The Art of the Tech Demo 87
Alan writes "A lot of people underestimate the significance of a good technology demo. A good tech demo can be more important for a GPU product launch than even benchmarks. However, this means more than just pretty graphics or complex shaders. In my final article to the industry, I explain what the art of the tech demo is all about.
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Why don't they just ask the demoscene? (Score:5, Insightful)
http://www.scene.org
Just in case the server crashes and burns... (Score:2, Informative)
The mirror of http://www.firingsquad.com/features/art_of_tech_d
Re:Why don't they just ask the demoscene? (Score:5, Insightful)
Back in the days, making a demo was about showing off "software"-skills. A demo was all about coding fancy effects on a broad range of hardware with no support for hardware acceleration whatsoever.
Soft pop, technoish 4-, 8-channel music was tracked (trackered?) on a crappy soundcard (thank you Gravis for bringing us the GUS!!)
Pixelated art was often a result of many hours of hard work, patience and eye for detail.
A tech demo as referred to in the article is much more about showing off the capabilities of new hardware. The demoscene has brought to the fore some very talented artists, some of them making their way into the professional software business.
But still, I think there is a big difference between a demo (as in, "demoscene") and a showoff presentation with some fancy effects. The ideology and philosophy is totally different (as is the expected result and audience).
I'm not trying to be al elitist about the demoscene. I just think that it's a subculture and should be considered as such.
First demo I ever saw... (Score:1)
Re:Why don't they just ask id software? (Score:2, Funny)
The only difference is that other companies wind up making actual games with their licensed technology.
Re:Why don't they just ask the demoscene? (Score:5, Insightful)
Back in the days of demos the main demo scene revolved mostly around the Commodore Amiga. It was about showing off software skills, but they most definitely made use of hardware acceleration. The graphics processor in the Amiga ended up doing most of the graphics work in a demo with the 68000 working essentially in a management role. No broad range of hardware on the Amiga though - all the variants were very similar.
Now the PC demo scene inevitably did not have any hardware acceleration as part of their demos, since back then there was none. Video cards in those days on PCs only showed video - even 2D acceleration facilities to speed up drawing windows weren't around... It's only recently with the introduction of more sophisticated GPUs on PCs that some of the kind of things that Amigas could do in hardware are technically possible to do in hardware on PCs. PC demos therefore had to be about software skills rather than what nifty things the hardware could do for you.
Ahh, but now (Score:3, Funny)
Ahh, but now, unfortunately, it seems to have gone the way of "We aren't even going to try to run on your machine unless you have pixel shaders". Which is really annoying as every now and again (every few months), I remember about demos and go and hunt some down, download what are currently rated as the best and
Re:Why don't they just ask the demoscene? (Score:2, Informative)
- 3DMark series have been produced by some guys from Future Crew or Dust [pouet.net]
- One of the latest nVidia demo 'Nalu' has been done by Hubert N'Guyen who is working at nVidia.
He was from Impact Studios [pouet.net]
- List go on
Re:Demos in the Linux Community (Score:1, Funny)
Back in the old days... (Score:5, Interesting)
I used to leave it running in a loop at work so we could sell more computers.
Re:Back in the old days... (Score:2, Informative)
http://pouet.net for some delicious scene-ry
Re:Back in the old days... (Score:2)
Re:Back in the old days... (Score:5, Informative)
the scene [assembly.org] is still going [untergrund.net] quite strong! [altparty.org]
Re:Back in the old days... (Score:4, Interesting)
In a sense it is. I used to be an amiga scener back in the day, and recently wanted to see what the PC guys are up to these days. I can tell you, I'm pretty disappointed with most of what I've seen. I was very impressed by stuff like this [theproduct.de], which, ironically, was coded by an ex-Amiga guy (dierk "chaos" ohlerich).
I don't mean to flame, but I've been much more impressed by what games companies are doing these days than by PC demos from the last two years. There was a time when the demoscene was ahead of game developers. I don't think this is still true.
TBL [tbl.org] still makes demos for Amiga 1200 (060/AGA) that are quite impressive. Most PC stuff I've seen is mediocre.
Still going... (Score:1)
The demo scene is still going, just see the massive turnout to events like Assembly in Finland.
Just come to Scene Event in Denmark [se2k.dk] it's the ten'th time this year and we still get new, cool productions.
Re:Back in the old days... (Score:1)
Just check out The Product [theproduct.de] which shows a complete demo contained in 64K!!!
I think they [the demo-scene] just went more 'underground', then they used too.
Re:Back in the old days... (Score:2)
Animusic (Score:5, Interesting)
That was one of the cooler demos I've seen. The graphics aren't that special but paired with the sound the scene comes alive.
Re:Animusic (Score:1, Informative)
Re:Animusic (Score:1)
Web site (Score:2)
Re:Animusic (Score:2)
Re:Animusic (Score:2)
Re:Animusic (Score:2)
A demo by any other name ... (Score:5, Interesting)
Okay, demo songs for synthesizers are not often the 'best' example of what the synth can do. But this is also a good thing, sometimes
IF the demo is interesting enough 'sounding' to get their attention, but turns out to be pretty 'uninspired' as a song, then this leads the musician/customer to think 'okay, great capabilities, poor execution in the track, I'll take it and see what I can do better'
Its been known for a long time that a demo need not be 'superlative', just "demonstrative of the technology you're trying to sell", and not much else. When was the last time you heard a "Hit Demo Song" coming from a synth? But, I'll bet you anything that the demo songs on most modern synth gear these days contain factory patches that you'll recognize as sounds in popular songs, and no matter how cheesy the track is, if it somehow shows you what is 'possible' with the hardware, even if its naff, then you're closer to a sale
Re:A demo by any other name ... (Score:2)
Re:A demo by any other name ... (Score:1)
i'm sure a few of us have bought GPU cards with 'pro demos' included with them as well, eh?
Re:A demo by any other name ... (Score:2)
oh wait, that wasn't the last synth i bought...
Re:A demo by any other name ... (Score:2, Funny)
Agreed. (Score:5, Funny)
If only we hadn't have used the goatse man as part of our tech presentation on the big night, we might still be around.
Re:Agreed. (Score:2)
Re:Agreed. (Score:3, Funny)
If only we hadn't have used the goatse man as part of our tech presentation on the big night, we might still be around.
So that's what happened to BitBoys...
1st thing to remember in a techdemo... (Score:5, Funny)
Re:1st thing to remember in a techdemo... (Score:3, Insightful)
no matter what the product: slap some boobs on the front, and it sells.
it's not for nothing that bay watch is (still!) the most watched TV show on the planet.
Re:1st thing to remember in a techdemo... (Score:2)
Valuable Experience (Score:5, Insightful)
"Do a demo, lose a sale."
The deeper explanation is that so many salespeople come to call with "gadgety" demos and slides. The really successful salesperson LISTENS to a customer's problems and tries to work out a solution in common.
Different situation (Score:3, Informative)
In the absence of Sludge Vohaul's phone number, developing a good demo is the best choice.
Re:Valuable Experience (Score:1)
Re:Valuable Experience (Score:2)
What we're talking about is commodity off-the-shelf graphics cards. (Or sound cards, or synthetisers, or whatever else.) You buy this one, or you buy that other one, or you don't buy anything at all.
And if you expect someone to come and listen to your problems just
Re:Valuable Experience (Score:2)
It's like trying to figure out how good an artist Da Vinci was by looking at the chemical make-up of his paint, rather than looking at his art.
Re:Valuable Experience (Score:2, Funny)
That led to the old joke, playing on Oracle's support for many computer platforms:
Q: What platform does Oracle database run best on?
A: A 35mm slide projector.
Re:Valuable Experience (Score:1)
Now that I've started using a notebook, I can do some things right on the spot while still with the customer, but I prefer to minimize time I spend on showing off fancy presentations because listening and talking without a pre-set pattern of slides seems to be more effective.
For some services/products I beli
Show man chip I guess V.s Jaded Nerd (Score:2, Insightful)
It's all about the drivers (Score:2, Interesting)
In the end, many people go with the brand-name they prefer and that's where the tech demo comes in.
Many people are also like me who just look to see who has the best Linux drivers. (nvidia, for those wondering)
Re:It's all about the drivers (Score:2)
I'm not having a go, but lets not ignore the real problem here :) The lack of drivers for linux isn't part of a smear campaign, or the latest round of MS-backed dirty tricks :-P
tech demos (Score:1)
Naked pixies in gossamer lingerie . . . (Score:5, Funny)
The real art of the demo (Score:5, Funny)
I don't know (Score:4, Interesting)
Also, when it comes to bragging rights, "prettier tech demo!" just doesn't work on most people. Intangibles like frame rate and features are what people can easily point to.
That's not to say GPU tech demoes are worthless - but in comparison to other stuff, they've had their day in the sun. Fortunately, I predict a long life for them on consoles
-Erwos
4 things that make the world go round (Score:1, Funny)
Tech Demos - Dreamcast vs Playstation 2 (Score:5, Insightful)
I think in this case the author is exaggerating the importance of tech demos. I wonder what % of Dreamcast or PlayStation 2 owners have actually seen either of the two tech demos? I think the simple fact that the PS2 was backwardly compatible was much more significant then some stupid tech demo
Re:Tech Demos - Dreamcast vs Playstation 2 (Score:1, Insightful)
Probably very few. Now compare that to the number of gamedevelopers shown tech demos. I think(hope?) you'll see what they are hinting at. If not, look at the number of original, groundbreaking 3rd party games for the Dreamcast as compared to the PS2. Customers make or break a console, but customers can only buy games that developers create.
My guess is it was the sales figures... (Score:1, Informative)
If you want to impress developers, forget tech demos, show them how many units they're going to sell.
Any developer who went for the power of the 3DO learned quickly what the real most important stat was.
The PS1 was the biggest thing in videogaming, it blew away the Saturn and all other comers. It was fresh off whupping the N64 when the DC came out, and my guess is developers felt the safe bet was on Sony's follow-on. They were right.
The Doublecross superbly done (Score:1, Funny)
Most people here would agree that ATI's latest technology demo, 'The Doublecross' starring their new mascot Ruby (Download the video here) is superbly done.
including a screenshot from said demo. I particularly like the way you can see the scenery behind the girl through her mouth.
I suppose 'superbly' applies to either the realistic look on the girls face, when apparently the back of her head is missing, or that she must have a display in her mouth that displays what's
Intresting note.. (Score:1)
Perhpas the lack of seeing ATI demos in stores
and videos of them flaoting the net played a part in my choice of video card.
A bit like a shareware or demo,
try before you buy.
Misplaced priorities (Score:3, Interesting)
I dunno about you, but I think the last time I bought a video card that came with a rock-solidly stable video driver was the VGA card that came with my 386. For every card since, it seems like it's been a buggy, 90% functional driver at release, an update to 95% functionality and fewer bugs three or four months later, and then no further driver releases as the driver teams have all moved on to the next bleeding-edge chipset.
Re:Misplaced priorities (Score:4, Insightful)
I worked on the Savage 2000 driver for S3, for instance, i.e., the one that everybody thinks was broken because T&L didn't work. Of course, the hardware came back so incredibly shitty that it was actually _slower_ to use its pipeline than the one me and another guy wrote in software (originally as an exercise in load-balancing in high-number-of-lights conditions and to handle a couple of D3D7 features the chip didn't support).
The driver writers at graphics chip companies know their stuff. They're good. Fundamentally, with immature hardware and the desire for speed at all costs, I think they're doing the best they can at this point.
Re:Misplaced priorities (Score:3, Insightful)
Reminds me of a classic quote (Score:1)
softimage demo... (Score:1, Informative)
Joke Time (Score:3, Funny)
St. Peter gives hime a lute shows him to a cloud and instructs him to sit on the cloud, play the lute and rejoice.
So the Oracle salesman sits on the cloud, plays the lute and rejoices. Evening comes and St. Peter is coming to the salesmans cloud and asks him how he likes it in heaven.
The guy goes: I'm honest with you, St.Peter. I think it's a pretty bland place."
OK, says St. Peter, instructs the salesguy to follow him and takes him to the express elevator that leads straight to the gates of hell.
St. Peter knocks and the door is opened by Lucifer himself. Behind Lucifer there's an unbelievable scene to be viewed:
Miles and miles of white beach. A nice surf on the ocean. Muscle bound young men and tasty looking bikini clad girls play beach volleyball. Laughter fills the air. There are piles of food and multiple open bars (with an outstanding selection of single malt whiskies).
After having taken in the view St. Peter leads the Oracle guy back to the express elevator which takes them straight up back to heaven.
"Well", says St. Peter. "You have seen what hell is all about and you have to make your final decision now. Do you want to stay in heaven, sitting on a cloud, playing your lute and rejoice, or do you want to go back to hell? But, whatever you do: Your decision is final and can't be changed."
"Alright", sais the sales guy. "I think I rather chose hell".
"Fine", says St. Peter, guides him to the express elevator and down he goes; straight back to the gates of hell.
He knocks and almost burns his knuckles from the hot door. Lucifer opens with a smile and a complete different scenery evolves behind Lucifer:
There's fire and heat everywhere; torchured people with pained faces try to escape their miseries. The screams and yells of the tormented fill the air.
The Oracle salesman is stunned and says: "But, but... this is incredible. I've been here only 15 minutes ago and this place was completely differen!"
"Well", smiles Lucifer: "That was the demo..."
Ok, it's old, but nevertheless illustrates the power of good demo...
Alan, you lost credibility here... (Score:2)
I apologize. I know full well, I should talk about the graphics demos. Ooo, a Steve Howe graphics demo...