Big Blue to take on Pixar? 277
spareacct1 writes "USAToday is reporting that IBM is set to announce a strategic partnership with Threshold Digital Research Labs of Santa Monica, CA. TDRL now hopes it has the deep pockets and computing power to take on Pixar as the undisputed leader in CG animated films. TDRL's spartan website is showing off digital stills. Interesting sidebar at the end of the story, both Pixar and TDRL recently dumped Sun and MS, respectively, in favor of Linux."
Talent, not clock cycles (Score:5, Insightful)
Re:Talent, not clock cycles (Score:5, Funny)
They've got good artists, good directors, and amazing writers.
How come nobody ever says that about pr0n? That industry seems to be doing okay. Then again they rely on a different kind of hardware.
Re:Talent, not clock cycles (Score:2)
Re:Talent, not clock cycles (Score:4, Interesting)
But they have amazing artists. Finding Nemo was an awesome feast for the eyes. It raised the bar (that's the in phrase right now) in visuals and everything was simply a joy to look at. And yet when you see Pixar people interviewed they always repeat the "Story is King" line and say how animation is nothing without story. I disagree. Beautiful visuals can carry a movie with a lame script. Film is a visual art form. Whether you're an old bastard like me or a 5 year old, pretty images can keep you looking.
Re:Talent, not clock cycles (Score:5, Insightful)
Finding Nemo isn't *revolutionary*. Like most classic revered Disney films, it's a fable with a moral and message. It does not strive to to challenge the viewer. You don't come out of a Pixar movie and spend several hours with friends arguing the significance and meaning of certain symbols or events. Everything in a pixar film is clear and concrete: The ending is already determined by the conflict in the first 10 minutes, and all the character growth is predictable.
For you it's tedious. For the many people who have not yet achieved certain milestones, Pixar movies (and Disney movies) reinforce certain norms and belief systems through analogy and example.
There are certainly movies that force growth by expanding your consciousness and awareness, but Pixar movies are not those kind of films.
Re:Talent, not clock cycles (Score:5, Insightful)
Pixar/Disney are about box office and merchandise, which they do very well at. I like their movies because when my 4 year old drags me into a theatre, I get some entertainment out of it as well. They do a great job of adding enough for the adults which many animated features (big screen or small) don't do.
I'm not the movie buff I'm betting you are, but I'd love to hear what movies for you sparked a debate amongst you and your friends. Of course I have my own list, but I think many are because of the place in my life I was in and the events of the world around me at that time.
Re:Talent, not clock cycles (Score:3, Insightful)
"Spirited Away" & "Princess Mononoke" both had an interesting, shifting, relativistic sense of morality that seemed more
Re:Talent, not clock cycles (Score:3, Interesting)
Ghost in the Shell a kick ass action with an open ended look some serious philosophical problems posed by cyborgs and real AI entities.
Jin-Roh: The Wolf B
I would disagree on Final Fantasy (Score:2)
Re:I would disagree on Final Fantasy (Score:3, Insightful)
Re:Talent, not clock cycles (Score:2)
Anyway, it's a bit dismissive to say that isn't it? As if children were somehow lower class citizens or something?
I watch and enjoy Pixar movies fine, as well as Disney, your standard sci-fi, thriller, drama, etc. All of it is entertainment; I guess I take issue because it's like saying 'Game are for kids' or 'Comics are for kids' or ' is for kids'.
Pixar movies are for everyone, and that makes sense financially; by targetting the largest possible market, it ensures the largest
Re:Talent, not clock cycles (Score:5, Funny)
Hey, that's the thing that keeps Larry Flynt in business.
Re:Talent, not clock cycles (Score:5, Interesting)
Toys are plastic, ALL early CG looked plastic, thus Toy Story.
He also said that when they felt they could do fur they did monsters inc. Because they wanted to use the fur.
From the interview it sounded like every part got equal share of the attention, (the directing, the casting, the story, the graphics). All of the Pixar films have been solid childrens movies that would have worked weather CG or animated (most would have been incredibly hokey live action though).
Re:Talent, not clock cycles (Score:2)
I disagree. I took my 3.5- and 2.5-year olds to see it last night (their first trip to a theater) and they were mesmerized the entire time. My wife and I laughed hysterically at parts (a 12-step program for sharks who don't want to eat fish? Complete with "denial" and interventions?), but the kids absolutely loved it.
On the other hand, they just didn't grasp the subtleties of "A Clockwork Orange".
Synergizing the Business Potential (Score:3, Funny)
But IBM is better placed to synergize the business potential of the graphics medium. Personally, I can't wait to see what will happen with the structural dynamics of Rational Rose hits the big screen in an animated short.
Re:Talent, not clock cycles (Score:4, Insightful)
Re:Talent, not clock cycles (Score:4, Interesting)
The problem that other companies have in trying to compete with the talent of Pixar, is that they just can't go out and buy it. Pixar could offer a competitive offer against Threshold for a prospective employee of a nice stack of shiny pennies and most artists would take Pixar. I would. They're the best of the best, and they attract the best of the best.
But other posters have it right. You compete by having a great story. Right now, I'm working at a company on another project while they're doing the storyboards for their next feature. It's an interesting process to watch. The production crew doesn't even get to look at the movie for many more months (partially due to budget constraints), but they're hammering out this animatic every minute detail they can possibly think of. And the idea is that it can stand on it's own as a movie, it will just LOOK like crap. That's where/when we come in.
Great talent is a hard thing to come by in this industry. Just running out and buying a few animators and a couple hackers won't get it done.
Taos
Re:Talent, not clock cycles (Score:5, Insightful)
It seems today that a-list actors and visual effects with high-budget action scenes are all that are needed for a film and that the script is there merely to get the two together. Basically, a script serves the same purpose as it does in a porno!
Re: Talent, not clock cycles (Score:2)
I was listening to the Zucker/Abrahams/Zucker commentary to their film Top Secret!, on why they felt that film was less successful than their previous one, Airplane!, despite probably having more jokes. The reason: Airplane! was well-plotted, with a strong classical structure; Top Secret!'s plot was more of an excuse to get from scene to scene.
Re:Talent, not clock cycles (Score:3, Insightful)
Re:Talent, not clock cycles (Score:4, Informative)
Re:Talent, not clock cycles (Score:2, Informative)
Re:Talent, not clock cycles (Score:2)
Duplicating Kasparov at a single game, with a strict rule-set, doesn't get you the ability to make a Deep Blue version of Lasseter!
The whole staff of animators there are gret. Natural actors, with a great sense of timing and physical comedy...
Those pictures posted on the "spartan" site need alot more than speedy rendering!
Re:Talent, not clock cycles (Score:2)
dropped a /i !
Re:Talent, not clock cycles (Score:5, Informative)
No, Disney and Pixar are vertical partners. Disney is Pixar's distribution and marketing partner. Pixar makes all the films from storyboards to rendering the last frame. Disney has final approval on what they decide to release with Pixar, but they do not have any control over Pixar's creative process. Once the film is complete and meets Disney's approval, Disney handles all the distribution (theater release, DVD, etc) and marketing (promotions, commercials, licensing). Disney and Pixar split proceeds 50/50.
That is until now. The Disney/Pixar deal only lasted 5 films and is now over: Toy Story, A Bug's Life, Toy Story 2, Monsters Inc., and Finding Nemo. In the future, Pixar can stay with Disney or go with another company like Dreamworks SKG. Disney is not in the best shape in the animation dept. Not counting the Pixar films, their last series of animations have been duds. I think their last hit was Mulan in 1998. So Disney needs Pixar more than Pixar needs Disney, but it will be interesting to see what Pixar does next animation wise and business wise
Thats 4 films not five... (Score:5, Informative)
Still not right (Score:3, Informative)
Have they already done some work? (Score:2, Interesting)
Re:Have they already done some work? (Score:5, Informative)
Skill & Creativity (Score:5, Insightful)
I could have all the computing power and still not be able to do something worth watching.
Re:Skill & Creativity (Score:2)
Re:Skill & Creativity (Score:2)
That's basically what it boils down to. Dr. Who didn't drastically improve when its movie budget a few years ago.
Re:Skill & Creativity (Score:2)
I'm sorry i every saw that movie. It was worse than the phantom.
Re:Skill & Creativity (Score:3, Insightful)
The OS isn't what matters... (Score:2, Insightful)
Re:The OS isn't what matters... (Score:2)
Define "take on" (Score:5, Interesting)
Re:Define "take on" (Score:4, Informative)
But I certainly agree with you, the artist is a very big factor.
Re:Define "take on" (Score:2, Informative)
we'll see.. (Score:5, Insightful)
While Final Fantasy looked quite amazing, the story and the movie just didn't fit in like most of the PIXAR movies. PIXAR makes movies for the whole family which people enjoy on different levels (best example, toy story 2) -- Shrek was a very welcome break from the PIXAR dominance, but not because it wasn't made by pixar, more because of a great story supported by a nice screenplay and good animation (it's more about how you use the tools, not that the end result has been raytraced with molecular precision)..
If they're able to produce films that would be entertaining even if they were hand drawn by a five year old, then the rendering power comes to good use; not the other way around.
Re:we'll see.. (Score:2)
Furthermore, Michael's assertion that their site is 'spartan' has me very confused. I can only think
Sensationalized for the press (Score:5, Insightful)
Clue for IBM (Score:5, Insightful)
Just ask Sony.
Re:Clue for IBM (Score:5, Insightful)
Business Makes Strange Bedfellows (Score:4, Interesting)
Steve Jobs is the Chairman of the company he bought from ILM which just entered a battle with IBM for computer procduced films.
Reality is stranger than fiction.
In other news... (Score:5, Funny)
Uhh.. (Score:2)
Processing power (Score:5, Insightful)
In each movie that Pixar takes, it takes about 8 hours to render each frame (or so I've read in numerous locations) and you can see that with the increasingly "less-computery" look of their movies as processing power has increased for each one.
This brings me to the point that I'm intending on making: the realism of the graphics is not what makes a great movie, it's the quality of the story and all that. I saw Toy Story again the other week and it looks so dated now compared to say Monsters Inc. It was still a thoroughly entertaining movie though because it was a good story.
I love CG films, but I admit that the main reason I love seeing them is to see what new effects and advancements have been made, which is why Pixar films are so great to me.. they're always advancing the state-of-the-art.
Damnit, now I've just contradicted the original point I was trying to make! Hrmm... BRING ON THE CG FILMS!
Re:Processing power (Score:4, Informative)
A friend of mine is an animator at Pixar. He says it's about 45 minutes per frame nowadays. :)
Pixar may soon be a Mac shop (Score:5, Interesting)
"After running our RenderMan benchmarks, we can now say that the G5 is the fastest desktop in the world"
This according to Pixar president Ed Catmull, who is an early booster of the Power Mac G5. An introduction video [apple.com] for the Power Mac G5 posted to Apple's own Web site features Catmull explaining that the G5 allows Pixar animators to show frames at full resolution.
This comes amid speculation of a Rendezvous-enabled (G5) Xserve rendering cluster, which would allow 3D shops to set up a plug-and-play rendering cluster which works in conjunction with RenderMan. Couple this with the availability of other 3D applications like Maya [apple.com], and of course the sheer number of other production and DV applications like Photoshop, AfterEffects, Final Cut Pro, and Shake and the Mac seems to become an ideal platform for 3D production.
Re:Pixar may soon be a Mac shop (Score:5, Insightful)
Regardless of whether the G5 is the fastest CPU for RenderMan, it is not per-CPU performance that matters. If you're setting up a rendering farm, you're buying n computers to render m frames per hour. At the end of the day, what matters is minimising $$$$$$ per m, not n, and I'll bet dollars to doughtnuts that commondity Intel/AMD whips a G5 mac in terms of rendered frames per dollar. Remember, Apple's CEO == Pixar's CEO.
Finally, for what it's worth, I'm a Mac user and a big OSX fan. But I know what my dollars are paying for and it ain't CPU cycles.
Re:Pixar may soon be a Mac shop (Score:5, Insightful)
Not if apple gives them to you below cost as a 'marketing expense'
Re:Pixar may soon be a Mac shop (Score:4, Interesting)
rendered frames per dollar have *two* variables: Cost of computing (including power and maintenance, and number of rendered frames per second. If you buy more computers, cost goes up and frames go up. If you change architectures, number of rendered frames changes as well.
So why do you suppose that commodity P4s, Athlons, or Opterons will whip a G5 Mac? Because P4s are designed to scale up in clock faster? That's only useful if you've got fast/short purchase and upgrade cycles. Because the AMDs are cheaper? Have you considered that a G5 might suck up less power, and thus have lower maintenance costs? Or that a G5, with it's Altivec units, might actually render more efficiently, and thus increase the value m?
I mean, it's all speculation, but I'm not willing to bet against the G5 because Apple's CEO == Pixar's CEO.
If Apple can design a solution that meets Pixar's needs, it's also likely that the same solution is applicable to many other sectors. Think of it like Honda's racing division; money invested into design and construction of racecars trickle down into everything else, so if Honda can design things that get the Honda Racing Team to win big, then it'll benefit their consumer products. Likewise if Apple can design something that gives Pixar an edge, why wouldn't Apple do so, and why wouldn't Pixar use it?
Re:Pixar may soon be a Mac shop (Score:2)
So long as everything else is held constant.
So why do you suppose that commodity P4s, Athlons, or Opterons will whip a G5 Mac?
Because every mega-computing project I've ever heard about used Intel processors? Because of that word commodity usually meaning that the people selling the hardware are shaving profits as tightly as possible to reduce prices, since that's a large buying factor? Because Apple is geared up to bui
Re:Pixar may soon be a Mac shop (Score:5, Insightful)
Steve's been back at Apple since 1997 (nearly 6 years), and hasn't mandated a switch to Macs. If he did, you'd have heard an anonymous outpouring of complaints. But what you hear is, the G5 smokes and that they're migrating to Macs. This looks like the people doing the work made the decision.
Now, that isn't to say that in a year or 2 they don't switch to Itanium 2s or Opterons. I'm sure Pixar will continue to choose the most powerful machines for their type of work as they have done so in the past (SGI, Sun, Linux, Apple, etc)...
Re:Pixar may soon be a Mac shop (Score:2)
Free G5s, anyone?
Heat (Score:2, Interesting)
Re:Pixar may soon be a Mac shop (Score:4, Interesting)
Re:Pixar may soon be a Mac shop (Score:3, Insightful)
PIXAR's Secret (Score:5, Funny)
Seriously, their technology is two generations away from a Best Picture Oscar.
How many reading this cried during Finding Nemo?
Me, too.
Pixar is more than that... (Score:5, Interesting)
Unless you're going to replicate the entire Pixar team, company X (Dreamworks, TDRL, anyone...) is never going to be Pixar.
As if the bleedingly obvious has to be stated here, but Pixar have a long history of digital animation, and their films have never been about the technology, it's always about telling a great story.
The technology simply provides a platform from which to elevate their incredibly rich narratives and ideas to another level. Should Pixar ever reach the boundaries of their current technolgies (software and/or hardware) I'm guessin' they will find something else, or some other alliance that will provide them with a powerful platform which will support their creativity.
There is no doubt that they do this already. RenderMan, provides them with the flexibility to (re)develop their own software when requirements upon it change.
I wouldn't bind my creativity to anything - would you?
Not quite undisputed... (Score:5, Interesting)
(1) Blue Sky Studios [blueskystudios.com] made a little movie called Ice Age [iceagemovie.com].
(2) Pacific Data Images [pdi.com] made a little movie called Shrek [shrek.com], and also released the 2nd ever computer generated feature, Antz [pdi.com] (the official site, Antz.com seems dead).
Here's another myth:
While Pixar's rendering techniques are *good*, they aren't necessarily cutting edge when it comes to technology. Blue Sky uses raytracing for their images. This gives them features like caustics, global illumination and efficient curved surfaces. Curves in particular had a huge advantage through memory efficiency for their render farm - meanwhile Pixar's render nodes were crashing because of scene complexity simulating curves through polygons. Sure, Pixar's movies are impressive, but I can't help but think they'd do better without clinging to some legacy baggage that comes with Renderman.
Anyway - the technology is overhyped. It's just a better pencil. Story, story, story is what counts. Disney can probably afford to take longer developing scripts. This is why you can have something as gorgeous as the Final Fantasy movie and have it completely suck at the box office; and Disney flicks don't look so great, but sell well.
Visual quality != photorealism (Score:2)
Re:Not quite undisputed... (Score:3, Insightful)
While Pixar's rendering techniques are *good*, they aren't necessarily cutting edge when it comes to technology. Blue Sky uses raytracing for their images.
Yeah and Ice Age looked like crap, proving, once again, that's it's not about the technology.
Artists, not geeks. (Score:5, Interesting)
I recall seeing somewhere, many many months ago, a comment from someone at Pixar saying that part of the key to their success is that they take artists and teach them how to use computers, instead of taking computer people and teaching them how to be artists. Many of Pixar's best people are alums or the California Institute of Arts (including John Lasseter). [There are many in-jokes through Pixar's movies that are refernces to Cal Arts).
Can't wait for "Cars" or "The Incredibles" to hit theaters.
CyberDave
bah (Score:3, Insightful)
That said, if IBM hires good writers then they can make good movies too. Pixar's stories are good. They're very good. They're not, however, the greatest stories ever written, and people don't collapse to their knees at the end of the film, weeping copiously in gratitude for being permitted to see such movies.
Their website (Score:5, Interesting)
Just about everyone in every industry says stuff like "We are going to be the next [industry leader". It hardly ever happens. If these guys actually want to take on Pixar, they are going to need some real artists.
Btw, has anyone noticed how much poorly done cg is out there in the movies now? I mean, when CG was all new and novel it was always so well done, Jurassic park looked real to me, but the CG in League of Exceptional Gentlemen (not a movie that I had really planned on seeing) was horrible. Even the CG in spider-man was pretty hokey (but there the movie was rescued by a good plot)
Well hey! (Score:2)
Re:Well hey! (Score:2)
For the record, that was a parody and not a rip-off.
Carry on.
their homepage (Score:2)
uggh
this summer is teaching hollywood a lesson: go ahead and waste $$$$$$$$$$$ on special effects, it's the storyline that matters, and that is all
a film student who racks up $7,000 on a credit card and films in 2 weeks time can offer a more compelling and moving story than centimillions spent on the most dazzling special effects ever seen... so what
does the story move me? or am i left in a narcotic haze of cgi bullshit that i promptly forget about 10 minutes o
Re:their homepage (Score:2)
The reason for that is a film student would have very strict limitations to work within. I think filmmakers have forgotten that part of the appeal of visual FX is to see something on screen that cannot easily be explained. CG is pertty much watering that down. I mean, who saw previews for Minority Re
Actually... (Score:5, Insightful)
They're posting jobs for techs to assist in a migration to OS X.
Re:Actually... (Score:2)
I am not a mac user so I may be ignorant on this but I was under the impression no real 3d cards are available on the mac. I mean real as in professional. Geforce's are fast but they are not accurate and can misrender information that a wildcat or a quadro can not. Quite essential for a movie.
Correct me if I am wrong.
Pixar still uses Mac's for Photoshop and texture creation. So in essence they are probably prepairing to upgrade them. Not switch to them for the renderman work.
Re:Actually... (Score:2)
The job title is: Mac OS X Migration Contractor
Re:Actually... (Score:3, Informative)
As far as I'm aware, those types of cards aren't used for this type of work at all. Something like this [digital-solutions.com] might be more appropriate? But I don't work in that industry, so I have no idea.
Is their even a MacOSX port for Renderman?
Not yet, but they're thinking about i [pixar.com]
Re:Actually... (Score:3, Interesting)
Not surprised. I can't speak for what Pixar uses, but Lightwave has a pipeline that's like 390 bits wide or something like that. Each pixel value is described to a ridiculous number of decimal places. The reason for this involves color precision as each step of the rendering
Re:Actually... (Score:2)
According to their website, their full precision renderer use 128bits: 32 bits for each component (RGBA).
I doubt that the integer register are used that much for processing the pixels, so for processing reason the 64-bitness is not so much important.
On the other hand, for memory adressing the 64-bitness matter: I wouldn't be surprised that a process could use more that 4 GB to do the rendering..
Re:Actually... (Score:2)
I don't think we're reading the same # here. The 32-bit channels are for the final output so you can save HDRI imagery. What I was talking about was the pipeline, i.e. the values that go through the various transformation processes. Here's the blurb from Newtek's site:
Re:Actually... (Score:2)
No SCO?? (Score:3, Funny)
My heart be still.
I am shocked. What is this world coming too?
ILM (Score:4, Insightful)
Re:ILM (Score:2)
Re:ILM (Score:2)
IBM and Pixar at odds? (Score:2)
AMEN, Brother! (Score:2)
I used to work for Threshold (Score:5, Interesting)
I saw what the projects Threshold had in the development pipeline last year. While I can't give specifics, nothing they had was worth making into an animated feature.
In my opinion, the only two studios that can even attempt to take on Pixar are Dreamworks and Sony.
PIXAR is in no trouble (Score:3, Interesting)
They also have something else that really counts with the paying public, which is a terrific track record. If a PIXAR movie and a TDRL movie were released on the same weekend, which one would you choose? 99% would go with the sure bet, and that's PIXAR.
TDRL/IBM would be better served going after the Dreamworks market. Other than Shrek, Dreamworks last couple of animated films were box-office disappointments. Sinbad, in particular, has been a collossal bomb for them. But that just proves my point, Sinbad was released so close to Finding Nemo that the audience for animated features choose the one they knew would not disappoint.
The dynamics of what makes PIXAR the undisputed king of computer animated movies has very little to do with technology and everything to do with satisfying audience expectations.
What TV show/movie is this shot from? (Score:2)
Does anyone know?
Do a whois for something funny for MK reference... (Score:2)
1649 11th Street
Santa Monica, CA 90404
US
Domain Name: THRESHOLD-DIGITAL.COM
Administrative Contact:
Wexler, Joshua (JW421) subzero@MORTALKOMBAT.COM
Threshold Entertainment
1649 11TH ST
SANTA MONICA, CA 90404-3707
US
Subzero???
Technology is the king (Score:4, Insightful)
Look at the story of Two Johns [amazon.com]. Romero tried the "Design is King" technology and look where it got him. And look what we got - a terrible mess called Daikatana. His friend Carmack, on the other hand, is probably unable to comprehend that there might be things more important than the rendering pipeline or pixel shaders, but all id games still sell like crazy.
Why do you think the animated movies should be different? Good technology is essential, it empowers the artists, it enables the directors. The story is the cheapest and easiest thing in the whole business. For 1 million you can have the script written by the greatest scriptwriter (whoever he is). And still 1 million is just a small fraction of total costs. Even easier, everyone can use any public domain story like Disney always does. It is even possible to clone other successful films, like the Hollywood industry is often doing.
Yet, to render the underwater world beautifully you need the technology. To do it cheaply you need extensive technological expertise, you need programmers, you need hardware specialists, network engineers, etc. Consider The Two Towers. Where would that movie be without Gollum (we survived because of ME!), glorified CGI fest called Helm's Deep battle, storming of Isengard and other digital goodies? It would be just another crappy flick (no, it won't be good just because it is based on LOTR, look how they butchered the story and, anyway, remember
P.S. And don't say anything about Final Fantasy. It was a first attempt, some argue it was too complex for unsofisticated American public and, anyway, it failed to a large extent because the technology failed (as everyone agrees, animation was stiff and unnatural blah-blah-blah).
Re:Technology is the king (Score:2)
Romero's efforts didnt blow up because of the "design is law" philosophy he had. They blew up for a number of reasons, not the least of which was that he tried to build a very large game with complex new technological features (like ai backup. that hadn't been done when romero started) in 7 months. In that same time, he tried to build a company, produce 2 other games, grow the company to 100+ people, and court investors. He bit off way
Read between the lines (Score:2)
While it is true that Pixar is replacing their Sun/Solaris rendering farm with Intel/Linux, the comment makes it seem that Pixar has ripped out all of their Sun boxes which isn't quite true. In the article [com.com] the author mentions that the back-end systems (databases, filesystems) are still run in UNIX.
In another note, Pixar replaced their SGI IRIX workstations with IBM workstations running Linux last year [architosh.com]. It does appear that IB
Sheesh you give a guy a server farm or two.. (Score:2, Funny)
Pixar is switching to Mac OS X (Score:3, Interesting)
Pixar president Dr Ed Catmull has said on record that the dual 2 GHz G5 Power Mac is the fastest desktop computer for RenderMan to be released for Mac OS X very soon.
Pixar's secret weapon is not its technology. (Score:3, Insightful)
Look at the IMDB top 50 animation features [imdb.com]. Pixar and Studio Ghibli [nausicaa.net] combined share most of the top ten popular user votes. Disney is further down the ladder, their new stuff fails to captivate the audiences the way the other two studios mentioned do. This is no coincidence -- these studios wins out against their competition because of creative talents and skillful directors, the technology employed is not the answer.
Studio Ghibli and Pixar are masters at production design and storytelling, and their works have appeal to children and adults alike. You could argue that Pixar has put out a few 'buddy' pictures following a very safe and mainstream formula, but generally both Ghibli and Pixar pursues original works that aren't derivative.
Disney on the other hand, is content with stealing from other sources [oldcrows.net] and perpetually rehashing their own tired 'success' formulas, often compromising style, pace and adult interest with jarring diversions and noisy, needless extra characters crammed in by accountants and suits in order to sell a few more McDonald's toy tie-ins.
Ghibli and Pixar's stuff is immensely marketable, but that seems like an emergent property, something coincidental rather than the very reason for the production to exist. Compared to Disney, Ghibli and Pixar's studio structures seem to have much thinner strata of lawyers, accountants and other suits for ideas to percolate through, which means more direct creative control from directors and production designers.
This produces richer and much more satisfying features than the bland and safe works that always result from too many suits in a creative design process.
The secret weapon of Studio Ghibli is Hayao Miyazaki. The secret weapon of Pixar is John Lasseter. Tech doesn't have anything to do with it.
Your point being? (Score:4, Insightful)
Re:ARG! (Score:2)
Re:Movie Suggestion (Score:2)
Re:In what movie (Score:2, Interesting)
Don't you just find mass market media, preaching to teens about conformity to be wonderfully ironic?
I suppose that I should talk about Pixar though. Some of their movies have been all right, people have
Re:TDRL full of BS (Score:2)