See 4-D Space With 3-D Glasses 232
purpleant writes: "A hyperplane is a 3-dimensional space that slices through the 4-dimensional space, the same way a 2-dimensional plane can slice through our 3-dimensional space. The bounding hyperplanes can be extended infinitely so that they criss-cross through each other, chopping up hyperspace into many 4-dimensional 'chunks.' Again the inner chunks are finite, and they are distributed in shells around the core polytope. The
HyperStar applet displays those finite chunks, one shell at a time. The inner shells are complete -- each shell completely encases the previous shell. The outermost shells have holes in them."
cross eyed. (Score:1)
Reminds me of a story... (Score:2, Funny)
FE:So, what's the closest you ever came to experiencing the fourth dimension?
Rucker: Well, there was this one time, we'd been partying all night, and I wanted to get a little higher. We were almost out of drugs, but I did have some acid. So I took it, but then I fell asleep. And when I woke up...
FE: Oh, I've been there. That's the fourth dimension?
Re:Reminds me of a story... (Score:2)
While the narrative occasionally grinds to a halt for lectures on advanced mathmatics and quantum physics it is a very enjoyable "hard science fiction" read.
Greg Egan [amazon.com], Brian Stableford [amazon.com], Greg Bear [amazon.com] and Robert Charles Wilson [amazon.com] are my personal picks for the best hard science fiction writers out there today.
And for you movie fans that wanted to know what James Cameron's "Avatar" was going to be like, BIOS [amazon.com] by Robert Charles Wilson [amazon.com] contains a large number of very similar elements.
Re:Reminds me of a story... (Score:2)
For a real bender, try Permutation city where he posits a cellular automata simulation that kinda busts off into it's own reality due to the internal self sufficiency of it's math (yes I'm sure he's aware of philosophical-mathematical objections to this notion). It's a brainwarp of a book.
Re:Reminds me of a story... (Score:3, Interesting)
According to the Theory of Relativity, mass curves space. The question is, in what direction is it curved? In the direction of a higher physical, non-time producing dimension, perhaps? You've seen all those pictures that show a representation of a black hole curving a two-dimensional space to a singularity. You've heard the theories about wormholes providing short-cuts through the universe. These theories take it for granted that our space is curved within a higher physical dimension. Instead of being the 4th dimension, time could be the 5th dimension.
Re:Reminds me of a story... (Score:2, Insightful)
For some of that, there doesn't have to be more than 4 dimensions. The curving of space could happen in the time dimension, this just would require the curving only to change continuously over time, which seems quite reasonable. It might put some limitations to the geometrical structures of space, and I'm not sure if it would allow for wormholes, but it would still allow black holes to exist. The universe would be like a growing four dimensional ball with Big Bang in the middle at begining of time. Black holes would bend space backwards in time, all the way down to Big Bang. And the attraction in black holes could be coming from Big Bang itself which is presumably quite heavy. Anything entering a black hole could be traveling back in time to the very start of time, where they add to the mass that will in the past explode. (again?)
It might require quite some imagination to understand this, but it surely makes sense to me.
Re:Reminds me of a story... (Score:5, Informative)
No.
That's not a question in general relativity. The curvature of a spacetime can be measured without considering it as being embedded in manifold of higher dimension. How? Here is the common demonstration of the idea without using the language of math which makes the idea harder to convey. If you want a more rigourous explanation see here [wolfram.com]. Note that the curvature we are concerned with here is the Gaussian curvature which is intrinsic, ie it can be measured without considering directions outside of the dimension of interest.
Consider the surface of sphere, any ball is a reasonable approximation. Now consider the following path. Starting at the equator while facing west (these are all well defined directions if you use the right hand rule [wolfram.com] and call north the direction of your thumb then east follows the curvature of your fingers and west is opposite east). Now go 1/4 of the circumference of the circle west, turn to face north. This is a 90 degree turn. Go to the north pole. Now turn 90 degrees again (again this is a well defined operation, when facing any direction a 90 degree turn is accomplished by orienting yourself such that the direction previously over your right shoulder is now the direction you are facing). Now continue to the equator. You should be at the original starting point, and another 90 degree turn will leave you facing west, your original direction of departure.
So you've traced out a triangle: a closed path with three vertices, but you've made 3 90 degree turns so the sum of the interior angles is greater than 180 degrees in violation of euclidean geometry. Therefore you know your 2 dimensional world: which is the surface of the sphere, is curved. Note that is is not necessary for this surface to actually be curved "into" anything. If the sphere is the spacetime of a universe then there is by definition nothing outside of the surface of the sphere to consider, all of space and all of time are contained on the surface. The surface is still curved, but it doesn't "curve" into anything, that's just a property of the spacetime.
I'm not sure I can make it any clearer, but if you consider Occam's razor you'll see that it doesn't make sense to thing about curved spacetimes as being embedded in some higher dimension. Since it is possible to measure curvature without appealing to a higher dimension (remember we never left the surface of the sphere in the above example) then you don't need the higher dimension, all the information required is contained in your local spacetime.
Re:Reminds me of a story... (Score:2)
Thanks for explaining that, you did a good job. I always considered it necessary for a curved universe to curve into a higher dimension, and always wondered why scientists didn't announce things like "We know that there are higher dimensions because space is curved". It certainly does makes it easier to visualize curved space when you look at it like a 2d universe in a 3d one. Even with your example, your 2 dimensional universe does exist on a sphere. But the point is that something can behave like it is curved without actually being curved. It's just the way the universe behaves. However, while admitting that we don't require higher dimensions, I think it is more likely that they do exist if the universe behaves like it is curving into them.
hold up... (Score:5, Funny)
and i read "The bounding hyperplanes can be extended infinitely so that they criss-cross through each other, chopping up hyperspace into many 4-dimensional 'chunks.' Again the inner chunks are finite, and they are distributed in shells around the core polytope."
dudes! my functional iq right now is about 50! if you are going to post these kind of stories on slashdot, could you PLEASE post them around, say 3pm on a thursday? thanks
i should be awake by then, and i promise i will come back and try to wrap my mind around this story at that time... grumble, grumble
Re:hold up... (Score:3, Informative)
Re:hold up... (Score:1)
Aaahhh, now I see (Score:3, Funny)
Re:Aaahhh, now I see (Score:1)
Re:Aaahhh, now I see (Score:3, Funny)
The BSOD (Blue screen of death) is the 5th Dimension?
Cool. Bill Gates is Buckaroo Banzai!
Oh come on you are just jealous that you didn't make the Buckaroo Banzai reference!
left out the most important part ! (Score:2, Funny)
uhh yeah, but it all depends on the capacitive current getting to the space modulator
come on, lets do a thorough reporting job. You didnt even mention the fucking space modulator.
Re:left out the most important part ! (Score:2)
--Marvin
Re:left out the most important part ! (Score:2)
! Warning ! (Score:2)
You don't need 3-D glasses... (Score:5, Informative)
Re:You don't need 3-D glasses... (Score:2)
Someone buy a new right eye for me
Re:You don't need 3-D glasses... (Score:5, Funny)
Ouch.. (Score:2, Funny)
Could you please post your telephone number? My lawyer would like to talk to you. I'm off to the hospital, cu guys.
Re:Ouch.. (Score:2)
Can you see the picture now?
Re:You don't need 3-D glasses... (Score:2, Informative)
I reckon you could do with going to see an optician...
Re:You don't need 3-D glasses... (Score:2)
And to the poster saying I was wrong, well, you said you used glasses. Wouldn't that improve sight on your "bad" eye good enough to make them equal? I'm not using glasses since there is normally no need to.
Re:You don't need 3-D glasses... (Score:2)
Re:You don't need 3-D glasses... (Score:1)
Re:You don't need 3-D glasses... (Score:1)
Re:You don't need 3-D glasses... (Score:1)
(before you mod me down, realize I'm quoting a movie)
(ok, mod me down as off topic, but not as troll.. thanks)
Re:You don't need 3-D glasses... (Score:2)
Alternative to 3D glasses? (Score:1)
Re:Alternative to 3D glasses? (Score:2)
I found the Parallel (sometimes called "Wall-Eyed") mode to be the best, especially at this early hour. If you get your head in just the right spot and relax your eyes just right, you get a decent 3D effect without the odd color effects of the old 3D glasses method (which also works, but to me it looks odd).
If you've viewed random dot autosteroegrams using the wall-eyed technique (or the cross-eyed technique) this is the same thing, except the movement will be a distraction.
As always, YMMV
Re:Alternative to 3D glasses? (Score:2, Funny)
Yeah, they call it "Alcohol"
Time Cube (Score:1)
This sounds alot like Gene Ray, of Time Cube. [timecube.com] Creepy, man.
Um, no it doesn't. (Score:1)
This is not new! (Score:1)
Well, it is new to me. (Score:1)
Re:Well, it is new to me. (Score:1)
Re:Well, it is new to me. (Score:1)
Jeah I hate that. So when people say that, I always ask what the second dimension is called. Is it width? heigth? Most of the time they then realise naming dimensions that way is rather silly.
Re:Well, it is new to me. (Score:2)
Hypercube (Score:3, Informative)
Less pretty but more understandable
Edwin Abott would've loved it (Score:3, Informative)
BTW: things like the famous Stereoscopic Animated Hypercube [scorpius-farscape.tv] have been around for quite some while. There even is a game [www1.tip.nl] around to be played.
It is difficult, but... (Score:4, Interesting)
We have always lived in three dimensions, so visualizing 4 dimensions Per Se is almost impossible coz our nuerons have been hardwired for 3 dimensions. So we can observe 4 dimensions in transit. For example if youwere a 2 dimensional being(thats not possible coz 3 is the minumum number of dimensions to sustain life) and a 3D sphere passed through your space, you will see a point, growing into a circle and then again into a point.
So if a 4D object came it would look like a morphing 3D object.
If mankind were able to create and use 4D's travel would be a whole new frontier. Esp since space-time is curved, Just imagine traveling a million miles instantaniosly
Confused! Go through stephen hawkings works! you will be even more so
Re:It is difficult, but... (Score:2)
Actually, a sphere passing through a 2D world would appear to be a point, then a line of increasing length, then decreasing length, then a point again.
Or maybe that is a 3D'er view of things? I used a compact disc and a pencil to demonstrate this recently, and if my 2D example beings lived in the plane of the CD, then the pencil passing through the center of the CD would look similar to a sphere passing through a similar plane, if viewed along the plane (as a resident of said plane).
A long time ago, I read this silly book called Planiverse about a fictitious 2D world. The author presented it in a fantasy-like format about encountering 2D beings via a computer, but the concepts were presented such that a young person (as I was then) could see what was going on. For what it's worth...
By the way, I just looked, and it Planiverse is still around [amazon.com]. I had never read Flatland, but that is linked there on that Amazon page as well.
Re:It is difficult, but... (Score:2, Insightful)
recipe for straaaaange (Score:2)
If a 4th dimensional biological entity intersected our dimension, it would probably look really really funky, like a bunch of morphing blobs. Imagine sitting there in a chair watching Bay Watch, and suddenly in the middle of the room small blobs of flesh appear, grow in size, but change shape in really really odd, unnatural ways, then disappear.
If that wouldn't make your skin crawl off, I don't know what would. It would even be odder than watching obese porn in reverse (not that I recommend it).
Note that there are some UFO reports of odd blobs appearing, morphing funny, and then just dissappearing. Long shot, I know, but you just never know what may have came our way before.
Re:It is difficult, but... (Score:1)
Wrong. If you were a 2D being and a sphere assed through your plane you'd see a dot grow into a long "wall" or "line", disappearing into a dot again.
The book Flatland [alcyone.com] (available online in its entirity) covers all the nuances of the 2D lifestyle.
Re:It is difficult, but... (Score:2)
So if a 4D object came it would look like a morphing 3D object.
Actually, if you define time as the 4th dimension, we *are* in fact 4-dimensional beings (and perceive our world in 3-space, although we are capable of perceiving motion over time, which could be argued as a 4th-dimensional perception...). We indeed do appear in 3-space as a "morphing" 3D object -- think of how a human is born, grows, matures, and dies as the "motion".
Of course, I'm no mathemetician or physicist, so I have no idea as to whether the "time as the 4th dimension" thing is even valid, but at least it's something fun to ponder on the long commuter rail trip =)
Re:It is difficult, but... (Score:3, Insightful)
Breaking up these limitations is not as hard as it might seem. The traditional length X width X depth is just an example of a 3d room. I understood multi-dimensionality with this simple analogy:
Imagine the "room of cookies"
1st dim: color (red, green, blue,...)
2nd dim: shape (round, square, triangular,...)
3rd dim: consistency (very hard, hard, soft,...)
4th dim: size (from very small to very large)
There you have it. A 4dim room that can be used to express any kind of cookie in a mathematical vector. For adding more dimensions all you have to make sure is that the new dimension os orthogonal, which means that the new component/unit has to be linear independent of all the other components/unit (which could for instance be the 5th dimension of texture (like smooth, rugged, etc.)
(Not an native english speaker, so please excuse me for using incorrect/half correct words.)
Re:It is difficult, but... (Score:2)
OOP fans don't seem to get this. Their single-demensioned taxonomy that they use for polymorphism assumes that a single dimension is sufficient. (I know, some OO fans realize that simple-minded textbook polymorphism is not sufficient, but their "fixes" are often worse than the desease in many cases.)
Polymorphism is pretty much one-demensional, while the real world is multi-demension (WRT number of orthogonal or semi-orthogonal factors which influence behavior and grouping.)
Stepanov (of STL fame) has recognized this also when complaining about OOP. OO authors like Meyer gloss over it or pretend like it is a non-issue using wiggle words.
OOP has dimension problems. Your cute shape and animal taxonomy examples can't scale beyond the dimension of the demonstration. (They pick examples where one dimension just happens to reign supream).
Re:It is difficult, but... (Score:2)
Please ignore him.
Re:It is difficult, but... (Score:2)
Actually, all you would see was a line that got bigger and then smaller. That assumes that you are a 2D being living in a 2D world. In that world, you would only be able to see things from along the plane that you live in. However, if the sphere passed through a plane that was perpendicular to yours, you would see what you describe. For more info on this, read the book Flatland [barnesandnoble.com]. An interesting read for stretching your mind and pretty funny in parts. At least for a
Re:It is difficult, but... (Score:2)
Ok, I'll bite.
Why is 3 is the minumum number of dimensions to sustain life?
hehe, this ought to be amusing.
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Re:It is difficult, but... (Score:2)
Why is 3 is the minumum number of dimensions to sustain life?
I can't answer this completely, but trying to draw a 2D animal with a digestive tract will give you an idea of what is meant by that statement.
Re:It is difficult, but... (Score:2)
Lets see how many ways I can shred that one off the top of my head...
1: Photosynthisis does not require a digestive tract.
2: Many bacteria re-seal the "mouth" opening and digest in a completely enclosed vacuole. The vaculoe merges with the outer surface creating a temporary "anus" to expel the waste.
3: Many bacteria (and to a certain extent some flies) preform digestion OUTSIDE their bodies. They excrete digestive juices and adsorb/swallow the pre-digested food.
4: Hydra and some other animals combine mouth and anus as a single opening. They are bag shaped. They swallow food, digest it, and "vomit" the waste back out.
5: Cutting the creature in half may not be prohibitive if the two halves are held together by adheasion, suction, or some attactive force.
6: You are assuming life has to resemble us.
7: You are assuming the usual laws of physics apply. I'd say that's a bad assumption since we are already talking about some sort of 2D universe or enviornment.
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Re:It is difficult, but... (Score:2)
I agree - it's a very simplistic argument which makes a lot of assumptions about the definition of "life". I don't really agree with the assertion, since I have a very broad definition of what I would consider to be alive. But it's an interesting idea anyway.
Re:It is difficult, but... (Score:2)
I suggest that life could function even in a one-dimensional universe, given a sufficiently rich set of physics. Sceptical? Consider this - in our universe there are things that can pass though each other. Light. Sound. Forces like magnetism that can affect things at a distance even when there is something in the way. Maybe one-dimensional life would be made of "stuff" that can pass though other "stuff". Perhaps in some cases it could pass through something and be unaffected. In other cases maybe it "eats" some energy from it in the process.
Being "trapped" in a one-dimensional line may not be as restrictive for "them" as it would be for us.
-
Re:It is difficult, but... (Score:2)
My ex girlfriend could prove you wrong
(sorry couldn't resist
Re:It is difficult, but... (Score:2)
If you were to be a two dimentional creature, you could not see a cube as anything more than a standard 2d square. But if I were to unfold that cube into two dimentions, you would see a cross like 2D shape like remember when in primary school you made those cubes from paper? With four squares up and to the left and right of the second square down another square on each side. (giving a t shape?)
Now just imaging in a 3D world, take a 4D cube and unfold it, now you have a simiar cross shape, but with 4 CUBES high, with a cube connected to each side of the second cube down!
The only other thing you have to accept is that it is not possible for you to percieve 4 dimentions, so only try to percieve it in 3 dimentions..
Re:It is difficult, but... (Score:2)
"the thing about opening our minds is right."
Opening one's mind is one thing. Recreational drug use is something else entirely.
"We have always lived in three dimensions,"
I don't know about you, but I was born and raised in 4-D space-time. If you live in three dimensions, then your life would be (by definition) quite short. Just because our perception of time differs from length, bredth and height doesn't mean that it's not a dimension just the same.
Don't think of 3 * 10^8 m/s as a speed limit, think of it more like "300,000 km = 1 s."
"For example if youwere a 2 dimensional being(thats not possible coz 3 is the minumum number of dimensions to sustain life)"
Look, string theorists are having a hard enough time trying to figure out if we're living in 11 or 12 dimensions (let alone whether we're talking about space-like or time-like dimensions), the quantum mechanics folks are still scratching their heads trying to figure out what happens to all those other states that get resolved away, so could you please hold off on the xenobiological conclusions at least until those two juries come back?
"and a 3D sphere passed through your space, you will see a point, growing into a circle and then again into a point."
And what's this "time" I speak of? Why, it's the fourth dimension, it's that thing you have to add to space before you can start talking about constants in this relativistic universe of ours. It's the dimension along which our universe is expanding.
"So if a 4D object came it would look like a morphing 3D object."
Morphing? As in "change in time?" As in "a change in space-time coordinates?" That's like saying "You wouldn't see a cone, you'd see a circle whose radius changes with height." What's "height" you ask? Why, it's the third dimension! Dur!
"If mankind were able to create and use 4D's travel would be a whole new frontier."
I use 4-D travel every time I get up and walk to the damn bathroom. Same thing with that morning communte. Hell, I sit on my ass and do nothing and I'm whipping about through space-time like a bat out of hell. Moving from point (x1, y1, z1, t1) to (x2, y2, z2, t2) is by definition moving through all four dimensions of space-time.
"Esp since space-time is curved"
You came so close to realizing how silly your whole post sounded... so close yet so far...
"Just imagine traveling a million miles instantaniosly
Confused! Go through stephen hawkings works! you will be even more so
You just used the word "instantaneously" in a sentence. You obviously need to graduate from Einstein before trying to figure out Hawking.
Burn, karma, burn!
Simple question.... (Score:2)
Is this a correct assumption?
Using 3D senses to visualize 4D (Score:1)
If you think about it, it doesn't really make sense to be able to visualize a four-dimensional object using sight. Why? Because sight is a two-dimensional sense that on a daily basis we use to visualize three-dimensional space. Visualize trying to understand a 3D shape looking at a pinhole view of it (1D to 3D). Can't really be done, certainly not without a ton of staring at it.
Seeing as how it's so difficult to jump two dimensions in visualization, how do we do it? We use the only 3D sense that we've got... touch. Since we can "see" all sides of an object at once using touch, then we are truly experiencing that object in 3D.
So create some kind of device that you hold in your hands and moves around to simulate a hypercube. Simple answer :).
This was an old college argument... (Score:5, Insightful)
1. It's hard. We never see four diminsions. The brain would keep wanting to make one dimension some known continuim such as time, a color sequence, tone, or intensity. Only after this intermediate step would you get a true four dimensional geometry in your head.
2. You would need to have a true 3D display. Current rendering of three dimensional pictures flattened onto simple two dimensional screens would never work. Imagine using a laser pointer as a point source, and imagine that you had never seen a three dimensional object; now draw a three dimensional picture of a pick-up truck using the laser pointer. At the time, we were trying to get a simple three dimensional output, like <a href="http://www.stereographics.com/frames/frame-
We were students once, and poor.
Re:This was an old college argument... (Score:2)
This is a requirement that fascinates me, how are you supposed to perceive something in 3D, when your receptors (eyes, retina) are 2D by their nature.
As far sa my brains go, 2D surface emulator will do that just fine, so 3D screen is just a fancy toy that eases manipulation by having better interface to Real World(tm) than 2D screen.
Re:This was an old college argument... (Score:1)
Re:This was an old college argument... (Score:2)
It took about a week for the person to completely adapt to perceiving everything upside-down. I imagine it would be the same for rendering the view for each eye as being greater than the normal distance.
Besides, not everyone's eyes are the same distance apart, yet the brain has coped quite well.
Re:The answer is yes. (Score:2)
Your actually wrong in the second part. While our senses can't pick up more than 3D Sensory input our brain can very well imagine (and sense) more dimenions. It's simply a matter of training.
Indian Yogis would call that 'meditation'.
The stuff those kind of people talk about like "when time becomes irrelevant" and such isn't some mystical BS (at least not with the honorable ones) - it's actually what you expierience when your brain is trained apropriately. Or forced into such condition by (ab)use of drugs.
You can see "everything happen at once" like one would say. It's interesting that people reaching this kind of 'sense' have a syncronized activity of both halfs of the brain.
Normaly we don't have that. But Yogis and people who have trained meditation can actually achieve such 'brainsyncing' at will. (a tranquil enviroment given)
Tibetian meditation 'training' is known to train the same as modern biofeedback 'brainsyncing', often with a nearly identical setup like: "look at those 2 spots and see them as one".
God (Score:2)
Re:God (Score:1, Funny)
Re:God (Score:2, Interesting)
Re:God (Score:2)
Time is not a dimension, as it is merely an expresion of the relative speed of movement.
Now I am not sure if that makes any sense in reality but my heads hurts to much to keep thinking about it.
I have a large collection of 4D media (Score:5, Funny)
space and time (Score:1)
Re:space and time (Score:1)
Sorry about the split post - I guess I'm not very coordinated at 4am
Obligitory Matrix Joke (Score:2)
Hyperplane (Score:3, Interesting)
Thats a bit limited, and not exact enough - I expect better research from a nerd site! A hyperplane is firstly a plane - ie. linear, and it's dimension is one less than the space it lives in. The coolest hyperplanes exist over the more esoteric fields (hyperplanes in P^n come to mind). {complaint: why isn't <sup> allowed on slashdot?!}
But see http://everything2.com/index.pl?node=hyperplane for an even better explanation.
But then again - why listen to me - I only have an MSc in algebra ;-)
That is really cool. (Score:1)
Of course I have 20/20 vision
3d glasses (Score:1)
I must recommend that all slashdotters avoid doing this at all costs. The images are very blurry unless you stick your nose 2" away from the monitor. However, once you reach this point, the 3d will just be good enough that you'll want to stare at your game (or hyperspace star polytope slicer) for _WAY_ longer than is healthy. Save your eyes. Go out and buy a decent $3.00 pair of anaglyph glasses.
woah. (Score:2)
I must be too stupid to comprehend the Time Cube [timecube.com].
Another fun site (Score:3, Informative)
Spaceland (Score:1)
Great book... (Score:1)
Try Flatland by Edwin A. Abbot. He was a headmaster at a British school in the late 1800s and he wrote a short book that explained dimensions to his students. The story he tells of a 2-D land filled with geometrically shaped characters is still very interesting and informative, and will help you understand dimensions a bit futher.
A recently written sequel that has also received great reviews is Flatterland by Ian Stewart. Though I have not read it, I've heard only great things about it.
The clue to the whole proof... (Score:2, Funny)
Extrapolation for 4d/5d sound (Score:3, Interesting)
It was a Markhov chain extrapolation of the 3d sound as perceived by a 3d being and using a series of normalizations and transforms.
It was called Frobenius Norm, and was a composition of how a 4-d sound would sound to a 5-d being, I think. I just remember it being "spiffy" and very addictive!
It was also featured in Woodstockhausen 2000 [trailwork.com].
Re:Extrapolation for 4d/5d sound (Score:2)
Fantastic piece that Frobenius Norm is.
http://www.sonarplexus.com [sonarplexus.com]offers a download of it.
Now if only he'd come out with another 55 mins of music so I could buy the cd...
Oh my god! (Score:2)
I Won't Truly Understand It (Score:2)
I'm serious though.
Tic tac toe (Score:4, Interesting)
Actually... (Score:2)
It's quite simple.... (Score:3, Funny)
Step 2: Explain shapes and colors with big words and things nobody knows anything about ie: hyperplanes, polytopes, and the fourth dimension
Step 3:
Step 4: Profit!!
Re:Purdy... (Score:3, Interesting)
You should read Flatland [alcyone.com]. It's a fun beginners guide to other deminsions. It's a great story too.
4-D Pr0n (Score:1)
Re:Holy crap! (Score:3, Funny)
Re:Hi handsome (Score:1)
Re:I don't understand (Score:1)
Re:I don't understand (Score:1)
Re:I don't understand (Score:1)
Here are some of his works. [amazon.com]
Re:I don't understand(fixed link) (Score:1)
Hyperspace [amazon.com]
Re:I don't understand (Score:1)
Re:4d space? (Score:2)