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Graphics Software Hardware News

Notes From Siggraph 2004 86

juan_buhler writes "SIGGRAPH 2004 started Sunday in the Los Angeles Convention Center. I am chairing the Sketches program for 2005, and along with Nishant Kothary, who is chairing the Web program in 2005, Danah Boyd and others, we are running a pilot with a blog and a wiki. Check them out. The blog has almost real time posting of what's going on at SIGGRAPH, so it's a great way to see it if you couldn't make it this year" Read on for a few more notes from Siggraph.

First, steveha writes "As noted on LWN, SGI has announced the OpenGL 2.0 specification, which includes support for programmable shaders. How long will it be before we get native Linux applications using this?"

protohiro1 writes "I just saw this HDR display and it blew me away, it was like looking at a slide on a light table. Is this the future of display tech?"

abacsalmasi wrote about a "nifty little thing called Echo. I, along with two other chaps, have started a company called Stable Research Inc. and we'll be showing our Echo prototype at the Siggraph show. It is essentially live DVD recordings at concert venues where we can have burned DVDs of the concert they just saw, ready minutes after the show for people to pick up on their way out. The cool thing about it is the ability to switch camera angles on the fly, without any lag or stuttering, plus we include another composite ganged feed so you can watch all the cameras simultaneously. A demo will be showing at The Canadian Film Centre's Habitat New Media booth so stop by and check it out. Web Demo coming soon."

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Notes From Siggraph 2004

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  • Woohoo! (Score:5, Informative)

    by agent dero ( 680753 ) on Tuesday August 10, 2004 @08:46PM (#9935691) Homepage
    By the way: SIGGRAPH is basically a computer-graphics convention (basically, don't bother correcting.)

    The new OpenGL spec is something to be excited about, programmable shaders open up some cool stuff, my "official esitmation" on when this stuff will make it into an OS will be early next year.

    Expect Quartz Super-Ultra-EXTREME! :-P
    • Re:Woohoo! (Score:2, Interesting)

      I sure would like to see more and more of OpenGL seeping into mainstream. It beats other specs by high margin, plus is very efficient. But the probs of integrity and stuff are keeping it behind the line.
      Make the package solid, get good reviews, and OpenGL would make a record sprint when you press fire...
    • Re:Woohoo! (Score:4, Interesting)

      by Anonymous Coward on Tuesday August 10, 2004 @09:17PM (#9935863)
      By the way: SIGGRAPH is basically a computer-graphics convention It used to be the PREMIER computer graphics organization for the leading computer scientists. I went every year, from the very first one 'til about 6 years ago.

      Then the dot-com thing ruined it. It was filled with kids with green hair and tounge piercings who wanted to get started in "computer graphics." I was working for a majoe movie studio and we stopped having a booth because we just got swamped with terrible demo reels, etc.

      I went last year, just for grins (and because San Diego is nice) and the show was a sad shadow of what it used to be.

      • by MooseByte ( 751829 ) on Tuesday August 10, 2004 @10:11PM (#9936094)

        "Then the dot-com thing ruined it. It was filled with kids with green hair and tounge piercings who wanted to get started in "computer graphics."

        No doubt the suit-and-tie mainframers thought the same thing when "those kids in some garage" started making "toy computers" to sell for personal use. ;-)

        The more things change, the more they stay the same.

      • Re:Woohoo! (Score:3, Insightful)

        by juan_buhler ( 787185 )
        So you went to all SIGGRAPHs until about 6 years ago, *and then stopped going because you thought it wasn't good anymore*?

        You should have gotten involved. SIGGRAPH is what we, the people who do computer graphics, make of it. Every conference is organized by volunteers. If there is something you don't like and you have good ideas about how to improve it, you'll have a chance to participate.

        Your post made me think of the people who are inactive politically, don't even vote, and complain about the state of o
    • Re:Woohoo! (Score:5, Informative)

      by sadangel ( 702907 ) on Tuesday August 10, 2004 @10:00PM (#9936048)
      If by "make it into an OS" you mean when will graphics vendors provide drivers that support GLSL, the OpenGL high level shading spec and highlight of GL 2.0, then it's already happened. NVidia supports GLSL and so does 3DLabs. I don't know about ATI, I'll ask them tomorrow.

      sadangel
      -- from Siggraph
    • Re:Woohoo! (Score:3, Funny)

      by JohnFluxx ( 413620 )
      Offtopic story..

      I'm in the uk, and was in an auditarium with about 200 students watching a clip from SIGGRAPH. It had this bit where this small bird falls off a telegraph pole. The bird hits the ground, and the bass rumbling when it hits the ground is loud. Really loud, and the seats and tables start to shake visibile. I'm thinking "shit, this SIGGRAPH stuff is amazing!" and everyone start talking, and the shaking hit again. Turned out to be the first (and last) earthquake I've ever felt...
  • Squidball (Score:4, Funny)

    by epepke ( 462220 ) on Tuesday August 10, 2004 @08:48PM (#9935704)
    So far, that's been the best. A video game where you have to pop balloons by throwing balls at them. Only the balls are real, about 1.5 m, and you bounce them at other people in the audience.
    • by Anonymous Coward
      So that's what that stupid thing's called? I thought it sucked, er... balls.
  • Dear Slashdot (Score:4, Informative)

    by Letter ( 634816 ) on Tuesday August 10, 2004 @08:52PM (#9935724)
    Dear Slashdot,

    Programmable shaders have been exposed (in all major operating systems supporting OpenGL) through extensions for some time now. OpenGL 2.0 moves them into the core specification.

    Letter

  • HDR display (Score:5, Interesting)

    by Animaether ( 411575 ) on Tuesday August 10, 2004 @09:02PM (#9935777) Journal
    The sunnybrook HDR display was shown at last year's Siggraph as well - and it is indeed very stunning, visually. They had multiple setups there changing pictures.

    The basic idea is simple, the execution is simple, but you do need applications and drivers taking advantage of it.
    The future ? I would think so. Right now games, for example, are mimicing very bright objects by putting a glow around it. With such a display, forget the glow - the pixels really *are* that bright :)
    • Re:HDR display (Score:3, Interesting)

      by MP3Chuck ( 652277 )
      "the pixels really *are* that bright :)"

      Is that such a good idea, though, for extended viewing? Monitors (particularly the CRT flavour) are pretty bright as it is ... even brighter light can't be too good for the eyes.
      • Huh? (Score:5, Interesting)

        by Acy James Stapp ( 1005 ) on Wednesday August 11, 2004 @01:07AM (#9936871)
        Turns out your eyes evolved to be exposed to visible radiation from a giant nuclear furnace in the sky. Not only that, but people used to spend *all day* outside. I know it's probably hard for some people here to imagine.
    • Re:HDR display (Score:3, Informative)

      by imroy ( 755 )

      Here are the papers [cs.ubc.ca] on this HDR display. I guess you really have to see it in real life to appreciate what it does. In the paper all they can do is show photos with different exposures.

      Their first version used a projector to get the required brightness, diffused that image, and then blocked this bright image with an LCD. They measured the dynamic range at 54,000:1! Their second version used a hexagonal grid of LED's as the light source, which made it brighter and more compact than the first. I would ima

    • I saw the HDR, and was also impressed. It seemed like somewhat of a step backward, though. Maybe it's just because it's still in developement, but the HDR monitor was ~twice as thick as the LCD it was demoed next to, and I imagine it uses more power and costs more. Since OLED is supposed to be brighter, thinner, and cheaper, shouldn't we focus our research on that? I suppose HDR is useful because it works NOW, but I'd rather see an OLED display in my future laptop than one of these beasts...
      • I think you're confusing two things here...

        OLEDs are a replacement for, say, LCD, CRT, Plasma and LED displays.

        HDR, on the other hand, is not a replacement for any of those - it is a concept (that of a very high range, with implied (though not specified) fidelity equal to or greater than currently used) that can be used -with- all of the above.

        If you can get a CRT to display at stupendously bright levels, it could qualify for a HDR display - assuming it would still keep the same or better fidelity than a
    • I went to their website, and looked at the display, and the PICTURE WAS EXACTLY THE SAME AS MY MONITOR. Do not fall for this scam, people.
    • Big difference from last year is that the backlight is an array of white LED's. Last year it was a rear-projected image. The new one has much better registration.

      Biggest problem is that it runs hot, which shortens the life of the lcd and led's. According to the guy there it actually detects degradation of the LED's and increases the voltage as they age so the brightness remains constant.

      Monitor is the size of a 17" LCD screen. The actual working parts seem to be 2" thick, but behind it is a 4" thick box t
    • From their website, it sounds like the LED brightness is determined by the display. Are you sure that it still needs special drivers in order to modulate the LED brightness?
      • Not necessarily, but that'll depend on how much fidelity you want.

        If a normal display uses 8bits per channel (256 levels) for regular black to white, and we can still see banding (if you look closely at something like a wide gradient)... ...then imagine what would happen if that same fidelity (256 levels) would be stretched out to go from black to 10*white (for lack of a better expression). The banding would become worse.
        Alternatively, the display could just go from superbright to not superbright at all, a
        • There is a special driver. It actually sends the luma channel to the led screen via a tiny line of white pixels on top of them image. They said it worked just fine with a standard nvidia Quadro FX 3000, they just had to write custom display drivers.
  • Siggraph advances (Score:5, Interesting)

    by Animaether ( 411575 ) on Tuesday August 10, 2004 @09:06PM (#9935795) Journal
    One of the more interesting parts of Siggraph is actually not the exhibition, or even the conferences, but the papers being presented.
    http://www.cs.brown.edu/~tor/ [brown.edu]
    Has an index of the papers of Siggraph for several years (including this one), as well as for Eurographics.

    A *lot* of GPU-(ab)use now that they can more easily be used for general calculations (be it scientific or off-loading rendering - lots of new dynamics, fluids, fires, fracturing, mapping methods, low-discrepancy sampling patterns, etc. etc.
    You have to dig this sort of stuff to enjoy reading the papers, but if you're a programmer or just interested in CG advances - I highly recommend them.

    Disclaimer : I work for a company attending Siggraph ;)
  • by Anonymous Coward
    I have found some animations of the SIGGRAPH online at http://www.archive.org/movies/siggraph.php mostly from 2001. Does anyone else have any good links to other sites carrying other SIGGRAPH animations?
  • by SirWinston ( 54399 ) on Tuesday August 10, 2004 @09:24PM (#9935896)
    Is it just me or have expos like SIGGRAPH gotten less exciting over the years? It just seems like there's less fire, and that the innovations are more incremental. OpenGL 2.0 is certainly great but it's not a real "wow" moment.

    I was browsing eBay and ran across auctions for some Quantum3D pro graphics cards, and it reminded me that "wow" moments used to happen every year at these expos. Like, 3dfx demonstrated its huge Voodoo5 6000 and its FSAA capabilities first at SIGGRAPH using special hardware from sister company Quantum3D. In retrospect the Voodoo5 6000 didn't even get in production, but the FSAA and other effects demonstrated by them at SIGGRAPH impressed everyone and changed the industry--now they're standard on even low-end 3D cards

    I've been reading about this year's SIGGRAPH and I don't see any real "wow" moments. In fact, when was the last time any of the major computer graphics expos really had something new and revolutionary and not just incremental? Even though these conventions skew towards professional equipment and uses, it used to be that every year something truly exciting for the consumer would be demonstrated and trickle its way down to everyone. Are there any revolutions in the industry left, or are we advanced to the point that it's all incremental steps toward realism from here?
    • by kfg ( 145172 ) on Tuesday August 10, 2004 @09:51PM (#9936019)
      . . .are we advanced to the point that it's all incremental steps toward realism from here?

      Well, without making any actual prognostications, what with predictions about the future being the hardest to make, let me look to the rear and try to predict the past.

      The first 90% of development always advances the quickest and with the highest density of "wow" moments per unit time.

      The Bleriot monoplane of 1909 establishing the basic layout of the aeroplane and the 1912 Peugot establishing the double overhead cam four valve head for instance.

      Obviously there was still a lot of room for improvement ( and a lot of blind alleys to follow), but one could argue that after that things became largely incremental in the aero and automotive fields ( at least until, say, the AVRO Arrow and the Lotus 25).

      Don't worry though, just as obviously incremental development adds up over a decade or three and there's often another "wow" or three out there.

      KFG
    • If you're just concentrating on the exhibition, which is what usually gets reported, then no; there isn't much that's great.

      However, that's because we've had a lackluster couple of years for research, for fairly obvious reasons.

      But the research is picking up. I've seen a couple of wow things in software, but it takes a few years for these to make it to market. For instance, there are the high-contrast displays and techniques, which were in prototype phase last year and are almost to market now. They'll

    • "Is it just me or have expos like SIGGRAPH gotten less exciting over the years?"

      Yes. It's harder and harder to wow people. Running out of new stuff to make people 'holy shit!' with. In all honesty, short of a truely innovative 3d modelling/painting program (ZBrush 2.0 if any of you are curious) I didn't see anything that made me gasp. Nearly everything I saw in an earlier generation in 01. They didn't even have as many booth babes. :(
      • > They didn't even have as many booth babes. :(

        Hehe, I though E3 was where the best booth babes lived. ;-) Since I mentioned 3dfx above, and since you mentioned booth babes, that puts me in mind of the fact that 3dfx unarguably had the best booth babes and the best showmanship at most expos. Who can forget all those delicious Lara Croft lookalikes running through the halls shooting people and crouching suggestively? Or the intimidating 3dfx banners plastered everywhere, with throngs of near-worshipfu
    • OpenGL 2.0 isn't a 'wow' if you're looking for pretty pictures, but it's what's going to make most of the realtime-rendering 'wow' moments possible for the next 10-15 years.

      Maybe it's less interesting if you're not a coder, but personally this has got me seriously stoked - it is a big, big, big step forward. Huge. Really.

      I can't wait to get playing with this; I've been revisiting all those old papers I mentally flagged as 'not realtime friendly', and a big proportion of them suddenly become possible.

      Anyw
  • by RyanFenton ( 230700 ) on Tuesday August 10, 2004 @09:32PM (#9935929)

    Assembly 2004 [assembly.org] just got out a couple days ago - check it out if you're at all interesting in the graphics "Demo/Intro Scene" or just really cool computer art of all sorts.

    One of the most amazing things to come out of these parties/competitions has been the rather amazing 64k intros. If you have any modern 3d hardware, and haven't heard of them - definetly have a look. The things these folks can pack in under 65536 bytes is nothing short of amazing. Even if you don't have the hardware, you can download the .avi versions and wonder how they can do it.

    Ryan Fenton
  • by bmac ( 51623 ) on Tuesday August 10, 2004 @09:38PM (#9935957) Journal
    Hey, is there any tech out there similar to
    Bittorrent that would allow a distributed
    nearly-live stream. I realize that conferences
    like SIGGRAPH don't have the bandwidth funds
    to stream their presentations, but is there a
    tech that would enable them to seed a stream
    and then have other people pick it up and
    help distribute the broadcast costs?

    If there isn't such a thing, get to work, guys!
    I've got too much stuff to do :-)

    Peace & Blessings,
    bmac
    • by epepke ( 462220 ) on Tuesday August 10, 2004 @10:53PM (#9936291)
      The major problem is legal. Standard arrangements for papers don't provide the rights for rebroadcast. When they want to release videos of the papers on a DVD, which they did last year, they have to renegotiate rights.

      Now, ideally, they'd get the rights first. That hasn't happened yet, but I just got back from the Pioneers' party, and from what the organizers said, it sounds like they're working on it.
      • Nearly all of the talks this year (papers, sessions, panels, etc...) will be available on DVD-ROM for $249. They're completely free as streaming courses in the ACM Portal.

        This is *almost* all of the content, but expect to get pretty much everything that is cutting edge in these talks. Use your ACM Portal membership to also read the paper on the side.

        In short, if you're serious about doing work in this industry as a programmer and you don't have an ACM portal membership, I'd suggest getting one.
    • You mean like P2P-Radio [sourceforge.net]
      And yeah, it can stream video too...
    • Yes.

      It's called SplitStream, and you can find it here [microsoft.com]. Bram Cohen, the creator of BitTorrent, cites it in his BitTorrent economics paper [bitconjurer.org].

      Unfortunately, the research on it was sponsored by Microsoft, and so you must swear an oath to Satan every time you use it.

      - shadowmatter
  • by Trevin ( 570491 ) on Tuesday August 10, 2004 @10:08PM (#9936083) Homepage

    I just got back from the SIGGRAPH conference myself, and a couple of the items that impressed me the most were new monitor technologies.

    First, there were 3-D monitors. There was a demonstration of 3D TV yesterday, but I actually found that to be unimpressive; it suffered from a double image that I couldn't get away from no matter where I stood. However, there were several companies that were using monitors with the label X3D which were very impressive! It almost looks like a regular LCD monitor, full color and brightness, but it displays a stereoscopic image that you can view without any special glasses. It seems to have an optimal viewing angle is within around ninety degrees, but in that range the illusion of depth is quite convincing. The major drawback to it is that it appears finely honeycombed, as if looking through the eyes of an insect (with several tens of thousands of lenses). There was also another display (I didn't get the name of the company that made the monitor) which used polarized light to achieve the 3D effect with a very high resolution, but the down side to that of course is you need polarized shades to see it.

    The other item I found very interesting was a couple of new displays which combine LED lighting with an LCD display to achieve 300 times the contrast ratio of standard LCD monitors (that's right -- three hundred). 40,000:1! Viewing images of sunsets and light shining through stained glass windows on this monitor was simply breathtaking. They had it sitting next to a regular LCD monitor showing the same image so you could compare the difference, but even if they didn't have that, the quality of the lighting is enough to amaze you. It's much more true to life than a photograph can capture. One of the manufacturers was NEC, and the other was Sunnybrook Technologies. They said that these units would be ready for commercial production within a year.

    And of course there were the companies like ATI and nVidia showing off their latest hardware, and Apple, Alias, Adobe, etc. demonstrating their latest software. Disney Feature Animation had clips of their new upcoming movie. But IMHO the above monitors had the biggest "wow" factor of all the exhibits I saw.

    • Could these monitors be used to illuminate a room through false sunlight?
    • After having read about 3D displays and how great they are, I was very dissapointed with the ones being showed at Siggraph. They seemed like those old hollographic baseball cards... but for $5,000. Seing it is a sensation that's hard to describe, and I think that may be why I thought it would be cooler than it is. Either way, I won't be buying one for my living room in their current state.

      The demo of the doors that were only visible as open when looking through glasses was much cooler. If that's what
  • 5k competition? (Score:5, Interesting)

    by Kris_J ( 10111 ) * on Tuesday August 10, 2004 @11:18PM (#9936409) Homepage Journal
    What happened to the 5k competition that SIGGRAPH was supposedly taking over. www.the5k.org hasn't been updated since the begging of the year, or possibly the end of last year. Now that I've been reminded I look at the site again to see some sort of registration of interest or some such. I even had an entry ready to go this year.
  • by writertype ( 541679 ) on Tuesday August 10, 2004 @11:18PM (#9936410)
    The first show report is here [extremetech.com], with more to come throughout the week.

    • They're not the only ones doing SIGGRAPH coverage.

      CG Networks has their coverage ( day 1 [cgnetworks.com], day 2 [cgnetworks.com]).

      CG Networks is also noteworthy because it's part of Ballistic Media, the company that brings you fine digital art like EXPOSÉ [ballisticpublishing.com], paired up with discreet to do a combined art book called Elemental [ballisticpublishing.com], and is bringing out d'artiste [ballisticpublishing.com], a tutorial book on digital painting.

      The books are all available at the SIGGRAPH expo - if you can't get there, you'll have to get them ordered ordered on the website and wait a fe
  • by Thagg ( 9904 ) <thadbeier@gmail.com> on Tuesday August 10, 2004 @11:37PM (#9936507) Journal
    Greg Brandeau of Pixar had a birds-of-a-feather meeting to discuss the use of Linux in visual effects and animation. It was well attended and Greg made a great presentation.

    The main issue that he wanted to address was the need for visual effects studios to present as united a front as possible, so that people who write the software that we use (typically called ISVs) will be able to do Linux ports with some confidence. Greg points out that historically people had used Red Hat 7.x, and that companies like Nothing Real and Alias were able to make Linux versions of their programs without too much trouble. But now, most studios find Red Hat Enterprise licenseing unattractive, and everybody is choosing a different platform. Greg's poll found some companies running Fedora Core 2 (Pixar is doing this, as is my company,) others are using Suse and some are using RHE 3.0.

    The problem we face is that if we balkanize too much, it will be impossible for ISVs to support us. Even though all the big visual effects and animation studios use Linux extensively, it is still a very small part of the market for these tools. Alias says that Linux is a distant third place in the number of licenses, after Windows and OS X. (Interestingly, the second place Linux distribution for Alias customers is TurboLinux, because of its strong Asian language support.)

    Several vendors were present at the meeting. NVidia said that they really try hard to qualify on every Linux distribution -- they test on dozens of different distributions (some don't work). Intel, on the other hand, said that any past the top two or three just cannot be supported. In particular, because Linux is so customizable, it is often impossible to replicate bugs and problems, because it's unknown what the customer's environment is.

    A general solution presented by Greg, which seemed reasonable, was to suggest to the ISVs and IHVs that they qualify for two systems, say RHE and Suse 9.1. Studios would have a stock system of one of those systems, and would test support issues on those stock systems to see if the problem was with the vendors stuff or was due to customization done at the studio. There would be a need to adjust what these two systems might be, over time, as things evolve. Greg suggested that Pixar would be happy to sponsor a web site and discussions on an ongoing (every six month, say) basis to update these reference systems.

    John Carey gave a talk on the differnce between a distribution and a operating system -- basically presenting the challenge that ISVs face when trying to write to the Linux market.

    The guy from Intel (I forget his name) suggested that Linux Standards Base (LSB) 2.0 is an attempt to address these problems -- after all, they are not unique to the visual effects industry. While he recognizes that LSB 2.0 is not a panacea, it will go a significant part of the way to help standardize Linux from the ISVs point of view.

    Dan Wexler of NVidia noted that it's even harder than other people thought. He is working on abusing graphics cards in unconventional ways, and has found that he has significant problems with combinations of motherboards, graphics cards, and memory. Perhaps the reference systems mentioned above will have to specify hardware as well as software configurations.

    Andy Maltz from the Academy of Motion Picture Arts and Sciences made a presentation as well, talking about the Academy's revivified Science and Technical Council. He suggested that the Academy was very interested in helping solve technical problems, and providing a forum to share solutions between studios.

    All in all, it was a good meeting. My thanks to Greg for putting it together, and maintaining relentless good cheer through some difficult questions and issues.

    Thad Beier
    • by Anonymous Coward

      Intel, on the other hand, said that any past the top two or three just cannot be supported.

      Phillip Twiss is running dozens of different distros on each hard disk at Western Australia's Open Source demo labs, and he's a one-man band.

      If Phill can install and test so much by himself, just how much manpower has Intel thrown at Linux? One body? Two? For a company as large as Intel, that's pathetic. If they take it seriously, who knows? They may even get serious results.

  • by Anonymous Coward
    One product that striked me as really slick was an image manager being demonstrated @ the nVidia [nvidia.com] booth called Taos Image Finder [nzone.com].

    Apparently, it uses OpenGL [opengl.org] shaders or GLSL [opengl.org], which is now part of the recently announced OpenGL 2.0, to do real time image filtering. It's pretty neat. The user interface is kinda space age and nothing like what you would expect to see in an image manager. It can search images based on color and shape and the results were very accurate. Definitely worth a look.

    The stonybrook moni
  • by Caballero ( 11938 ) <daryll@@@daryll...net> on Wednesday August 11, 2004 @03:19AM (#9937449) Homepage
    I had my first booth at SIGGRAPH this year. I'm demonstrating my uncompressed 2k playback system. It's turned into a really nice product and the archtecture is developing nicely. You can seem more about it on my webite: http://www.digitalordnance.com/ [digitalordnance.com]
  • SIGGRAPH, right (Score:2, Interesting)

    by l3v1 ( 787564 )
    Thing is, being in image processing and somewhat in graphics research (doing my phd) and going to conferences from time to time I hear pretty much recently that SIGGRAPH isn't what it used to be. And I hear this from big name people who visit about every major CG and/or IP conference there is.

    I've never been to SIGGRAPH myself, which I very much regret, but I hope I can be there next year.

    From what I experienced is smaller conferences can often be more useful, often very interesting ideas can be born
  • am i right in thinking direct x already has pixel shader programming already? I can someone also shed some light on why Doom 3 requires direct x 9? I was under the impression it done using opengl
    • Doom 3 requires DX9 because of DirectSound, DirectInput, etc. Just because the graphics use OpenGL, other stuff doesn't have to as well.
  • sunnybrook display (Score:3, Insightful)

    by kilonad ( 157396 ) * on Wednesday August 11, 2004 @08:20AM (#9938406)
    From their website: "Sunnybrook's new High Dynamic Range displays allow viewers to experience lifelike images that are both 30 times brighter and 10 times darker than a normal display."

    This is exactly what I've been waiting for! Up until now, I haven't found a monitor capable of producing a dark enough black to really show off Doom 3 in all its glory.
  • Who's doing the most hiring this year?
    I was encouraged by them picking up the job fair once again. Of course, my current employer couldn't afford to send me out there...

    I've been to 5 SIGgraphs over the last 7 years and had an awesome time at all of them!!!

    X3D!
    • Officially hiring is still under par. There are about twenty resumes for every job offer. The job fair has 30 small-name booths. Applicants started a long line hours before the job fair opened.
      Unofficially much of the hiring is backdoor through connections, smallish studio parties, etc. There seems to be a fair amount of F/X business for F/X houses of all sizes.

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