New SecuROM Ties Protection to Physical Structure 421
bernardos70 writes "I read a brief article describing how the new version of secuROM, which is already present in newer games, employs a new encryption method which 'tie[s] itself specifically to the physical structure and characteristics of each disk'. Apparently companies are even ordering specially designed media to implement this method. I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."
"legit copies" (Score:5, Insightful)
Or how about you not buy them then?
If the companies are so horrible, so evil, so mean, represent all that you loath, how about you *not* give them money?
Duh....
Do they have a monopoly? (Score:2)
If the companies are so horrible, so evil, so mean, represent all that you loath, how about you *not* give them money?
What games are available from companies that don't use copy protection that's so intrusive that it gives a false negative on a significant minority of computers and corrupts the error-correction so much that the slightest speck of dust will render the disc useless?
diablo copy. (Score:3, Informative)
However i managed to copy it to my HD with 2 tools:
- clone cd [clonecd.net]
- daemon tools [daemon-tools.com]
just make an image with clone cd and mount that image with deamon tools in a virual cd-rom. If you have a big HD you can have a lot of cd's ready to play.
Don't enable "securom" emulation in daemon tools. deamon tools already delivers sub-data correctly and make it a good copy.
I made a couple of coasters trying to burn this image to cd.
Re:"legit copies" and games (Score:5, Insightful)
Updating the key disk copy protection scam does continue to do more to inconvenience legitimate users than it does to prevent piracy. It was that way in 1982 and it is still that way today. And of course the newest version of this particular snake oil scam does require that the publishers buy special media - just like it did back then except that the snake oil peddlers have had 20 more years to refine their paranoia inducing sales pitches.
So, the new snake oil costs more than the old snake oil, and the companies buying the stuff are now protected from "piracy". Pity they didn't think about protecting themselves from quackery.
Re:"legit copies" and games (Score:2)
Re:"legit copies" (Score:5, Insightful)
(faves: MOHAA, GTA3, half-life, thief.)
the first thing i do is rip them to an
then the physical media goes in a large CD wallet thingy, archived.
i can mount the ripped CD image using "daemon tools" virtual cdrom.
hey, it even supports DVDs too! and even breaks them into multiple files to get around the 4GB
file size limit, if necessary. (i run windoze 98 for games so that's real nice.)
i don't like having to hunt down and swap physical media to play a game or watch a movie. with huge drives so cheap, why not have instant access to everything? that's the way i like it. one-click access to music, movies, games -- all of which i paid for.
for ME, it's not about illegal copying. this is totally fair use.
http://www.theregister.co.uk/content/6/26612.ht
Re:"legit copies" (Score:3, Informative)
It is usually the distributor who decides what encryption to put on a disk.
Much like with music, if I don't purchase a CD because I don't like the distributor, I do more damage to the creator (artist/author) since the distributor has many games for sale and the creator usually only has one or two active titles.
There have been movements in the past to get around some of this, both in games and in music, but none have been extremely successful.
Re:"legit copies" (Score:5, Insightful)
Duh...
Actually, this is all besides the point. SecureROM really sucks. Not because it takes away fair use--but because it stops people from playing games, period. They recently removed SecureROM checks from Neverwinter Nights because they just wouldn't work on some people's computers (the game would always crash when starting up). Reportedly similar problems exist with Unreal Tournament 2003. If you find yourself in such a situation, the only solution is either to wait a couple of weeks for the company to maybe release a patch to end SecureROM checks, or to download a crack for the game. Thank goodness for haxorz.
Re:"legit copies" (Score:5, Informative)
Re:"legit copies" (Score:5, Informative)
1) My CDROM drive has been known to scratch discs and even if it wasn't I would be worried about it
2) I hate the sound of the disk spinning up and down
3) Games run much faster from the hard drive
4) Switching disks and keeping them in the right cases is a chore
That's why I use ISO images even though I own the games.
You know (Score:5, Insightful)
It seems app makers are prefectly able to make money with out assinine copyprotections,. why are games so different?
Re:You know (Score:5, Insightful)
Crypto, Schmypto (Score:5, Insightful)
With any encryption, any digital encoding method... if there is a way to play the game, there is a way to break the code. The question is who will be first? Wait and see.
--
Re:Crypto, Schmypto (Score:5, Insightful)
How not to buy sight unseen? (Score:2)
consumers "on the bubble" between piracy and purchasing
Because it's apparently illegal to rent PC software, how is a casual game player behind a dial-up Internet connection (i.e. not a hardcore FPS addict) supposed to know if a game is fun before he or she pays upwards of $40 for a one-seat license?
Re:How not to buy sight unseen? (Score:3, Insightful)
If game makers don't provide some way for people to try out a game with demos, etc., that's their problem if they want to lose money. But that still doesn't give you the right to download the ISO freely off of Kazaa...
Re:How not to buy sight unseen? (Score:2, Insightful)
Like, those ones that almost every games company releases? That end up on magazine cover disks every month?
Besides, the "casual player behind dial up" isn't downloading ISOs - they're the ones who buy retail.
And further, just because you haven't tested it doesn't give you some "right" to pirate. If you want to pirate games, go for it. Knock yourself out. Just don't try and justify it with the "I was only trying it out" claptrap.
Re:How not to buy sight unseen? (Score:3, Insightful)
You don't. You have to take risks for some rewards.
Re:Crypto, Schmypto (Score:3, Interesting)
There have been instances when I have played a game, enjoyed a game, and been bored with a game, prior to it ever being released to stores...no excuses here, just stating a fact.
Re:Crypto, Schmypto (Score:5, Funny)
I felt the same way about WindowsXP.
Re:Crypto, Schmypto (Score:4, Interesting)
Re:Crypto, Schmypto (Score:3, Insightful)
In addition, the new games using SecuROM have already been cracked. Roller Coaster Tycoon 2 isn't even supposed to be out on store shelves until Tuesday, and the ISO is posted all over the internet, crack and all.
The thing is, if the companies didn't spend so much money on copy protection, perhaps they could lower the software price a bit? And perhaps that would promote more sales? Unless software companies are willing to look at, and research, that option, then I am not willing to give them credit for making good business decisions. Copy protection has _never_ worked. Since the very beginings of it, with key disks (credit to the other person who brought this up first) to the most complex dongle based systems. It never has worked, and never will work. One day, publishers will figure this out. The question is, how long? It's been 20 years already.
This won't do that (Score:4, Insightful)
Re:Crypto, Schmypto (Score:3, Insightful)
Generally, the competitive nature of scene makes sure that if something can get cracked and distributed, it will. And the quicker, the better. If these guys think that this will block more than casual and CloneCD piracy, then they need to wake up. Software publishers: stop fucking with your regular users investing truckloads of cash into copy protection, just make software worth buying.
Re:Crypto, Schmypto (Score:2)
When will they learn?!? (Score:5, Insightful)
Re:When will they learn?!? (Score:3, Interesting)
One day I was taken in to our VP's office and told that he understood that someone would always figure out a way to copy the ebook, but could I come up with a way to keep our clients from being able to copy their own books. See if I could come up with a clever scheme that thwarted dumb publisher and his "tech-wizard" friend/brother/brother-in-law (who ever they may be) then they will at least think their books are secure. So I did, the clients ooh'ed and ahh'ed, and life was good.
I am guessing that these new copy protection schemes have nothing to do with the actual populace that will use the games and more to do with marketing and biz talk.....bleck.
Re:When will they learn?!? (Score:3, Informative)
Then again, they did wait until far after the release date to release the patch that removed the checking (I believe that it was patch 1.22 where they removed the check).
Re:When will they learn?!? (Score:3, Interesting)
I have no wish to pirate, but I also have no wish to buy hardware that will cause more trouble than the old hardware.
Copying ? (Score:4, Insightful)
You know, the claims that some music CD user owner will want to make a legit rip/copy of some CD he bought is plausible. But how many game owners make backup copies of his game CDs ? And do people really want to argue that the majority of game CDs burned are for legitimate reasons ?
Re:Copying ? (Score:5, Insightful)
Certainly it is not the majority, but it's foolish to think that this sort of protection won't be circumvented within a week or two of release.
Re:Copying ? (Score:5, Interesting)
Copying for my laptop is OK (Score:3, Informative)
Here's a portion of my (currently unhosted) website dedicated to users who have experienced similar problems with copy prevention schemes designed to rob us of fair use. (thanks to Slashdot for this intermediate hosting arrangement! three cheers and all that..)
BACKGROUND INFO - diatribe from which one could conceivably deduce a mission statement It is truly unfortunate that many software companies refuse to sell their programs in M300-compatible form. I commonly install programs from a network, as I have no CD-ROM drive built into my machine. Unfortunately, this means that in order to use some programs, I must be networked with the original CD (copy prevention included) in another machine's CD drive. I find this situation to be less than acceptable, since I like to use my M300 notebook computer even when I'm NOT at home or in sight of a free CD drive! I believe that M300 owners (OK, the rest of you ultra-portable owners too) should not be the victims of this heinous discrimination. When one pays for a program, one expects to get fair use of that program; fair use should not exclude those lacking the means to afford persistent access to an external CDROM drive - or those with no desire for one, should it be affordable in any case..
It truly is a pity that some manufacturers do not inform the user PRIOR TO PURCHASE that they will not be able to play their favorite games or other software on an M300 (or ANY machine without a CD-ROM drive) unless they have CONSTANT ACCESS to a CD-ROM drive. Instead, a CD drive is nominally listed under System Requirements - for the obvious purpose of installing the program, one would deduce. Hey! Guess what! I've found that a full install makes games run much more smoothly than an install that constantly reads from the CD. So - it would appear logically - that means I should be able to play my game from the hard drive. That sounds fair, eh?
I have also found that NOT A SINGLE PROGRAM I OWN really requires a CD drive beyond the initial install (or subsequent re-installs.. c'est la vie, nest-ce pas?). If a CD is constantly needed, then it would be fair to say that one is REQUIRED. However, if the CD is needed only at install time, then this REQUIREMENT is in fact NOT an actual requirement per se. I would like to see a warning on products that constantly demand CD access, and for which no crack is easily obtainable
From the purely functional standpoint, CD-check routines embedded in popular Safedisc and SecuROM copy prevention doodads make zero sense because they decrease performance, effectively cripple my favorite computer, and render my CD drive (if I even have one.. not bloody likely) useless while a CD-checking prog is run. What if I want to listen to my choice of music while playing a game? Most game music is offensive (sorry WarCraft 2) or drives me nuts... should I be denied the use of my own music collection when I'm running a dog-in-the-manger program?! No.
If you've read this far you probably deserve a break. Thank you for your patience. I get quite wound up sometimes when pondering the gaping a**holes who have ripped me off with their archaic "anti-piracy" routines. I have a few other thoughts on that, but I'll stow it for now... except for three brief spews:
Message for the perpetrators of the CD-CHECK and COPY-PREVENTION CRAP (AKA CCCC): IF YOU LIKE AND WANT TO USE A PROGRAM, BUY IT!!!* * Just make sure you don't get screwed by the jerks who force a cd-check on you. They can be awfully hard to spot, so be careful and have a site like mine handy! [editor's note - I had links to my favourite "M300 accessibility options" sites like Megagames.com and Gamecopyworld.com but in the interest of brevity I won't attempt to mirror the whole site here.... thanks for your understanding]
and one final MESSAGE for all you losers that think that SecuROM (or your copy prevention of choice) or any kind of CD-check IS a legitimate copy-protection scheme: This applies mainly to rented games and all that... For the bought games, the smart pirates know that it's better to crack a game and burn the cracked copy than an original with CD-crippleware intact. I won't get into online games that constantly demand updates because this was supposed to be a short rant and I've overstepped my griping boundaries already. Peace to all.
Re:Copying ? (Score:3, Informative)
Why? My linuxPPC disk set came with 4 disks (yes- I paid for it instead of DL'ing- its a show of support) and then my wife somehow broke the "additional stuff" CD (I think she put the cat on it... let's not talk about how big the cat is) Too bad I didn't make a back up.
Cd's get scratched, eaten, and used for coasters and frisbees. It makes total sense to make backups. As part of said LinuxPPC distro I got a super functional FWB harddisk toolkit cd- such a handy thing (works with all types of harddrive partitions as opposed to apple's stuff, and has some other features) I'd hate to lose that- So I made 2 backup copies. I don't plan on giving 'em away. Its just something I don't want to see destroyed.
If I'm paying money for something and I can get protection for less than $.25, then I'll back up JUST BECAUSE.
Re:Copying ? (Score:2, Insightful)
I do. I only buy a couple of games a year, so it's not a big hassle - I started doing this after losing two games (==$100) to scratched CDs.
> And do people really want to argue that the majority of game CDs burned are for legitimate reasons?
I don't want to argue anything - I don't care what the majority does or does not do. *I* am entitled *by law* to make a backup copy of *my* software.
Re:Copying ? (Score:2)
> majority of game CDs burned are for legitimate
> reasons ?
and this is an argument defending stronger copying protections in what way?
Whether or not the copies are used for legitemete purposes aren't at issue here, that's not something you, I, or the media outlets have a right to make a judgement on until something illegal actually happens.
What's at issue is that consumers DO have the right to make a backup copy of any media they own, and apparently the manufacturers are trying to prevent that.
The legality of pirating something or duplicating it are two totally seperate topics.
Re:Copying ? (Score:2)
I burned a copy of my StarCraft CD, because I had to buy a new copy of the game when my first CD got so scratched up from going to LAN parties. Now I bring the copy everywhere, and the original is safe at home.
Re:Copying ? (Score:2)
yes there is a need for legit copies (Score:5, Interesting)
Re:Copying ? (Score:2)
But I do it for the convenience of not having to manually swap the CD in the drive, because my monitor, keyboard and speakers are not in the same room as the system.
Re:Copying ? (Score:2)
With tools like CD Space [cdspace.com] or I think daemon tools [daemon-tools.com] you don't have to deal with this hassle.
These tools are CDROM emulators. You can scan in the image to a hard disk file on your desktop, then transfer the file to your laptop's hard disk. Then your laptop can mount the file as a "virtual cdrom" and you can install and play the game while traveling without a physical cdrom drive or the game CD. No lugging.
Re:Copying ? (Score:2)
The fact is that the dedicated deadbeat will scour for cracked versions and find them. I, a paying customer, will get frustrated after not being able to play games I've bought in a way convenient to myself.
Early frustrations with NWN actually motivated me to *find* a No-CD-crack site, which gave me opportunities to purloin that I'd never had bothered to look for before. I buy what I use, so I didn't avail myself of them (except to get a copy of NWN- which I did, mind you, pay for - that I could use while I travel) but such inconviences send paying customers into the arms of the warez kids. I really can't imagine this as something that the game producers would want to do.
Re:Copying ? (Score:2, Interesting)
I didn't use to, until my Safedisc protected Diablo II Play Disc started giving me read errors, with less than an year of use.
Funny fact: My four-year-old, unprotected Starcraft CD still works, even thought it's scratched beyond recognition. I guess those stories about protected CDs being more fragile may be true after all. Which is kinda funny, since that would mean the protected CDs were the reason I started making copies.
[]s Badaro
Re:Copying ? (Score:2)
How about virtual CDs? (Score:3, Interesting)
I don't *care* if they want to use my cd-rom as the modern-day dongle. It's a hassle, and I don't want it. It won't be the end of the world if I can't do that in the future, but don't pretend it's not useful and convienient.
Kjella
Re:Copying ? (Score:2)
The biggest issue to me is not the ability to copy, but the ability to play at all. I'll again use Neverwinter Nights as an example. The game was released useing securerom copy protection. Unfortunatly for many of my friends, and apparently many of Biowares customers, the "Play" disc that contained the copy protection couldn't be read by a great many drives. So, while there was a no cd patch, and iso's floating around about a week before retail, people that bout legit copies of the game couldn't play it. According to Bioware it was Infogrames that decided what copy protection to use as they are the publisher. Unfortunatly for Bioware it reflects badly on them the most. Infogrames on the other hand doesn't seem to care since the new Unreal release has also been released with this awful copy protection scheme, once again hurting paying customers more than anyone.
Re:Copying ? (Score:2)
Re:Copying ? (Score:4, Insightful)
And you know what? Two years later when on a whim I wanted to put Doom on my newer machine, one of id's disks had gone to the great bitbucket in the sky. But I had a second copy, right there. John Carmack, bless you.
You don't have to argue that the majority of game CDs are burned for legitimate reasons. The point is that there are legitimate reasons. If my game CD is destroyed (they only have a 5-10 year life expectancy after all), then what do I do? Either use the archive CD (oops, don't have one), or search for it on KaZaA. (Hey, I legally bought it, I can download it right? Oh, wait, they made it uncopyable. So I suppose it wouldn't be available on KaZaA then, would it?)
Betamax misconception (Score:4, Informative)
Backing up the CD for games you buy is generally not necessary if you have access to high speed internet. Just go online and download it ... legally!
This is the "second copy misconception". In the United States, the backup law (17 USC 117 [cornell.edu]) permits the owner of a legitimate copy of a computer program to make a backup of such a legit copy, and the backup becomes a legit copy. The Betamax decision (interpretation in Sony v. Universal of 17 USC 107 [cornell.edu]) permits time- and format-shifting of such backups. But apparently, you have to make a backup from a legit copy; a copy made from an Internet piracy method is not a legit copy because the copyright owner has the exclusive right to the first redistribution of a copy.
Re:Copying ? (Score:5, Informative)
I feel exactly the same way. A couple of years ago, while trying to play Diablo 2 with my little brother at home during Spring Break, I stumbled across a very nifty program: Daemon Tools [daemon-tools.net]. After you make a 1:1 copy of the original CD (I use ddump to accomplish this), Daemon Tools can load the ISO into a virtual CD-ROM drive. At the moment I have three virtual images loaded: Icewind Dale 2, Neverwinter Nights, and Warcraft 3. (Note that NWN worked perfectly even before they removed Securom support in a recent patch.)
The only game I have found that doesn't work with this program is Unreal Tournament 2003. I believe it uses the new Securom standard. I think you can recognize the games that use the new Securom because they cause the cursor to turn into a spinning green CD while the game is loading.
However, the Daemon Tools website indicates that, since August, their program supports CD images which describe the physical structure of the CD -- the problem is not with Daemon Tools, it's that there's no program available that can create a CD image which includes information about that structure. But such a program will most certainly not be long in coming, and when it does, the new Securerom standard will be just as useless as the old ones.
Returning to my Diablo 2 story, I had a legitimate copy of the game and a valid CD-key. I had stupidly left my game CD in my computer at school, however, so despite having access to my cd-key I could not play a game I had paid for. No-cd cracks for the executable are always available, but we wanted to play on Battle.net, so the solution couldn't touch the program files (or Battle.net would refuse to authenticate me.) I found Daemon Tools after an hour or so of searching, and have been a user ever since. It eliminates the CD juggling issue altogether.
Ironically enough, Daemon Tools' virtual CD-ROM drives almost invariably work with CD-based copy protection, while physical CD-ROM drives from some manufacturers often do not. If an end-user has this type of CD-ROM drive, they are simply unable to play the game they paid for -- and often unable to return it (thanks to draconian software return policies).
This, above all, is why I despise CD-based copy protection -- because it locks out legitimate users and does little to hinder more knowledgeable ones. This is almost certainly why Bioware eliminated the Securerom functionality from Neverwinter Nights during a patch -- legitimate users were unable to use a game they had paid for.
Score one for overzealous web filters! (Score:3, Insightful)
Nathan
Re:Score one for overzealous web filters! (Score:3, Interesting)
----------
Latest SecuROM Foils Even The Best CD Copiers
Posted by Paul Sullivan on October 10th, 2002 - Thursday 11:32 am
I have been getting a good stream of emails regarding the trouble copying the latest games with SecuROM protection and have been working to determine what is up, and after some hardcore telephone dialing, begging and pleading, have uncovered some information you all should know about. More than two individuals at two different companies (who unfortunately don't want to go on the public record for fear of reprisals) have confirmed to me that the latest SecuROM protection was designed specifically to thwart even the best current methods of copying.
From what I have been told, the new configuration uses a special glass master and pressing media with certain unique characteristics that allows the SecuROM protection to tie itself specifically to the physical structure and characteristics of each disk so that copies are very difficult if not impossible for the average consumer to make. I was further told that since copy protection companies were not able to get many CD drive manufacturers to comply with requests to build protection detection into their firmware and other aspects of the drives, the copy protection companies opted to go with one thing they can control - the physical media itself. The media is apparently special ordered and not designed to be made available to the public. Kind of like how you are issued keys to your post-office box that are not supposed to be copied by retail shops or how some new keys include custom microchips that cannot be duplicated by key fabs for public use.
If copying is to be able to be done, the thought is that true 1:1 copies will not be possible, since the protection is tied to each specific disk it is implemented on. If a fix is to be made, it will have to be on the software end, it appears. Don't hold your breath, however, as developing software that is specifically designed to thwart such protection is now subject to the DMCA, at least for now. Of course, we all know how that can turn out. We will need to wait and see if CloneCD, BlindWrite, CD-Mate or others can find a way to strip the protection from the original while duping, or perhaps find a way to alter the copy protection as it is transferred so that it recognizes the characteristics of the blank CD in use.
I was also told that No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about. More as it becomes available. Any info you can share would be welcome here in the comments area.
Timeline (Score:5, Funny)
Oct 9, 2002 - secuROM announced
Re:Timeline (Score:2, Insightful)
Tied to the physical structure of the disk? (Score:2, Interesting)
I understand that perhaps you could say well, sector X is going to be unreadable, and if it is readable, then it isn't a legit copy, but I don't see any other way that this is possible, yet still able to run in CD drives. (Of course, I don't specialize in hardware of this sort.)
Re:Tied to the physical structure of the disk? (Score:2)
I have never bought a cd from hong kong, but I would assume that most cracked ISOs would not work if they simply checked to see if the cd structure was one of a burned cd or a printed cd.
Re:Tied to the physical structure of the disk? (Score:2)
That's no problem (Score:5, Interesting)
Even CD-Keys don't make much of a difference for not paying for the game -- servers are being cracked and emulated like crazy in everything from War3 to Battlefield to UT2k3 (just use buddy-lists).
There are a lot of people out there in the "scene" who are absolute Gods in disassembly and cracking, and nothing on Earth can stop them -- these people get the game and crack advanced protections on the way home on a laptop in a car.
Re:That's no problem (Score:2)
Not even spyware (Score:3, Insightful)
Once again... (Score:5, Informative)
NoCD's [gamecopyworld.com]
Remember to ONLY use these files for legitimate purposes.
Now i'm interested (Score:2)
I'm not overly worried though. Someone will figure it out in the next day.
Legit Users (Score:5, Interesting)
Which then means we do have to use the warez scene as a resource to get our "backups". it may have been there BS excuse for a long time, but as more of this technology comes to be, they actually are fullfilling that purpose
Re:Legit Users (Score:2)
Re:Legit Users (Score:2)
No wonder... (Score:4, Interesting)
developed by Sony DADC which allows publishers to
Looks like someone is trying to cozy up to RIAA... Haven't they learned anything from Micro$oft? What next? A palladium enabled di$cman?
Sony is part of the RIAA (Score:2, Informative)
Sony already made a palladium enabled discman, it's called a playstation.
You spell it Di$cman and Micro$oft (Score:5, Insightful)
Why do so many of people insist on writting the name in a way which diminishes any legitimate point you might have been trying to make about the business policies of a certain software company we all love to hate?
Grow up.
Re:You spell it Di$cman and Micro$oft (Score:4, Funny)
I fail to see how this works... (Score:5, Insightful)
So this non-standard encoding can be read by every type CD-ROM drive on the market?
So now instead of having to crack the serial number or what not, someone just needs to crack the reader program?
And this protect your software how?
Re:I fail to see how this works... (Score:4, Interesting)
Normal CD data is written as a single long spiral. The protected disks have a big spiral too, but somewhere (or in multiple places) there is a short extra spiral along the big one. A normal read or ISO image would not discover the short spirals because it follows the big one the whole way through, but they can be uncovered by repeatedly seeking to the sector and getting lucky. Traditional CD drives & drivers work fine provided you can avoid the disk cache.
Even if you trick the API and discover the short spirals, they would not be writeable to a CDR.
BTW, did you know how CD players follow tracks? They have a astigmatic lens, which distorts spots to an elipse when going out of focus. astigmatic means the virtical lens curvature differs from the horizontal, so they have different focal depths. Propper tracking is inbetween these two distiances creating a fuzzy round dot. The direction of error can be determined by the orientation of the elipse.
Is 100% copy protection ever possible? (Score:2, Insightful)
I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."
This seems to be a sentiment that is frequently expressed: Company "A" implements new copy protection scheme. The protection works for a given period of time (often very short) until the hackers reverse-engineer it and bypass the copy control mechanism. I can't think of a single circumstance in which this hasn't happened. (IE: Company "A" makes unbeatable copy-protection mechanism). Will it ever be possible for companies to make a fool-proof copy mechanism, or is it hopelessly useless? If it isn't possible, why do so many companies keep trying? I realize they probably hope that the copy protection will at least last for some period of time that their products are still worth something in the market. But where is the end? It seems impossible to come up with something that can't be circumvented with enough determination. Any input on this?
Re:Is 100% copy protection ever possible? (Score:2, Redundant)
Ummm... (Score:2)
Kjella
Suck-U-Rom (Score:3, Funny)
Putting the dongle on the disk (Score:4, Insightful)
As per standard, though, all they're doing is screwing over legit customers. There's increased incompatibility and program crashing with this newest version. Those of you with half a brain who are getting naughty copies aren't slowed in the least by this stuff.
I mean seriously, go visit packetnews and see just how little this has slowed down the spread of UT 2003. The initial release wasn't even a nuke.
well (Score:3, Insightful)
and this bit of info:
"I was also told that No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about."
semms to indicate that they are not worried about a casual copying of their media but rather want to prevent wide scale comercial copying by the "sham wham" industry giants out of Tiwan and China
Re:well (Score:2)
A friend bought some games when he was in Turkey, including Civ3. It was the cracked version (the deviance-release). It even got printed instructions on how to copy the cracked .exe from the crack-dir :)
Seeing as how the current SecuROM games don't work (Score:5, Funny)
THIS IS THE FUTURE OF GAMING!
GOD BLESS AMERICA!
SetupWeasel
Tycho Brache said it best... (Score:5, Funny)
there is some more ranting on the subject on the UT2k3 release day [penny-arcade.com]
"when I go out and buy your Goddamned game, and you proceed to rob me of my time and clock cycles with copy protection schemes you imagine secure your bottom line, please let me assure you with the utmost gravity that you are living in a fantasy world. You might as well be drinking fairy wine out of an acorn cap, discussing the finer points of Gryphon Husbandry with their comely queen. The only people these Goddamn mechanisms of yours screw are paying customers, because people who just want to steal your game have always had very easy time of it. You are credulous in the extreme if you perceive otherwise. Put it out of your mind. I said, put it out of your mind."
"There's a halfway house for retardeds like you right across the street from me, you'd love it. They just circle the block, singing songs and drinking Pepsi. Sometimes, they lay by the tree and drink the Pepsi. I never see anybody drinking anything else over there, maybe you get in trouble. It's either that, or Pepsi sponsors congenital defects."
How are we supposed to make backups? (Score:3, Insightful)
Dear HardAss Publishers,
If you do this en-masse, you will force many honest people to hit P2P so they can avoid your draconian DRM and copy-restrictive, fair-use bashing tactics.
Regards,
Buying Public
Cracked (Score:3, Funny)
reminds me (Score:2, Interesting)
--man those were the days..-
that was even before the C64 came out..Anyone remember the commodore PET ?
it's been done before and it doesn't work (Score:3, Interesting)
It turned out to be futile. People just disabled whatever code depended on it. And if the locations of the holes were used as a cryptographic key, people would just recover the key and hack the executable to supply it.
On current operating systems, where applications can't talk directly to the hardware anyway, you can do something even simpler: you just emulate whatever that special track contains by recording it on the source disk and replaying it through the driver on the destination drive. And if the drivers ever were to become secure, a small FPGA inserted into the ATA cable between the CD-ROM and the controller would give you the same capability completely transparently.
But the biggest problem with these approaches turned out to be that consumers just didn't like them and preferred software that didn't have such annoying mechanisms built in.
Overall, copy protection is a losing battle. The cost software vendors suffer in usability and customer good will is apparently higher than the losses from piracy that they stop.
Moving on (Score:3, Interesting)
Does your writer: 1. read and write RAW DAO and sub-channel data?
Does your burning software of choice: 1. write in RAW mode 2. with sub-channel data?
End of story.
This doesn't even need to be cracked... It's below cracking...
Necessary but sad (as in unhappy) (Score:2)
A games publisher sees its product as just that, a "product". They ship it to stores, sell however many copies in month, sell a few more thousand over the next year, and that's it.
But games become a part of people's lives. There are some games that are an important and beautiful part of my life and history. If those special games such as Head Over Heels (15 years old?) and Quake (8 years old?) could only survive for the lifetime of their original physical storage medium, people like me would be losing something which is very special to them.
That all sounded kinda wussy and no I'm not some games junkie with no friends and no life, but occasionally a game comes along that has the little 'something' that sparks a fire in my soul. I'd like to know I can look back on that game in years to come, just as I look back on a photo album, and relive all of the memories. I'd hate to lose that because of an anti-piracy system and the pirates that it is intended to defeat.
Incidentally, spot the similarities?
http://www.securom.com [securom.com]
http://www.uncensored-news.com [uncensored-news.com]
Fair use, fair trade. (Score:2)
No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about.
Wohaa, they do know that a No-Cd crack is made to make the game run without the cd, just the data which can be sniffed right from the IDE-bus or something like that. If they could make uncrackable software they would have had a chance, but they can't. So to the point. IMHO they should put their money elsewhere, give the users something for the money that they can't copy ("Buy X-game and get a free
Re:Fair use, fair trade. (Score:2)
I don't understand why companies don't package more bonus materials with their games... I perfer having a nice glossy manual, some extra stuff (like DVD of movies, or some other collector item), but when I get a game like NFS 3 was, where the manual looked like it was photocopied, and there was a CD in a sleve, in an otherwise empty box for $59.99... Screw them!
Opcode JMP (Score:2, Interesting)
100% Copy Proof Discs (Score:3, Funny)
Copies?? How about just playing? (Score:5, Insightful)
This security software being used to thwart piracy of computer games has done nothing but force me to those sources in order to play the game at all.
Three times in the last year I've bought software only to find that the "security software" on the CD is incompatible with my drive.
I actually told the EA guy that the only thing this seemed to prevent was me from playing the game I bought legally. He said he was sorry and offered a refund but that still doesn't allow me to play the game.
So I go to the dark side, download the crack, and play the game.
My boxed copy sits on my bookshelf because I have to turn to the pirates to play a game that you want to keep out of the hands of pirates..oh the irony.
And those bastards still have my money. I'm such a sucker.
CD-RD (Score:3, Funny)
a new encryption method ties itself specifically to the physical structure and characteristics of each disk
This unique system will naturally allow you to damage your CD-RD to match the characteristics of the original perfectly. Once you are waiting for this product, why don't you brute force [google.com] your ILLEGAL copies to get the same effect.
Already broken (Score:3, Informative)
Oh it gets a lot more interesting too.... (Score:5, Interesting)
Other Methods ... (Score:5, Insightful)
Yes, it doesn't stop people from pirating the game, but checking CD keys and such to see how often they are used when playing online (what fun is a game if you can't play it online?) seems to be a fairly good way to keep your "average" kiddie pirate from stealing your software.
Besides, if you make your game/software good enough, people generally will want to support it. To all software companies: How about worrying more about the quality of your products and wasting less time figuring out how to prevent people from stealing them???
Copy Protections.. Pfft I say! (Score:2, Interesting)
When are they going to learn, that they won't be able to stop the hardcore warez groups from releasing thier games a week before they show up in stores? I believe they should include basic protection, such as SafeDisc 1, and leave it at that. That'll stop Joe Newbie from coping the game, and giving it to all his friends, while at the same time, not screwing a small part of thier legitimate buyers..
How could this possibly work? (Score:3, Insightful)
Lotus123 tried this (Score:3, Interesting)
Don't buy the game / audio... (Score:4, Insightful)
It's not like your rights are being infringed on by someone choosing to copy protect their game. You don't HAVE to buy it. You don't HAVE to be a consumer. You can CHOOSE for yourself to skip that product because you don't like some aspect of it. That is truely voting with your dollars and your feet.
How it's most likely done: details (Score:5, Informative)
Basically, the system works by measuring the angle between certain sectors. How does it do it? By timing the seek time between these sectors. First, the disc will do several seeks of various sectors with known angles to 'calibrate' it, and then, it does seeks of various random sectors (to compensate for various drive speeds). If the timing of the sectors is not within a certain tolerance, that indicates that the physical geometry of the sectors is not the expected angle, and it knows it's not a real copy.
Because CD burners do NOT preserve angle geometry when copying a disc, and even successive burns on the same burner/media may result in different angles, this is so far a fool-proof way. On the other hand, since production CDs are made by pressing with a stamper, not burning, it's not an issue for them.