Blender Community Rescues Sources 220
Christoffer Green writes "Today the Blender funding campaign went through the 100k limit,
sufficient now to pay for the ransom fee needed to make Blender Open
Sourced. The Blender Foundation aims to have the deal signed before
October 1, do a pre-release for donating members only at October 5,
organize a Blender Conference in Amsterdam October 11-12-13, and make
the official CVS release on October 13 for everyone.
This doesn't mean that you should stop donating though. The foundation
still depends on your contributions to cover costs that have been made."
A small buffer is already there (Score:3, Interesting)
Great news!
expenses (Score:2)
Re:expenses (Score:2, Informative)
I still wonder where the millions went though (Score:3, Interesting)
Besides, blender the product, is ok, but the interface is so darn goofy it takes a hell of a lot of time to get used to it, especially when you compare it to the big boys in 3D world: 3DSMax, lightwave and Maya
Re:I still wonder where the millions went though (Score:2, Informative)
The source has not been sold. It has been made opensourced.
Re:I still wonder where the millions went though (Score:2)
Re:I still wonder where the millions went though (Score:2)
Re:I still wonder where the millions went though (Score:1)
Re:I still wonder where the millions went though (Score:5, Insightful)
And me, been raised in Blender (because I can't afford the "big boys" - sorry, I haven't really done the usual "get the warez if you're a student, buy the program if you do actual work" thing), found the other modellers clumsy, and can't see why people think Blender is "complicated" (yeah, takes a bit to get used to, but after that it's a dream to use). Sort of like when I got raised in GIMP and can't understand a) why people with Photoshop background can't understand GIMP and b) why people regard Photoshop so highly, GIMP sure has better interface (if not that big feature set, though).
So let me repeat: Blender has a wonderful interface once you get the hang of it. Smooth enough for my needs, anyway, and I actually get work done in it. I don't like the renderer, though - I hope the work will start to implement more export formats and/or interfacing with other renderers (Renderman support would be pretty neat).
It's a matter of choice of profession, I suppose. =)
Re:I still wonder where the millions went though (Score:2)
See this -
http://www.janw.gothere.uk.com/export.html#usage [uk.com]
and for some pics of various renderers from the same site -
http://www.janw.gothere.uk.com/exportmesh.html [uk.com]
And I also saw a while ago on the NaN site that Blender 2.26 (Publisher only maybe not that it matters any more) was supposed to support renderman rendering directly but the link is broken now (since the NaN site is closed).
Discussed on the Blender list a few weeks ago (Score:2)
A few weeks back they were discussing import and export. XML is basically going to happen, so it shouldn't be to hard to either translate that or just pitch into the development to make sure it speaks the same (or close enough) XML dialect as the renderer of your choice.
The existing binary format is very small and fast, but also very much a hack. If you could invent something that was still small and fast, yet consistent and flexible enough to implement all of the new stuff they're planning after the stable/free release, you'd make a hero of yourself.
Using the format of other editors or renderers may involve IP deadfalls, but if you can safely adapt a good file format, that would be fine.
interface (Score:1)
a. anyone who has taken time to learn it will say its awesome
b. anyone else will say something like "what the hell do all these buttons do?"
Can you think of any program whose UI isn't confusing the first few times you try it?
Re:interface (Score:1)
Well, there is a text adventure called "Pick Up The Phone Booth And Die [spatch.net]"... The user interface is mostly obvious if you bother to read the title of the game. Great fun! Actual winning of the game probably needs some concentration, though.
Re:interface (Score:1)
Re:interface (Score:2)
This is a gross generalization, and quite inaccurate at that. I've used Blender for about three years, and just because I've learned to tolerate and navigate around its weaknesses, I'd hardly call it awesome. It has some good qualities, but it also suffers from some weaknesses that are sorely in need of improvement. I've gotten to the point where I'll shelf Blender for a while, start to wonder why I haven't been using it, jump back into it, and quickly be reminded of everything about it that makes modeling and rendering a much bigger pain in the ass than it needs to be.
Re:interface is not a feature (Score:3, Informative)
It has many things that commercial packages do not have. What it lacks is predominantly in the interface. Yes I have used it, and much more advanced (and expensive) packages.
It needs to move away from the three orthographic views for modelling, one perspectival view for visualisation mode of design, where people use ten moves in three windows to achieve what should have happened in one move with ABSOLUTE ACCURACY using object snaps. The people who do this in front of me, then tell me that they are saving time. They continue to say this when they are in living hell later on when they need to use boolean operations or anything advanced with their mess of a model. I would find it funny, were it not for the human tragedy (DON'T THINK THAT'S A JOKE)
In order to move away from this interface mode, Blender will need to separate the viewport from the active plane (the co-ordinate system being used for input and editing of objects) and implement GOOD snapping for endpoints, midpoints and center points as an ABSOLUTE MINIMUM. snap to face
The other enhancement NEEDED is an improved HEIRACHICAL layer structure. The present collection of little buttons that pass for a layer structure are humerous if you don't actually try to use them. A layer structure with grouping, toggleable visability, snapability, selectability and lock status is part of modelling. If this could be used to facilitate object selection, apply heirachic object propeties according to group membership, and be extended to transparently allow for the division of the project into blocks (separate files, I think this is practically done) that could be used simultaneously by a range of designers on different tasks, then Blender would be up there with some of the best editors in existence. (Moving the configuration stuff into dialogs and/or running it vertically would help the interface a lot too. The basic layout of the buttons is very pixel hungry)
These things are not big additions compared to the amazing stuff already in there, but I haven't seen and no doubt wouldn't understand the code involved. I know nothing about it's language and the developers have been too defensive about their interface to be worth approaching.
To be the worst nightmare of EVERY commercial 3D/4D modelling/rendering program around, here are some non interface related suggestions:
It should improve the granularity of it's sub-object editing. Selection, deletion and insertion of points, lines, curves, faces, subfaces, control points etc, and their simultaneous selection at a range of levels (select different points, lines, faces and objects and move them with a single operation.:-) This will bring blender up to spec with some of the most efficient and intuitive modelling tools around.
To take a leaf from some of the work in development at microstation (I am not from microstation. Sorry microstation, you should have continued your support for Linux) They are working on some seriously cool new tools that TOTALLY BLEW MY MIND. I would leave unix forever for this.
Ready, They are working on something like a GUI integrated development environment for the back end scripting of models as part of the standard modelling tools, so that you can use a GUI to tell a point to remain at the
Anyway that's probably long enough.
Re:interface (Score:2, Interesting)
Actually Blender is a bit like vi: there's two major modes, toggled with TAB key, the modes for editing objects at large and another to edit the objects themselves. And, of course, a lot of obscure BUT some say logical key combos. It rules. (Though I'm still more like an XEmacs person. Not in Blender's case though.)
Re:interface (Score:2)
1. List *all* actions and properties of something when you right-click on it (or a similar convention). This way to don't have to memorize each and every one (at least not up front).
2. Have some mini-wizards for some of the trickier tasks. For example, if you create a curve that you want to use as an animation path curve, you could right click on it to see the options (see above), and one of the options could be "make this an animation curve". If you select that option, then it could then ask you to select any objects that you want linked to that curve (so that they can move on the curve). The selection can be in the form of a drop-down list with all the objects that are linkable. (Of course, if you don't name your objects well, then a visual selection may be preferred. But I would be happy with a drop-down list, AKA "select box" in HTML-speak.)
Re:I still wonder where the millions went though (Score:2)
Where can we read about the *real* history of the company, not just the official version? Sounds like an interesting tale.
So, this means what? (Score:3, Informative)
Re:So, this means what? (Score:4, Informative)
Geesh, cant even do a LITTLE homework? (Score:1)
During your short read you could have even downloaded the last 'free' version in binary format ( its under 2mb ).. and SEEN what the fuss is about.. Or looked at tons of images..
Geesh. suppose you want everything spoon fed...
Re:So, this means what? (Score:5, Informative)
So, blender is what?
It's a powerful 3d modelling/rendering/animation package. It's really quite impressive. You can download a binary version gratis now. (It's not the very latest version, but close; donating members get access to the latest released binary.)
A good full-featured 3d modelleing/rendering package was something that IMHO open source lacked and needed. Blender 3d fits the bill perfectly. Go to www.blender3d.com to learn more and to get the currently available binary.
(Wings 3d is another 3d modelling pacakge, which isn't as far along, but which shows a whole lot of promise. I'm pretty sure Wings 3d is also free software.)
-Rob
Re:So, this means what? (Score:1)
Re:So, this means what? (Score:2)
When Blender is released under the new license, version 3.25 will be made available for download, and if I'm not mistaken, it will be the "Publisher" version. I'm not sure they'll even continue to differentiate between "publisher" and "creator" since the reason for this distinction (paid licenses) will no longer be valid.
Re:So, this means what? (Score:2)
It's OK if you can get past a UI that sports some major weaknesses. If people are expecting a typical "desktop" app (a la Qt or GTK), they'll be sorely disappointed. I am hoping the open source community insists that Blender shed the constraints imposed by certain aspects its current UI in favor of something that is more functional. It's not all bad, but what isn't good really tends to impose some major problems.
Wings3D, on the other hand, has a much better grip on the usability issue, and I really hope development continues unabated by the recent Blender announcement. Ditch the text entry stuff though- especially for saving files and the like.
Re:So, this means what? (Score:2)
I have been fiddling with it of late, and found the UI quite frustrating. There is a saying that you have to either have a good UI or good documentation. One can make up for the other more or less. However, blender has neither.
It took me forever to figure out how to add another node to a spline and I still haven't got animation paths to connect to their influence targets.
Although good keyboard shortcuts are nice (it is quite keyboard-centric), what it really needs is to augment that with "show all properties or operations possible on thing X". Rollover descriptions are lacking on some icons also.
Blender has a lot of good features, but finding and using them is a bear right now.
I have switched to POV for the time being. It has much better documentation, even though you have to manually do a lot of stuff yourself. (Perhaps no UI is better than a poor one?)
BTW, what if the source code is a mess? Has anybody looked at it yet?
Re:So, this means what? (Score:2)
blender hardly fits the bill perfectly... You talk as if a 3d modelling/animation package is equivalent to a web browser and without it, mom wouldn't transfer over to Linux. That is obviously a load of crap. Blender is a highly specialized piece of software that less than 1% of the computing population would ever even download and run... and as such, it doesn't compare well to the commercial offerings that Windows has. Of course, a lot of the high end software such as Maya and Softimage is already being offered on Linux, but until the companies that release those pieces of software start actually updating and supporting them as fast as they do the Windows version instead of just giving Linux something that's 3 versions behind without any support and only for Redhat X, maybe I'll think of switching over. As it stands, though, Blender is a mediocre 3d package and only fits the bill if you're a wannabe modeller/animator who needs something really cheap to get started... and that's not a bad market at all but far from the credit you give it. And yes, I've seen great artwork coming from Blender, but I've also seen great artwork coming from POVRay and 3D Studio 4 for DOS. It's the artist who is creating the art, not the paint and brush, but that doesn't mean you have to always hang on to your crappy brush.
Re:So, this means what? (Score:2)
What specificly would you like added/fixed in Blender to make it more competative? (besides a friendlier interface)
BTW, Maya is something like 5 grand a pop IIRC.
Re:So, this means what? (Score:2)
Re:So, this means what? (Score:2)
It has a animation "curve editor", if that is what you mean. You can see multiple curves at the same time.
Re:So, this means what? (Score:2)
Yes. Just like Apache, ftpd, sshd or LaTeX.
Of course, a lot of the high end software such as Maya and Softimage is already being offered on Linux,
But there is no free tool which I could use to make 3D objects for my game.
Re:So, this means what? (Score:2)
Except Apache, ftpd, sshd and LaTeX do some things better than their commercial counterparts... I can't say the same for Blender.
But there is no free tool which I could use to make 3D objects for my game.
did you stop reading at those quotes? I stated that Blender is useful for hobbyists and amateurs looking for some place to start but it won't win any converts so therefore it isn't part of a niche that "needed to be filled."
Re:So, this means what? (Score:2)
This is true...most "support" these days comes in the form of "up and running" support, which means that as long as the system boots, it works, and then the requirement that you start shelling out hard cash if anything more than this is necessary. In fact, I had one company admit to me that they were about to charge me $25 for material copped directly from a company's web site.
Re:So, this means what? (Score:2, Funny)
A sensible man's 3d Studio Max
Re:So, this means what? (Score:4, Interesting)
"After the campaign
So, it looks like the source code will be GPL. That's good. However, you won't be able to access the CVS without paying. That's bad. They might let you have access to other services. That's good. But there are no promises, and there are no details. That's bad.
This doesn't look like any open source project I've ever seen. I don't remember ever having to pay to access the linux kernel CVS. Hmmm. Well, I don't really care, anyways. I don't use 3D programs. I'm just trolling.
Re:So, this means what? (Score:2, Informative)
Re:So, this means what? (Score:2)
Re:So, this means what? (Score:2, Informative)
Only one person needs pay. Others mirror the first copy.
Re:So, this means what? (Score:2)
I guess that's true, but then it becomes a question of how many road blocks you're willing to stick in the way of people who are truly interested in contributing.
Re:So, this means what? (Score:1)
Re:So, this means what? (Score:2)
(Translation: "Wooo! I wish I was as literate as you!")
Re:So, this means what? (Score:2)
Gratis being an olde word meaning 'Free'.
Re:So, this means what? (Score:3, Informative)
You need to be a member to get access to the CVS. The text you posted says it's free to become a member, and the opportunity is open to everyone. Jeez.
Re:So, this means what? (Score:2)
Re:So, this means what? (Score:2)
As long as they give you the source after you buy the software, they are not in violation. So, requiring payment before you can access CVS is perfectly acceptable under the GPL. Strange but true. I bet even RMS would agree with my interpretation. This is one of those times where free doesn't mean gratis--the GPL was never intended to imply gratis, it just works out that way 99.999...% of the time.
Re:So, this means what? (Score:2)
Tend? (Score:3, Insightful)
Re:Tend? (Score:2)
This gives everyone access to an excellent 3D tool. My biggest hope is that the UI becomes a little bit easier to use.
This tool could revolutionize cross-platform 3D graphics design.
Re:Tend? (Score:1)
Further steps like this will certianly bring Linux into more business environments.
That and just the oppisite as well too, with Blender becoming a free tool for everybody to use, we may see the rise of more 3D graphics in the future, heralding who knows what just yet.
Re:Tend? (Score:2, Funny)
Any other software Linux lacks? (Score:1)
I take it that there are at the moment no viable 3D rendering programs for Linux but that will change with the OS release of Blender.
What other software categories are still missing or are clearly inferior to the commercial/Windows versions?
Could this become a (potentially bad) habit?
Re:Any other software Linux lacks? (Score:1)
Take Maya for instance, i think even your wannabee-OS supports it. Yes, it costs cold hard cash, and thats why freeing Blender is a Good Thing(tm), as it brings even more great software and derivatives under the GPL freedom. You might be happy with your pirated software, but we like our source, free. No hard feelings.
What we still miss? Hmm, we could use a few viruses or security holes. Maybe your latest-and-greatest KillemAll FPS. But seriously, we have better things to do =)
Re:Any other software Linux lacks? (Score:2, Interesting)
Products like Cubase, Logic and ProTools dominate the professional studio recording arena.
The pro-quality sequencers, samplers, soft-synths and DSP audio processors that exist for Mac/Win don't have any peer in the OSS world AFAIK.
Apple has a slight edge at the moment but I'm sure they are loosing the plot - i.e. with their acquisition of Emagic (Logic) and their arrogant and high-handed decision to cease development of Logic for Windows (leaving many angry pro studio users in the lurch).
Software like Cubase, ProTools etc. is massive and complex. Many hundreds of man years have gone into them. Can the OSS community really offer a viable alternative?
Re:Any other software Linux lacks? (Score:5, Interesting)
yes, and in fact the OSS community (in this case, myself and a small handful of others) already do!
ardour [sf.net] is my own contribution to this issue.
3 years of full-time unpaid labor, funded by income from amazon.com, tested in a commercial recording studio, aimed squarely at the high end market with low end costs.
its massive, its complex, its very very very hard for a novice to build, its only available from CVS at this time. do you think it will get better? you'd better believe it! package releases coming up within 6 weeks, v1.0 hopefully within 12 weeks.
Re:Any other software Linux lacks? (Score:2)
It's awesome to see this. I may have a need for something like this at some point in the near future. BTW...for those interested, the Hammerfall card on the web site will set you back about $600, which isn't bad, considering the cost of a multichannel mixer/recording rig.
Re:Any other software Linux lacks? (Score:2, Interesting)
Anyway, given that it hasn't even reached v1.0 at this time, no its not yet ready for general professional use. But it will be. Some studio users are experimenting with it already, however.
Re:Any other software Linux lacks? (Score:2, Insightful)
Based on his previous post, I suspect that he will be on the other end of the phone talking to you when that happens. This is, of course, assuming that you have entered into a support contract with him, just like any other support contract that you may require or desire.
One advantage of dealing with someone like him ("If you need me, here is my cell phone number") is that you get to talk to the actual developer who really knows what's going on under the hood. How many times will you get to talk to the person who actually wrote whatever part of, say, MS Windows that is giving you problems when you call their tech support line?
Re:Any other software Linux lacks? (Score:3, Informative)
Support will start at $5K/year. For that, you will get dedicated 24/7 service from a set of the developers, accessed via a single number. you will have to run ardour on a system we build for you; if you run it on your own system, support will cost more. if this bothers you, consider that protools for windows is certified for only a single intel-based system, built and sold by IBM. run it on any other system, and there is NO support available.
let me know when you want to sign the contract. i suggest you at least wait till version 1.0 comes out, but don't let that stop you.
Re:Any other software Linux lacks? (Score:2)
As far as I know, neither Steinberg nor Emagic support DXi. You can use DXi plugins via an adaptor such as the one FXpansion sells.
Yes, I know how many people beat up ProTools because it was audio only. It still went on to rule the industry. Give Ardour some time, and we'll see what happens. The program hasn't even reached v1.0 yet, has managed to get the state claimed to take many man-years of development with about 3, and a first response is "it doesn't support MIDI yet!". what can i offer you that will encourage you?
If you think my responses are "defensive, knee-jerks", then you should read some of the stuff on the ProTools and Nuendo web sites. I'm relaying to you the perspective of people who work on the software side of the DAW world. You, as a user or potential user, don't like what we have to say. That's OK, but that doesn't make us defensive. DXi is a bunch of crap and most audio developers agree; VST is encumbered by a license that makes it hard to use with GPL'ed software. ProTools was audio only. I am being defensive, or do you not like the facts?
Re:Any other software Linux lacks? (Score:2)
Documentation may, nor may not, form part of the strategy for generating revenue with Ardour, just as it does with Blender (the online Blender manuals are basically inadequate - as this /. thread notes, you really need to buy the book for $50).
if this irritates you, consider that i've spent $35K or more on studio infrastructure to support the development of Ardour, and worked full time without pay on it for about three years. if you can come up with better schemes for generating a revenue stream from my work (other than prebuilt systems), please let me know.
some kind of manual will probably appear online in the future, but right now we are still debating exactly which internal objects to expose in the UI, and so it would be a bit premature to go and write a full manual.
i just read your comments on kuro5hin. they're a little off-base. first of all, i suspect you've never used protools, which is the dominant tool in the commercial studio world. protools has a pretty decent manual which the ardour README points to as a way to get started with the concepts if nothing else. but the concepts in protools are not that close to those in soundfile editors and trackers. if thats the way you expect a DAW to work, you're ignoring 8-10 years of history and development of these programs and the experience of studio users.
All together now: hip-hip! (Score:2)
A genuine apology on SlashDot! Not the slightest tongue-in-cheek, no barbs, no shred of kickback or resentment. +1 Astonishing! (-: Woo-hoo! :-)
Is this Apple/Emagic like Apple/NothingReal? (Score:2)
Has Apple done this in any other fields? Is this a good or really stupid strategy?
Re:Any other software Linux lacks? (DVD-Video!) (Score:3, Insightful)
DVD-Video creation.
From capture to encoding to muxing the bits together with navigation, and burning. There are many such tools available for Windows.
I know `dvdrtools` works at burning pure-data DVD's, but to burn DVD Video you have all these other steps before it, and the toolchain does not exist in Linux.
DVD Video is an area that will lag on Linux for a LOooong time? Why? Because the software comes FREE with DVD-Recorders, so there's an incentive to dual-boot. If you don't like that gratis authoring package, many people will (like it or not) grab DVD Maestro or something, off Gnutella or Kazaa networks.
So there is not enough DVD authoring on Linux: not for commercial packages (if there is even one DVD suite on Linux, it certainly ain't sub-$500), and not for the glory of being the first GPL toolchain. The specs are scarce, development is hard and it's too much for one developer looking to provide us with a solution, no matter how much glory there is in doing so. It's a brutal, team-based development project spanning several domains of expertise.
I'm glad to see this succeed, and I'd like to see this new type of "market" compete with both commercial software, and the pure-free stuff we already enjoy. The competition will give us what we need, and may the best team win!
Re:Any other software Linux lacks? (DVD-Video!) (Score:2)
Re:Any other software Linux lacks? (Score:2)
CAD!
Linux is terribly lacking good CAD software, let alone Free CAD software. Please see my CAD Pages [mindspring.com] for the full scoop. (BTW, if anybody is interested in starting a serious Free Software CAD project, please contact me!)
100k is a bit expensive (Score:5, Funny)
I could swear, these things cost much less than that [espenergy.com]
Re:100k is a bit expensive (Score:2)
Re:100k is a bit expensive (Score:2)
That must be the device that they generated the UI with
Blender is back? (Score:1)
Now all that is left is to convert those files...
Cool, (Score:2, Funny)
Now that we get to tweak with him I hope we can do some really cool things and find out what the heck he really keeps in that chest of his.
Well, now we'll all get a look under his 'hood'.
Oh, wait, you mean Blender that 3D modeling program... shit what do we want that for?
Get the robot instead!
Re:Cool, (Score:2)
hmm (Score:2)
The "click on this side of the button to increase the value, click on the other side to decrease, and drag to change smoothly" (all on a standard-looking button) is really dumb.
I'm not sure the method for using it should change that much, but it could at least seriously use some visual affordances.
Re:hmm (Score:2)
I thot I was the only one who thinks that digital alarm clocks have a crappy UI. If you want 12:30pm and it is currently set to 12:45pm, then you have to click 45 times to incriment it there in most models, or hold and wait a long time. They need a plus/minus-10 button or something.
I still use an analog clock and my wife called me a Luddite. I just keep saying, "The old clocks had a better interface", and she rolls her eyes.
I can change the time in a few seconds on the old ones.
BTW, Blender's number sliders are fine with me as long as they allow more traditional approaches on top of what they have. Some didn't seem to accept text input, but I may have simply used the wrong Alt+Ctrl-Shift key combo to activate it or something.
I'm impressed (Score:2)
Re:I'm impressed (Score:2)
The way I see it, there were plenty of people willing to pay for Blender (including myself), but many (including myself) who were a bit aprehensive about the lack of attention to certain aspects of its functionality (the modeling/rendering side). Now that it will be open source, this is no longer an issue.
Re:I'm impressed (Score:2)
Re:I'm impressed (Score:2)
One step closer ..... (Score:1)
Blender UI needs a serious overhaul (Score:2)
After trying to use Blender for some work in my Multimedia class this summer, I must say it's UI needs either (a) ALOT of work, or (b) some decent documentation created. Scouring the web for hours for vague tutorials that touch on one aspect at a time of what you are trying to do, having google constantly open alongside so you can do searches on how to do the simplest actions, this is just not an option for most people. I know some people have argued that the key combos are easy after you learn them, but without someone to TEACH them to you they are almost impossible to learn.
That being said, I would like to endorse KPovModler [azweb.de] for people looking to do some 3D graphics with a decent interface. It does what it does well, and was simple to pick up and use.
Re:Blender UI needs a serious overhaul (Score:1)
Re:Blender UI needs a serious overhaul (Score:2)
The workflow is good, but with respect to certain aspects of the UI, I agree. Yep. Totally.
Re:Blender UI needs a serious overhaul (Score:2)
IMO, the "bull" book ("The Blender Book") is better than the "Guide". The bull book has more step-by-step tutorials while "Guide" has mostly quick narroratives that assume you know a lot of un-mentioned steps.
Get 'em both. With Blender you will need both.
(Semi-OT)
I don't know why neither book has a decent cover. With 3D rendering you can put all kinds of cool rendered images on the cover, yet both books have really bland, stupid covers that make FORTRAN covers look good. The bull looks like he is F*ing himself, while the "Guide" book has weird blobs that look like feet kicking each other. (You will figure out what the blobs are later, but they make for a sales-killing cover to the unintiated.)
Please don't let geeks design book covers anymore. Put some rendered glass/silver balls and wood tables with chess peices and bowls of fruit and a bottle of wine or the like. One book even shows a computer terminal on a wooden table with a penguin on the screen. That would make a nice cover if you add a wine bottle and a potted plant or something.
So many options and both books pick really stoopid stuff for the cover. Were the publishers asleep?
Now the 'chainedblender logo' image can be changed (Score:3, Funny)
100k (Score:2, Insightful)
Another GPL conversion recently completed (Score:4, Informative)
Just thought I'd mention that due to a generous money donation by a private sponsor, the LinuxTrade [0catch.com] software was converted to the GPL on 08/30/02.
This is a great trend, IMHO.
Blender in action (Score:2, Informative)
I was pleasantly surprised. I'm sure you will be too.
Actually, just seeing the galleries [elysiun.com] makes me what to donate some money.
Re:Blender in action (Score:2)
Just talking about this the other day... (Score:2)
It took me a bit of googling to find it, but what NaN did here seems similar to the Street Performer Protocol [firstmonday.dk]. I've often wondered whether or not something along those lines would work from an open-source perspective (i.e. "I've got this game, and I'll GPL it if I get $X"). It's nice to see that, apparently, it can.
Of course, Blender is relatively well known and had the benefit of being freely available in the beer sense. Starting something from scratch using this model might be a bit more difficult.
So who get's the T-Shirt? (Score:4, Interesting)
sweet! (Score:2)
Seriously, I would have donated more if I wasn't broke from spending money on my wedding...
Anyway, this is excellent news. Hopefully Blender will prove good enough so that I don't have to shell out $3k for 3dsmax in the near future.
I'm going to make another contribution now that I'm not broke, please join me if you plan on using Blender.
Re:sweet! (Score:2)
Congratulations to everyone who made this possible. Not only is Blender a valuable product in its own right, but it puts us one step closer to some serious open-source gaming.
Now the next step... (Score:2)
The open source world could really use a fully functional CAD/CAM package, too :D
Name? (Score:2)
Suggestions: Vertexasour, 3Diggit, Rendon, Rendall, Renderex, Animatrix, Vectron, PenguinSeer, Envisionator.....
Norway? (Re:Name?) (Score:2)
Blender interface and feature set. (Score:3, Interesting)
Now obviously I am not the first one to admit that it's not incredibly strait forward. Usually if I have taken some time away from blender, it takes me a while to get back into the groove of things.
However, one thing I have noticed. Once you actually DO get used to the interface, everything starts to feel natural. You stop thinking about how you use its features... you just USE them.
Blender is not your typical mouse interface. To use blender properly you need both hands.
However... is starting to get a bit dated compared to the many of the other 3d modelers out there. But this is why we are getting the source!
I hope a lot of the people who actually DO work with the source, understand just how uniquely useful the interface actually can be.
A good in-program tutorial would probably go a LONG way toward the usability problem. I should be able to say... I wish to perform this task... show me how to do it!
Now someone mentioned the widgets being a little weird... Yes I agree that's true. Take up too much space? They are 3d widgets! Zoom out some. (Although yes, you do waste some space on the sides when you do this... =/)
I actually kind of like how the widgets work. If you need to set an absolute value, shift click and enter the value you really wanted.
Again, I hope that when blender actually does end up being hacked to pieces (think mozilla)... that the developers take into consideration that quite a few of the interface features actually do work... and are fairly comfortable to use.
So yes... Blender is starting to show its age. But think of it this way, right now Blender is kind of like Netscape 4.x. Give the community a year or two with the source, and you might just see some amazing things done with it.
Now... I'm probably not the first one to think that Mozilla was over engineered. Although I hope the same thing won't happen to blender... Mozilla eventually did turn out alright. And who hasn't been accused of over engineering? I know I have =)
Blenders GUI rules (Score:2)
While the learning curve is steep, once one has grasped it, everything falls into place and Blender becomes the 3D Workplace you'll never want to miss.
In fact Blender has one of the most sophisticated GUIs out there. Its workspace management is unmatched, the OO structure using GL for rendering the controls is elegant and fast and the shortcuts are countless but still manage to be intutive.
Unlike the utterly senseless habit of the OSS community of tearing everything apart in zillion little windows like Gimp of Sodipody - what a shame. A strategy thats absolutely wrong for these kind of programms.
Re:Blenders GUI is archaic (Score:2, Interesting)
In fact Blender has a simple low end GUIs. Its workspace management is an area in which it's notably poor, the OO structure using GL for rendering the controls is elegant and fast and the shortcuts are countless but should be easily configurable/personalisable.
It could benifit greatly from breaking the pseudo pallettes up into pallettes that can be easily launched with keystrokes. Loosing pixel space for a pallette that you used three minuites ago is insane, and loosing it in the vertical axis is just stupid. An argument could be made for running a strip vertically in the modelling window instead of horizontally (like the object heirachy). Many systems do this and it works MUCH better. The current system makes it a bit hard to use three or four monitors, but unlike other systems, this cluster of an interface NEEDS a couple of screens on which to sprawl.
[slashdot.org]
I refer you to my earlier statements to explain what I feel blender needs to come up to spec.
Blenders GUI != archaic (Score:2)
Ok, it lacks certain features, but now where on earth is the Programm that beats Blenders unique interface to being a reference for how things can be streamlined?
Missing configuration of shortcuts? That's not a reason to overthrough the whole thing. That can easyly be added on. And what makes you think you could actually improve restricted 2D Workspace Management beyond the one other detail of Blender that maybe needs finetuning? How do you toggle Screens and active-window-fullscreen in *your* 3D package? Telepathy?
Don't get me wrong: Blender needs improvement. But improvement of the *existing* interface and feature set, such like: Object view sort grid (you say better herachy in the other post), proximity alignment (u call it "snapping"), undo (this shure is some bizar odity of B., I'll give you that), spline import, better rendering and some rough edges of the button layout. These are *all* things that don't interfere with Blenders existing philosophy of the GUI.
I really don't get your point and calling 3DSMax a "low end 3D tool" dosn't help it. I don't like those wannabees thinking 3DSM is the cream of the crop just like you I guess - but gee wiz, "low end tool"...- that's leaning a bit far out, don't you think?
Are we talking past one another?
Re:Jolly gosh darn it! (Score:2, Funny)