Mysteries Of The CDRW and Backups Revealed 231
Talinom writes "Tom's Hardware has a story that details information regarding some of the new (and old) copy protection schemes out there, as well as results from several different CDRW drives. There are a lot of sites devoted to this topic, but Tom's is usually rather thorough."
Copy protection doesn't work. (Score:3, Insightful)
There are so many different copy protection schemes out there. Some are really simple, like throwing some file in an obscure directory on the user's hard disk. Others are really complicated, involving the detection of various debuggers that might be present and working around them in such ways that the software can't be broken.
When it comes down to it, copy protection is just like system security. In system security, as we all know, the programmers have to find security holes before the 1337z h4x0rz do, and close those holes. (Remembering to enjoy a Negra Modelo after each security hole is closed.) Similarly, copy protection is a war between the implementer and the hacker. The only difference between copy protection and security is that the roles are reversed: In security, the implementer is the good guy and the h4x0r is the bad guy. In copy protection, the implementer is the evil force and the h4x0r who breaks it is the good guy. That's a fact, and breaking of copy protection should be rewarded with large sums of money by the implementer. Call it a sort of fine on copy protection that doesn't work. In other words, anybody who implements copy protection will eventually go bankrupt because it will get broken eventually.
Re:Copy protection doesn't work. (Score:4, Informative)
Crackers just disassemble the
The only copy protection I've ever seen that actually worked was the CD-Key method for online games. If your game didn't have a valid CD-Key, then you were denied access to multiplayer, it was checked against the server so the checking routine was unassailable. Even a key generator didn't work because the producers of the game knew which keys they had released, and which ones they hadn't.
And they had your IP address if you tried war-dialing CD codes.
Clever as hell.
Re:Copy protection doesn't work. (Score:5, Interesting)
I read an article on 'Spyro the Dragon' in Game Developer Magazine. The company that made that game had an amusing protection scheme: They performed several checks in the game for copy protection code. If one of them changed, then one of the 'keys' that the main character (in the game...) had to find would disappear, preventing the player from progressing to the next level.
This meant that whoever was working on cracking the game had to play the game, level by level, and check for stuff that was missing. Heh.
It took them an entire month to get the game fully cracked. That's all the team really needed because that's about as long as a game lasts on the shelf. (I think it was for PC, not PSOne...) Any longer than that, and the copy protection wasn't really benefiting them a whole lot.
Personally, I find this story entertaining because I can imagine the crackers were tearing their hair out. Heh.
Security by Annoyance.
Re:Copy protection doesn't work. (Score:2, Informative)
Needless to say, the DC group that cracked it (I can't remember if it was Echelon or someone else) left the pirate in, because it was absolutely hilarious, and made a bypass for it.
Re:Copy protection doesn't work. (Score:4, Interesting)
Re:Copy protection doesn't work. (Score:2)
Seriously though, this sort of thing is a whole lot better than all of the error-prone annoying hardware schemes.
Re: Link to article discussed above (Score:2)
Not much to say really, but if anyone is interested, here's the link to the article about Spyro - it's a great read. Here it is. [gamasutra.com]
Re:Copy protection doesn't work. (Score:2)
A.) 'Bullshit' is a very rude way to reply. Do you really need to invite challenge?
B.) Spyro the Dragon was also available on PC, and that is what I was referring to. (I wasn't very commital because I didn't feel like looking it up, but since you challenged me...)
C.) And when exactly did you make this copy? CD burners have gotten a whole lot more interesting since 1999, and the game came out late 1998. It wouldn't surprise me at all if you couldn't make that copy the day it came out.
In other words, you didn't prove me wrong, at all, whatsoever.
Re:Copy protection doesn't work. (Score:2)
Good day.
Re:Copy protection doesn't work. (Score:2)
And unless Blizzard gets their way (bnetd), even *that* won't work
One possible solution to that problem is public/private key cryptography. Every game client would be shipped with the company's public key "baked in". Client's would use the public key to encrypt all data sent to the official server and decrypt all data received from the official server. Only the official server would know the company's private key, so any open-source clones could not decrypt the clients' network data.
Of course, the clients could be hacked to NOT encrypt their network data. Then a clone server would not need to decrypt anything.. I guess that brings us full-circle. The clients can always be forged or cracked. At least, hacked clients would work with the clone servers, but NOT the official servers.
Re:Copy protection doesn't work. (Score:2)
Or a more elegant way may be to patch the client with new public keys, on the fly. It would be a bitch to packet sniff though.
But systems get updated... (Score:3, Interesting)
Once you've shipped some physical object and the security on it has been breached, you are up a creek!
One of the best scheme's I've heard of is one where there was a way of spoofing certain keys. The implementer knew this and when one of these hacked keys were entered it turned on the "RANDOM BUG" boolean, which would drop things mid process, panic your machine, etc. etc. He was quite smug when he thought of this.
I don't think he could get a patent on it. I think the BSOD is an example of prior art!
Re:But systems get updated... (Score:2)
Re:Copy protection doesn't work. (Score:5, Insightful)
BTW, Still have to buy the game to play online, which is really the point. So even if I use nocd patches, I couldnt play-online without a legal serial.
Re:All 8 GB? (Score:4, Informative)
Also, I always play with the game sound turned off. I hate the music that comes with the games. Why can't I then use my CD drive for other things simultaneously on a game that doesn't have a real requirement for that kind of disk space?
I guess the bigger thing is that really, I want it to be my choice, because there are situations like this where I really just don't want to have to deal with having the CD in the drive.
Re:All 8 GB? (Score:2)
Re:dern CDs on airplanes (Score:2)
Re:dern CDs on airplanes (Score:2)
I had to crack civ3 because it didn't work well with my DVD-rom
Not that I play it anymore, not until the multiplayer/scenario patch is out. But I bet we'll have to pay for it.
Juste Use Daemon Tools (Score:2, Informative)
Juste install Daemon-Tools [daemon-tools.com]. It's a wonderfull little program that lets you mount an ISO file as if it was a standard CDDrive. It's free (as in beer), tiny ( ~400Kb), and works like a charme on Win2k/98/XP.
It can even emulate some form of copyprotection like Safedisc, SecureRom and LaserLock.
All you have to do to play your favorite game is create a RAW (1:1 image) copy of your original game CD, and then mount the image as a CD drive.
Really a brilliant little program.
Murphy
Re:All 8 GB? (Score:2)
Re:All 8 GB? (Score:2, Insightful)
I'm sure that he does mind having to find and swap out one of 30 CD's each time he wants to switch games, wait for the system to start responding thirty seconds after he puts the CD in, closing the autorun popup 'install' screen, starting the game, waiting for it to spin up the 52x so that it can read three sectors off of it, and praying that some hairline scratch on the surface doesn't cover one of those three sectors.
If you're a short-attention-span gamer like me, it's a lot more convenient to pick up a commodity 60gb drive, run cd-image-spoofing software or no-cd cracks than it is to set up a pile of CDROM drives so you can play your games at a whim.
The space is the thing ... (Score:2)
Re:All 8 GB? (Score:2)
> Well sure. What else am I going to do with a quarter-terabyte of hard drive space? I don't have that much porn.
Wait, so what's the DVD-ROM game you're copying?
Re:Copy protection doesn't work. (Score:4, Insightful)
Having said that, the comparison between security and copy protection is brutally flawed at the outset. Security is to avoid ANY intrusions, copy protection is to avoid MOST intrusions. This is a vast chasm of difference that many people with very juvenile thought processes fail to get on Slashdot. To put it into expanded form: Copy protection is meant to make it inconvenient for the casual "pirate", to the point that they're more likely to just buy a copy rather than screw with 20 different burning softwares, or downloading cracks from the warez sites (indeed, I would say that virus' and trojan horses have done software vendors more of a favour than they could ever imagine: I know a lot of former pirates who won't touch anything that isn't on a retail shelf anymore). Copy protection NEVER has to be absolute to be effective.
Re:Copy protection doesn't work. (Score:2)
But they won't, will they. No question mark needed.
Copying personal software, books, video, and audio are protected by case law. To end this is an attempt to end-run current law and install the wish list of greedheads.
Re:Copy protection doesn't work. (Score:2)
And I must add one small detail: Did you know that under Fair Use (which is being systematically eroded by megacorporations), you are legally allowed to reverse engineer any product? You have to do it a certain way, in order for it to be legal, but it's allowed.
Suppose a program requires a dongle to operate. And suppose that dongle prevents something else from working (like a printer that plugs into the same port, or an RS-232 cable or something). The software maker refuses to remove the dongle requirement from your copy of the software. So you're allowed to reverse engineer and crack the software (or hire someone to do it) for the purpose of circumventing the problem you're having.
There are plenty of other reasons that you'd crack a program. What if the software maker isn't around anymore? Or they don't support the program anymore? Or you've found a bug they refuse to fix? There are thousands of possibilities. When it comes down to it, copy protection simply causes inconvenience to customers, and gives pirates a nice challenge. All the more reason for them to pirate the stuff!
Re:Copy protection doesn't work. (Score:2)
Re:Copy protection doesn't work. (Score:2)
Clinton embraced corporations and copy control, I have no problem admitting. He was in no way perfect.
I'd have to say for the record here that even if Clinton passed the DMCA, he has since said that the consequences were not what he expected.
The problem with Bush is that he has all the bad points of Clinton combined with a hatred of the press, an obsession with secrecy, a willingness to let very shady corporation appoint their own regulators, and most importantly believes in a justice system that so far has behaved in a dictatorial fashion, creating laws and precedent on the fly that enhance executive and corporate power, and marginalizes press coverage and consumer rights.
Re:Copy protection doesn't work. (Score:2)
You claim to have never lost a disc... I've never had a music CD die, but many game CDs have. I don't think it takes a lot before a protected CD can't be read properly, so while it may still be good enough for everything else, it fails the check. (I usually just go grab a crack.)
But I'll keep supporting those who break copy protection because of my experience with Diablo 2. I bought it and installed it, only to find out that it wouldn't play. It failed at the copy protection. The FAQ on Blizzard's site for this item said "buy a newer cd drive." Fuck that noise. I warned everyone I knew not to buy the game and told them where to get a warezed version. It was unforgivable that Blizzard was selling a product they knew to be broken on a large number of computers, but didn't care enough to help the users. The whole thing started to protect their pocket book, so I decided that was a good way to hurt them. They probably lost 10-20 sales (the group I LAN with tends to buy most games, except for the kiddies). It's also the last Blizzard game I'll ever buy, until they quit using copy protection.
Companies have an obligation to sell a working product. Not only is it dishonest not to, but you'll lose out big in the end when people who have no way of getting their money back try to sabotage you in any way possible.
EULAs not worth the paper they are printed on (Score:2)
When you buy a game at Best Buy you are the owner of a copy of an item that is SOLD, not LICENSED therefore you are regulated by the copyright laws of your country and nothing else.
Re:Copy protection doesn't work. (Score:2)
Hmmm...a few court cases, as far as I know, generally revolving around defeating circumvention devices.
Fair use, outside of a/the circumvention device isn't addressed in any of the court cases I know.
As far as license agreements...I don't know of many cases where the validity of license agreements have been tested - perhaps you could enlighten us.
Thus, I would counter that the "spirit of the law" in regards to fair use is clear. The effect of the DMCA and License agreements have not really been tested in court, and thus, it's as likely as not that the "right" to backup my software will be upheld by the courts.
Ah, copy protection from hell (Score:4, Interesting)
I had a friend who couldn't play some games late at night because the drive woke up his parents! Some games could not even be loaded on older drives because of the "shaking". In addition the disks also came with a nonstandard bootblock making all anti-virus software go mad and easy for viruses to destroy the game.
My drive finally gave up the ghost after a few years playing with them copyprotected games. The same fate happened to all my amiga friends at one point. Some were lucky to still have the commodore warranty still valid. Others had to fork out a fair amount.I was one of the lucky.
I myself, being a flightsim nut, used to play Falcon. Unfortunately it came with such a nifty copy protection that not even X-copy could make a backup. As a result I lost the game one day when the disk, despite good care, became corrupted. Unable to find a pirate copy I was (and still am) without a good game I paid honest money for. Sadly, I also bought F16 Combat pilot and the same thing happend to that one. Backup could not be made. The disk became corrupted....
Fortunately a friend of mine had a cracked version... I have yet to see a pirate suffer from a protection that is impossible to crack. The only suffering has been done by the owners of originals ( I am refering strictly to the owners of amiga non-dos copy protected games that were so common in those days).
These problems persist into today. Another friend of mine lost a hard drive and blames SafeDisc copy protection on a recent game for it.
So, can anyone here, with hand on heart, really say those copy protections did more good than harm?
gronk (Score:2)
gronk [tuxedo.org]
I think it has more to do with the fact more Amiga's used Chinon floppy drives which are noisy as it is, but also most amigas don't have that sringly door flap on them - which just makes them noisier.
Re:Ah, copy protection from hell (Score:4, Interesting)
Yes, I remember Falcon. The disks didn't just get corrupted by themselves. The instructions told you to make a copy of the diskette and only run from the copy because the program had to write game data to the diskette--and just in case it became corrupted, which it did with regularity.
After dealing with many corrupted disks, I spent weeks disassembling likely sections of code. (I was pissed and had plenty of free time :) )
Eventually I found a section of code that wrote three bytes into a block of data, modified a couple of bytes of code that had just executed and branched back on itself.
The self-modified code now jumped into the data, which, with the changes, was now valid code, and there it was, the code that hosed the floppy.
I never played the game after that. Knowing that they were deliberately destroying my data made it impossible to get into the game again.
Re:Ah, copy protection from hell (Score:2, Funny)
Me: Oh, you've hit the "paws" button, ha ha!
Customer: No, I click on the Lemmings and nothing happens!
Me: Hrm... what kind of sound card do you have?
Customer: I think it's a Cadillac.
Me: I see. Do you have the disk in the drive?
Customer: I don't know, this thing says it needs two Emm Bee of Arr Ay Emm, but I only have eight of my hard drive! And there's something about DOS, but I don't speak Spanish!
Me: Oh, are you running Windows?
Customer: No, I'm at work.
Me: What do you see on your screen right now?
Customer: It says "please insert disk 1 into your floppy drive."
Me: Ahh. Let's try inserting disk 1 into your floppy drive.
Customer: Hang on... [interminable pause] The computer doesn't like it.
Me: Doesn't like it?!?
Customer: It spit it back out.
Me: Hrm, sounds like a defective disk. What does it say on the label?
Customer: It says "Lemmings Disk 1."
Me: Aha! Turn the disk around 180 degrees, then stick it into your computer again.
Customer: Oooohhhh!
Me: So it's working now?
Customer: Yes! No, now it says it can't find disk 1. That's funny, 'cos it worked for my friend who I copied it from!
Me: Arrrrrrrgh!
And those were the *good* conversations. The bad ones involved many more expletives. The really bad ones involved expletives and tricky level 19 (for those of you still stuck there, buy my damn book!).
Falcon: Probably Long Gone... (Score:2)
However, take solace in your free copy of the third version of the series, Falcon 3.0:
http://www.the-underdogs.org/game.php?id=2128
Idea of copying and protecting (Score:1)
The most effective copy protections that I have seen, dealt having to be online to use the product effectively (Halflife) and having an individual serial # for it. Of course, it doesn't always work, but it's better than most.
The other good protections that I have seen dealt with having to enter in words from the pages of the instruction manual (which could be defeated by copying the whole manual...) but most people didn't go and copy a 100 page manual.
Overall, i think it's an uphill battle. Any protection will be cracked quickly. Perhaps they should try better (128 bit) encryption instead of weak ones, a la CSS. Who knows... perhaps it should just be open source
Re:Idea of copying and protecting (Score:1)
Re:Idea of copying and protecting (Score:2)
The fact that this kind of protection is easy to defeat even for people without access to cracks, by simply copying a manual or writing down the relevant keywords doesn't exactly speak for it. Content encryption a la CSS used on DVDs isn't the same as the copy protection of games
Re:Idea of copying and protecting (Score:2, Funny)
No, those aren't so good. I hacked around one of those in an old D&D-style game on Macintosh II Cx owned by a guy down the hall back in college.
The "copy protection" was like this: Every time you wanted to cross a bridge, you had to answer a question, 'ere the other side you see. (No flying into the chasm if you got it wrong, though. You just couldn't cross) Well, it had a list of words, paired up with Page 37 word 5 and such. There were maybe 200 choices. What the program did was to look at what you typed in, and then look up the right answer based on page (x) word (y).
My simple hack was to populate the field where you type in the word with the answer the program looks up one line later to see if you got it right. It worked AND you got to see what the word was, which I think was useful somewhere else in the game.
I think I did this using (pirated) Norton DiskDoctor and MacsBug, but there might have been some other coding apps involved. It was *really* easy, a fun project for a few hours spread out over a few nights.
That mac (and his roommate's mac, and playing Oids, and Spectre over appletalk) is why my GPA plummeted from 3.3 to 1.6 in my second semester. I only wish I'd stayed with coding, now I can't code hello world unless it's in HTML. Such is the life of the Microsoft Certified Professional.
I wish terrorism would hurry up and surrender.
*Whoosh* (Score:4, Funny)
The RIAA is quoted as saying:"There is no spoon"
the only way to... (Score:3, Insightful)
Maybe these companies should stop selling the programs entirely. That would stop the piracy.
CD's and CRWS, and "Backing UP" (Score:1)
Re:CD's and CRWS, and "Backing UP" (Score:1)
Re:CD's and CRWS, and "Backing UP" (Score:1, Insightful)
I only distribute Free Software to my friends.
Re:CD's and CRWS, and "Backing UP" (Score:2)
Re:CD's and CRWS, and "Backing UP" (Score:2)
Actually, they don't. I've sold into that market, and piracy hasn't been a problem with the major studios. Since animation houses tend to want features added to the big animation packages, there are often people on-site from the vendor. This keeps piracy down. Some of the smaller effects houses have trouble coming up with a credit card number that won't bounce, though.
Re:CD's and CRWS, and "Backing UP" (Score:2)
Re:CD's and CRWS, and "Backing UP" (Score:2)
Re:CD's and CRWS, and "Backing UP" (Score:2, Insightful)
Talent shows. His demo reel would display concepts like design, flow, use of color, etc. Not competence in a specific tool.
Just like a race car. Just because you're good at age 15 (even REALLY good), doesn't mean a high $ ride in NASCAR or F1. Show your stuff in gocarts and migets first. Then the boss will pick up the cost of the topline tool. Be it a Grand National car, or a $5000 software package.
Copy Protection Rules (Score:1)
Re:Copy Protection Rules (Score:1)
Re:Copy Protection Rules (Score:1)
Re:Copy Protection Rules (Score:2, Funny)
Tom's Hardware (Score:4, Interesting)
Yes, Tom's Hardware is usually thorough, but it is also usually thoroughly wrong--at least, the reviews written by other than Tom. Read through them. Look at the numbers shown on, say, the CPU articles and see if they have anything to do with the conclusion. I'm serious--not trolling (at least, not intentionally
Re:Tom's Hardware (Score:3)
Sorry, but any site that repeats those lies loses any and all credibility.... as if Tom's hardware had any credibility to begin with...
In today's day and age, I expect to read about hardware, not political opinions (as if anyone believe's anything that is spewed forth from any corperation today anyways...)
Moot Point (Score:3, Insightful)
They merely need to use their P2P client of choice to download a cracked image of the CDs.
A Few Words Knowing Voices (Score:5, Insightful)
Article found here [siliconvalley.com].
As Dan Briklin [bricklin.com] says "With ever changing technology, in order to preserve many works we will need to constantly move them ahead, copying them to each new media form before the previous one becomes obsolete. Also, as we create new media, we need to preserve the knowledge of the methods of converting from one media to another, so we can still access the old works that have not yet been moved ahead. This is crucial. Without this information, even preserved works could be unreadable.
The most famous example of that type of translation information was an inscribed slab of rock from 196 BC found in 1799. It contained a decree written in Greek that was also written in two forms of Egyptian. It's called the Rosetta Stone. It let scholars finally read ancient works in hieroglyphics that they had physical possession of but whose language had been a mystery for 1,400 years (despite being common for the 3,500 years before being superseded). Cuneiform, a form of writing used by many ancient civilizations, was similarly opaque to scholars until they found a text in multiple languages carved into a cliff -- the Behistun inscription."
Re:A Few Words Knowing Voices (Score:2)
What copy protection attempts to do is to limit HOW you are able to copy data. Copy protection attempts to limit you in such a way that any duplication would be too costly, too time consuming or too laborious to be attempted on a large scale. It is the copyright owner's attempt to prevent redistribution that would cause financial losses to their property.
I personally don't like the idea of draconian copy protection. I think that a lot of people are downright horrified that their livelyhood is in jeopardy and new copy protection schemes are the result of this fear. It is complete overreaction on behalf of the media industry.
At the same time, I'm not too worried though. Where there is a will, theres a way. If I want to copy data and I'm willing to spend the time/money/energy to do so, there is no 100% way to stop me.
Re:A Few Words Knowing Voices (Score:2)
But that isn't what usually happens. What it does, is prevent the home user from making a copy of CD to use in the car, but those wanting to make copies on a large scale have the resources to find away around the protection.
Tom's? "thorough"? (Score:3, Informative)
So you say, but I certainly haven't seen any evidence of this, not in the last 3 years.
Before then, THG was one of the better sites on the web (that I knew about at least). Now I will only go there if I'm really bored or looking for a laugh. www.tech-report.com [tech-report.com], www.aceshardware.com [aceshardware.com] or www.realworldtech.com [realworldtech.com] are SO much more informed.
THG - the "News of the World" of IT (Score:2)
When I go there I'm always half-expecting to see a half-naked girl holding a CPU (ATHLON 2300+ HOTTER THAN HOT - WE PROVE HOW AMD'S NEW CPU CAN SET FIRE TO YOUR HOUSE - DOWNLOAD OUR 745 MB VIDEO).
P.S. - To your list of reliable sites I'd add Anandtech [anandtech.com]. Yes, the articles are 20 pages long and each page only has about 5 sentences, but they are usually objective and well-written.
RMN
~~~
Re:THG - the "News of the World" of IT (Score:2)
If you want to read the whole article on one page you can either use the "print the article" option, where it removes the ads and concatenates it, or modify the URL...
http://www.anandtech.com/guides/showdoc.html?i=
becomes
http://www.anandtech.com/printarticle
Change "showdoc" into "printarticle" and remove the directory, if there is one. You can also trim the ?page=xx if you wish, but that's optional.
review flawed - safedisk 2.51 beatable in hardware (Score:4, Informative)
Re:review flawed - safedisk 2.51 beatable in hardw (Score:2)
Forget which version of CloneCD I used, too... my system's been through a format & reinstall since then. Point is, I had no problems copying the CD either...
- Jester
Re:review flawed - safedisk 2.51 beatable in hardw (Score:2)
BTW, Even on disks I have purchaced, I have a habit of copying them to a custom cd I make along with the latest patches and game cracks under a
Plextor and CloneCD (Score:2, Interesting)
My Plextor [plextor.com] CDRW drives coupled up with CloneCD [elby.ch] has yet to fail me in making "personal backups" of any Audio of Game CD that I've purchased.
Plextor has the lowest BLER (Score:2)
The great thing about Plextors insn't the reading, though, it's the writing. I've never seen a CD burned in a Plextor fail anywhere. Which is more than I can say for a lot of other drives I've tried (Philips, HP, Sony, etc.), regardless of the CD-R brand.
Here's a table comparing the BLER (block error) ratio of several CD writers:
http://www.digit-life.com/articles/cdrw5/ [digit-life.com]
RMN
~~~
Re:Plextor has the lowest BLER (Score:2)
A couple of months ago there was a slight mix-up with the importer and they sent me 300 discs (I had asked for 30), so now I think I have enough Memorexes to last me for the next 5 or 6 years.
Here's a nice article [dansdata.com] about different kinds of CD-R media.
RMN
~~~
Re:Plextor has the lowest BLER (Score:3, Interesting)
The cardboard packaging said Verbatim, but when I popped the top off they were unbranded white ones, with no identifying marks. The manufacturer data (as reported by the drive) says "CMC Magnetics" and they burn just fine, but nobody else can read them properly. (My wife's new DVD drive will, but it's very slow, nobody else can actually read them at all.)
I haven't found a brand that works better than anything else, but I certainly won't buy the extra-cheap ones anymore.
One spindle I bought unmarked turned out to be CDs branded as IBM. I dunno if that's the real IBM, or some clone company, but they worked really well and were dirt cheap. Anyone else ever run into this "brand"?
CLONY DL (Score:1)
enjoy
i'd really like to know... (Score:1)
Tom's Hardware could be improved a bit. (Score:2)
I know this may seem just a tad off topic, but I've read a ton of articles at Tom's Hardware, and I think I must mention something about the format of his web site. I don't particularly like that articles are split into a number of pages, and you have to wait for each one to load. Why can't the whole article be on the same page. Download it once, and read the whole thing from beginning to end. I believe that is the better way to do it, as it reduces the number of requests to the web server, and allows you to save an entire article for later reading, when you're possibly disconnected from the network.
As far as this particular article is concerned, I think it's quite detailed, and I like that. It's all about reading about the old technologies that made the computing industry what it is today. Makes me want to have a Negra Modelo.
Tom Pabst = William Shatner? (Score:5, Funny)
Wellcome
Next Page-->
to Toms Harware where we
Next Page -->
Discuss the new anti copying
Next Page -->
schemes that affect your CD-R
VS
Spock I never (pause) wanted (pause) you to dress (pause) like a (pause) tribble (pause) and tracktor beam (pause) me from behind (pause) you burning hulk (pause) of Vulcan (pause) man meat
Re:Tom Pabst = William Shatner? (Score:2)
A monyed corporation is diferent than others in that they are for profit. You local Red Cross is a corportation, but not a moneyed one. The phrase also features promently in the writings of Thomas Jefferson.
This makes me feel nostalgic for the old days..... (Score:5, Interesting)
[salty sea pirate mode]
....there beeeen pirates in these waters since there was waters.....
[/salty sea pirate mode]
Re:This makes me feel nostalgic for the old days.. (Score:2)
What, no mention of COPYA, Muffin, Disk Muncher or Locksmith ?
I still remember how Copy ][+ had 1 BIG sector on tracks 2 and 3. The thing loaded *FAST*.
"Cracking Techniques" was a bunch of text files describing how to break each game protection. It even had a 'tut on Copy ][+. Copy the ROM over to the language card. Modify the RAM so that reset would enter the "monitor" (built in disassembler on the Apple), and then finally make the 16K language read only. Copy ][+ never checked for the language card, so voila, you had a memory image. Moving the memory down so that DOS 3.3 wouldn't clobber it, and then BSAVE COPY ][+, A$800,L$8E00
> all those cool things...like modified TOC's....
Sad, that I still remember that the DOS3.3 TOC was on track 17 after all these years. I like how some games would embed control-chars in the filename.
{rant}
My 8-bit Apple had 20 character filenames. Who's the dumbass that limits filenames to 8.3 in CPM and MSDOS ?
{/rant}
> Half tracks....
The Apple drive was actually capable of 1/4 tracks. I believe Broderbund games made use of it. Write a small section on track 0. Increment to track 1/4, write another small section. Repeat. Normally, tracks were 4 quarter tracks apart, due to interference from data written on quarter tracks.
> Modified sector headers....
The thing that made Apple games disk so much fun to backup was that the drive couldn't write 2 consequetive zeros (aside from Sync Bytes, which was 0xFF, followed by two zero bits.) Ah, the days of 5+3 (13 sector tracks) and 6+2 encoding (16 sector tracks). For 6+2, you expand a sector of 256 bytes out to 384 bytes.)
Some interesting technical info here http://www.enteract.com/~enf/afc/apple2 [enteract.com]
Little bit of history here http://apple2history.org/history/ah15.html [apple2history.org]
Then someone figured out that you *could* write a few "illegal" bytes, such as C5.
> having to use the nibble editor
Copy ][+ had a ton of options for it's nibble editor. And if you still couldn't make a backup, there was always the option of boot tracing the program. Remember how the first sector had to be delimited by D5 AA 96 because thats what the Disk Prom checked for.
Some interesting cracking technique from yore:
Wildcard and Replay were 2 interesting products. They generated a NMI and let you enter the disassembler. I wanted one, but found out that I didn't really need one after I learnt about that language card trick.
The other trick to "stop" a game, was to search for 30 C0, since that was the address of the speaker! (I was *so* thankfull Copy ][+ ver 7 added a search bytes function!) Change a few bytes, and now the game will stop when it tries to play a sound.
Cheers
Clone CD Images and Daemontools are the way to go (Score:2)
The downside is that it takes about twice the space because the install program usually installs the whole kit and kaboodle and then you've got the CD image.
It works over great over LANs too. We put images of commonly used network games(starcraft, red alert 2) on a simple fileserver(my old P-75 w/6 gig HD). Whenever my roommates and I want to play a game, we all point to the same CD image on a network drive and off we go. No digging up CDs or anything. Most times, the games just check the image on startup and never look at it again so the server doesn't get overworked or anything.
Re:Clone CD Images and Daemontools are the way to (Score:2)
Use virtual CD to make as virtual CD of virtual CD!
Oh, the *irony* !
:-)
I suggest... (Score:3, Interesting)
Re:I suggest... (Score:2, Informative)
These days, vendors use machine-specific licence keys generated via a challenge/response system. So, you can backup your software against distribution media failure, but you're potentially screwed if you lose the hard disk because any replacement disk will have a different protection key, and you'll need to convince the vendor that, yes, your disk is dead (or that you've upgraded your machine) rather than wanting to give the software to a friend.
Re:I suggest... (Score:4, Interesting)
After a few rounds of hardware-dependent protection methods breaking with no warning and Apple saying tough luck kids, software publishers generally got the hint.
Sim City (Score:2)
My Grandfather had a copy of the game that we both wanted so my grandmother and I spend an afternoon copying the damn sheet out onto graph paper. It was like a game then (I was...12?). I wouldn't be caught dead doing that now.
I find it interesting that when Maxis rereleased the game on CD they killed the protection. I almost would've liked them to include it for the history of it. Almost.
Triv
Re:Sim City (Score:2)
As long as we're on memory lane, I remember tweaking my city to the hilt until I had to go to sleep, then checking in the morning to make sure it survived the night alone and then after school revamping and expanding the place with all the money and population it racked up while it was running all day.
original civilization (Score:2)
Back in the early 90s alot of games used the 'look on page so-and-so in the manual and complete the phrase' method of protection.
Re:original civilization (Score:2)
This certainly falls in the category of "certainly not impossible to duplicate but would be a real pain in the ass."
I also remember buying the game Serf City (around 95-96) and it came with a page full of symbols, and when you ran the game it displayed a palette of these glyphs and you had to enter the proper sequence from the specified location on the sheet of paper. The funny thing was that the game came with this sheet of codes as a PDF file on the CD! The game had been out for a while when I bought it, and it had apparently just been re-released on CD. (This was around the time when getting games on CD was still new.) I'm assuming the original packaging came with a manual that had these codes in a photocopier-unfriendly manner, but the game had been repackaged for the bargain bins as just a jewel case/CD, no manual. They didn't want to rewrite the game to remove the protection so they just included it as a PDF file on the CD.
Re:original civilization (Score:2)
Goddess, I must've spent thousands of hours playing that game.
Re:Sim City (Score:2, Funny)
Bard's Tale III had a code wheel...with three wheels and around 20 entries per, with cutouts that showed through...truly annoying, but the best part was that they didn't ask you for it until, like, 5 hours into the game, so you could be playing for awhile and then start cursing them.
--trb
Macintosh, about 1987... (Score:3, Informative)
stop calling it "copy protection" (Score:4, Insightful)
I personally call it copy prevention since it describes the technology in question and has the same acronym. Every time I read the term "copy protection", I cringe. Just count the number of times it's been used in the article...
Re:stop calling it "copy protection" (Score:2)
I'm sure the phrase has been around even longer than that.
they never did crack bleemcast, did they? (Score:2, Insightful)
i'm sure someone else knows/will correct me if i'm wrong...
OT: (Kind of) About copy protection (Score:3, Interesting)
I think we need copy prevention for games. Not so much with online ones though because you can do things at the server that discourage casual copies. (Flame suit on
However, I also demand the ability to make backups, or take advantage of the hardware I own. (Putting several games onto DVD, or HardDisk really should be possible.)
So given the cost reductions in media production today, why not offer people a choice?
If you purchase the game through your standard shrink wrap vendor, then you get to live with the copy prevention methods. Same battle different day.
If you purchase from the publishing house directly, or better yet the game developers, you get unencumbered media with a catch:
Your name and address becomes part of the game as they burn a copy for you on demand. You get to make any copies you want, and they get to know if you start distributing them irresponsibly.
I did this long ago with a utility program I wrote for CADKEY. (Ez-Shapes BTW.) I did put a lot of time into the program and wanted my return, but also did not want to invest a lot more into something that had very little to do with my program just to get that return. Why? Lets just say that copy prevention schemes have caused me enough grief in the past that I did not want to be associated with them.
Each copy went out with the buyers name on it. I figured that the incentive to keep ones name clean was as good as any to prevent copies without undue restrictions on the buyer. I never did encounter how I was going to handle transfers because it never came up, but that could be a concern.
Maybe a worthy tradeoff though. What if your media was damaged? Since they *know* you are supposed to have it, maybe they can just make another for a small fee.
Something to think about anyway.
Re:OT: (Kind of) About copy protection (Score:2)
You get a free coffee or something while you wait, thumb through a couple game mags, or play your game while you wait for it.
You are probably right though about this sort of thing actually happening...
Re:OT: (Kind of) About copy protection (Score:2)
I know this sounds like having cake and eating it too, but I used the terms 'copy prevention' and 'discouraging' carefully.
People are *going* to make copies if they can. The rest of my post really was a suggestion toward that end. Instead of crippling the technology to prevent copies, (Because it does not work and only harms the honest customers.) we use social norms to *discourage* copies.
Think about it, right now to make backups for the kids to use you have to go through some hoops. For console systems, this is often not possible. Implementing ideas along the lines I have outlined provide a way for all of us to protect our investments without undue hassle.
There are problems with what I said, but the concept is sound.
Instead of engaging in the technology power struggle at considerable expense to everyone, why not invest now in ways of doing business that help both sides get what they want?
I know a lot of people who want backup copies. Most of them would not object to a simple social copy prevention system if they gained the ability to make backups of expensive media.
Would you purchase an early copy of a hot game if it was customized with your contact information? Would getting your copy before it hits the stores matter?
Pre-orders, are a big part of the game business today that are just waiting for something like this. If you want to be anonymous, then your copy of the media will be hard to reproduce. If you are willing to step up and be recognized as one who has a legal copy, then you get extra benefit.
Low cost replacement media, no sales receipt or media return required. (Game console)
Where media formats permit, unencumbered media so you can handle your own backups. (PC CD-ROM or DVD-ROM.)
Discounts on continued advance purchases.
Some or all of the above might not be workable, but something along those lines *is*.
The first company to realise this, will get a *lot* of business, mine included.
History repeats itsself... (Score:2, Interesting)
The tactics I am referring to are, of course, copy protecting the distribution media of the software. 20 years ago it was apple ][ software on floppy disks. The apple ][ disk controller didn't really process the data. It fed the raw flux transitions to the disk operating system. The software for the DOS was contained in the boot sector of each disk. To make a disk difficult to copy, you tweak how the DOS functioned to include things like positioning the heads between tracks or working around intentional imperfections in the disk media. These imperfections would cause errors for the standard DOS read routines, but the modified DOS would know to just skip around certain sectors.
To combat these and other copy protection schemes, many disk copying programs appear on various BBSs. Over time people built up a list of which copy programs to use against which type of protection scheme.
In the end, bit by bit copiers could copy most everything that was out there. Over time software publishers went the route of tying software to something that was less easily copyable like a word or number from the paper manual. Just like the licensing schemes of today.
As time went on, the apple ][ (][+,
From my point of view, we are repeating those same old steps. The difference is that users will probably accept some sort of copy protection scheme for software, such as software activation keys (the shareware world lives on this model). While this model is quite workable for software, it fails miserably when it is applied to pure data such as CDs. CD copying will continue, because it is data and not an executable program which can check for some sort of authentication or activation model.
Audio CDs are data. I repeat this because that is what sets them apart from software. That is also what sets them apart in the mind of the public.
-tpg.
X-Wing (Score:2)
That game had very stupid copy protection. The game would start, and would ask you a question by giving you a symbol that you had to find in the manual and type in its name.
Of course, one young teenager with a hex-editor (remember Norton DiskEdit?) was easily able to find all of the 'names' in one of the game's data files, and it was rather trivial to replace all of them with a single space. At the time it was all I knew how to do, because it was before my programming days.
It was quicker to do this than to try to find a crack on the BBSs out there. And yes, I have my own purchased copy of that game - I just hated having to keep flipping through the manual.
How Did Linux Software Fare? (Score:2)
Not everyone's primary box is a Windows machine, Taco...
Re:Let's figure out what the test titles are. I go (Score:3, Informative)
Re:Let's figure out what the test titles are. I go (Score:3, Informative)