MS Buys (Some) SGI Patents 325
FatRatBastard writes "The Reg. is reporting that Microsoft has purchased the rights to most of SGI's 3D patents. Speculation from the Reg hacks is that MS may want the patents more for crushing OpenGL support than for technology they're building inhouse." Well, crush is strong - but it would give them more leverage with some hardware vendors for sure.
'crush' OpenGL (Score:3, Insightful)
Besides, OpenGL is goverened by a board of companies, not just SGI.
Re:'crush' OpenGL (Score:5, Interesting)
It doesn't matter who "governs" OpenGL. All Microsoft has to do to kill it now is refuse to license their 3D patents to any hardware vendor who chooses to make OpenGL drivers instead of DirectX.
Re:'crush' OpenGL (Score:2)
Or even in addition to DirectX.
-- MarkusQ
Re:'crush' OpenGL (Score:2)
Re:'crush' OpenGL (Score:3, Interesting)
You're absolutely right - SGI had the same power to lord OpenGL over the masses, and they have sold that power. What is troublesome is the fact that SGI let OpenGL live, and Microsoft may not.
Re:'crush' OpenGL (Score:2)
They wanted money, the just let MS do the dirty work in exchange for the money.
Re:'crush' OpenGL (Score:2, Informative)
dave
Re:'crush' OpenGL (Score:2)
As a patent, though, this could be very bad if MS decides it wants OpenGL to die, since patents cover ALL implementations of the concept covered in the patent. As such, MS essentially owns mesa, and that makes me very uncomfortable.
One can always hope, though, for legal relief. Perhaps this will be the case that kills software patents?
Re:'crush' OpenGL (Score:2)
Just because you like SGI's policies better than Microsoft's policies does not invalidate the right of ownership
No, that doesn't invalidate it, assuming you believe that the "right of ownership" of knowledge was ever valid in the first place. However, if you've believed all along that the very concept that it's possible in any sense to "own" knowledge, information, and ideas was bad, dangerous, and destructive, then this is just one more reason why.
Re:'crush' OpenGL (Score:2)
No one makes OpenGL drivers "instead of" DirectX. Every card I'm aware of supports both. I assure you, if Microsoft were to try something so predatory, there would be a huge backlash. (Microsoft does sit on the OpenGL ARB by the way.) I wouldn't worry about the future of OpenGL unless viable alternatives are found for both Linux (Unix) and Macintosh. I find that highly unlikely.
My guess is this is more aimed at leverage versus NVIDIA, Microsoft's Xbox chip supplier.
299,792,458 m/s...not just a good idea, its the law!
Re:'crush' OpenGL (Score:5, Insightful)
Microsoft does not have a history of using software patents to block rivals. Unlike Apple for example who used a copyright theory to block other companies attempts to use the Xerox-Parc GUI interface. Apple failed to intimidate Microsoft, but they broke Atari whose GEM O/S had a far better user interface as well as multi-tasking.
Using blocking patents is not a logical strategy for Microsoft. In the first place it might well involve an anti-trust violation, particularly now that the courts have rulled that Microsoft is a monopoly. Most companies can refuse to grant patent licenses on whatever grounds they like, monopolies are considerably more restricted. The main strategic reason not to use patents as blocking tactics is that there is little point when you have 95% of a market.
The only patent I can think of offhand that MSFT uses in a blocking fashion is the Kerberos extension patent. They make sure that people know that the technology is patented however.
I can see Microsoft using the patents in several ways. One would be simply to stop someone else buying them and launching a suit. Patent suits are cheap to file and expensive to defend. Another reason is simply to have ammo to fire back if they were sued by a competitor.
Probably the best reason for Microsoft to buy the patents however is simply for advertising, to project itself as a market leader in the 3D space as the successor to SGI. Another reason might be to enhance future XBOX versions (although chances are that Microsoft Sony and Nintendo will come to some reciprocal licensing deal).
Incidentally if SGI is selling the patent portfolio I doubt that a sale of their other assets can be far behind. It is pretty much their crown jewels.
The restrictions that MSFT might well make on open source use of technology they own the patents to would be requiring reciprocal licenses and prohibiting what they call viral licenses. The reciprocal license issue is necessary simply to maintain the 'defensive' aspect of the patent. RMS will get real tweaked about prohibiting viral licenses, but so what?
Re:'crush' OpenGL (Score:2, Interesting)
> assets can be far behind. It is pretty much their crown jewels.
My guess is that this isn't the crown jewels they've let go - remember Fahrenheit [google.com]? I bet this sale is all the co-developed technologies that came out of that (deadly) partnership.
And I bet SGI is saying 'good riddance' too!
Mr Thinly Sliced
Re:'crush' OpenGL (Score:4, Informative)
Bullshit.
Read http://www.seasip.demon.co.uk/Gem/History/gem1.htm l. It outlines why Apple sued Atari over GEM/1. Basically, they just copied many interface features from the original Mac: disks on the desktop, trash on the desktop, even down to how icons and the toolbar were shaded. Apple didn't "break" Atari; they demanded Atari change these blatant interface rip-offs, and Atari did. After all of this was settled, there were GEM/2, GEM/3, GEM/4, GEM/5 and later versions under different names. Hardly sounds like "broken" to me.
-jon
Re:'crush' OpenGL (Score:2)
-jon
Re:'crush' OpenGL (Score:2)
You lie, or are mistaken. Apple bought the right to talk to the Xerox PARC engineers. The use of the GUI was on the up-and-up. The GEM lawsuit was essentially a trade-dress suit--which is fair. So was the Windows one, which was slightly less fair, but still, I think, within the realm of decent acts. Microsoft had previously indicated acceptance of Apple's claims--surely then it should have been held to the deals it made.
There are technical reasons that Macs went in for co-operative multi-tasking, unprotected memory &c. They don't make a lot of sense nowadays, but they were once compelling.
Re:'crush' OpenGL (Score:2)
However they got it the fact remains Apple had no right to claim control over the use of the technology by others. Nor for that matter did Xerox since they never took out the patents.
The whole Apple IP strategy was FUD from the start, using copyright rather than a patent to attempt to protect a design. But they managed to scare off the software houses from supporting the Atari machine.
Re:'crush' OpenGL (Score:4, Insightful)
2. Company A legally learns/purchases/adapts technologies from rival product.
3. As a result, company A's product is improved.
This sounds fair to me. It even sounds *gasp* competitive.
The grammar nazi doesn't have any problems with it. If Microsoft adapted many of the good technologies from Apple, Linux, etc. then I would probably start using it more often.
Re:'crush' OpenGL (Score:3)
Re:'crush' OpenGL (Score:5, Insightful)
Often, these types of purchases are made just to run the newly bought foobar through the shredder. It's the easiest and most reliable way to win a competition. (On that note, I won't argue that its not competative
>If Microsoft adapted many of the good technologies
What if they just bought every software company, and released a product that incorperated all the good technologies? We'd all die, cause what you like is different than what I like, so I don't mind having a choice and choosing differently than you. The notion of a 'right' solution is BS, so ensuring that fish A doesn't nibble on every other fish in the pond is critical to maintaining consumer confidence and a healthy economic ecosystem (nevermind encouraging competition and innovation). It'd be a very incestuous market with not much new to show for itself very often
Re:'crush' OpenGL (Score:3, Insightful)
... which is to say that the MS in that scenario would never invent anything, and that all the other fish would want to stop living, cause everytime they had a new idea, it'd just be bought from them and bastardized for the masses. People don't do stuff just for money; people want to see their innovative babies through to customer satisfaction. If ideas keep getting snatched up and implemented by the guy who likes to ejaculate his products prematurely on the market, it ruins it for everyone. This is why I don't support the scenario you described as a particularly healthy one in the long term.
Re:'crush' OpenGL (Score:2)
Re:'crush' OpenGL (Score:5, Interesting)
1. Company A wants to improve their product.
1. Company A wants more profits. (real world)
2. Company A legally learns/purchases/adapts technologies from rival product.
2. Company buys rival company or company's product. They have virtually unlimited assets to do this because they are a monopoly (real world).
3. As a result, company A's product is improved.
2. Company A discontinues rival company's product. Company A's product gains total market share, even though it is inferior (real world).
Re:'crush' OpenGL (Score:2, Interesting)
It isn't just games. There is a lot of genuine industry-driving software out there based on OpenGL. For example, high-end CAD systems on UNIX workstations (that have OpenGL-accelerated graphics hardware).
If Microsoft denied a company, such as Sun Microsystems or IBM, the right to manufacture or distribute OpenGL graphics systems to run OpenGL-based CAD software, then, overnight, a whole enormous aspect of the world economy--mechanical design and manufaturing--needs to be done on Windows-based workstations. This really really really sucks.
If Microsoft builds a world where I have to do software development, mechanical design, everything using Microsoft software and hardware, then that's a world where I will quit my career and become a monk. Having nothing is better than having Microsoft-everything.
First SoftImage, now SGI (Score:2)
Re:First SoftImage, now SGI (Score:2)
Re:First SoftImage, now SGI (Score:5, Funny)
There's a mental image - sitting in the audience watching episode II and the screen suddenly turns bright blue in the middle of a fighter battle...
pushing directx? (Score:2, Funny)
WINE supports it, but are they going to modify so that it can be used like glut and opengl in X apps?
Re:pushing directx? (Score:3, Funny)
Disagree with The Register (Score:2, Insightful)
I have to admit, the one thing MS does very well is a fast development cycle. DirectX is a very mature, feature-rich 3d API. Everyone supports it already. The only way OpenGL can compete is to attain strong developers, maintain a good ease-of-programming and give game deisgners and card venders a solid reason to support it.
Re:More than gaming to graphics (Score:5, Insightful)
> strong developers, maintain a good ease-of-
> programming and give game deisgners and card
> venders a solid reason to support it.
OpenGL aint just about the games man. If your developing a visualisation system of oil field sensor data, do you think you really use DirectX?
Nope, you go to the real guns, SGI.
Microsoft have a huge way to go before they grab that share of the market. For one thing, there is a whole heap of legacy apps in these scientific visualisation areas that rely on OpenGL backwards compatibility.
Mr Thinly Sliced
Re:Disagree with The Register (Score:3, Insightful)
"Fast development cycle"
You do realize that equates to "we don't need QA", also "don't bother implementing the last 500 features on that list", and don't forget "don't waste time writing good documentation".
Re:Disagree with The Register (Score:2)
Yes, DirectX has a fast development cycle. This also implies that they release new APIs frequently and force code migration.
OpenGL is far more mature as evidenced that even though no new OpenGL spec has come out for years it is still just as feature-rich as Direct3D.
With OpenGL 2.0 having amazing support for pixel and fragment shaders and a entire reworking of the transformation pipeline, OpenGL will be able to PORTABLY do absolutley everything D3D can do now, and will be able to do for the next 5 years.
Justin Dubs
Re:Disagree with The Register (Score:2)
Not if Microsoft owns and refuses to license the patents!
Microsoft has had its heart set on migrating the 3D market -- all of it, not just games -- to Direct3D. The Fahrenheit project was a collaboration with SGI to do precisely this: it essentially swallowed up OpenGL as a "legacy layer" on top of a New, Improved Direct3D. Microsoft has the money, the business clout, and now that SGI has bowed out of the partnership and gotten cozy with the Linux crowd, the motive to take the market by force on its own if need be. Must be nice to be a monopoly.
Re:Disagree with The Register (Score:2)
Fortunately, once Microsoft got to DirectX 5.0 things were way better, with much more hardware support. Indeed, today's DirectX 8.1 is a very powerful and mature API for sound and graphics in general, and is well-liked by many developers.
IMHO, what Linux really needs is the equivalent of DirectX. I believe there are several Open Source development projects that is aimed specifically for better multimedia in Linux that uses DirectX-like API's.
Embrace, not crush (Score:2)
Does SGI even own OpenGL?? (Score:2, Insightful)
It's an open standard.. isn't that what the OPEN stands for?
Re:Does SGI even own OpenGL?? (Score:3, Insightful)
Only the first step. (Score:5, Funny)
I believe this is just the first step in a larger attempt by Microsoft to buy the entire 3rd Dimension.
I'm really going to hate having to pay them royalties when I'm using it.
-Rothfuss
Re:Only the first step. (Score:2)
Re:Only the first step. (Score:3, Funny)
Be a square. Otherwise you run the risk of having little flatland planes flown into you.
obConcept: In flatland, three fixed broadcast antennas can perform "GPS". But do you need "line of sight"? Are all EM waves polarized? Ahhh... no... not the "Physics in Flatland" Nightmares again. --
Evan "I wanna be a line segment" E.
Re:Only the first step. (Score:3, Funny)
SGI: okay, take an ordinary square
MS: slow down there egghead.
John Carmack on Direct 3D (Score:3, Informative)
Now, I know D3D has undergone many changes since then, but without a 100% about-face, I doubt they could fix the major coding issues.
Re:John Carmack on Direct 3D (Score:4, Insightful)
Re:John Carmack on Direct 3D (Score:5, Informative)
How about this one [slashdot.org].
A log can change in 5 years, eh?
I mean, god forbid that Microsoft actually improves their products?
Re:John Carmack on Direct 3D (Score:3, Informative)
more recent thoughts on Direct3d and OpenGL.
Re:John Carmack on Direct 3D (Score:2)
Actually, D3D, as of DirectX 8, has pretty much been gutted and is now nearly a line for line translation from OpenGL. The D3D design has been asymptotically converging towards OpenGL's design in many ways. Unsurprising, as the MS architects and developers were continually faced with 1) the same problems that OpenGL had been designed to address, and 2) a graphics developer market whose major experience has been OpenGL.
Re:John Carmack on Direct 3D (Score:2)
Not Just Paranoia (Score:5, Insightful)
Microsoft isn't in the PC hardware business, and it's unlikely that the patents will change its technical strategy. But they do add significantly to its bargaining position with hardware vendors, giving Redmond important new leverage. Rival APIs, principally OpenGL, are kept alive through the support of graphics hardware vendors. And for a hardware partner, avoiding a lawsuit, or gaining a contract to work on future versions of Xbox, may well outweigh the advantages from continuing to support OpenGL.
I guess Microsoft trying to crush open source isn't just paranoia after all.
Re:Not Just Paranoia (Score:4, Interesting)
There is enough actual reason to fear and doubt MS out there already. Before adding potential reasons, and spreading them as actual, can we have a reasonable discussion about them? Or is it enough for someone to make generic statements about "avoiding lawsuits?"
Personally, I would like to know on what grounds anyone would be worried about lawsuits. I won't deny the possible existence of such grounds; I just want to actually hear what they are instead of speculate blindly.
Would someone be kind enough to post a basic description of OpenGL's relationship to SGI's technologies, and to the company itself. Was/is SGI involved directly in the formulation of OpenGL? Could MS have purchased patents that OpenGL relies upon, patents that do not have "free" alternative implementations? Is there a GL that OpenGL is compatible too (like OpenSSH to SSH)?
Re:Not Just Paranoia (Score:4, Interesting)
NVIDIA is the graphics (and glue chipset) supplier for Xbox. It is also now the sole supplier of graphics chips for desktop Macs. Apple is solidly behind OpenGL as it's strategic 3D API (as is the entire high performance 3D graphics world, for that matter). I'd be willing to place a large wager that NVIDIA (which has strong SGI roots) will not abandon OpenGL.
One last thought - I think Microsoft would be very ill advised to try to charge more for the use of those patents than SGI was...and that cost should already be part of current hardware prices.
299,792,458 m/s...not just a good idea, its the law!
Re:Not Just Paranoia (Score:2)
Now, what were you saying?
Er, I was saying that now (as in it changed recently) NVIDIA is the sole supplier of desktop Mac graphics chips. I was not referring to discontinued iMacs or notebooks. There was an press release circulated by NVIDIA to that effect not long ago.
I hope that clears things up... ;-)
299,792,458 m/s...not just a good idea, its the law!
Re:Who cares if they try (Score:2, Informative)
You would need to know exactly which patents had been purchased to guess at their motives - the SECC filing just talks about "intellectual property rights", which may or may not mean patents (although the Reg seems to think so).
-dair (my guess would be it's just a reflex reaction: they saw something interesting on offer, and snapped them up to prevent someone else from doing so)
How about they buy the "sgi" logo... (Score:3, Funny)
remember Java (Score:5, Funny)
Perhaps they're aiming for MS OpenGL (MS OpenJelly, lube up and aim for penetration)
(please don't troll me)
Re:remember Java (Score:3, Interesting)
People have short memories.
Remember Fahrenheit, the SGI/Microsoft/etc initiative for the next OpenGL plus scene graph?
MS walked all over the specs, doing strange and troublesome things to it, yet only ever had two people actively "working" on it, all while racing to get Direct3D out the door before OpenGL (or later Fahrenheit) could get a hold in the Windows development community.
As I hear it second-hand from an ex-SGI guy, SGI was pouring incredible resources into Fahrenheit, while MS was essentially blocking progress, while waving the promise of MS-acceptance in order to prevent their dropping MS' involvement.
When they realized they were burning cash and talent to go nowhere fast, SGI eventually gave up and said "Stick with OpenGL and Inventor or whatever -- we don't care anymore."
On the Look-Out (Score:4, Interesting)
Personally, I think that each state should have at least one rep looking into MS
It is a matter of trust. In this case, past performance is an indicator of future results.
Re:On the Look-Out (Score:2)
Re:On the Look-Out (Score:2)
or else we could get all the psychs to make us all trustworthy
"Let me apply this shock one more time just to be sure"
Might bode ill for OpenGL based projects? (Score:3, Interesting)
Re:Might bode ill for OpenGL based projects? (Score:2)
Re:Might bode ill for OpenGL based projects? (Score:2)
Open source OpenGL already exists - it's called Mesa
Last I heard, Mesa wasn't claiming OpenGL compatibility specifically to avoid legal hassles
Return to the glory years of 3D... (Score:2)
Maybe we can convince NVidia to whip out the old Glide API [sourceforge.net]. Woo-hoo! The return of 3dfx [3dfx.com]!
Re:Return to the glory years of 3D... (Score:2)
Re:Might bode ill for OpenGL based projects? (Score:2)
Given MS' past example (Score:2)
-- RLJ
DirectX is actually good now... (Score:3, Interesting)
Re:DirectX is actually good now... (Score:4, Informative)
I happen to think D3D is better than OpenGL currently, if you're doing Windows-only game programming.
However, D3D isn't 'generally Retained Mode'. D3D dropped its retained mode support (which nobody used anyway, and D3D has always had an immediate mode API) a while ago, back at DX5 or so. Of course, you're free to create your own scene-graph/retained mode API over the current immediate mode API if you like, but it no longer includes that API in the standard SDK.
D3D used to have D3DRM, OpenGL has Inventor, both are/were retained mode APIs on top of the immediate mode APIs.
Also, its extremely silly to claim that retained mode means it is better for games? How many games can you name that use a retained mode API?
Re:DirectX is actually good now... (Score:2)
I don't think I'll be seeing DirectX on my linux box anytime soon.
Re:DirectX is actually good now... (Score:2)
DirectX runs on Win95, Win98, Win98SE, WinME, Win2K, WinXP, and is presumably source-compatible with XBox. Sounds like all the *desired and significant* platforms are covered.
The MS definition of cross-platform.
(Sarcasm, if you can't tell)
Re:DirectX is actually good now... (Score:2)
Last I looked at it, almost every serious game was done in Direct3D immediate mode, and most recent changes to the API are there.
OpenGL is perhaps only better for games in that it is a thin C layer on top of the hardware rather than a thicker COM layer. One can always write OO scene graph frameworks on top of OpenGL like Performer [sgi.com].
Most importantly, though, is that every computing platform other than Windows that supports hardware 3D acceleration does so through OpenGL. I expect it to outlive Direct3D. :-)
299,792,458 m/s...not just a good idea, its the law!
Re:DirectX is actually good now... (Score:2)
Software patents suck (Score:2)
Crush is strong. (Score:2)
No, crush is usual.
Dave
Here's an old USENET post I found (Score:3, Informative)
Subject: Re: Licensing of OpenGL to Microsoft
Newsgroups: comp.graphics.apps.softimage, comp.sys.sgi.graphics, comp.graphics.api.opengl, comp.os.ms-windows.nt.advocacy, comp.os.ms-windows.programmer.graphics, comp.graphics.raytracing, comp.graphics.rendering.misc, comp.graphics.rendering.raytracing
View this article only
Date: 1996/02/21
SGI licenses OpenGL to anyone, including all of its competitors in the
workstation market. The reasoning goes something like this:
1. SGI builds great workstations, but what really makes them
useful (and thus makes people willing to buy them) is
high-performance full-featured 3D graphics and imaging
applications.
2. Applications developers can't afford to support a large number
of graphics APIs. The development and maintenance costs are
too high, and since feature sets vary from API to API, it's
difficult for an application to take advantage of all the
desirable features of multiple APIs.
3. If a single graphics API is supported on a sufficiently wide
variety of machines (including SGI's), and if that API is fast
and full-featured, then applications developers can
concentrate their limited resources on that API and do a good
job of using it effectively.
4. The result is a larger number of good-quality 3D graphics
applications that are capable of running on SGI hardware.
This makes it easier for SGI to sell workstations. In the
long run it also increases the number of potential SGI
customers by making it easier for applications developers to
create products for new markets.
5. Of course, SGI's competitors that adopt OpenGL also gain
access to a larger pool of 3D applications. However, this
doesn't make a lot of difference to SGI, because we have to
work to remain competitive in any case. It's important to
understand this! *The competition would have become more
intense even if OpenGL didn't exist.* Licensing OpenGL creates
no significant new risks for SGI, but it does create new
opportunities.
Hmmmm. (Score:2)
2. SGI, who were working on OpenGL 2.0, suddenly sell Microsoft a bunch of patents, the money from which may be keeping SGI alive.
3. Microsoft may not be into hardware, per se, but you can bet that they'll either price the patented stuff out of existance, or try to mould it so that compliant hardware only works with Microsoft products.
If you don't like this -- speak up! (Score:4, Informative)
According to the US law you still have until Jan 28th to comment [usdoj.gov] on the court's final judgement [usdoj.gov].
I recommend you take a minute and make sure the US justice department hears your concern.
-Derek
Re:If you don't like this -- speak up! (Score:5, Interesting)
It has come to my attention that Microsoft has recently acquired fundamental patents for 3D graphics technology and techniques from SGI. This is a dangerous situation, as it grants Microsoft significant leverage over the independent 3D hardware manufacturers who are currently supporting the only rival to Microsoft's Direct3D graphics API, OpenGL.
Microsoft has in the past worked to delay and distract advances in 3D graphics technology, such as in the abortive "Fahrenheit" plan with SGI in the 1990s. During that period, SGI was transitioning from selling Unix-only workstations to begin selling workstations running Microsoft's Windows NT. At the same time, OpenGL was gaining on Microsoft's Direct3D in terms of features, hardware support, and developer support. If SGI wanted to sell NT boxes, SGI would have to agree to the Fahrenheit plan. The perfectly timed Fahrenheit deal slowed that advance of OpenGL by, among other things, reducing SGI's active promotion of it, and allowed Microsoft's Direct3D to gain a strong lead.
Yet OpenGL support still survived due to the interest of software developers and the support of third party 3D hardware manufacturers. This latest move by Microsoft to acquire core 3D technology patents would finish the hatchet job, granting Microsoft the power to force third party 3D hardware manufacturers to drop support for OpenGL, and ultimately stifle competition and innovation in the marketplace.
Please do not let this come to pass.
Thank you,
Jason Asbahr
Game Developer
Re:If you don't like this -- speak up! (Score:4, Informative)
http://www.vcnet.com/bms/features/3d.html
Re:If you don't like this -- speak up![Fahrenheit] (Score:3, Interesting)
Fairly quickly in the course of the Fahrenheit project, SGI realized that it would not be a good idea for Fahrenheit to actaully be released; because that really would mean the end of OpenGL. So, they dithered and delayed, rewrote and reimplemented, argued and agreed to disagree for a truly critical couple of years. That was long enough.
Eventually the charade could not be maintained any longer, and Fahrenheit disappeared. Up until the last day, though, SGI made every appearance of being totally committed to Fahrenheit -- it was on the front page of www.sgi.com until the day it was killed.
thad
Why so ominous? (Score:2)
Duh!
Other game hardware (Score:2, Interesting)
My 2 cents (Score:2, Interesting)
Mesa (Score:2, Interesting)
Not good (Score:3, Funny)
So, Microsoft says all the right things - that they support OpenGL and include it as part of windows. However, it is a bit like their half-hearted posix mode. Win2k does not included any hardware acceleration for Opengl (according to the register). Also, OpenGL on win32 is stuck at an old version (1.1? or 1.0) and extensions and more recent (eg 1.2) features must be used via their ugly extension mechanism. Microsoft backed out of their agreement with SGI on Fahrenheit - burning SGI in the process.
Open source drivers vid card drivers don't matter. (Score:2)
All of a sudden "just trust them" dosn't sound like a good idea when it comes to NVidea.
Mark my words, if things keep going the way they are , NVidea will become the Troll Tech everyone originally feared. The GPL has more power for consumers then many want you to see.
It was nice knowing you high end 3d on Linux. You will be missed.
Re:Open source drivers vid card drivers don't matt (Score:2)
I'm not blaming them entirely, to do so would be to blame them for Microsoft's dominance. I'm blame people who don't see that GPLed drivers will be used long after propriatary ones are orphaned.
Always use GPLed software for infrastructure. OS connection to your video card is infrastructure. I do blame NVidia for not seeing that "cicumstances beyond their control" might leave Linux running NVidia owners out in the cold. That qualifies as not caring on their part.
Along the same vein I wish Windows drivers were GPLed as well. I feel awfull for all those sysadmins who automaticly respond "I don't know, I'll contact Microsoft" to all questions.
Did MS purchase a license, or the patents? (Score:5, Insightful)
There's nothing in the Register article that gives any proof that MS purchased anything other than a license for the patents, not the patents themselves.
So, as is often the case, this is probably much ado about nothing.
Re:Did MS purchase a license, or the patents? (Score:3, Insightful)
There's nothing in the Register article that gives any evidence that SGI "transferred" the patents to Microsoft. The Register is not a credible source, and engages in fuzzy reporting at best.
NVidia Driver Implications? (Score:3, Interesting)
Now with Microsoft owning them, the chance of a fully open-source driver goes...up?...down?...stays the same????
Re:NVidia Driver Implications? (Score:2)
If you read past comments... (Score:2)
... you would have known that this was an issue before.
http://slashdot.org/comments.pl?sid=25432&thres
Why? (Score:2)
Re:Why? (Score:2)
Re:OpenGL 2 (Score:2)
As long as Carmack keeps using it, that's a major score right there. The latest Nascar game also has support for both DirectX and OpenGL, and OpenGL is recommended for GeForce cards. Any good developer can create a layer of abstraction that will allow them to easily work in either environment.
As fas as version 2.0 goes, I think they're still taking suggestions on what people want added.
Re:What are the implications? (Score:3, Insightful)
I don't think sinister is the word - it's standard operating procedure for MS, along with lots of other large corperations. The Real beauty of it is that MS also has an alibi - they kept SGI in business (maybe), thus ensuring they still have competitors. MS is to the market now what the US is to the world - they are taking things over via a dependance on existance. That is to say, they can keep companies alive and in buiness as a kind of bribe. This is so they cannot be accussed of being so successfully [anti-competative/innovative] (take your pick, doesn't matter for the sake of argument) as to have killed off all of their competitors!
Re:What are the implications? (Score:2)
I'd just like to say that this is a grossly unqualified statement. If anyone can shed some light as to SGI's true financial situation, I'd be interested to know if MS could claim something along the lines of what I suggested above.
Re:What are the implications? (Score:5, Interesting)
The Real beauty of it is that MS also has an alibi - they kept SGI in business (maybe), thus ensuring they still have competitors.
You laugh, but it's true!
Remember several years back when Apple was on the ropes and MS bailed them out with $150M ?
You'll also recall that part of the deal included a provision for Apple to start distributing MS IE instead of Netscape Navigator, whose stock symbol has, umm, disappeared.
I think bailing Apple was absolutely critical for MS, since otherwise their market share would have shot up even more alarmingly close to 100% than it is already. It's easier to claim there are competitors when you have only 92% of the market compared to when you have 98% of the market:)
Taken to the extreme, it wouldn't be out of place for MS to buy or bail out a Linux based company either. I think that almost happened with Corel. My own paranoid view on that deal was that Corel developers might have been moving Wine along too quickly to suit MS and they had to throw some molasses into the machine.
Re:What are the implications? (Score:2)
Re:What are the implications? (Score:2)
Re:Selling Patents (Score:2)
Owning the patents gives you control. Having a license just allows you the right to use the patented technology.
Big difference.