation.
3D artists don't need a "number cruncher" (Score:3, Informative)
A single P3, 512M RAM, with a GF2MX is plenty for running MAX or Maya fast enough for people not already employed by a high-end studio. You can model and animate to your heart's content, generating low-res, low-quality proofs as necessary. You don't *need* photorealistic, hi-res, 30fps proofs to get good work done. It's a luxury for the folks at Pixar.
Don't confuse the needs of an animator with those of final production rendering.
Apologies for the plug (Score:2)
Hear, hear. For final production rendering, there's services like NetRendered [netrendered.com] that can take care of it for you. You don't want to run that on your own desktop, unless you don't want to use your desktop for anything else for a few days (depending on the length and quality of the animation).
Re:3D artists don't need a "number cruncher" (Score:2)
I realize that your newly pirated copy of Maya and 3DS max run great on your quake playin' computer, but if you tried to do anything complex you would know that interactivity is key, especially in animation, especially in complex animation.
I would love to see a computer generate hi-res, 30 fps proofs of so much as a lambertian shaded sphere.
Where do you think rendering is done, on another computer? When working, interactivity is key, and stills need to be rendered. Faster computers means more interativity, which means more complex things will happen easier.
You need to read, and gain some experience before you will be at all qualified. On this subject I can tell you that nothing will ever be enough. Trust me, you will not live to see the day when a computer is overkill for 3D animation.
Re:3D artists don't need a "number cruncher" (Score:2)
Ah. Also have them inform all the budding artists out there that they can go straight to hell if they don't have $100K on hand for a rackmount SMP renderfarm, because that's the only way to do art, period.
How's the air up there in your ivory tower?
This wasn't a "sky's the limit, what's the best hardware you can ever design on" question -- it was about finding budget hardware to get the job done. When you're working out of your basement, you've already conceded that you're not going to get 5 minute production-quality previews.
Re:3D artists don't need a "number cruncher" (Score:2)
TigerMP with athlon XP1700+ (Score:2)
For the power it gives, it's still "relatively" cheap (especially if you're looking for a more powerful intel solution) and *STABLE* (stable being one of the most required feature for a renderfarm, with power of course). The TigerMP is a mature product, we don't know how the MP-X will perform or how stable the implementation will be (we can assume it's going to be good tho). But to do the job TODAY, I didn't see anything touching the XP1700/1800 + TigerMP combo for the price/performance/stability.
Still, the real power is going to be with the Hammer... that's a beast I can't wait for.
Alternatives (Score:2)
There are a few ongoing Linux MIPS ports (though nothing solid and fully supported yet), but IRIX is very nice, and has been the defacto standard for studio graphics and animation until recently.
Just my $0.02
does video card matter? (Score:3, Interesting)
If you can get 90 + fps in quake
Maybe the cards can't handle this because there designed for games....
Re:does video card matter? (Score:2, Interesting)
Similar tests (Score:2)
All tests were done under Maya 3.0 doing animation scrubbing on some average scenes.
The conclusion I came to was that the Octane2 was far faster than the Octane. This was a no brainer. The Octane 2 was a much needed improvement to both graphics speed and MHZ for the SGI line. The suprise was that the Intel based linux boxes were faster than the Octane 2.
This was accounted for by the raw MHZ needed by todays graphics workstations. The graphics card was being under utalized because the CPU couldn't push polys to the card fast enough. This was not because of bus speed but because of the way the software is setup.
Most animators want special controls over what they are animating. They almost never move a CV at a time, unless tweaking something. All of the CV positions are determined by a series of nodes of input. Each node needs to be computed. This takes lots and lots of MHZ.
Because the tests show that the "work" speed of a system is locked into MHZ, it is easy to tell where to put your money when buying a system. A home built system can compare to a highend graphics system when it comes to CPU power. There will be cases where a better graphics card will make some difference.
Also, not all animation software uses the second processor. Some will use it for rendering but not for the front end. If you plan on animating on the machine and rendering else where, you can again save some money. I prefer the second CPU because I have the habit of leaving Xemacs and Mozilla open when I am using Maya. A second CPU is a must for a render farm.
I wish I had known this 6 years ago (Score:4, Interesting)
You need a computer, make it a x86 PC running windows 2000 Professional, this is the best way to go right now. Linux, Mac, SGI, are not options for you in terms of money and ease of use. A PC will be low cost and dynamic. If you already have a computer, there is nothing wrong with using that, unless you can't put more than 128 MB of RAM in it.
Put as much RAM in it as you can 128 will work, 256 will be comfortable and let you get into more complex projects, 512 will probably be more than you will use, but it isn't a bad thing.
Your processor speed matters, but if it can run windows 2000 you will be fine. Renders may turn out to be slow on a slow computer, but with enough RAM they will be slow and steady, and still allow you to get work done. If you can get a fast processor, good, if not, don't sweat it.
Get a good gaming graphics card. Go for a Geforce 2 MX or Radeon or a Geforce 3 if you can afford it. They will all work very very well. It will increase interactivity and minimize frustration.
Get access to broadband and use morpheus to pirate all the goddamned software you can find. Look for Lightwave 6.5b or 7.0, 3DS Max R4, Maya 4, Softimage 3D (rare), Softimage XSI 1.5 (rare), or Houdini (super mega rare). - (The magic five, 95% of studios will own at least on of these programs) Finding good 3D software for the Mac is very difficult, Lightwave and Maya are the two programs you should be concerned with, and Maya for MacOSX was just recently released and will be extremely difficult to find, if not impossible.
Look for Photoshop 6.0, After effects 5.0, and Painter (rare) to compliment your 3D software.
Get Sound Forge 5.0 and Cool Edit to mess around with any sound you might want.
Take the time to click every button in every program you have and figure out what it does. After you know the features pretty well start a project, if you are enthusiastic about 3D you will certainly have something you want to achieve.
Try to make it look good, but don't get frustrated if it doesn't. Completing something is much better than keeping your standards so high, you freak out and don't progress.
Reading is good, experience is better, make sure you have both read about animation and do as much as possible.
While you are doing all this, save up to actually buy the educational, or full version of the software, it is worth it. I am not just saying this so I don't look like an ungrateful pirate, I truly mean it, all of that software is worth every penny.
Don't believe any nay-sayers or egotists, this is the way to go. I know about Blender and other free projects, just avoid them, pirate, and save up for the real version of what you like best. The free projects won't be ready for at least 2.5 years, probably more. Blue Moon Rendering Tools is a very good renderer and is free, but works off of the Renderman standard, and it will be very difficult to get anything to interface with it.
And lastly, remember, take it further, take it further, take it further!
If you want to get into 3D, save this comment and make it a check list. Flame me if you like, but I know that this is the best path to take to enter the world of 3D and computer animation, it will take you where you want to go.
Re:I wish I had known this 6 years ago (Score:2)
I can build a dual smp athlon 1.2 gig system with 512 mb of ram and a $700 nvidia quad geforce card to get real rendering done for like $2,400. This assumes I have maya or 3dstudioMax and I have the dough to purchase such a beast. My machine would cost $1,600 less and would outperform the mac considerably in terms of frame per second being rendered. All native hardware rendering is what would make the difference more then the cpu's. You could buy a whole machine for the money being saved. I oppose piracy and will not pirate 3dstudioMax. I am aware that I would never buy these products anyway but I would give autodesk a reason to overcharge their users if i did.
Re:Consider all of your options (Score:4, Interesting)
If you are blinkered enough to follow the mighty chipzilla instead of AMD in 2001 for desktop performance then you need to smell the coffee or at least try a fair comparison.
Yes, your P4-optomised build of the kernel will scream, but when I go out and buy 3d tools to run on top of a micro$haft operating system I can't just go recompiling the application to fit the specific hardware it's running on, and that usually means it's much faster on an Athlon by default.
And Athlon-based systems should be *much* cheaper than their Intel counterparts
The sooner people start realising the desktop processor market is about more than Intel then the sooner people may be ready to consider more than one desktop operating system
Re:Consider all of your options (Score:2)
However, there is more to a system than the CPU. And chipsets for AMD processors are generally far below Intel chipsets with regard to stability - at least initially.
My beef with AMD setups is that VIA and SiS and friends generally turn out pretty shitty chipsets. Performance is usually fine, but it can take them several months before their drivers are up to par with Intel's on stability.
Maybe things have changed recently, but that has been my experience in the last few years.
Re:cheap to say the least (Score:1)
This is absolutely ridiculous. Go outside and start up your car and then pull the plug in the radiator and see what happens after a while: I think you'll be unpleasantly surprized. Actually, get on the highway and cut the fluid to your brakes and see what happens then. Boy are you in for a treat! Go down and stick peanut butter in your DVD player and see if it automatically cleans itself. Throw a lot of nuts and bolts into your washer machine and see how it survives.
The hilarious thing is that Intel chips "caught fire" if the heatsink was taken off until very recently (since the 486), when they had to put such protection as the 1 lb heatsinks had a high likelihood of falling off, but now to the FUDmeisters this is a MAJOR issue: "EGADS! WHAT IF THE HEATSINK FALLS OFF!". Of course to anyone who has actually tried taking a heatsink off, you know that the probability of that on most systems is about as likely as expecting the system to withstand being driven over by a dump truck.
Re:cheap to say the least (Score:2, Interesting)
First thing is, heatsinks are much larger today and probably have a much greater risk of falling off. Not to say that risk in itself is very high. Furthermore, the fact is that Intel does offer this kind of protection now and AMD does not. It's simply one area where the Intel chip beats the AMD, and makes it (to me) seem of higher quality.
I believe that recent AMD chips do indeed have thermal overload protection [tech-report.com], though it does require the involvement of the motherboard (I haven't looked into it, but it could be that Intel is just the same. Anyone know for sure?). Nice feature, sure, but to call it a quality issue just seems silly : If they put a titanium case around the processor to allow it to survive 4000G impacts, would that be a quality issue or a unnecessary gimmick?
There are two reasons I'm using an Intel chip and motherboard: Stability, and RDRAM. I know everybody hates it, but some of the things I use are memory intensive and DDR RAM just does not compare.
Totally agree. Dual-channel RDRAM is expensive, but very fast. That solution scales too, doesn't it? (i.e. technically can't they easily make quad-channel, octuple-channel, etc.).
Re:Consider all of your options (Score:1)
Otherwise they didn't (and still don't) crash unless I do something stupid.
And perhaps you didn't notice that in the benchmarks where the P4 does show up, it had it's ass handed to it. In terms of actually getting work done, AMD is winning hands down. The P4 SSE-2 optimizations found in some programs only let them catch up. The only places I've seen the P4 be a runaway winner are in Quake3 and some synthetic benchmarks. Everywhere else, AMD wins.
Re:Consider all of your options (Score:1)
I may be completely wrong here, but I'm under the impression that the kernel should only be using a very tiny fraction of the CPU. Meaning that most speed gains you get by recompiling it would be quite negligible, and not the 3x speed gains you suggest.
(in any case, what sort of bleeep CPU grinds to a halt like that just because it had normally compiled code running through it?)
Perhaps I missed it. (Score:1)
FUD alert (Score:5, Insightful)
I'm not sure about you guys, but I noticed a really subtle pro-AMD bias in this article. For instance, the banner ad on the top of the page was for the new Athlon XPs and linked to AMD's page. And the author gave Intel a few token references, and then completely ignored them in the benchmarks.
The author performed benchmarks in a number of major 3D applications, and in all the AMD chips absolutely rocked: If you have a problem with the methodology, or feel that it isn't telling the whole story, then post your own site (that's the beauty of the net). I think it's fairly obvious that putting an ad for a Xeon chip on an article where it was pummeled probably doesn't make an awful lot of sense.
Well, as a very satisfied Pentium 4 owner and a somewhat satisfied Athlon owner, I can tell you that if you're serious about getting work done (not just overclocking your Unreal box), you'd be best off going with a P4
Let me get this straight: You refute an article that is packed full of actual metrics by saying that it's biased, and then you say that people should get a Pentium 4 if they're not going to "overclock their unreal box" (again an absolutely absurd supposition given that we're talking about an article where the AMD trounced the Intel chips in something much more serious than "overclocking their unreal box").
My Athlon had some heat and manufacturing issues (this is my second chip because the first one was DOA), and really isn't any faster in the real world than my P4.
The absolute definition of FUD. "Uh, sure the AMDs are faster, but they have heat and manufacturing issues!". Whatever. Metrics are all that matter, and the metrics in the industry say that the power consumption of upper end Intel's and AMDs are very similar (hence similar heat), and that major manufacturers have roughly equal DOA rates with both chips. The metrics also say time and time again that the "real world performance" of the AMDs are often faster than the Intels.
In fact, having rebuilt my kernel with the new Intel compiler, the P4 just screams and leaves the Athlon in the dust.
I see [tomshardware.com]. Again please tell us when you've put up a site and posted some benchmarks with your platform and methodologies, because as it sits it sure sounds like a bunch of bullshit.
I'm going to shoot in the dark here and make a wild guess: You ran out and bought yourself a fancy new Pentium 4, spending top dollar to be the top dog in the tech arena (of course not doing any research), but now that you have your new purchase you're a little more sensitive whenever you see performance benchmarks, and everytime you see another review that shows the Athlon dominating it just burns at you, so here you are with your "real world" experience. Bullshit. I highly doubt you have an Athlon whatsoever.
I am not biased whatsoever, and if Intel comes out with something that is competitive with the XPs at a similar price then damnit, I'll be there. But I owe nothing to Intel, nor do I owe anything to AMD, so I lack "brand loyalty" and simply go for what is proven the best at the best $. If only more consumers were that way.
That's not fair! (Score:2, Funny)
For shame - what's left to argue when everything is "statistics" and "valid reasoning"?
Re:FUD alert (Score:2)
That's crap. P4s produce more heat than Athlons any day.
Here's the P4 max power chart. 1.3gigs put out almost 70watts
66.68 W (1.3 GHz 0.18 m PGA423 @ 1.70 V)
71.05 W (1.4 GHz 0.18 m PGA423 @ 1.70 V)
75.25 W (1.5 GHz 0.18 m PGA423 @ 1.70 V)
69.65 W (1.3 GHz 0.18 m PGA423 @ 1.75 V)
73.85 W (1.4 GHz 0.18 m PGA423 @ 1.75 V)
78.75 W (1.5 GHz 0.18 m PGA423 @ 1.75 V)
83.48 W (1.6 GHz 0.18 m PGA423 @ 1.75 V)
87.85 W (1.7 GHz 0.18 m PGA423 @ 1.75 V)
88.55 W (1.8 GHz 0.18 m PGA423 @ 1.75 V)
92.23 W (1.9 GHz 0.18 m PGA423 @ 1.75 V)
96.25 W (2.0 GHz 0.18 m PGA423 @ 1.75 V)
76.13 W (1.5 GHz 0.18 m PGA478 @ 1.75 V)
80.33 W (1.6 GHz 0.18 m PGA478 @ 1.75 V)
84.18 W (1.7 GHz 0.18 m PGA478 @ 1.75 V)
88.20 W (1.8 GHz 0.18 m PGA478 @ 1.75 V)
96.60 W (1.9 GHz 0.18 m PGA478 @ 1.75 V)
100.45 W (2.0 GHz 0.18 m PGA478 @ 1.75 V)
70.89 W (1.4 GHz 0.18 m PGA603 @ 1.70 V)
75.14 W (1.5 GHz 0.18 m PGA603 @ 1.70 V)
83.98 W (1.7 GHz 0.18 m PGA603 @ 1.70 V)
97.24 W (2.0 GHz 0.18 m PGA603 @ 1.70 V)
The Thunderbirds of course were AMD's hottest processors, and here is their chart:
1000 MHz TB: 54 W
1100 MHz TB: 60 W
1100 MHz TB: 63 W
1200 MHz TB: 66 W
1300 MHz TB: 68 W
1333 MHz TB: 70 W
1400 MHz TB: 72 W
Oh look. The 1.4gig Tbird produces less heat than the 1.4 gig P4, and of course schools the hell out of it.
Heat is a non issue in chip performance anyway. People just use it as an excuse to say something is better.
All data from www.sandpile.org [sandpile.org]
Manufacturing issues are irrelevant too. You have a sample size too small to be able to say that AMD chips have manufacturing issues based on one DOA. It could just as easily have been the Intel chip that was bad.
Re:Lies and statistics (Score:5, Insightful)
Well, these "metrics" you claim to trust so much also indicate that the IBM 75GXP drives have a "normal" failure rate. And we all know the truth about that, don't we?
You see this really is humorous: You see a Slashdot story with a couple of people saying that their 75GXP failed, and you're sold (obviously just like the AMD issue). I actually HAVE a 75GXP that hasn't failed, and I am prone to believing IBM that the failure rate is normal. Let me put it another way: I know lots of people who are sure that Honda cars are the biggest POS out there because they had a lemon that had 27 faults, but the industry statistics say that they're the exception, not the rule. If there was more than anecdotal evidence (or biased polling) that the IBM drives were unreliable then I would be extremely happy to listen and take action based on it.
which, by the way, you haven't even tried out
I remember back in the BBS days asking a sysop to remove a "CPU Speed Up" program that promised to "convert your 386 to a 486/66!". The Sysop refused claiming that lots of people claimed that it really did vastly improve the speed of their systems. It's called the placebo effect, and it's one of the biggest truisms about people: People are extremely unreliable metrics of anything, because most people go into an evaluation with preconceived notions. As such, I'll be a little more trustworthy of site after site after site after site giving methodologies and performance metrics that show the Athlon XP winning. Again when Intel comes out with a cost effective (meaning cost effective all around: Memory, MB, etc.) high performing chip then I'm there, but as it stands there is a clear winner.
Re:In the words of Monty Burns... (Score:1)
I know that some of the best 3D cards out there can do all of OpenGL in hardware (still doesn't look as good as the rendered product), but they require:
Their own power supply, like the later Voodoo 5s.
A special cooling system, because the chips, ram, and system get quite hot.
A seperate bus, usually AGP Pro AND a PCI slot.
Special mounting supports, because the card is abnormally long and wide.
I believe 3D Labs snatched up Intergraph's Wildcat line of cards, which IIRC are the best ones out there. But unless you're willing to fork out the cash, a GeForce 3 Ti500 would PROBABLY give you what you need, since it's polygon handling abilities are inline with the best of the pro market (though it only does a small part of opengl in hardware, and has a fraction of the ram).
Re:In the words of Monty Burns... (Score:2)
My observation as well. I can shave expenses on the workstation, but the OpenGL cards are murder on the pocketbook, equalling the cost of all other hardware.
But unless you're willing to fork out the cash, a GeForce 3 Ti500 would PROBABLY give you what you need, since it's polygon handling abilities are inline with the best of the pro market (though it only does a small part of opengl in hardware, and has a fraction of the ram).
This was why I paid keen attention to this article [slashdot.org] from last week.
Rich in imagination, poor of pocketbook, particularly this time of year.
Do you plan on doing much 3d design? (Score:1)
Re:Do you plan on doing much 3d design? (Score:2)
I ask because Linux is a very bad choice, if that's what you're planning on using. How many professional 3D packages are available for Linux?
The two most important high-end 3D packages are Maya and Houdini. Both are available, shipping now, in complete supported implementations, under Linux.
Every single high-end visual effects and animation facility is using Linux for render farms, and almost all of them are pushing it very strongly on the desktop. For example, Pacific Data Images (you know, the people that did Shrek) have completely moved over to Linux and abandoned their previous platforms.
thad
Re:Do you plan on doing much 3d design? (Score:2)
Re:My advice... SMP NOT wirth it! (Score:4, Funny)
povray renders 67% increase.
BMRT renders get a whopping $75% increase.
Heck I get a 50% speed increase on compiling anything on my lowly PIII850 SMP box. (I know I should trash it, it's almost 8 months old now.)
I see major increases by going SMP, but then I do things that take advantage of both processors. (BTW, make -j2 will speed things up nicely
Re:Dual Athlon Motherboards are relatively expensi (Score:3, Insightful)
The dual-BX boards might be fairly cheap, but there also rather dated, in that they've been discontinued for about a year now and Intel hasn't made a new processor that will work in these boards in a while either. The fastest chip that will work in a dual-BX board is the 1GHz PIII, which is quite a bit slower then most of the chips in the comparison article. The system itself is also limited to a 100MHz bus speed (assuming you don't overclock your BX chipset), as compared to the 133/266MHz DDR bus speed of the AthlonMP or the 100/400MHz QDR bus speed of the P4 Xeons. Combine that with lower speed memory, and the system just isn't in the same performance catagory at all.
In any case, the Dual-AthlonMP boards aren't really all that expensive. The Tyan TigerMP sells for a bit over $200, and there are a couple new dual AthlonMP boards coming up from a few other vendors that are likely to be cheaper still. For comparison, the dual P4 Xeon boards in the article, based off the i860 chipset, start at $550 and go up from there.
Now, as for stability, that's another question altogether. It would be real nice if it were actually possible to measure how "stable" a system is without requiring a few months of use. Unfortunately that isn't likely to happen. Intel boards have traditionally been very stable (and the 440BX chipset mentioned above is an excellent example of this, probably the most stable platform ever released for a PC), but even they have had more then their share of ups and downs recently. I think the fact that none of the major OEMs are selling servers based off P4 Xeons is perhaps somewhat telling that they aren't 100% certain about the reliability of new Intel platforms any more then they are about new AMD platforms.