AMD64 Windows vs. Fedora vs. SuSE benchmarks 273
Illissius writes "AnandTech just posted a review comparing 32- and 64-bit performance on both Linux and Windows. They focused on what is available out of the box without having to compile anything seperately - unfortunately, 64-bit binaries weren't available for most of the Windows benchmarks. To save people the pain of RTFA, there's a very tangible gain moving to 64-bitness, Linux wins some (MySQL, UT2004), and Windows wins some (rendering, RtCW)."
How can you compare if binaries not avail (Score:5, Insightful)
Re:How can you compare if binaries not avail (Score:3, Informative)
Re:How can you compare if binaries not avail (Score:2)
Re:How can you compare if binaries not avail (Score:5, Interesting)
While I'm no fan of windows, much like others here, I do see the need to have a *fair* test, and at *many* points through the tests, I saw this:
"Again, we had to use 32-bit binaries for the Win-64 beta"
"Unfortunately, there is only a 32-bit version of the game, so we must settle with 32-bit performance benchmarks, even on our 64-bit platforms."
"We noticed the Windows XP 64-bit MySQL running slower than its 32-bit counterpart; unfortunately, this is due to the lack of a 64-bit Windows binary - we had to test using a 32-bit binary on the 64-bit platform. "
Therefore, who is going to be surprised that the windows benchmark for 32 and 64 bit performance under such apps is going to be nearly exactly the same?
Oh, and one last part. The writer of the article doesn't quite get that 64bit binarys *should* be faster than 32bit ones, with this little gem:
"Here shows another case of 64-bit optimized binaries working faster than 32-bit binaries"
We shall be sending him his qualification in the bleeding obvious soon.
NeoThermic
Re:How can you compare if binaries not avail (Score:2, Informative)
HHooww iiss iitt ""bblleeeeddiinngg oobbvviioouuss??""
DDoouubblliinngg tthhee wwoorrdd ssiizzee ddooeess nnoott aallwwaayyss mmaakkee tthhiinnggss ffaasstteerr.
Re:How can you compare if binaries not avail (Score:5, Informative)
I'ld check the repeate rate on that keyboard. Seems a bit out of sync if you ask me.
In all seriousness, 64-bit computing by itself means that the General Purpose Registers are 64-bits wide. That means increased dynamic range. Using base 2, a 32-bit processor gives you 4,294,967,296 possible values. (which is where the 4 GB RAM limit of 32-bit processors comes from.) That is it's dynamic range.
A 64-bit processor's dynamic range is approximately 4.3 billion times greater than a 32-bit processor, which simply means, it can work with much larger numbers. Thats Important in applications like rendering, mathmatical calculations, and even database servers
64-bit computing also allows for more RAM than a 32-bit processor because of it's increased dynamic range. As shown, a 32-bit processor can only handle about 4.3 billion values, which roughly works out to about 4 GB of memory. A 64-bit processor has an upper limit of about 18 million terabytes... (32-bit = 0.0043 terabytes... 64-bit = 18,000,000 terabytes), something that I don't see anyone quite needing, but it does mean that your 64bits will go further
AMD changed some more things when they designed the Athlon-64.
To start with they used a 40-bit memory address rather than 64-bit since we're not going to need 18 million terabytes of memory anytime soon. Therefore a 40-bit address allows up to 1 terabyte of memory. Thats enough, considering that you won't find a motherboard with support for 1024 sticks of 1GB ram anytime soon.
Then they doubled the amount of General Purpose Registers so there is now 16. So not only have we doubled the number of addresses, we then make them twice as big again. But they can only be used by 64-bit software, so the benefit of extra registers isn't realized with 32-bit software, which is my point. A 32bit app isn't going to excell on a 64bit processor, hence why benching it isn't fair.
After that they lengthened the pipeline by a few stages. In short, you basically make it so higher clock speeds are easier to reach without having to change the format of the processor.
AMD have also built the memory controller into the core, which eliminates almost all latency issues from the CPU to the memory controller. Basically the memory is now just connected to the CPU by wires, whereas the CPU was connected to the northbridge, and so was the RAM. So the northbridge sat between the RAM and the CPU.
Then you have added support for SSE2, so applications designed to take advantage of Intel's SSE2 instructions can now also take advantage of those instructions on an Athlon-64. So now Intel isn't holding the upper hand again.
Finally they are using SOI, which in short, reduces current leakage within the processor, making switching of the transistors more efficent, which means faster speeds and less power consumption.
They've made other changes as well, quite alot more than listed here, but those are the main ones that effect performance.
NeoThermic
Re:How can you compare if binaries not avail (Score:2, Funny)
Re:How can you compare if binaries not avail (Score:3, Funny)
I think 18,000,000 TB should be enough for anyone.
Re:How can you compare if binaries not avail (Score:5, Insightful)
PCs have supported 64-bit and 80-bit floating point numbers since the early 1980s. You're talking about 64-bit integers, which are extremely rarely used in mainstream apps; I've probably used them less than a dozen times in 20 years of programming. Rendering and mathematical apps usually use floating point for any number where dynamic range would be an issue. Databases may use long integers, but I/O is probably a far greater bottleneck for a database server than long integer math. It takes orders of magnitude longer to read a long integer field out of the table than it does to add it, even if you split the addition into two 32-bit steps.
You also didn't mention that all of the larger 64-bit pointers come at a cost: increased pressure on your cache resources. This would tend to decrease performance unless you really need 64-bit addressing.
The main reason that AMDs chips are faster on desktop apps are more registers, faster memory controller, and cache architecture. None of those features has anything to do with 64-bitness.
Re:How can you compare if binaries not avail (Score:5, Informative)
Why is it so obvious 64-bit is faster than 32-bit? Just because the word size is doubled? For many applications that doesn't help at all. FYI, one of the big advantages of the amd64 instruction set is a larger (than ia32) set of registers for the compiler to work with. That is where the speed boost is most likely coming from. Only certain applications truly benefit from a 64-bit word size.
Re:How can you compare if binaries not avail (Score:3, Informative)
Another issue is that the ia64 runs (or did) a lot hotter than amd64 and the chip itself is also much larger so you wouldn't find them in laptops. There are already 35W laptop versions of the Athlon64. Lower power chips also are very useful in large datacenters due to not ne
Re:How can you compare if binaries not avail (Score:3, Insightful)
Comparing the software available for each platform is perfectly fair.
I can see it now:
"Boss, I think we should use a linux database because it's cheaper and faster."
MCSE: "No! It's not fair! Windows would be faster if only there were a 64 bit version available!"
Boo hoo. Compiling for different platforms is an obvious advantage of open source, there's no reason to rule it out.
Re:How can you compare if binaries not avail (Score:2, Insightful)
Basic Idea: "what should I do right now?" (Score:5, Insightful)
And the answer is, not surprisingly, go with an operating system where the sources are almost always open or at least generally available, so the migration to 64-bit will be vastly faster and better.
They should have used Gentoo (Score:5, Funny)
It really saddens me to see that people go out of their way to spend so much money on such expensive hardware and then squander their investment by running barely suitable software on it. To me, an extra 0.1% performance increase, even if I am only imagining it to be faster, is certainly worth one day a week recompiling all of the latest packages from source code. Even if I do occasionally get my CFLAGS in a muddle!
I think I speak for Slashdot when I say that Gentoo is the only sane option for getting the most from your hardware!
Re:They should have used Gentoo (Score:5, Interesting)
"Unfortunately, we had difficulties running our new hardware platform on Gentoo and Debian"
Re:They should have used Gentoo (Score:3, Interesting)
Really? Explain to me how an app compiled for x86_64 under Gentoo will be so much faster than the same app compiled for x86_64 under Fedora or SuSE.
Re:They should have used Gentoo (Score:2)
Re:They should have used Gentoo (Score:2)
I doubt you have put any efforts into it. Have you asked for assistance in the AMD64 forum on forums.gentoo.org?
Re:They should have used Gentoo (Score:2)
And I've browsed the AMD64 forum, looking for answers to my problems here and there. Google is a wonderful resource, too.
Re:They should have used Gentoo (Score:5, Interesting)
You mean like SuSE 9.1 64-bit edition that comes fully optimized and ready to run on a single DVD? Look, not to be a dick or anything, but Gentoo is in no way the "only sane" option for getting the most from your hardware. Yeah, it's far more oriented towrds optimizing for hardware than any other distro, but for me "sanity" means pop a DVD in, install, configure, and get to leave in under 60 minutes. That doesn't mean Gentoo is bad, it's a fun hacking distro and you can learn a hell of a lot more from using it than any binary distro, but it's certainly not a PHB compatible distro.
Re:They should have used Gentoo (Score:2, Insightful)
Gentoo's only real benefit performance wise would be VERY long distance brute force type work and even then: Whats the point depending on a single OS for that? Better to cluster a number of RPM based boxes together (as many as possible) and not worry about being confined to Gentoo alone.
Still though, Gentoo is a great distro (for its sowtware tools not hardware optimization) in its own right. But if you really want perf
Re:They should have used Gentoo (Score:3, Informative)
But if things can be compiled probably those benchmarks will improve, and maybe even could have better results with Gentoo.
Re:They should have used Gentoo (Score:2)
For anyone complaining about testing more OSes... (Score:3, Informative)
Re:They should have used Gentoo (Score:5, Interesting)
AMD64 is a new platform, and Andi is a really good developer. He's also been very helpful to a developer I work with, exchanging emails on AMD64 details for our compiler. I'm staying with SuSE for this reason.
Note that PostgreSQL has also been optimized... (Score:5, Informative)
PLUG: Good tools [postgresql.org], too!
Apparently the poster didn't RTFA. (Score:4, Informative)
As the poster... (Score:4, Informative)
Take a look at, for example, this benchmark [anandtech.com], where Windows outright beats Fedora at both 32- and 64-bit, and only loses to 64-bit SuSE slightly because it doesn't have a 64-bit binary itself, and this one [anandtech.com], where Windows just plain wins.
I did mess up on the "Windows wins at rendering" part, though, sorry for that - they split it actually. I didn't notice the "lower is better" part on the Mental Ray bench and just went with the one that had longer bars. Oops.
Why? (Score:3, Interesting)
Re:Why? (Score:5, Informative)
nice for dealing with the occasional 64-bit value
and nice for dealing with over 896 MB of memory.
It's the other stuff you get.
With the AMD64 Opteron, you get double the number
of registers. You get a modern calling convention.
You get a 128-bit memory bus directly connected to
the processor, without a north bridge chip in the
middle. You get a good clock speed.
With the Mac G5 (an IBM chip), you get IBM's
ass-kicking FPU in a very well-made system.
(this is what Linus Torvalds uses)
The speed difference is noticable.
Re:Why? (Score:5, Informative)
Re:Why? (Score:5, Informative)
Under 32 bit linux, there are a couple of ways that memory may be split between kernel and user: 1:3 (one GB kernel, 3 GB user space); 2:2 (2GB addressible for each); 3:1 (3GB for the kernel, 1 for user space); 4:4 - each has 4GB addressible, but there is a significant performance penalties for system calls.
It is possible to use more than 8GB RAM in a 32bit Linux system because different users will access different portions of virtual memory.
For 64bit systems, the kernel could be configured to use 4GB RAM, and users could use over 4GB RAM without kluges to the OS. So there is a good use for 64bit systems.
I think 64bit systems are useful for certain applications. On the other hand, most individuals don't need 64bit systems.
Re:Why? (Score:2)
AMD64 is slightly unusual in that it also has extra registers, which IA32 sorely needs, so it is possible that AMD64 code will run faster than IA32 code on the same box. However, it's still not because of the 64-bitness.
Re:Why? (Score:3, Informative)
Not realy, there are quite a lot of operations, where 32 bits are just enough, sometimes 32 bit even more than neccesary. In these cases 64 bit can't be any faster. (Even more, in such cases you just spend more RAM and with the same amount of RAM you could in some corner cases even notice a performance loss with a 64 bit CPU.)
If you are refering to the "bottleneck" of transfering data from RAM into CPU (more precisely into L2 cache then into L1 cache an
Re:Why? (Score:4, Interesting)
> People used to say "man Atari Jaguar is 64-bit. It
> should destroy Playstation since it's only
> 32-bit". That makes no difference. Dreamcast was
> 128-bit and X-box is 32-bit. Guess which ones
> faster.
That's because people were idiots. The Dreamcast wasn't 128-bit, the Jaguar wasn't 64-bit. It was just marketing.
Re:Why? (Score:2)
Speed Is Relative (Score:5, Funny)
Besides, 64 being twice 32 justifies the upgrade cost...
Re:Speed Is Relative (Score:2, Funny)
Re:Speed Is Relative (Score:2)
Since then, the progress has slowed down. I mean, Pentium3 -> Pentium4 was only a 33% improvement, but the Pentium4 cost a LOT more. It goes to show that the innovation has slowed in the CPU market. But now we get double the bits!
At least other branches of IT are still showing amazing improvements: Win98 -> Win2000, more than 2000% bigger. nVi
Re:Speed Is Relative (Score:3, Informative)
I hate to break this to you, but technically, 33 bit is double 32 bits. Each bit you add doubles the amount of data, regardless of how many you start with. 8 bits has 256 possibilities, 9 has 512, 10 has 1024, 11 has 2048, etc. Thats kinda how binary works.
64 is rather larger than twice, which is both good and bad, depending on whether you need to drag around all those extra bits for nothing.
Since then, the progress has slowed down. I mean, Pentium3 -
Re:Speed Is Relative (Score:2)
I hate to break this to you, but technically, 33 bit is double 32 bits."
No, 64 bits (pieces of information) is the double of 32 bits. 2^33 = 2*2^32 yes, but it is not the same. If I have four dices, I have twice as many as two dices. With two I can express 6^2 combinations, with four 6^4 combinations, but I don't have thirtysix times as many dices...
Kjella
Re:Speed Is Relative (Score:2)
This one goes to 11! (Score:2)
Yeah, but 4 is a 33% improvement over 3, get it?
The P3 design had hit the ceiling for speed, so the P4 was a redesign that was optimized for desktop stuff, like video, etc.
No, P4 was a redesign with the explicit goal of ramping the clock as high as it goes. The lower IPC measure was a tradeoff, as you cannot maximise both at the same time. The video performance
Re:Speed Is Relative (Score:2)
Even if you never get more than 1GB of RAM, those registers help, usually more than offset the penalty of loading, storing and saving larger addresses. In some cases, they apparently help a lot.
Better article (Score:5, Informative)
I haven't gotten around to 3D benchmarking yet, but soon...
-Jem
Re:Better article (Score:2)
So 5.3-RELEASE should be closer in performance to Mandrake and other GNU/Linux distros.
-Jem
Windows XP 64-bit... (Score:5, Interesting)
Re:Windows XP 64-bit... (Score:3, Informative)
Besides, they're not using an optimized linux system, so...............
Re:Windows XP 64-bit... (Score:3, Insightful)
thats the whole point of the beta tests. You can not do that without the debug info, it is NOT stripped.
A beta version of windows with the debugging tools built into the OS is no where close to the same level as an "un-optimized" linux system.
Re:Windows XP 64-bit... (Score:2)
uhm, what's the point (Score:5, Insightful)
Re:uhm, what's the point (Score:2)
Maybe the 32bit code is slower on a 64bit system... it would be good to know.
Re:uhm, what's the point (Score:3, Informative)
The fact that you get to compare Linux and Windows while doing it is more
Re:uhm, what's the point (Score:3, Insightful)
This is significant because most applications out there are still 32-bit ones, so if you can upgrade to a 64-bit OS for one or two important 64-bit applications you don't need to worry about upgrading all your legacy 32-bit apps.
This is in stark contrast to Intel's IA-64 (Itanium) solut
But are they comparing (Score:4, Informative)
32-bit is not emulated on amd64 (Score:3, Informative)
Okay, that review was kind of dumb (Score:5, Insightful)
They then go on to chart Windows performance in 32 AND 64 bit! They just told us that there was no windows 64 bit software! Also, the whole "out of the box" thing strikes me as just a tad bit lazy, being that this is an experimental platform on windows and a young one on linux. They do it again here:
Gee, I wonder why the results are almost exactly the same?? Could it be because you used the exact same software on each platform?
They do this again for UT2K4 and a couple other pieces of software. I understand that the 32 bit versions of the software were running on 64 bit versions of the OS, but do you really think that makes much difference? That seems like only question the article seems to asnwer here; the answer is no, it doesn't seem to make one fig of difference.
Interestingly enough, there are many places where the 32 bit versions outshine the 64 bit ones. I wonder if that's due to poor optimization, or if it really means the 64 bit is overrated and only has an advantage due to increased memory addressing. I'd like to see benchmarks on software people think would benifit by using 64 bit.
I'd also like to see them do these benchmarks again, this time being less lazy and compiling 64 bit versions of the software used on each plaform. And if you can't find 64 bit software on one of the platforms, don't do tests in that software and find something that does have 64 bit to compare.
Less is more (Score:2)
Are you sure that wasn't on the ones where lower numbers indicate better performance? Another poster said the charts seemed backward compared to the text. When measuring frames per second, longer bars indicate better performance. When measuring time to do something, shorter bars are better performance. You may want to check those ones again (so might I).
Biased, as usual (Score:5, Insightful)
Huh? This was in the conclusion of the article. Close results, but I wouldn't call it "laying waste" to anything.
And maybe I'm dumb or just a fanboy, but weren't they using 32 bit binaries on alot of the Windows tests? With Linux programs that had been ported to Windows, not vice-versa? I don't know much, but I know that most ports are certainly not uniformly well writen accross platforms, especially when done by other developers or as an afterthought. Not to mention this was all on a beta version of Windows?
Just some things to think about. Not that many think on their own here.
Re:Biased, as usual (Score:2)
Re:Biased, as usual (Score:2)
Have you been reading reviews lately? (Score:3, Insightful)
Personally, I most care about features, like does it have a 100mbit or 1gbit network? There's a 10x difference, and it hardly gets noticed. But then they wouldn't have so much fun running benchmarks... compared to many other conclusions I've read, this one is far from out of the ordinary.
Kjella
Rethink that Rendering Assessment (Score:2)
Benchmark render times - less is better. Times are shown as 64 bit (32 bit)
Mental Ray 3.3.1 (32 bit app *only*):
Windows: 91.97s (92.08s)
SUSE: 85.29s (86.73s)
FC2: 84.15s (85.88s)
Looks like Linux slugs it out with XP pretty well here.
POV-Ray (32 bit app for Windows only):
Windows: 1589s (1592s)
SUSE: 1399s (1762s)
FC2: 1700s (1864s)
Little apples and oranges mix here - you've got a Linux boost in 64 bit but th
Comment removed (Score:5, Informative)
Re:SUSE is free (Score:2, Informative)
It is free, go look.
Re:SUSE is free (Score:3, Interesting)
The closest thing I could find was the single-disc 9.1 Personal which contains about 1/4'th of the software in the Pro version. It's useless to me as it doesn't include any development tools, and I need something to build SuSE RPM packages of my programs with.
RTFA (Score:4, Interesting)
This is an interesting quote, considering that Suse 64 beats WindowsXP 64 at PovRay rendering. FC2 beats Windows in 64 and 32 bit mode for Mental Ray rendering.
So, saying "Windows wins some (rendering..." is pretty subjective. Fedora is slower as is, in most cases, compared to Suse, as shown by the benchmarks (not surprising for Fedora). I find it strange that ET is slower on Linux than Windows, since most Q3 engine games are faster on Linux than Windows. Must have something to do with the way ET was specifically built or the nature of the OpenGL 32 bit code in the Linux nVidia 64 bit drivers.
Regardless, it still looks like Windows still isn't viable as a 64 bit OS. Given that Linux has better compilers for 64 bit code, more software that can take advantage of 64 bit (by nature of the the fact that most of it is free/opensource), and better 64 bit support in general, I think that it really shows that it is probably the best option for 64 bit at the moment. It could take *years* before most Windows software gets 64 bit variants. With Linux, it's all here now, aside from the handful of proprietary programs that many people don't run anyway. And since nVidia's 64 bit Linux drivers are still pretty immature (they only added 32 bit OpenGL support in June, in spite of it being a more capable 64 bit platform than Windows XP at the moment), expect some major gains in performance in the coming months, for the handful of games that you can play on Linux.
Re:RTFA (Score:2)
64-bit nVidia drivers under FC2 (Score:4, Interesting)
If you install the updated FC2 kernel (any of them from the past month or two), nVidia's new 64-bit drivers install without trouble. I've been playing 64-bit UT2004 and tested 32-bit Wolfenstein:ET on my Athlon 64 3200+ box w/BFG GeForceFX 5900XTOC and suffice it to say that nVidia has done an OUTSTANDING job on their new drivers. I can't compare the 64-bit Linux version of UT2004 to the Windows version because I wiped Windows XP from the machine. If games don't run under Linux, well, I shouldn't waste time playing them anyhow. (I trust that Doom 3 will have a 64-bit Linux build?)
about the author... (Score:3, Insightful)
many other good posts above explaine this very well.
maybe here is the answer.
Kristopher pioneered AnandTech's coverage in the Display and Optical Storage arenas and most recently has been commissioned to kick off coverage of hardware in the ever expanding Linux world. Using Linux as his primary work environment, Kris was the ideal candidate for AnandTech's endeavors into the Linux world. Kris leverages his vast experience with Linux as well as his hardware knowledge to fight for the Linux community, with the goal of improved hardware and driver support at the top of his priority list.
windows not ready for prime time (Score:2)
I just uninstalled the 64 bit windoze from a pc I built for a friend late this winter. While it seemed to be relatively stable, at least as far as beta goes, its not really usable.
We could not get sound drivers for the built in chipset; only very recently has ATI put out publicly drivers for the 9800. Windows update had no updates at all in regards to teh ongoing blight of security holes.
I'm no billyg fan, but it seems pointless to compare 64 bit performance when
Mencoder 3.3.1?! (Score:2)
Worst... Benchmark... Ever (Score:5, Insightful)
MPlayer for Windows is built with MinGW32. That's a big minus for Windows, and most of us that have compared compilers know that VC++ produces faster code. Chances are that mencoder doesn't prefer Microsoft's functions over standard ones, for portability reasons. The benchmark would have been fair if the respective platforms used whichever encoder is considered the best.
The above applies for LAME. I also didn't see assembler optimizations mentioned, which is a feature that makes LAME so much faster than all the other audio encoders out there. But does that even work for 64-bit code?
You can toss the rendering comparisions out as well. 32-bit versions were compared. Why even include it?
Likewise with the game benchmarks. Of course Linux wins with the Unreal engine, because it's using the more efficient OpenGL renderer. Windows does not have this choice.
There was no 64-bit Windows version of MySQL, yet they included the benchmark anyway. Amazing.
Considering all the problems Anandtech had with 1) finding the right programs for 64-bit Windows, and 2) getting 64-bit drivers to work with the Linux kernel, they should have just said, "we couldn't complete the benchmark because third-party developers' software is not yet mature enough.
Pathscale compilers would be interesting... (Score:4, Interesting)
Since the code for these benchmarks is available, it would have been really interesting (for me--as a developer/environmental modeler who compiles his own codes) to see what performance boost these compilers would have given (as compared with default "gcc" builds)... A lot more work, I'll admit.
The largest deployed 64bit OS is OS X (Score:4, Informative)
"This was thoroughly discouraging; no out-of-the-box NVIDIA support for the largest (or at least second largest) 64-bit operating system."
The Power Mac G5 is 64-bit and ships with NVIDIA cards. This would make Mac OS X the largest 64-bit operating system.
I know this review was on AMD but at least qualify a statement when it is so alarmingly wrong.
Nick Powers
P.s.
Watch out Microsoft, Apple is coming
nVidia drivers updated (Score:3, Interesting)
right (Score:5, Funny)
Re:right (Score:2)
Re:right (Score:2, Funny)
Re:Wow, without recompiling (Score:3, Informative)
They tried Gentoo, and couldn't get it to work (of course I didn't read the article either, but some other reply says they did :-)).
A friend of mine also recently reported he had problems getting Gentoo to work on an Athlon 64, getting a segmentation fault during a compile in the first big emerge. Unfortunately I don't know any more details, but it does seem there may be some gotchas.
Re:Wow, without recompiling (Score:2)
-Jem
Re:Wow, without recompiling (Score:5, Informative)
For me, at least, AMD64 Gentoo is quite usable, thank you. Even with nvidia drivers out of the box.
Re:Windows? 64-bit? (Score:3, Informative)
Re:Windows? 64-bit? (Score:2, Informative)
Re:Windows? 64-bit? (Score:2)
Re:Windows? 64-bit? (Score:2)
Including a PPC machine would make it a totally different type of comparision. They are not comparing Linux/Athlon 64 to Linux/PPC. They are comparing WindowsXP 64 to 64 bit Linux distributions. And besides, several programs in the comparison will not run on a Linux/PPC machine (UT2004 and ET come to mid specifically). You can't
Re:Windows? 64-bit? (Score:4, Informative)
Re:Windows? 64-bit? (Score:2)
Re:Windows? 64-bit? (Score:2)
Compilers are generally optimised for an architecture, not the OS. The OS simply provides the routines which the compiled code gets to call. The underlying architecture here would be the same, so the assembly the compiler generates would be extremely similar, regardless of the OS. A GCC-based Darwin vs GCC-based Linux on PowerPC architecture sounds like a very fair comparison.
The video drivers are written by NVidia, not Apple or Intel. It's possible that they work better on Inte
Linux on the Playstation "Cell" processor (Score:3, Interesting)
Re:Windows? 64-bit? (Score:2)
benching a mac OS is irrelevant to a large part of the readership for various reasons (ie, it doesnt matter if its better, because that platform isn't an upgrade option)
Between Windows and Linux the majority of readers' taste in OS is covered
Re:I think we all know (Score:3, Interesting)
Nope, you're wrong (Score:2)
I spent a lot of time porting over open source apps to Solaris when it got 64-bit support. There are a lot of things that can go wrong.
Oh and antoher thing: If you just recompile your 32-bit app in an LP64 environment, it is quite likely that the app will run slower, becuase it has to shuffle a lot of data around.
Re:Nope, you're wrong (Score:3, Informative)
There are a ton of people running amd64 on Gentoo, and at this point, the problems are fairly minor. Check out the forums [gentoo.org] and Bugzilla [gentoo.org].
Re:This Is Pointless (Score:2, Insightful)
In any case, in order for Linux to get beyond the "geek" realm, it must get to the point where the vast majority of folks can install and use it straight "out
Re:How does that correlate to Opterons? (Score:3, Funny)
As for SuSE vs. Fedora, do note that they didn't actually
Re:performance boost? (Score:4, Informative)
By itself, 64 bits will only be an advantage when you have large databases, with several billion records in a table. For "common" users, 64 bits is more marketing hype than anything.
Usually, when one has more than 32 significant bits in a number, programmers shift to floating point. Floating point processors have had 80-bit registers since the 8087 came out in the late 1970's.
However, if the architecture is different, you may get a gain from other factors. For instance, the AMD64 CPU's have more general-purpose registers than Pentium 4's, and you may gain some performance improvement from this fact. But this has nothing to do with the 32/64 bits question, you could have a 32-bit CPU with more registers and get the same performance gain.
Don't forget future-proof code.... (Score:5, Insightful)
Actually, I've been using a lot of (ok, some) 64 bit numbers in my programming recently. Why? Files over 4gb. Timestamps that should span more than 2^32 seconds. Calculations that could, if using extremely large numbers, pass 2^32. Yes, it will probably be overkill for 99,99% of the files, times and calculations that it handles. So what? The day you want to handle a DVD image, it will be far more annoying than the 4 bytes I skimped on when doing sizes and offsets.
The difference between 32 and 64 bits is not significant anywhere but in the CPU. It is not significant on the hard disk, in memory or even over the network/Internet. So being able to do 0x0000000000000002 + 0x0000000000000002 = 0x0000000000000004 as easily as 0x00000002 + 0x00000002 = 0x00000004 has value in my opinion, no matter how few the significant bits...
Kjella
Flamebait (Score:4, Insightful)
Seriously, it's the P4 that is the torch now as the Hammer based chips run 15 - 25 degrees celcius cooler. Wake up.