The Last Days at 3dfx 219
sand writes "FiringSquad has a detailed account of what happened in the final days at 3dfx. Every 3dfx product that was released or upcoming is discussed by a former 3dfx employee with inside knowledge on what caused the product delays (including an employee who forgot to fly to Asia to pickup the first Voodoo5 chips). He also discusses money mismanagement and the STB merger. It's a very enlightening article for anyone who's interested in 3D graphics and what goes on inside these companies."
Businesses come and go (Score:2, Insightful)
3dfx changed the graphics scene at a time when this was worth doing,
but today there is little need for faster graphics.
It's natural and normal that the market moves and the companies move with the market.
When a company is so focussed on a single segment, they usually go broke during such changes.
Sad, but presumably their excellent people will find good work elsewhere.
Re:Businesses come and go (Score:3, Funny)
Tell that to the RIAA, and be sure to have paramedics around when they go into convulsive fits of laughter.
Re:Businesses come and go (Score:2, Insightful)
The concept that a business stopping is 'bad' is perhaps a consequence of stock markets.
In fact it's quite natural that businesses stop being relevant and thus cease trading.
It's a shame when they actually go broke, it would be smarter to liquidate before that
and split the proceedings amongst the shareholders.
But this almost never happens, because we have come to believe that a business must succeed or die, never just quit while the going is good.
Re:Businesses come and go (Score:4, Insightful)
First of all, the death of a business creates all kinds of collateral damage, from employees who lose their jobs to creditors and shareholders who never get paid. When the going is good, wealth is created, which creates benefits not only for the company, its shareholders and its employees, but also for its vendors, the municipality it resides in, and surrounding businesses where employees shop (this is known as the "multiplier effect," if you've studied economics). Many, many people and entities gain from a healthy business.
Second, the idea that a business should "quit while the going is good" is ridiculous on its face. Businesses are started to create wealth. They are best at creating wealth "when the going is good." It makes no sense to start a business at all if you're planning to close up shop when you start to be successful. "We just made our first profit! Time to liquidate!" Sure
Businesses certainly can quite easily become irrelevant, but when that happens, there are real costs associated with that, to many consituencies. A business dying is quite far from a neutral event.
Re:Businesses come and go (Score:2)
Liquidation is not the same as bankruptcy (Score:1)
Normal liquidation means paying all creditors,
giving the employees a decent period of dismissal
and splitting the remains between the shareholders.
It's not about quitting after a "first profit"
but about applying the same rules to the future
as one hopes the founders applied at the start.
Re:Businesses come and go (Score:2)
Sometimes you can't predict this, short term market swings can make or break you. But if your company makes buggy whips maybe you should consider closing shop when the car starts to get big, instead of waiting until your lack of orders has forced you to borrow money and mortgage your assets just to stay in business a little longer.
Really, a big business is no different than a sole proprietorship consulting firm. If I start to run out of jobs I'd better find new work, or quit running my own business and find a full-time job. It's easy to see this, so why is it hard to see that a big company facing the same lack of future profits would break up, selling assets and returning money to the investors letting them do something else with it, instead of burning every penny pretending they're healthy until the day they lock the doors?
Re:Businesses come and go (Score:5, Interesting)
The need for faster and better graphics is exactly why 3dfx died. nVidia caught up and passed them while they were making mistakes like telling people they didn't want or need 32bit colour in 3D games or making 2d/3d cards that didn't hold up to their 3d-only boards.
Re:Businesses come and go (Score:2, Insightful)
What happened to the buggy whip companies? Even the company that made the best buggy whip eventually went out of business if they didn't change with the times to follow the market.
3dfx became a religion (Score:1, Interesting)
There was no reason to buy anything but 3dfx (Score:4, Insightful)
You *know* what works, so why buy anything else? On the other hand, that's why I like hardware review sites like anantech and Tom's. You may not want to trust them completely, but they do give you a free peek at hardware capabilities.
Re:There was no reason to buy anything but 3dfx (Score:1)
Re:There was no reason to buy anything but 3dfx (Score:2)
Re:There was no reason to buy anything but 3dfx (Score:1)
Of course, then I had to have one of those 3d switcher programs installed on my machine all the time to tell the games whether to use my Riva128 or my SLI Voodoo2 cards.
I went through the nVidia product cycles buying a TNT and then a TNT2Ultra before I pulled the Voodoo2 cards from my system. The Voodoo3 came out sometime after the GeForce if I remember correctly, which gives an idea of how bad the situation really was for 3dfx. The SLI Voodoo2 setup was better at some things than the TNT2 Ultra that came out so much later (and far superior to the cards before it), but the Voodoo3 didn't really compete very well with nVidia's cards by the time it came out.
Re:3dfx became a religion (Score:2, Interesting)
In other words, what makes you think that OSS is more valid a subject of religious following, than a company making products, that up to a point in time reached new heights in performance in previously unexplored ways?
NVIDIA's G4? ATI's 9600? HA! I'm still using my V3 3000.
Re:3dfx became a religion (Score:1)
Glide games, of course, would use the voodoo. Don't install the 3dFX directx driver and force those games to use the Riva (since the riva, at the time, was faster for directx games), and set opengl to run on the riva (if you use applications, if using games, it's up to you).
On a side note, blender still runs quite nicely on a P166mmx with a riva 128. I can't say the same for anything when the video card is a voodoo.
But I still love my 3 voodoo cards (a voodoo 3 and 2 voodoo 2s for SLI mode).
3dfx started to fail for this reason (Score:4, Insightful)
When both nVidia and ATI started offering better 3-D graphics cards that didn't need a second card for good 3-D performance, that seriously hurt 3dfx very quickly. It also didn't help that 3dfx's offerings when the Voodoo5 did finally get released didn't compare well with the nVidia and ATI competition, either.
What finally killed 3dfx was the release of nVidia's GeForce 256 chipset, which offered a quantum leap forward in 3-D acceleration. ATI's rapid development of the Radeon R100 and R200 chipsets didn't help things for 3dfx, either.
Re:3dfx started to fail for this reason (Score:2, Interesting)
Until the Riva 128/Riva TNT arrived on the scene, 3dfx was the ONLY way to go.
Trust me - I even had a Rendition Verite card.
Don't even mention ATI's rage pro (or MY rage at the lack of decent drivers for it).
After the TNT, Voodoo 2 SLI was STILL faster.
The Banshee gave 3dfx a 2d/3d solution, but it was inferior to the TNT AND the Voodoo 2 (without SLI).
Later, 3dfx created the Voodoo 3 - in its many flavors, at different clock speeds.
NONE could render in 32 bit color.
Nvidia came out with the TNT 2 which COULD render in 32 bit color, and was slightly faster anyways (my V3 topped out at 200MHz, a lot of TNT 2 cards went even faster - and could use asynchronous memory/GPU speeds (yes, I know the term GPU was non-existent at the time - but it is now).
That was the time for 3dfx to shine with its Rampage product.
Nvidia released the Geforce - bringing geometry acceleration to the masses.
3dfx brought the Voodoo 4 and 5, which were 32 bit enabled. However, they did not have geometry acceleration, and used a more expensive multiple chip architecture to achieve semi-competitive performance. They were behind the times in an industry where you cannot afford to fall behind.
That was the end - Rampage never saw the light of day. Even the Voodoo 5 6000 (or Voodoo 6 6000 - I forget) vanished.
3dfx was good, but NVidia made some bets which paid off.
3dfx was used to LOOONNNGGG product cycles.
Remember how many years the Voodoo graphics chipset (original) ruled the 3d scene??
Remember how long the V2 SLI obliterated the competition??
Nvidia changed everything with their 6 month product cycles - less profit, but more progress.
Had 3dfx encountered stronger opposition in the Voodoo Graphics days, we might not be speaking of the company in the past tense.
Sorry if this is double posted - my login didn't work right.
Re:3dfx started to fail for this reason (Score:2)
Once nVidia developed the RIVA 128 and TNT/TNT2 chipsets, you could get decent 3-D performance without having to hog a valuable expansion slot(s) like what you had to do with the earlier Voodoo cards. This is something a lot of end users and OEM's really liked in terms of simpler installation.
Alas, by the time 3dfx released Voodoo5, both nVidia and ATI with their one-board solutions pretty much sewed up the market, and it was essentially all over for 3dfx.
By the way, the original ATI Rage Pro chipset wasn't really that great for 3-D; it wasn't until the Rage 128 that ATI started to really make strides for 3-D performance, and the Radeon R100/R200 chipsets finally had pretty good 3-D performance.
In short, 3dfx sat on its laurels too long and could not come back against nVidia and ATI.
Voodoo3 *was* integrated 2d/3d... (Score:2)
Then you're wrong, because the Voodoo3 cards were all one-board 2D/3D solutions.
Incidentally, this is why many enthusiasts of older games keep a Voodoo2 in their machines--it provides seamless Glide support while allowing the primary card to handle all OpenGL and DirectX calls without interfering, and doesn't even use up an IRQ.
I myself have several old Voodoo2 cards for just this purpose--many older games look worlds better when rendered under Glide as they were intended, than when rendered under D3D or a software renderer. I've tried Glide wrappers and they absolutely suck. So, for retro PC gaming, many well-rounded gamers keep a Voodoo2 along with their modern GeForceSomenumber or RadeonWhatever series cards. My favorites are the dual-Voodoo2-SLI-on-a-single-card solutions made by Quantum3D, such as the Obsidian2 X-24, which provided the best performance ever seen back in 1998 and retailed for $699. Today they can be found on eBay for less than $50, while "plain" Voodoo2 cards can be had for just a few dollars.
I digress, but anyway, my point was that the Voodoo2 was the last add-in 3d-only accelerator. Everything after, including the Voodoo3 series, were integrated 2d/3d. And at the time, the Voodoo3 series spanked all but the TNT2 Ultra line, which of course was released 6 months later than the original TNT2, which was stomped by the Voodoo3 cards in performance. The TNT2's only advantage was 32-bit color, which at the time required a rather high-end processor to be playable anyway.
The Real failure of 3dfx (Score:5, Informative)
1. The Voodoo 3, 4, and 5 all had integrated 2D and 3D.
2. If OEMs didn't like add-on cards, why did they sell them preinstalled? I was shopping online for my PC way-back-when, and Voodoo 1 (and eventually Voodoo 2) cards were offered as (overpriced) options. Just like you can get NIC's and CD-RWs as options now.
3. The GeForce and Radeons weren't the main killers of 3dfx. The other contributing factors were:
a. Technical limitations. The Voodoo 3 and 4 line weren't much more than fast Banshees. My Voodoo 3 card has most of the same limitations as a Voodoo 1 (16-bit color, 256x256 textures), but almost no additional 3D features (primarily higher screen resolution).
b. Marketing. The Voodoo 1 and 2 lines were always the fastest in benchmarks. NVidia's TNT line was slower (but had more stable framerates), and Matrox was known for picture quality. When the Voodoo 3/4 came out, 3dfx lost the speed crown, and started talking about "image quality".
c. NVidia's 6-month release cycle. 3dfx couldn't keep up, and their "older" cards had an outdated feature-set. The GeForce was a big advance, but only in terms of fill-rate; there weren't any games (at that time) taking advantage of the new features. 3dfx lost a lot of the hearts of gamers and enthusiasts when they started pushing back release dates.
d. Buying STB. I don't think that the purchase was the final nail in 3dfx's coffin, but it certainly didn't provide the desired benefits.
Re:The Real failure of 3dfx (Score:2)
Re:3dfx started to fail for this reason (Score:2)
But frankly, I do think that 3dfx's inability to take on nVidia and ATI in the OEM market by 1999 and their ill-advised purchase of STB did them in.
Competition (Score:5, Insightful)
Eventually we will see this when it comes to ATI and nVidia, or they will find a niche market to survive in. The big profit will go to the one making the best product at the best price.
Note - I do not critisize market economy, without it we would probably not have hardware accelerated 3D for home computers at all!
Re:Competition (Score:2)
I doubt that either ATI or nVidia is going to replace the other. They've each managed to keep pace with the other along the lines of both performance and price. So, unless one of them is operating too close to their margins at present, I don't see why they can't continue to compete for a good long time.
Re:Competition (Score:2, Insightful)
Re:Competition (Score:2)
DirectX or not, competing and overtaking each other over and over again - still, one will win in the end.
As for DirectX, if you support it, but don't deliver performance, your dead.
Compete for a long time, yes, but I did not specify a time limit
I'm just saying that you have to deliver a good product to a good price, and anyone who can't deliver the best product to the best price (ratio, best does not mean cheapest) will lose in the long run.
Re:Competition (Score:2)
And in the long run we're all dead. And the universe suffers a (pick one) Big Crunch / heat death.
But if you're talking about _meaningful_ time frames...
Re:Competition (Score:2, Interesting)
Some buyers (office managers) will buy based on raw price.
Others (gamers) will buy on raw performance.
One company may eventually fill all three niches (and any others I may have missed) but I don't think it is the inevitable outcome.
As for DirectX, it is the minimum point of entry to the graphics market today. If you don't support it, and support it in the segment you compete at, you are dead. One reason 3dfx died, IMHO, is that it tried to compete at the high end, but its Direct X support was decidedly low end.
I'd read the article if it weren't blocked by my proxy.
Re:Competition (Score:2)
Re:Competition (Score:5, Insightful)
We have let Microsoft color our thinking too much, fill us with envy, and convince us that this is The Business Model.
Re:Competition (Score:2)
Lets argure that nVidia will win that fight, nothing then prevents ATI from integrating their solution into the chipset (or something else), thus eliminating the need of a PCI 3D graphics solution and regaining market shares.
What I am arguing is that if you can't compete, you will eventually lose if you can't target another audiense (look at cars, a BMW and a Fiat have different target groups with the same type of product).
Re:Competition (Score:2)
As far as I can tell, we're the ONLY market so badly dominated. The next closest thing might be soft drinks, with the Pepsi/Coke duopoly. But we have Microsoft and Intel, and until ATI's comeback, it looked like nVidia was going to be IT on PC graphics. (Actually, I think the Pepsi/Coke dupoloy has a worse stranglehold on their industry than Microsoft/Intel on ours.)
Re:Competition (Score:2)
No, profits will go to anyone who figures out how to release a product that satisfies some customers. Your belief that you can somehow release the "best product" while simultaneously achieving the "best price" is silly. Generally, price goes up with quality, because there are costs associated with improving quality, and they get passed on to the consumer as increased price.
There's a curve that you're talking about - to get a higher quality product, you generally have to pay more. If products exist at different points along that curve, it is entirely possible for the companies that produce them to co-exist.
I could easily see ATI and nVidia fighting for a long time. Just as AMD and Intel. And Sony and Nintendo. And GM and Ford. And McDonalds and Burger King. Consumers win, in this scenario, because they're more likely to find a product that satisfies them - as long as there's no collusion.
Re:Competition (Score:2)
AutoCAD users.. for one thing..
some people need good 2d AND good 3d...
Re: (Score:2)
Re:Last Days, (Score:4, Funny)
rejecting the gpl? (Score:5, Funny)
Grrrrr closed source.
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They didn't innovate enough (Score:5, Insightful)
3DFX failed because they didn't innovate
Re:They didn't innovate enough (Score:2, Interesting)
and here it looks like 3dfx did not deliver the technology,
but IMHO the problem came because their product became a commodity item.
Frankly, the market for high-end graphics came and went.
Cheap on-board chips work well for 95% of users.
In such a market, only a couple of suppliers can remain
and it will be those with the lowest margins and costs,
not those with the best technology (which means creative people and higher margins).
Re:They didn't innovate enough (Score:1)
I wonder what nvidia's going to do with the 3dfx and gigapixel technologies...
h357
Re:They didn't innovate enough (Score:2)
The words 'sock' and 'drawer' spring irresistibly to mind.
Tim
Re:They didn't innovate enough (Score:5, Insightful)
No, it failed because of braindead and utterly stupid upper management. Most companies die that way.
It's always the management that screws it up. Remember that. Read Dilbert. Understand it. Make it your corporate religion. Prevent falling on your face. Oh, and don't forget: laugh.
It's the management, silly (Score:3, Insightful)
If a company fails because it tries to do the wrong things, the management is at fault because they are supposed to tell the rest of the company what to do. If the rest of the company fails to do the things the management asks of them, the managers are at fault because they hired these guys.
In short, always blame the boss when something goes wrong.
Re:They didn't innovate enough (Score:2)
And here was I thinking that if the chip teams can't even get red signals coming out of the red outputs on a DAC, it might be their fault!
Re:They didn't innovate enough (Score:2)
Re:They didn't innovate enough (Score:5, Insightful)
That's silly. 3dfx innovated like crazy:
* First high performance consumer level 3D card for PCs.
* First multitexturing in a PC card.
* First trilinear filtering in a PC card.
* Glide API, back when Direct3D and OpenGL were poorly supported on the PC.
* Higher precision color blending with 16 bits per pixel. Operations occurred internally at 22-bits, I think.
* Able to connect multiple Voodoo 2's together for--what was then--unheard of performance.
Let's not rewrite history to fit your own ideas, okay?
Re:They didn't innovate enough (Score:2)
And then they sat on their hands for a year while all their competitors lept past them.
Re:They didn't innovate enough (Score:2, Informative)
-first usage of an accumulation buffer ("T-buffer") on a consumer video card, creating the anti-aliasing craze that we have today
-very fast memory architecture courtesy of Gigapixel subsidiary, said to influence the creation of LMA in the Geforce cards
Don't forget the Rampage (Geforce 3 killer, taped out days before 3dfx was bought by nvidia, some pictures of it in a lab are floating around on the net) which would have had some features that are only now being explored, such as:
-ability to accelerate Photoshop filters (potential for 3dlabs new "P10" architecture)
-maximum memory capacity of 256MB
-4 way onboard SLI, i.e. scalable multiple chip architecture
-~12GB/s memory bandwidth, compared to Geforce 3's ~7
Re:They didn't innovate enough (Score:2)
3DFX failed because they didn't innovate.
This analysis doesn't quite work.
First, you left out Matrox, who were never innovators but who are still around.
Second, you listed S3 as an innovator, but they're dead, which shouldn't happen if innovation leads to survival, right?
Finally, 3dfx made at least one major innovation later in their existence: the multi-core graphics card. Okay, so they and ATI may have both done this simultaneously (with the VooDoo 5500 and Rage Fury MAXX, respectively). Still, both companies must have been working on multi-core cards simultaneously for the release dates for their multi-chip products to be so close together.
Re:They didn't innovate enough (Score:2)
Voodoo cards (Score:5, Insightful)
nVidia released the TNT that offered similar performance, in one card (not 3!), did 32 bit colour and was significantly cheaper.
3DFX was never competitive from then on, offering weaker, more expensive products that relied on brand name support.
The widespread adoption of D3D / OpenGL around this time over the proprietary Glide API was the nail in the coffin.
Re:Voodoo cards (Score:2, Informative)
Re:Voodoo cards (Score:4, Funny)
Re:Voodoo cards (Score:2)
Re:Voodoo cards (Score:1)
AHHHH! Now why did you have to go and mention Glide? You just brought thousands of bad memories rushing back:
Glide32.dll NOT FOUND.... HAH! you don't get to play this game...
Not outrageously expensive. (Score:2)
You might not buy it, but someone does, otherwise they'd not be selling at that price point. Although I'd rather spend the 200$ USD on a good set of console games
It's a shame (Score:2)
It's too bad they couldn't keep up with nVidia and ATI, though I must admit I'm loving my shiny new Radeon 9700 Pro....
Re:It's a shame (Score:1)
about the driver support though.. they kept on touting that they would release full opengl drivers instead of the mini-driver for quake, but never did(for original voodoo).
at voodoo1 time's, there really wasn't _any_ alternative to it, all the other cards were just too slow/featurless/lacking good support(glide was great, and even after v2 came out there was little alternative for the fast 3dgame card.).
their inability to move to 2d/3d cards was what killed them imho.
GLIDE (Score:5, Insightful)
I'm happy to see the tail end of any company that does this.
Thier lawsuit against the guy doing the GLIDE wrapper didn't help improve my opinion of them.
Re:GLIDE (Score:5, Funny)
We're all really fortunate that we avoided the nightmare of being locked in to a proprietary market controlling API from 3DFX. Luckily, we are in a new enlightened age where most games run on an open, freely shared API fostered by a community of the best minds from every segment of the industry. There's no limit to what can be done with our newfound freedom using APIs like Direct3D...
Hmm, wait a minute...
Re:GLIDE (Score:2, Informative)
Sure Direct3D is a closed source API, there is always OpenGL is you want to use only open source APIs
The main problem with Glide was that it has created by one company and only that company's products could support it.
Yeah, Direct3D isn't open for anyone to change, but it is a standard that anyone can create a product that adheres to it. Microsoft also seems to be very attuned to market demands and is keeping good relationships with both nVidia and ATI. These relationships allow Microsoft to know and impliment the new desired features into Direct3D.
These new features can be added to OpenGL via extensions; however, the extensions become proxitory and your end up with different company's extensions doing the same thing but are imcompatible. At least with Direct3D this doesn't happen
Re:GLIDE (Score:4, Interesting)
That is precisely the point. Given a choice between having the software standard set by a hardware company and a software company the market has always chosen the software company. It happened on glide and it happened on Windows.
The reason is very simple, the rival hardware companies are not going to allow their business to be subject to a competitor's control of the interface layer. However 'good' Glide was there was no way that it was in the interests of nVidia et. al. to support an interface controlled by 3Dfx. So it made perfect sense for the rival manufacturers to support DirectX.
OpenGL suffered from the same problem since regardless of the number of times SGI claimed that it was an 'open standard' the field was tilted from the start in favor of a rival hardware manufacturer that had a very different interest.
DirectX won because of elementary market dynamics and also because Microsoft presented DirectX as a gaming platform and not as a 3D platform. This was the critical wedge between the game companies and the OpenGL scene. DirectX has features like audio synchronization built into the core. There is simply no comparable standard for audio interfaces - the last attempt I am aware of was Jim Gettys work following on from the X Consortium.
Three or four years ago The Motley Fool chose 3DFx as a pick for the Fool portfolio. I dropped in on the discussion board and saw all sorts of chatter about how glide was going to rule and so competitors to 3DFx wer dead. I could see then that it was not going to happen and so decided to pass on the investment, just as well I did since it quickly became a dog.
Basically the only reason why the market ever opts for hegemony is to save itself from an even less tollerable hegemony with interests directly opposed to the stakeholders. That is why it decided that Microsoft was better than IBM and 3Dfx. Compaq, Gateway and the rest could see that Microsoft was an indirect threat while IBM was a direct one.
Re:GLIDE (Score:5, Insightful)
The first Voodoo really was a pretty amazing hack to make it work at all. When 3dfx first demoed their new card on a simulator, they got laughed at, people said they'd never make it real silicon. It was therough a lot of ingenuity and scaling back features that they managed to build a 3d card at a consumer pricepoint. It was expensive, yes, but not the thousands of dollars pro cards cost.
Their big problem later was that they really failed to move forward. Technology progressed to the point where you didn't have to make all the compramises and cards like the TNT and TNT2 proved it. Also, Glide was a relic that they should have tried to phase out since DirectX did come to mature and cards had no trouble with OpenGL.
Re:GLIDE (Score:2)
Instead they created another silly proprietary API which we are now paying for in terms of a lack of compatibility. If they had simply used opengl then we would all be able to run all that old 3dfx-accelerated software on our brand spanking new cards. It wouldn't use all of their features, but so what?
What? (Score:2, Funny)
Sure! (Score:5, Insightful)
Surprising this has not happened with soundcards (Score:3, Interesting)
There's Turtle Beach (Score:1, Insightful)
Creative have been at the top of the pile for so long that it is difficult to imagine them going the way of 3dfx. However, sound cards are becoming a comodity item, and it seems that they are bailing out of the low end market as quickly as possible. The low end is being eaten up by integrated motherboard chipsets.
Well this has certainly been a bit of a rant without much of a point. Or direction. Oh well.
Re:Surprising this has not happened with soundcard (Score:1)
I own a Gametheater XP, as well as a Turtle Beach Santa Cruz. Both provide the functionality any offering of Creative can. With a hell of a lot fewer compliance issues.
I'll admit I have been interested in some of Creatives recent releases, they have a few with an interesting break-out box. But it's still just a different set of knobs on the same broken sound card.
I wont purchase another Creative at the present time. I'm quite pleased with Turtle Beach and/or Hercules. But one can't predict the future.
Re:Surprising this has not happened with soundcard (Score:2)
Re:Surprising this has not happened with soundcard (Score:2)
Re:Surprising this has not happened with soundcard (Score:2)
I still have a vortex 2 based card which actually still is a nice card. The only problem is that driver support under win xp/2k and linux is really lousy.
Next week I'll receive my new PC and my voodoo 3 and vortex 2 cards will be retired.
Re:Surprising this has not happened with soundcard (Score:2, Interesting)
Both Gravis and Aureal made better sound chips than Creative, and better cards were made from the chips. Both companies lost to Creative the same way, too: Creative brought massive lawsuits with little merit that lasted so long the companies went bankrupt paying the legal fees to defend themselves.
In other words, Creative managed to stay at the top of the soundcard pile by legislating anyone that looked competetive out of existance.
Re:Surprising this has not happened with soundcard (Score:1, Informative)
Re:Surprising this has not happened with soundcard (Score:5, Informative)
The Audigy, for instance, is little more than a gamer's card. Any serious review of the card that you come across on the internet will tell you this, or if you bought it hoping for some advanced features, you'll find it out for yourself.
Here are some examples of this Creative marketing:
- The Audigy does support 24bit/96kHz sound playback, as advertised, but does not actually play it at that. The second it hits the main chip, it's downmixed to 16/44. So while you can play sound at the higher frequency to it, you're not actually going to hear it. (This is what they mean when they plaster 24/96 all over the boxart.)
- The Audigy does not have independant recording and playback volume controls on the line in. If you wish to record something on a TV tuner, for instance, then you'll have to either listen to it while it records, or turn off the global volume on your soundcard. (Or turn off the speakers.) This makes it impossible to use an Audigy in a PVR setup.
- The much-touted sub 100dB SNR is only on playback. On recording, the SNR is much higher.
I haven't been this disappointed in a card since my SB 128 upgrade ran slower than my SB 64. (I suspect the 64 did the soundfonts in hardware; the 128 did them in software.) Looking at the new Audigy 2, it appears that they'll be offering the 24/96 functionality that was insinuated to be present in the original Audigy, but I don't think I'll bite. I think my next card will be a Hoontech.
And, of course, this is all off-topic..
Re:Surprising this has not happened with soundcard (Score:4, Informative)
Glide emulator? (Score:1, Offtopic)
Are there any Glide emulators around, that convert to OpenGL or Direct3D? That would make these games playable and allow them to take advantage of non-Voodoo accelerator cards.
Cheers,
Ian
Re:Glide emulator? (Score:3, Informative)
OK, that search led me to here [clara.net] where a good few are around.
Sentinel Returns can live again...
Cheers,
Ian
3DFX and Real3D (Score:4, Interesting)
I remember walking by the manager of engineering 's office -- he was busy day-trading stocks all day. Our marketing department kept trying to add new features to our board (feature-creep-itis), trying to scramble to catch up to the competition. The introduction of new features really pushed back our schedules in a big way.
Poor management and poor marketing are what really killed R3D.
Re:3DFX and Real3D (Score:3, Interesting)
Posting anonomously here to protect my buttocks... Once R3D got to that stage it degenerated into trying to extract income from other 3D companies by threatening them with patents. I believe that 3Dfx was one of the companies targetted.
In particular, they claimed to have invented MIP mapping/trilinear filtering when in fact prior art predated the filing date of the patent. It's enough to make you froth at the mouth.
Re:3DFX and Real3D (Score:2)
They have hands down the worst executive management I have ever seen. They had a truely brilliant engineering team - who were producing some great products - but since the executive team is so incompetant as far as managers go, they lost all their best employees.
They havent totally died yet - but they are not where they should have been in the market due to their really really poor decisions.
so - this is normal. Most of the really big companies all have their share of bad management but they have gotten over the hurdle to where they are big enough to survive off of processes put in place when good management was around. If you look at any large organization you will find a certain percentage of driftwood employees and managers who just float through their jobs by creating pointless things to do.
Death by arrogance (Score:4, Insightful)
The management overplayed their hand, big style, they were bound to lose. They were just way too cocky. Of course you can see that just from the lunch budget.
Too much work? (Score:1)
There doesn't seem to be enough spread in the sorts of products they where going to fab either. They needed to break out of just pure graphics chips and produce a better range for those on different budgets. It's all well and good shooting for the high end BUT nV still sell bucket loads of TNT2 type cards.
Reads like a 5th grader's essay. (Score:5, Insightful)
Lacking perspective, it's difficult to see factual evidence backing the claim of expensive (30-50k) monthly lunch costs, and providing drinks and snacks to employees hardly constitutes what I would picture as the cause for downfall of a company. The author vaguely implies that mismanagement and poor allocation of resources is responsible, but hardly gives detail to these claims, preferring to point out the flaws and errors that bypassed QA as evidence.
The issue where someone "apparently" forgot to go to Asia to pick up a batch of chips is also never elaborated upon.
Towards the end of the article, the author's writing skills give out and we're bombarded with with specifications for items that failed to reach market.
Re:Reads like a 5th grader's essay. (Score:2, Interesting)
Additionally, many of the details were wrong--for instance the author mistakenly thinks the V3 started shipping after nVidia shipped the TNT2. In fact, I bought my V3 in Februrary of the same year in which nVidia shipped the TNT2 in June. 3dfx had a big lead in performance which they let slip throught their fingers...it was some 18 months after the the V3 that 3dfx shipped the V5---Had the product shipped on schedule it would have coincided with the GF1 shipment from nVidia--and the V5 would have decimated it in performance. Being 6-7 months late there really hurt 3dfx. It was critical.
I agree that the company was mismanaged, however, as you say, this article tells us very little and seems to have been written by someone who worked at the company on a daily basis but was actually privy to information only on a scuttlebutt basis--could have been a Q&A or marketing person, for all it sounds like.
The most egregious errors were about "fear" and "sage", etc. These were if they were anything, concepts--certainly not products in development. 3dfx never got past the V56K stage--my own feeling is that the initial talks with nVidia were on track when 3dfx pulled the plug on the V5 6K. There were some very early crude and buggy prototypes of Rampage, I believe, but the rest of them were purely concept.
There's a lot to this story and some real insight would be interesting to read--but I doubt the officers in the company are going to air their dirty laundry in public--especially the details about the nVidia deal.
Why would slashdot think this was an "interesting, behind-the-scenes- look"? Beats me.
Re:It's not THAT bad... (Score:2, Insightful)
"Lacking perspective, it's difficult to see factual evidence backing the claim of expensive (30-50k) monthly lunch costs and providing drinks and snacks to employees hardly constitutes what I would picture as the cause for downfall of a company"
Now you're taking two different things and trying draw a conclusion that the author did not. The author was saying that extravagent spending was the norm at 3dfx, not "free Dorritos resulted in the downfall of this company". And as for as the "factual evidence" is concerned, what do you want? A detailed line item invoice of the catered lunches from month to month? Remember the author only promised an overview.
Overall I would have liked more detail too, but the article actually did manage to provide new insights and details that weren't covered previously.
Ahh... the Voodoo (Score:3, Interesting)
I remember buying the Orchid Righteous 3D with a whopping 4 MB of RAM back in 1996. The graphics was just incredible. The bundled glide-version of Fatal Racing (or something) was very good, and even got LAN support for multiplayer action. I remember testing glQuake for the first time. I even cracked the first beta-patch for Tomb Raider. Tomb Raider in 640x480, perspective corrected, mip-mapped polygons. It was better than anything else.
Anyway, Glide was a very lowlevel API which basically just provided a polyfiller. A very fast polyfiller. With perspective corrected texturemapping, gouraud shading and z-buffer. Rewriting a software-rendered game to make it run on the Voodoo was very easy.
What I don't understand is: (Score:3, Insightful)
The trouble was that they stopped listening to everyone. Their goal was to become an OEM part manufacturer, and to gain name recognition by their 20 million dollar TV ad campaign (which those ads DID make me laugh).
The 3d card business is a pissing match. 3dfx was dead on when they realized it was a pissing match for speed. What they DID NOT realize is that OEMs like little check marks to assign to their cards. Things such as 32 bit color, z buffer, onboard Geometry, etc.
No matter how much they screwed up, I still wish 3dfx was around. One more for competition makes the Radeon 9700 cheaper.
3Dfx Ads were the BEST! (Score:2)
OH MY GOD! I thought I was the only one that had seem them... Somewhere, I think, I still have them on a hard drive of one of my machines that's been powered off for a while.
The TV spots they had produced were the absolute best.
I'll never forget the genetically engineered all white meat turkey as big as the dining room table, or the flying kids that dropped out of the sky!
Voodoo 1 (Score:2)
While it did have the drawback of needing a 2D video card in your system, it did have the advantage that it simply worked with ANY video card you had. Period. It did what it claimed it would do and it did it well.
3DFX really pulled a rabit out of a hat with that card. Many people do not remember that the compitition was either laughable (The Verite or the NV1) or so expensive as to be rediculous. 3DFX created a consumer level 3D card at a price point people would accept.
To do this they concentrated on doing ONLY what was needed. This would later bite them on the ass when they tried to move into the combined 2D/3D card market.
As for GLIDE, well, there wasn't anything else out there. Direct 3D was a joke at the time and OpenGL didn't even run on Windows 95 (the primary gaming OS of teh day). GLIDE wasn't perfect, and it wasn't portable, but it worked.
Looking back on the history of the computer (or any other) industry, we can see that the trail blazers often get left behind by the people that follow their lead, and this is what happened to 3DFX. The dicisions that made their product work in the early days (16-bit color, limited texture size, 3D only, etc...) created a foundation of basic technology that held them back later. The minute NVidea came out with the TNT 3DFX' days were numbered.
I owned a Orchid Righteos 3D, a Canopus Voodoo 1, a Creative Labs Voodoo 2, and a Creative Labs Voodoo 3. They were all great products for their day. There are times that I think about getting my old Voodoo 1 card back from my friend and rebuilding my old gaming rig to play some of my old GLIDE games again.
Along with the company... (Score:2)
Nothing learned, nothing gained from article (Score:2)
Which isn't to say that the last two pages of the article aren't interesting. It's clear the author was either a board designer or working on the silcon somehow. These last two pages help me make that assumption, and the insights as to the future chips are worth reading.
But because he was stuck in the trenches, he makes these general statements as to what the "board" was doing. Just your typical rumor-mill and water cooler talk you hear at your own office. I started to have tired head after the formulaic writing that in each paragraph read, "3Dfx tech guys did good. 3Dfx managment made poor decision. NVidia catches up." My advice is to skip over the already publicly known information and get to the last two pages which feature chip specs of cards that never made it to market.
Lessons from "Been there, done that" (Score:4, Interesting)
Mac support was a nice 3dfx aspect (Score:2)
For Mac gamers, the cards were a wonderful (and welcome) addition to the Mac market.
I would have liked to see 3dfx continue. It would have been nice to have their cards as OEM choices at the Apple Store (they were pushing for that, too..)
Oh well. Guess I'll get a GeForce 4 Ti in my next Mac purchase... unless an All-In-Wonder comes out for the Mac (and works well)
Re:LOL (Score:1)
A company I used to work out was just closed, and was discussed there... [fuckedcompany.com]
Re:LOL (Score:2)
If you're really that interested, check out http://fuckedcompany.com/ [fuckedcompany.com]. You have to wade through a lot of garbage (they don't have the notion of Karma with their blogs (I hate that term)), but you get an almost-as-it-happens look at recently failing companies.
It's one of those sites which are propbably more entertaining to those who watch the nightly news for the explosions rather than the weather....
Re:Investors gets the raw end of this... (Score:2)
(This post provided by a formerly proud TDFX shareholder, and recipient of said letter... *grumble**grumble*)
Re:Investors gets the raw end of this... (Score:2)
I was not a big investor, by any stretch of the imagination.
By the time I was going to unload, the entertainment value of crashing exceeded the amount of money I would have been able to recoup.
I took a few deep drags off the oxygen mask that had convieniently dropped from the ceiling as we lost cabin pressure, and coasted into the drink like a trooper.
It was such a shame. There they sat, king of the mountain, having essentially created the market for high end PC graphics... When I bought their stock, I never imagined there would come a time when Voodoo wasn't synonymous with 3D.
Then, one day in early '99, I saw the news that NVidia would be powering the Xbox, and I knew that there would be no rebound for 3dfx.
Where the name "voodoo" comes from... (Score:2)
"You Do Something to Me"
Words and Music by ColePorter , 1929
You do somethin' to me,
Somethin' that simply mystifies me,
Tell me, why should it be?
You have the power to hypnotize me . .
Let me live 'neath your spell,
Do do that 'voodoo' that you do so well!
For you do somethin' to me,
That nobody else could do!
You . . . do . . . somethin' to me,
Somethin' that simply mystifies me,
Tell . . . me . . . why should it be?
You have the power to hypnotize me
Let me live 'neath your spell,
Do do that 'voodoo' that
you do so well!
For you do somethin' to me,
That nobody else could do!
That nobody else could do
-- Terry