Sphere XP Makes GUI 3D 386
Cypherus writes "I came across a link for a 3d desktop environment. "The SphereXP is a 3D desktop replacement for Microsoft Windows XP. Taking the known concept of three-dimensional desktops to its own level. It offers a new way to organize objects on the desktop such a icons and applications. Check the videos and screenshots to get the idea.""
/. effect (Score:3, Funny)
Let the melting begin...
Re:/. effect (Score:2, Informative)
Google cache of the front page, for what its worth - http://216.239.39.104/search?q=cache:www.hamar.sk
Re:/. effect (Score:5, Informative)
Re:/. effect (Score:3, Funny)
Re:/. effect (Score:2, Interesting)
We need a /. Torrent tracker (Score:4, Interesting)
I was thinking I could put a
Perhaps Shalsdot needs to look into providing a public tracker for backups of video/images/etc. from sites they link to.
--The Rizz
"The girl who swears no one has ever made love to her has a right to swear." --Sophia Loren
Re:We need a /. Torrent tracker (Score:3, Informative)
Old != Bad (Score:4, Insightful)
Re:Old != Bad (Score:5, Insightful)
Re:Old != Bad (Score:2, Insightful)
And that is easier than hitting Ctrl-Tab or Alt-Tab... give me a break
Problem is, monitors aren't 3D (Score:3, Interesting)
Part of the problem with 3D GUIs is that monitors are 2D devices, not 3D. Give me a workable 3D display device and manipulation tools (hint: I'm thinking of 'give me the real world' here) with my 3D GUI and you might have something. Even in the 'real world' however, 2D is often a most useful abstraction. Jakob Niels
Re:Old != Bad (Score:5, Informative)
Throughout my workday, I've got dozens of PSDs open in Photoshop, twice that many documents open in BBEdit, plus other essentials like Safari, Firefox, Explorer, VirtualPC, Suitcase iChat, iCal, iTunes and Mail.
Exposé helps me find exactly what I'm looking for. Fast.
It's truly one of the few things I never knew I always wanted once I started putting it to use.
Re:Old != Bad (Score:3, Interesting)
Re:Old != Bad (Score:3, Funny)
If I had dozens of widows I'd be a dead bigamist.
Re:Old != Bad (Score:2, Interesting)
The problem isn't traditional desktops, but the MS Windows-like multiple document interface that demands to take up the whole screen. I have no problem in OS X using Xcode, gimp, and SubEthaEdit simultaneously, with multiple windows/tool bars open for each app/document window. I suppose it also helps that there's only one menu
Re:Old != Bad (Score:3, Insightful)
I do this every day.. I have 3 monitors on my development PC at work.
"rotate your view" is worthless to me. I need to see all three at the same time, multiple monitors is the only solution to that. Actually I can do the above with only 2 monitors, something that is far simpler and dirt cheap on a PC today.
Re:Old != Bad (Score:3, Insightful)
Re:Old != Bad (Score:4, Informative)
To look for an object, you will have the difficulty increasing exponentially in the third dimension.
Its an extension of Fitts Law [yorku.ca] - effectively, people are more likely to choose a stable 3d configuration and use it as a 2d interface.
Although, I guess that would entitle you to theoretically call it a 2.5d interface.
Re:Old != Bad (Score:4, Interesting)
I'm not sure if a desktop that worked that way would be any easier, but to really use it, you'd have to change over all your normal reflexes. (There is no "try".) That would be a hard sell--which is where the coolness comes in, I suspect. :)
Proably not, however... (Score:3, Interesting)
That's because, so far, we haven't found a
Not necessarily any better, IMHO. (Score:3, Interesting)
Visualizing this in my puny little brain, I "see" a problem -- 3D clutter. If you think your current 2D desktop is cluttered, because of hidden stuff sitting behind stuff, then wait for the 3D effect.... On the other hand, the holy grail of 3D interfaces -- hologram projection and the like -- might have the problem of seeing through the
Re:Old != Bad (Score:3, Interesting)
Other people smoking is not an argument for you to start smoking as well.
I saw a demo by Jonathan Schwartz from Sun, they are doing the same thing. They had _one_ feature which I thought was nifty, if you were looking at a web page you could turn your browser around and make notes about that web page. But mostly I thought it was cumbersome. But pretty. And therein lies the problem. People will be awed, and fooled into believing that it actually is an impro
Re:Old != Bad (Score:3, Interesting)
What's really needed is a new input device. Mouse + Keyboard is *really* shitty. I'd like something better. I'd like to just wave my hands around and have the stuff I'm using move around. I'd like to just put my finger on the window I want and either write on a pad or just talk into it (yes, I like writing better than typing) and have it take dictation.
How far are we from being able to just wave our arms around as part of our ui?
Not all its cracked up to be (Score:5, Informative)
To say the least the program has a long way to go before it can become a useful product. I admit that it has potential, but it has some issues.
Firstly, the images it produces are really choppy. It doesn't recreate the graphics of the apps in the background with enough detail. And I am not just talking about legability either. I had calc running in the background and the bottom of the application was cut off.
The next thing was the interaction in switching the applications from being into the foreground to the background. You have to click on the top of the app, just a pixel above the title bar. It, needless to say, took awhile to get the hang of it.
Another problem I had was applications that would disappear within the middle. You can zoom in and out of the 3d space, and its easy to lose an application that is in the middle. I managed to place a program in the middle of the desktop so that when I spun around you still could not find the application. One would assume I would eventually find it 180degrees around, but I didn't until I zoomed all the way out.
The last thing would have to be the fact that its not a true 3d environment. The desktop does not wrap around to the other side. When navigating all the way around, its not possible to come to a full loop.
Don't get me wrong though. I think this is quite an achievement for who designed it. And I think it deserves all the merit it can get.
Dade Murphy... (Score:5, Funny)
Re:Dade Murphy... (Score:2, Informative)
Re:Dade Murphy... (Score:4, Informative)
Frustrating (Score:3, Informative)
Of course, it might just be a matter of adjustment.
Re:Frustrating (Score:5, Informative)
Re:Frustrating (Score:3)
So not only do your wrists get RSI, but now your neck does as well? Count me out...
3D input devices (Score:5, Interesting)
Re:3D input devices (Score:5, Informative)
There used to be one: The SpaceORB 360 [joy-stick.net]. Sadly, it's not made any longer. SpaceTec later folded and had its assets acquired by LabTec, who still manufacture high-end 3D input devices, mostly targeted at the CAD market.
Schwab
Re:3D input devices (Score:3, Insightful)
Re:3D input devices (Score:2)
I really don't think the 3d desktop will be feasable until we have some form of useful, cheap, and easy to use 3D input device.
Nope; that's a mistake far too may people make. What will make 3D useful is a 3D paradigm that does more than a 2D one. The 2D GUI took off not merely because of graphic hardware, but the introduction of WIMP as the basis for presenting information. That's simply not happing in 3D currently. We're getting all sorts of interfaces that use the extra dimension for useless infor
Re:3D input devices (Score:5, Insightful)
I think that this is where we are having a slight misunderstanding. The 2D GUI isn't faster than the CLI, but has other added benefits (easier to see relationships, ability to see multiple outputs on the screen at the same time, viewing of fonts/markup, etc) that outweigh the added slowness. For a speed comparison, several common tasks are below:
Copying a file:
CLI:
1.type $ cp
GUI:
1. Go to "MyComputer" or "Finder"
2. [Double]Click on "Documents"
3. Go to "MyComputer" or "Finder" again or move hands to keyboard for CTRL+N to get a second window
4-6. click several times to browse the second window to
7. Drag the icon for mypaper.txt from the first to the second window.
Playing resizing an image:
CLI:
1. type $ mogrify -resize 640x480 cockatoo.jpg
GUI:
1-3. Open a filebrowser and browse to the image
OR
1. Go to "StartMenu" --> applications --> Adobe --> Photoshop
2. Click File --> Open
3+. Browse to cockatoo.jpg, click ok
4. Click Image --> Image Size
5. enter your resize values in the fields, click ok
6. Click File --> Save
OR
6. Click CTRL+S
In these and most other situations, the CLI will be much much faster, however, the added value of the 2D GUI is huge. For instance, being able to see what your image looks like when its resized is a great added value. Likewise, being easily able to see the hierarchy tree when using the filebrowser means that you don't have to keep as much in your head. How this applies to the 3D desktop is that the 3D interface does not have to maintain or reduce the overhead of interaction over the 2D environment, but it must add enough value to the environment to make that extra interaction overhead worth the trouble.
I have yet to try a true 3D desktop and will wait until I have to make judgements on whether the interface overhead is worth the benefit.
Re:3D input devices (Score:3, Insightful)
CLI:
1.type $ cp
file not found
2.type $ cp
(oops..i just copied it to a file instead of a directory)
3. rm
file not found
4. rm
5. type $ cp
directory not found
6. type $ cp home/adam/mypaper.txt/
file not found
7. type $ cp
8. type $ cp
9. type $ cp
(TAB brings nothing because the directory contains mypape
Re:3D input devices (Score:2, Informative)
Cheap: no. Easy to use: fairly. 3D: oh yeah.
The phantom [sensable.com] is the darling device of many haptics researchers right now. It is pretty much exactly what you'd expect a 3D mouse to be. It's price pretty much limits its market to researchers and serious artists at the moment. I've had the chance to play with it and I can tell you that it's a fun little toy. No one has built a desktop for it yet though.
Re:3D input devices (Score:4, Interesting)
Re:3D input devices (Score:2, Informative)
Labtec still makes the Space Orb, which is a three-azix device. Logitech also has a division that does three- and six-axis input devices for CAD.
Re:3D input devices (Score:2)
I've got a Joystick I can use one-handed that could actually control 4 dimensions. It's got the standard x+y axes, plus a twist axis, plus a throttle that's controlled by my thumb. Drop the throttle and theres your simple 3d input.
Re:3D input devices (Score:2)
Google cache.. (Score:4, Informative)
OT: What I want from a 3D GUI project (Score:5, Interesting)
I would like to see some thought like a list of limitations that the 2D GUI paradigm currently has and how a 3D GUI could address these issues while not producing a huge long list of its own problems.
Until then, this looks cool, but is in no way a step forward, back, up or down. It's just kinda there.
Re:OT: What I want from a 3D GUI project (Score:4, Interesting)
Like I said, I really like the way Sun did their 3D desktop demo, but it's still not really a 3D desktop, just a 2D desktop with a 3rd deminsion.
Re:OT: What I want from a 3D GUI project (Score:4, Insightful)
Somebody's got to get a 3D desktop environment stable before anybody bothers developing on top of that platform.
Re:OT: What I want from a 3D GUI project (Score:3, Informative)
Truth be told, we do have a lot of 3D killer-apps.. first person shooters, and 3D medical images. The thing is, you end up there with applications who like to be modal in controling the screen in part because they don't really want you running another high-graphics app at the same time. An FPS-in-a-wind
well, about that... (Score:2, Interesting)
i get what you mean and i agree
however:
it seems to me that what you describe probably wont be feasible until we are using something other than a flat screen as our display, donchathink?
(and i realize this is not necessarily the case but it would have to be a dramatically new paradigm and i cant imagine an alternative)
i suspect that the innovation is going to have to come from a hardware / input side of things to get
Re:OT: What I want from a 3D GUI project (Score:5, Insightful)
1 The real world isn't 2D. People have to learn that icons mean things and all about clicking and double clicking to make it do stuff (i.e. run) So there is this whole training thing. Those who have helped show the older generation how to use PC's know all about this.
2 2D is really limited space. You have a 15"->20" display that has borders.Unless windows go wrong you can't put things off screen. The real world is not like this, I can turn around and put stuff on the table behind me, or on the floor, or on the shelf. I don't have a tiny little workspace, no-one does. Yes , Linux, Irix can have multiple "windows", but the whole thing doesn't scroll, you just choose another rectangle to look at. Although we accept this , take some time to look around your cube, office or kitchen. The real world is not so constrained, why should the virtual one???
3 In the real world I like piling things so I put related things together. This requires 3D. Try this on 2D and you either get a mess or require "folders" to put things in. These folders are just more 2D..
4 Relationships between objects. Our whole brain has evolved to handle 3D relationships. e.g. the files are on the table, the calender is near the phone, the phone is near the window. Our brains thrive on this and it works really well because our brains are good at 3D mapping. Living in a 2D icon based world is mentally crippling. We have to label things with words to know what they are, we need folders and tree structures for directories. These might have seemed a good idea at the time but did anyone ever do some testing to see how effective these paradigms were? Anyone?? Of course we (and in particular younger people) take this all for granted but who says it is any good? Think outside the square people. Icons, folders, windows??? Come on!!
What do people think about having a UI which is a window into a 3D world. It looks 3D because it really is. The calender looks like a calender and is where you would expect it. The Inbox looks like an inbox and is on your table. Your diary is on the table and open to today. You software manuals are on the shelf and look like books, when you move closer you can read the spines.No training required.When you move an cursor (think focus of gaze) over what you want to do icons appear near the object with a list of tasks it can do appear. Move your icon/point of interest away and they go away. Walk down the hall and there is Fred's office , there's Freds stuff. Fred might let you borrow his stuff or he might not. Walk out of that door over there and anything and everything changes and your in the middle of a game. It's ALL transparent and like the real world. (Ok, the game bit is an extension but think local paintball)
Well, anyway, been there, done that, got funding, got business plans, no-one was really interested (including Microsoft). They all like little 2D screens and icons.No-one could clue out a 3D based UI. Search for Cyberterm in the archives and the VR print magazines from the early 90's. (Our 3D interface actually preceded Windows 3.1)
After 10 years of taking it from a hobby to a company and then nowhere we have given up.
(PS The company wasn't called Cyberterm, thats some dude in Florida who got the name before us)
I think you are still not taking it far enough (Score:3, Insightful)
Of course the PC desktop (2D or 3D) is exactly the same. Hunting in the start menu (or whatever you call it) for the calculater. Hunting in the menu for the option attach image.
Ideally there would be no apps for me to start and stop. Rather the OS would "know" what I am trying to do and d
Re:OT: What I want from a 3D GUI project (Score:3, Informative)
So? (Score:2)
From what I can see of the thumbnails, this doesn't look that interesting... more like regular Windows Explorer panes set at slight 3D angles... I don't see anything like a paridigm shift or anything. Although I guess this wasn't intended as such..
Not impressed (Score:5, Insightful)
The downside of these interfaces is the ridiculously high processor and memory requirements. All that extra graphic manipulation comes at a price, and I for one don't see any reason to waste processor cycles. What I'd much rather see is somebody developing a faster, more lightweight UI that is a nice combination of OSX and Windows XP. One that chews up LESS memory (instead of more, like this), one that speeds things up.
Then I'll be impressed.
Re:Not impressed (Score:4, Insightful)
Take a look at the interfaces used in the matrix 2 and Minority Report for examples of what I mean by 3D interfaces.
Re:Not impressed (Score:2)
Re:Not impressed (Score:3, Funny)
How's that for a 3D interface?
Re:Not impressed (Score:3, Interesting)
If I want to dismiss a window or move it to the next virtual screen, it's only one or two keystrokes/mouse clicks/drags, requiring the movement of a few fingers and maybe a slight movement of my forearm(s) or wrist.
In Minority Report, T.C. was wildly waving his arms about.
I would be very tired after a few hours of that.
Re:Not impressed (Score:3, Interesting)
But since hardware is cheap, and most regular users don't use the power of the machines they have anyway, why not let them choose a desktop like this? For them it could greatly increase the easy of use of a computer, perhaps letting them do their jobs better or enjoy their experience on the computer more.
Isn
Re:Not impressed (Score:4, Insightful)
Yeah, the 2D GUI will never take off - what a waste of CPU and memory! Remember when 2D graphics acceleration was a selling point of video cards? They relieved your CPU of the burden of the 2D GUI's bitblits and fills.
These days many people already have a 3D accelerator capable of doing all the 3D number crunching required - "wasting CPU cycles" is a moot point.
Re:Not impressed (Score:2)
But is raw horsepower or memory a problem any more? Longhorn will be moving GUI support to the graphics sub-system and we have already seen in an earlier Slashdot post what a high-end DX9 graphics card is capable of now.
Re:Not impressed (Score:5, Interesting)
The downside of these interfaces is the ridiculously high processor and memory requirements. All that extra graphic manipulation comes at a price, and I for one don't see any reason to waste processor cycles.
They also said that "glass teletypes" would be too bulky and difficult to read. They said that color graphics were a perfectly good waste of video RAM. And 2D graphics with a mouse would never catch on because pointing and clicking at rectangles all day long would get much too tedious.
Of course the 3D desktop comes at a price. It's not practical these days anyway, but it might be in the future. That "might" is very much the key. Even if this is all smoke and mirrors (doubtful, but possible), it makes the company look good. It's "innovation." It might become the next trend.
This Sphere XP is not in use right now because there are significant limiting factors. Computing resources, navigation, ease of use, etc. The whole purpose of research like this is to try to find new ways over those hurdles. If they just sat around all day shaking their heads and saying, "this is pointless, why don't we combine OS X and Windows XP instead?" they... well, they'd end up being you.
What I'd much rather see is somebody developing a faster, more lightweight UI that is a nice combination of OSX and Windows XP. One that chews up LESS memory (instead of more, like this), one that speeds things up.
Better get coding, because if what's currently out there doesn't suit your needs, it's highly unlikely that someone's going to rap on your chamber door and volunteer to sit down and start banging out customized software just for you.
Re:Not impressed (Score:3, Funny)
Say that after you can turn your monitor around during Solitaire and see where the aces are hiding! That's what I call productivity!
Sheesh.
Re:Not impressed (Score:3, Interesting)
You make whatever window is "active" 100% opaque, and anything above it is set to some very low level, perhaps 10% opaque. Thus, you can still see updates to the upper applications, but should be able to concentrate on the one you're actually using without having to move and reposition anything. Scroll the mouse wheel to change focus up or down the stac
Re:Not impressed (Score:4, Interesting)
Bear in mind that the windowed nature of the Windows GUI wasn't the big step forward - the multiple application, flexible workflow side of things is what truly mattered (working in windows had been around for ages, just look at the Mac, or even better GEOS on the C64!).
Having a pretty 3D interface to do the same thing? I'm not convinced. Gimme something truly revolutionary.
Re:Not impressed (Score:3, Interesting)
You'll be so busy waiting for something "revolutionary" that you won't be paying attention when such evolutionary technologies as this roll right past you. It's not what it can do that you should be seeing, but what it will be capable of someday (the guy sa
I used it last week... (Score:5, Informative)
What I thought was most cool about it was that it is very close to something I have been saying I wanted for a long time, except that I want to rotate the 'world' around me using a foot controller. In any case Sphere might just be pointing the way to a new GUI paradigm we can use for real work, something other than the 'desktop'.
heh (Score:5, Funny)
some missing features
a slow memory leak that requires you to stop and start it every hour or so
But very usable.
BAHAHAHHAHAHAHhahahahhahahahhahahaha
Its not a bad idea (Score:3, Interesting)
Superstring XP (Score:5, Funny)
Re:Superstring XP (Score:5, Funny)
Project Looking Glass (Score:3, Insightful)
Here's a link [sun.com]
Hmm, 3D Desktop... (Score:4, Interesting)
The biggest problem I've run into (again, I'm working on something in the 3D Desktop arena), is that in windows, you cannot jack the Paint APIs (easily). So you can't just grab a window and throw it into OpenGL. Additionally, you can't modify the source (closed-source) to grab the windows...Which I am attempting to rectify with some assembly code, but it's still a pain.
The nice thing about Tao? Cross-platform (somewhat). As for my program? It will be released after I finish the assembly.
Re:Hmm, 3D Desktop... (Score:2)
One "cheat" I notice this project is using is that once you bring a window close enough to the "camera point", it snaps back into becoming a normal Windows-drawn window. That is to say, they're avoiding all issues with draw-based things that their picture-taker doesn't get simply by ignoring them at
Download worked. (Score:2)
Re:Download worked. (Score:2)
You'll also need the 372k csgl.dll file moved into your "system directory". (CSGL itself is a SourceForge project for a C# langauge graphics library.)
This program also requires
In short, this is definitely not a "ready for primetime" program. It's got the core functional parts, but it clearly doesn't have the code to handle specific situations that
A good alternative (Score:2, Interesting)
Re:A good alternative (Score:2)
Re:A good alternative (Score:2)
The page you linked to demonstrates something which has virtually no value what-so-ever.
I read some of their stuff, not too much. It wasn't worth my time, but maybe you can answer my question: What possible value does any of this have? Does it do anything besides add complexity and glitz?
Re:A good alternative (Score:2)
Get me outta here... (Score:2)
Programs that expect to rewrite the rules of user interface should at least share a copy of the new rulebook.
Why not try some of the alternatives (Score:5, Informative)
http://desk3d.sourceforge.net/ [sourceforge.net]
Sun's attempt [pcworld.com]
http://www.cs.ucl.ac.uk/staff/A.Steed/3ddesktop/ [ucl.ac.uk]
Another 3d desktop (Score:3, Informative)
For example, a cool-looking dungeon would be the Control Panel, and wooden crates would be display, hardware configuration, etc. Like I said it's very immense and thourough but extremely cool.
missing something (Score:2)
i wonder sometimes if people sit back and analyze their own projects, because this one seems to have relatively little benefit for any users, average or power user. the simple fact is 3d or eye candy doesn't make a person use the computer faster or easier. it's a balancing act between prividing ascetically pleasing environments t
Re:missing something (Score:2)
Site Digest: /. compensation (Score:3, Informative)
http://www.hamar.sk/sphere/
Overview: The SphereXP is a 3D desktop replacement for Microsoft Windows XP. Taking the known concept of three-dimensional desktops to its own level. It offers a new way to organize objects on the desktop such a icons and applications. Check the videos and screenshots to get the idea.
The project was under "heavy" construction, but now it is open for testing. Everybody is free to try it out. Every response (sphere@hamar.sk) is appreciated.
Please keep in mind that project is more of a vision. Due to the limitations of Windows I'm not able to do everything as I would like to. I know it is still not very usable, but I'll try to make it work as I can. I hope when there's time for it, this theory will have a satisfying implementation.
http://www.hamar.sk/sphere/info.htm
PROJECT INFO
IN THE BEGINNING THERE WAS THE COMMAND LINE....
The interaction human-computer has gone a long way since the invention of personal computers. In the beginning there was only a simple command-line interface (CLI), which was not a very intuitive interface. The only widely used device that you could use to interact with the computer was the keyboard. People needed a lot of skills to operate computers. New ways have been opened with the evolution of hardware and software. Inventions such as mouse or graphical user interface (GUI) changed the way we interact with the computer and allowed massive spread of computers. Working with the computer got easier, faster and more effective. The two-dimensional graphical user system is now established as the preferred interface for most users. It can be found in any of the major operating systems like Microsoft Windows, Mac OS and the X Window System. There has been made only a little progress since its invention. Declining hardware prices and increasing hardware capabilities allow us to make the next step and make interfaces more intuitive and more effective.
A core part in creating any new environment is to provide a metaphor for intergrating visual elements into a recognizable and copmprehensive framework. The name of the application is "The Sphere". This name encapsulates the main idea behind the project. I'm not trying to simulate reality. The main inspiration comes from the way we recognize reality. My design is based on the human perception of the world.
THE CONCEPT
The Sphere is theory of an 3D workspace. The SphereXP is an example of the theory. The environment is user-centered. It is represented by a sphere. The user is exactly in the middle of it. All objects are situated around the user. He can easily turn around and manipulate with the objects. All the objects that users are used to having on their regular desktop are now integrated in a three-dimensional environment. . There are icons and applications. They can be move around according to some rules. You can bring them closer to the view port or send them back.
THE APP
Too much freedom of movement may cause disorientation. Therefore I chose to apply strict rules for moving in the environment. The user cannot go outside the designated area - the sphere. I call this type of navigation spherical. The view port is always facing apart from the sphere center. Once the user sets the distance from the center, the view port can be only rotated around it. This makes the navigation easier and prevents the user to get to an angle where he cannot see anything. A simple tool is used to ensure effective navigation and to prevent the user to get lost. It is a minimized version of the sphere situated in the right bottom corner. It provides an overview of where the view port is pointing and where all the objects are.
Limited control of the layout
The only thing that the user is allowed to change is the background image. This ensures that this environment will have the same functionality and layout on every com
That says it all... (Score:2, Funny)
That says it all...
Mirror of program (Score:4, Informative)
3d browsing comes and goes (Score:4, Insightful)
In 3d rendering enviroments and cad programs, a sharp and tough learning curve is anticipated and acceptable. But in web and file browsers it is not. File and web browsers must be intuitive. Ittuitiveness is a myth however, there is no human instinct that associates double-clicking with running a 'program'. It is merely congruent with expected behavior. Same with volume controls where increasing volume is anticlockwise. If I made a volume dial where increasing volume was clockwise, people would be righteously pissed because it clashed with expected behavior.
And that, in a nutshell, is why it will fail.
3dwm (Score:2, Interesting)
first impression - sucks (Score:3, Interesting)
Screenshots since main site is down (Score:4, Interesting)
PC INpact Screenshots [pcinpact.com]
I Have a 3-D desktop at work and at home! (Score:4, Funny)
Mirror Available (Score:4, Informative)
3d add on for Linux (Score:2, Interesting)
This is useless to me. (Score:5, Insightful)
It's like being sold a 1930 Ford with a new, prettier body for 2004 but still having the old rattletrap engine.
Those apps that need 3d will HAVE it (Quake) Find ways I can do things FASTER with less effort!!
Intel and 3D OS Product Demo (Score:3, Insightful)
A 3D version of Windows XP? So it has to have... (Score:3, Funny)
Mirror of movies & screenshots (Score:3, Informative)
Here is a mirror [drunkenbatman.com] to the movies & screenshots.
Re:3D? (Score:4, Informative)
Re:The video's... (Score:2)
Re:Videos (Score:2)