Tim Brown On Current Design Challenges 213
prostoalex writes "Tim Brown is the CEO of IDEO, design company that is quite famous for its work on designing office chairs, Palm computers, Microsoft mice, Nike shoes, etc. MIT Technology Review interviewed Tim Brown on current challenges in the design world, exciting fields for a designer to be in, current annoyances in the user interface design."
i-Mode has nothing to do with design (Score:5, Insightful)
The idea that people are going to use their mobile devices to do things like watch movies is just wrong. I think this is as the reason that the Japanese i-Mode has been so successfulâ"its applications are very small.
I'll agree using a cell phone to look at movies and pictures is stupid.
However, i-Mode services took off because anyone can easily make themselves an i-Mode application and have it run. Here, I am limited to very expensive applications and only ones that have been endorsed by my digital cell provider. Meaning that I have never so much as LOOKED at any of those features. I'm not going to spend a quarter to send a instant message. I'd balk at a nickel. I'll just call - I pay a flat fee for voice, to a point. Text uses a FRACTION of that bandwidth.
The phone companies want to be in the applications business, and so long as they control the content, these services are just a bad joke. That's the secret of i-Mode.
Re:i-Mode has nothing to do with design (Score:5, Interesting)
Seems as though the major 3G vendors in Europe could do with contracting Tim, though. All of them are desperate to push their mobile platforms as some sort of miniture web platform. But as Tim notes, do you really need or want to watch streaming video on a mobile? It seems that they are all so wrapped up in the technical side of things that someone forgot to ask the people they're trying to sell too.
My personal opinion is that 3G will fail to take off until the vendors drop all pretense of it being some sort of mini-web device and actually recognise that people do not want to watch a postage stamp sized weather report video.[1]
What do I know; I don't have billions of Euros in 3G licences I'm desperatly trying to claw back.
[1]: This is an actual advert from 3 here in the U.K. An example of a phone being used to watch a weather report. It looks very nice, sure, but what extra information does a little colour 3D map with clouds on offer instead of a spoken report?
Stupid 3G example from Notel (Score:4, Interesting)
My favorite example of this is a Nortel ad that was running frequently last year. It had a guy who was going to be speaking at some big meeting, but forget his speech at the office. He used his mobile videophone to have his office assistant read it to him quietly, and he repeated it to the unknowing audience, with the phone sitting hidden on the lectern.
Now, what use is the live video in this case? I can get the same functionality today with my plain-old 2G phone (no video, of course). If you just need to repeat what someone is telling you over the phone, you sure don't need the live video. If this gee-whiz, look-how-cool-the-future-is example, unconstrained by reality, is the best 3G can do, isn't it in a whole heap of trouble?
3G is the feature creep personified (Score:5, Insightful)
Currently 3G is an executive toy and needs a decent application. There are some instances where video calls could be very useful, doctors, police etc. but for the masses there has to be something that makes it worthwhile. Many people are happy with text messaging and instant messaging when online.
Re:3G is the feature creep personified (Score:2, Interesting)
As you say, 3G is an executive toy. In its current form it is the answer to a question nobody asked. An example I heard recently was from the CEO here at $WORK [1]. He was at a trade show, and came across a 3G vendor who was showing off
Re:3G is the feature creep personified (Score:4, Insightful)
WAP is not dead (Score:3, Informative)
Re:i-Mode has nothing to do with design (Score:2, Insightful)
TR: Are there historical parallels to this phenomenon?
BROWN: Sureâ"it's the whole horseless carriage scenario. Early cars looked like carriages, early TVs looked like radios. Every time somebody brings you something thatâ(TM)s new, it looks like the old thing. Itâ(TM)s only the second or third generation
Re:i-Mode has nothing to do with design (Score:3, Interesting)
This is exactly what XML could be really useful for, in theory. In the best of worlds proper content markup would enable you to browse your material in whatever way you wanted.
Sadly, McLuhan's ideas makes this pure utopia. The medium and presentati
Re:i-Mode has nothing to do with design (Score:2)
Re:i-Mode has nothing to do with design (Score:2, Interesting)
Make Ergonomics Open Source! (Score:5, Funny)
We must consider what the impact on the global market that these products will have. Will they be able to reduce the inflation while increasing the gross national product? Only with a strong currency can a country have a voice.
By communication with its neighbors, any country can forge alliances and trade agreements that increase its population's well-being. Their health is one valuable asset when one wants to compete against some of the established powers.
Medical progress in turn will be accelerated by the sharing the knowledge and a strong investement in R&D. Only then can we liberate the world from all the ails and diseases.
So in summary, if the patents are made open source, we can probably find a cure for cancer.
Irony (Score:2)
I do like the other idea, that a cancer in society is preventing a cure for cancer in our bodies.
That is divine irony.
Re:Make Ergonomics Open Source! (Score:2)
That's a tautology. Of course we wouldn't need as many lawyers then.
Re:Make Ergonomics Open Source! (Score:3, Insightful)
That's the funniest thing I've read all week. Either it's a hilarious troll, or a comment on how little Slashdotters know about human factors. Or maybe, the article is a troll, the guy who moderated it as "Interesting" is the idiot.
Re:Make Ergonomics Open Source! (Score:2)
This would include designs, building plans, books, etc.
Remember RMS said it is morally wrong to make proprietary software. Logically this would also include designs, building plans, etc.
Information wants to be FREE!!!!
Re:Make Ergonomics Open Source! (Score:2)
That must have been what Salk was thinking when he said that patenting the polio vaccine would be like patenting the sun. He probably thought "Why did I lead this comfortable University researcher life and eliminate this scourge from humanity when I could have cashed in for the big $$$?!"
Re:Make Ergonomics Open Source! (Score:3, Insightful)
Re:Make Ergonomics Open Source! (Score:3, Insightful)
PR is not a useful check on the tendency of corporations to be jerks- it is a last ditch safety check, not a proper restraint.
Feature Creep (Score:4, Insightful)
That seems to be true anywhere these days. Feature creep is at least as bad when it comes to software.
Re:Feature Creep (Score:2)
"Well, one big problem is feature creep. Companies feel pressured to add features, because they want to put a check mark in every check box in the product review magazines" That seems to be true anywhere these days. Feature creep is at least as bad when it comes to software.
How often do you hear "I don't use software X because it lack feature Y". I am not saying it is a good or bad thing but you can't blame developper for giving user what they ask for.
Microsoft Mice? (Score:2, Informative)
I laughed and told her I don't buy my mice from shady men on the street. Yay @ crappy story.
Logitech, my friend. (Score:2)
IDEO designs? (Score:3, Informative)
Their design philosophy makes sense, but doesn't always lead to good designs. IMHO, the Microsoft Dove Bar mouse was one of the worst designs as it had a lot of usability problems -- the buttons (esp. the big one) were notorious for sticking, and the odd differently sized left and right buttons left much to be desired.
Re:IDEO designs? (Score:2)
That may not be within IDEO's realm. The sticking may be a functional problem. IDEO created the outside design, but they did not engineer the inside of mouse. Maybe MS incorrectly designed the spring mechanism or picked cheap parts for button.
Re:IDEO designs? (Score:2)
..a pretty neat idea. (Score:2, Funny)
Insert Douglas Adamas joke here.
Take a minimalist approach (Score:2)
Network Selection (Score:5, Insightful)
Why expect the network to handle this?
The OS should be able to monitor WiFi signal strength, retried packets, etc., and make the decision to switch to the mobile network automatically.
And a periodic retry of the WiFi network isn't going to cost the earth, in processing or in battery life.
The more things change . . .. (Score:5, Interesting)
One challenge we face in the design projects I'm involved with that I'm fairly certain translates to the kind of design Brown talks about is the "lowest common denominator" problem. We can design some public plaza space or neighborhood that is absolutely award-winning, and on the cutting edge of the design world. The problem is, we often have to (at our client's direction) water our design down to something that the average Joe can understand.
The general populace tends to be slow to accept radical changes to familiar things like the way a suburban street or a park feels. They have an expectation that has built up over several years, and things that are different (and often much, much better) seem strange, and are sometimes rejected outright. We fear change. Change is bad. The same is often true for things like community zoning boards (made up of average Joe, average Bill, and average Jane).
Its an interesting problem, and the major challenge for us is to keep our designs current and progressive without succumbing to the temptation to just arbitrarily "dumb down" our work.
Re:The more things change . . .. (Score:5, Insightful)
I'm sorry but this demonstrates an aspect of designers that I find somewhat annoying. If you are designing for the average Joe, Bill and Jane, and they aren't happy with your designs, it's your fault, not theirs.
It's like when I'm working on a piece of multimedia/website with a graphic designer and they come up with some original concept that the client rejects on practical grounds -- the designer goes into a big huff and thinks the client is stupid.
Some designers always tend to think their ideas are the best in the world. Really good designers design what people want and are humble about it. Some designers seem to think that because they can come up with original ideas they are in some way "brilliant", but there are a lot of people with a lot of good ideas and good ideas are not restricted to designers. As my old boss used to say, "ideas are cheap".
(Sorry if this comes over a bit strong. I don't really mean this as an attack on you personally, it's just one of my pet peeves.)
Re:The more things change . . .. (Score:3, Insightful)
No, account managers give the client what they want. Designers try to give the client what they need to effectively communicate the message. Sometimes the two don't mix, particularly if you work with a client who feels the need to be creative themselves and art direct the piece. Designers are brought on as consultants, amongst other things, not pixel monkeys paid to make "kewl" photoshop effects. We understand color, pacing and co
Re:The more things change . . .. (Score:2)
Ah. So designers don't try give their client what they want? Sorry that was something I had failed to understand. Now I am enlightened.
Of course, most clients are stupid. Tusk! Clients, hey? Who need 'em?
Re:The more things change . . .. (Score:4, Insightful)
What I want out of a mobile device is something which gives me directions to the nearest pub when it hears me say "Damn, I could murder a pint"
And another thing, why are mobile phones generally still things you hold up to your head to use, rather than always coming with usable wireless headsets?
Re:The more things change . . .. (Score:2, Insightful)
Usability. Because one gadget is harder to lose than two. Because one gadget is easier to charge than two.
Re:The more things change . . .. (Score:3, Insightful)
Most clients are NOT stupid - they lack vocabulary and understanding, and any designer that fails to understand that IS stupid.
As for "watered-down designs" - that's natural. Most designers want to be visionary, to create something unique, a design that is both communicative and an e
Re:The more things change . . .. (Score:2)
Re:The more things change . . .. (Score:2)
What you're confusing is what the client wants and what the end-user wants. The job of a good designer is to turn the client's needs into something the end user can effectively use.
At our company we recently had a major redesign of our website (which is the major point of access for most people to our products). But instead of letting the designers focus on what users want, a lot was dictated by marketing, brand
Typical arty bollocks (Score:3, Insightful)
We can design some public plaza space or neighborhood that is absolutely award-winning, and on the cutting edge of the design world. The problem is, we often have to (at our client's direction) water our design down to something that the average Joe can understand.
What is there to not 'understand' about a public plaza, even for an 'average Joe'? Or, do you just mean that most people dislike your designs?
Re:Typical arty bollocks (Score:2)
Re:The more things change . . .. (Score:5, Insightful)
Reading your post, the phrase "too clever by half" comes to mind. If the client doesn't want some avant-garde artsy design, you should know that up front; if you're overshooting their design comfort level and then having to "water it down" you're wasting their time and money. The problem is, everyone who studies design wants to be on the cutting edge, but there's really only room for 10% (at most) to be there; the rest should get used to working on less exciting projects unless/until they can prove that they deserve to be one of the few who get to do the good stuff. It's the same as in programming - a few get to strike out in bold new directions, the rest earn their stripes by making derivatives or lesser enhancements.
It's not about people thinking change is bad. You only say that because you want to be the one making the changes, and I suspect you'd seem just as conservative about unasked-for "screwing around with stuff" in areas outside your own specialty. Do you use any software? How would you like it if the entire UI changed, just because someone thought they had a better idea? How about if your ZIP code or telephone area code kept changing, just because someone came up with a more "logical" way to assign them? If some traffic designer had the "bright idea" to make some of the streets in your neighborhood one-way, would you just say "cool, change is good"? Hmmm. What this is about is balancing change with consistency. Too bad if that leaves you frustrated because there aren't enough opportunities to do what you want to do.
overshoot (Score:2)
Re:The more things change . . .. (Score:3, Insightful)
That's not a problem. That's a solution. The problem is that "absolutely award winning" designs "on the cutting edge of the design world" tend to be designed for other architects, instead of the people who actually have to use the space. So t
Re:The more things change . . .. (Score:2)
Amen to those. I'd add to the list The Death and Life of Great American Cities by Jane Jacobs, and From Bauhaus to Our House by Tom Wolfe. They changed the way I look at design. When you realize how malleable buildings and cities are, you begin to design everything for change. Building, testing, revising, and
Re:The more things change . . .. (Score:2)
One of the problems I have with this meaning of "design" is that we create stuff in order to *use* it. If the average user can't figure out how it works, the design is a failure no matter how innovative it is.
I submit that the real challenge
Computer interfaces (Score:5, Interesting)
What we need are some designers - who are not technies or nerds - to sit down and completely redesign the interface from scratch. Forget the "windows" metaphor, forget "icons" and clicking with the mouse - really start from first principals.
If you've ever sat down with someone who hasn't used a computer much and watch them struggle to do the simplest things, you'll understand how bad current GUIs are. The trouble is people that use computers are so used to their bad design that they fail to notice it. For example, when I press the on button, I want it to turn on. Instantly. I don't want to have to wait several minutes for it to "warm up" like the old TVs used to. And when I press the off button, I want it to turn off. Instantly. And if I press the on button again, I want to see the same stuff on the screen as when I last switched it off. And that's just the functionality of the on-off button!
It's 2003 for christsakes. Why am I still using an interface that was designed in the 1970's, when computers had a tiny fraction of the power and functionality they currently have?
Re:Computer interfaces (Score:3, Insightful)
Since most of us do ot really know what we want, a truely user freindly interface is a myth.
Re:Computer interfaces (Score:5, Funny)
Dude, you just described my relationship with my ex-girlfriend! I thought we were incompatible, but now I realize she just wasn't user friendly enough!
Re:Computer interfaces (Score:2, Funny)
Re:Computer interfaces (Score:2)
Sorry, but that's just bol**cks. Try subsituting anything else in there:
A car will never be truely user freindly until it under stands plain spoke words and gives us what we want, not what we asked for.
A telephone will never be truely user freindly until it under stands plain spoke words and gives us what we want, not what we asked for.
etc.
You seem to be suggest
Re:Computer interfaces (Score:2)
Good luck, even *people* can't do that consistently. I very much prefer the precision of a keyboard to the slippery ease of voice interfaces. I want *control* of my machines and I expect to work hard enough to get it.
Re:Computer interfaces (Score:2)
I guess you could do something similar to the Palm - low-power refresh of the DRAM while the unit is off. I'm not sure of the power requirements for keeping 512mb of DRAM refreshed, though.
"Park"?? (Score:2)
We really haven't progressed much since the work of Xerox Park.
If you are going to try to use a historical reference, at least get it right: it was the Xerox PARC, as in Palo Alto Research Center.
(I know, it's off-topic, but I find it annoying when people try to make references like this to show their old-school-itude. These are the same ones that use "CARRIER LOST" to show their 1337 BBS skillz. Bah.)
The biggest unasked question (Score:2)
TR: What's wrong with product design nowadays?
How can we get design to have more of an influence on developing technologies?
Rather than the inverse as they ask it. Of course that's easy to ask, HARD to answer.
Re:Computer interfaces (Score:3, Insightful)
Humans are learning creatures. Machines are simply that--Machines.
It is far simpler to have a human adapt to an interface than to attempt to build the ultimate interface that would be universally accepted.
By creating a system that is abstracted from reality (windows/desktop/icons) allows us all common ground, as there is no real example of this sort of thing in the real world anyway.
Heck, the mouse and the keyboard are both *arbitrarily* designed devices. Each it built to perform
Re:Computer interfaces (Score:2)
Not only that (which is a condition arguably defeated by later versions of the Newton and other modern recognition systems) but in many ways I like g
Re:Computer interfaces (Score:3, Interesting)
What you will get is a computer with a color screen and a pointer device, windows, icons, and menus. What we know as computers today is a result of years of evolution. There is not much potential for radical change unless there is a radical change in the way comput
Re:Computer interfaces (Score:3, Insightful)
So what could be my secret drive or desire behind that omission, from a Freudian point of view? ;-) I don't know, but the keyboard certainly is my most valuable input device. I feel it is not because of desks; I still do love it sitting in a train with the laptop computer on my knees, or the stripped-down version my cellphone provides me with for typing of short messages, names, or calendar entries. There may be a reason for this even if we imagine fundamentally different input
Re:Computer interfaces (Score:2)
Why do people always suggest we dump the WIMP metaphor as if it's some insightful, intellegent suggestion? Do you not realize that not only would the GUI have to change, the hardware would too. WIMP developed from the use of the mouse and keyboard, not the other way around. We don't need a revolition in the way the GUI functions using the mouse and keyboard, we need a revolution in the way i
Please, stay on one topic. (Score:4, Informative)
Not going to happen. That is like asking Alexander Graham Bell to design a cell-phone. You have to go in with knowledge about the function of a product. If not you either get something that looks great but doesn't do anything, or a single-purpose device. Computers are neither of those.
If you've ever sat down with someone who hasn't used a computer much and watch them struggle to do the simplest things, you'll understand how bad current GUIs are. The trouble is people that use computers are so used to their bad design that they fail to notice it.
I have, and it is frustrating for everyone. But is it the design that is wrong, or the person? My mom didn't know anything much about computers until a year or two ago. She still struggles with the interface. My 8 year old neice picked it up very quickly. Don't blame the interface when the problem might be in the mind of the user. After all, in another generation there won't be anyone alive who remembers when there weren't computers.
For example, when I press the on button, I want it to turn on. Instantly. I don't want to have to wait several minutes for it to "warm up" like the old TVs used to. And when I press the off button, I want it to turn off. Instantly. And if I press the on button again, I want to see the same stuff on the screen as when I last switched it off. And that's just the functionality of the on-off button!
This is functionality, not design. Yeah, this would be a nice thing, but it has nothing to do with the interface design. You have to wait for the hardware behind the curtain to catch up to this idea. So you want a big, embedded computer. We'll probably get there some day, but it has nothing to do with UI design.
It's 2003 for christsakes. Why am I still using an interface that was designed in the 1970's, when computers had a tiny fraction of the power and functionality they currently have?
Umm, because the interface doesn't rely on the power and functionality of the device? So which is it? You want a super-powerful, multi-function computer that is instant-on that everyone intuitively knows how to operate? Gee, anything else? Maybe we could fit them on the head of a pin too. How about infinite storage?
I am all for forward thinking, but let's put a little more emphasis on the thinking part.
Re:Computer interfaces (Score:2)
Thats called Hibernation mode. Its here already. I think on some recent systems you can even make it the defa
Re:Computer interfaces (Score:2)
Everyone wants a new UI but no-one can imagine what it will look like.
Actually, it's quite the opposite. (Score:2)
The current state of the art system GUIs are a lot worse in that respect, because they are a lot more abstract : the file managers of XP and OSX for example are based on the "browser" concept, that is not spacial at all. It's more efficient for most, but probably more difficult for beginners.
Xerox Park (Score:2, Funny)
Sorry - just had to do it.
Jef Raskin, David Gerlernter, others (Score:2)
David Gerlernter [scopeware.com] also has some ideas about changing the UI based on timelines and visual representation.
As far as your wish about things staying open between powerdown and booting again - I'm not sure whether or not Apple's new user switching persists during shut down, but
pile of cash (Score:2)
very simply, take your pile of cash, organize some osf foundation seminars on user interfac design, both experimental, and practical, and educate those closest to the technology. bottom u
Re:Computer interfaces (Score:3, Informative)
I have mapped the on off button on the case of my pc to the hybernate function for the few times I turn it off to minimise the noise in the office. It takes about 5 secs from pressing the button to turn it on to a perfectly functioning Windows desktop, fully loaded. Most of the 5 seco
Hibernation works in Linux too! (Score:2)
Linux supports both stand
Re:Hibernation works in Linux too! (Score:2)
Re:Computer interfaces (Score:2)
I don't see how this can be made much easier.
Re:Computer interfaces (Score:2)
On the other hand, there's been alot of training and design effort to keep people from using the power button on thier PC to turn them off - you're suppose to use shut down. And if you do THAT, the hibernate/suspend/etc are right there in front of you.
In any case, the main reason computers don't w
Re:Computer interfaces (Score:2)
I haven't tried this, but it seems reasonable that one could use xmodmap and showkey to map any keyboard button to `apm -s` (suspend to ram) or `apm -S` (suspend to disk).
ITYM "use xbindkeys [hocwp.free.fr] to bind an arbitrary key to any command". xmodmap will not do this; all xmodmap does is map a key to another key. Also note that xbindkeys has a GUI called "gtk-xbindkeys" that may be on your distro CDs. I've posted a complete guide to this junk i
Re:Computer interfaces (Score:2)
Just don't make *me* use one. I want to know what the machine is doing. When it behaves unexpectedly, *you* may be able to figure out the cause through astral projection or whatever, but *I* require diagnos
Re:Computer interfaces (Score:2)
And why the f**k do I, Joe User, care about that? That a problem that needs to be solved. If car designers thought that way people would still be using starting handles to start their car engines.
Re:Computer interfaces (Score:2)
Apple? (Score:4, Interesting)
Re:Apple? (Score:2)
Look at the job histories of Industrial Designers who work at the top of the top firms, they sort of move around the same firms. In short, the top few firms "get it"
Re:Apple? (Score:4, Informative)
I'd suspect they'd be positive, seeing as IDEO also designed [ideo.com] Apple [ideo.com] products [ideo.com], though all of these were pre-Jonathan Ive.
This guy designed the Duo Dock. Cool ....
He just offended the readers of /. (Score:5, Insightful)
BROWN: Well, I can tell you what doesn't workâ"and that is to have a whole bunch of people who are deep in their own technical domain but have no interest in engaging with the others.
Heh, good thing you don't find many of those around
Seriously though, this is dead on. Too often UI design are developed by the same people hacking the low level stuff or the business side of an application. At the end of the project, usually 6 weeks after schedule, they have to release what they used for testing since there is no time to sit and think about usability.
Thanks for Clarification... (Score:2, Funny)
Double plus good that that name wasn't attached to an article about black holes, then.
Disclaimer: If you don't watch football, you won't find this funny and shouldn't waste your mod points. You might not even find it funny if you do watch football because, well, I'm half-awake right now and can't be a good judge of what's funny.
Design for accessibility (Score:3, Insightful)
Here in the UK we are presently involved in implementing the Disability Discrimination Act, which is about Accessibility. How do you design for this?
Re:Design for accessibility (Score:2)
Re:Design for accessibility (Score:2)
It's a very interesting issue, but you wonder if it can be taken too far. You can't design everything for everyone, and to some extent you shouldn't try too hard. A new innovative design for keyboard shouldn't be stymied because it's not so good for a guy with no hands....that poor guy has to look elsewhere for his text entry solution.
Don't Miss IDEO's Dilbert Ultimate Cubicle (Score:3, Informative)
Interface Interference (Score:4, Insightful)
We constantly see this in applications and new technology where the engeneers come up with all this facinating stuff and try to cram it into a device hoping customers will overlook the lack of need and only see the prettyness.
As product designers we are at a cross roads where we are only now starting to understand which services and abilities people want grouped together in a single appliance. This is not limited strictly to produts. We are seeing it in services as well. Things like digital television, cell phone service plans as well as in cell phones and PDAs.
Cell phones are great with a camera built in, perhaps even the ability to take a 5 second video, but there is realy no need for a cell phone which is a video camera, no matter how cool it may be to own one. Video cameras do a much better job of capturing video. In the same way you would not want a video camera which had cell phone capabilities... well perhaps you would, but unless your part of a profitably large enough group of consumers, you probably won't get it.
Re:Interface Interference (Score:2)
The reason for my slowness in adopting these technologies is that I don't want the Batman belt. I agree to carry with me only one (maximum two, if the second one is in my backpack) electronic device. Today it is my Palm IIIxe.
New Palms (or Clies, or PocketPCs) are simply
Re:Interface Interference (Score:2)
Hear, hear. Think "modular". Gimme a cell phone which will let me plug my video camera into it for the 1-2min/yr that I need to transmit videos instantly. Better, just gimme a cell phone that will let me plug all *sorts* of stuff into it as need
Butt Placement Device (Score:2, Funny)
It took "...11 studies by 27 scientists at four universities..." to design --Tah-Dah!-- a chair [ideo.com].
Clap, clap.
Re:Butt Placement Device (Score:2)
Self-contradictory? (Score:2, Interesting)
First he says we want actions on PDAs to be quick:
That tells you a lot about the kinds of interactions that people want to have with mobile devices. They want to be quick. They want to be able to do something thatâ(TM)s just sort of chunked up into small things.
And then:
His belief in simplicity was what got Palm edited down to four buttons, and that was ultimately
Re:Self-contradictory? (Score:2)
Well, there's a few types of quickness:
* the four buttons- that also can 'wake up' a sleeping unit- mapped to the most used PDA functions were probably a bit innovative. (Dunno if there's prior art for that or no) These get you into your tasks very quickly
* everything else is a bit slower of course...power on, go 'home', then start the program.
But you're missing a
Death of Email (Score:2)
People and timelines (Score:2)
Weâ(TM)re quite good at remembering when things happen./i>
I would argue rather strongly that in fact that is utterly wrong. In the short term we might be, but over time we loose more and more track of when exactly something happened, even order at times!!
And like someone else pointed out, email is already sorted by date. That doesn't make it any easier to find stuff older than a week. Then I have to sort by sender and start looking backward.
I think the final solution might b
Sometimes we need to take our own advice.... (Score:2)
The REAL Design Challenge ... (Score:2)
Re:too much time on his hands (Score:3, Insightful)
So, after he's done, and your email no longer works as email, you'll be able to use something called imail (internet mail), which will be what we used to call email.
This is just change for the sake of change.
Maybe we should point him to dictionary.com so he can make up his mind what design is?Their web page might be titled "Master of Design" but I think they left out the letters "b, a, t, o, and r"
Yeah, I know somebody's going to mod this as a flame or a troll, but this guy's supposed to be influencing design, and he comes across as Faith Popcorn.
Re:Cool! This guy works down the street from me... (Score:4, Funny)
Heh. Same here. Why, just this morning I was making the turn onto Maguire, and I was thinking "what is the natural nickname for people who work at IDEO, anyway?" I don't think they'd appreciate the answer I came up with.
Re:Cool! This guy works down the street from me... (Score:2)
Re:Design Challenges Part 2 (Score:2)
Re:it's time to retire (Score:2)