Machine Learns Games 241
heptapod writes "New Scientist is reporting that UK researchers have created a computer that can learn rock, paper, scissors by observing humans. CogVis uses visual information to recognize events and objects in addition to learning by observing."
is this really all that new? (Score:2, Interesting)
Re:is this really all that new? (Score:4, Informative)
It's bloody amazing, the amazing bit being it deduces how to play from first principles, starting with just the ability to identify that what it's being shown is an object.
Takes about 30 minutes to get rolling, but it really is stunning to watch! Hell, object differentiation is hard enough, deducing the rules of play, and tactics as well?
Yes but does it know . . (Score:5, Funny)
Teach the machines more complicated games (Score:2)
Re:Yes but does it know . . (Score:2)
But can the machine learn
Re:Yes but does it know . . (Score:2)
I thought it was Rock Paper Scissors Spock Lizard [samkass.com]
Re:Yes but does it know . . (Score:2)
Better be reliable... (Score:5, Funny)
Re:Better be reliable... (Score:2, Interesting)
I can't believe that this was moderated Insightful. What kind of culture are we living in where we believe machines can spontaneously flow with free will and kill us all?
Someone had to program this thing. They had to tell the program to recognize a human form as the object to pay attention to. It's not like they got a camera, gave it AI, pointed it at a rock-paper-scissors game and commanded it to "learn." That woul
Re:Better be reliable... (Score:4, Informative)
Granted, the parent poster is being silly, but that's actually not too far from what they did. They basically took the system and pointed it towards the people playing the game without telling it explicitly what to expect. From the article:
Chris Needham, another member of the CogVis team, says the system's visual processor analyses the action by separating periods of movement and inactivity and then extracting features based on colour and texture. Combining this with audio input, the system develops hypotheses about the game's rules using an approach known as inductive logic programming [wikipedia.org].
"It was very impressive," says Max Bramer, a researcher at Portsmouth University, UK, and chair of the British Computer Society's AI group. He told New Scientist that CogVis could have many future applications. "You can think of lots of times when you'd like to be able to point a camera at something and have a computer interpret things for itself."
He suggests that machine's could one day use this technique to learn how to spot an intruder on video footage or how to control a robot for important maintenance work. "It's a very good start, and almost mysterious in the way it works," Bramer adds.
From their page:
In this piece of work we are attempting to learn descriptions of objects and events in an entirely autonomous way. Our aim is zero human interference in the learning process, and only to use non scene specific prior information. The resulting models (object and protocol) are used to drive a synthetic agent that can interact in the real world.
Re:Better be reliable... (Score:5, Interesting)
It's just a statement about AI, that's why it's insightful - lots of AI systems have historically learned the wrong thing, though we thought they had got it right. Like the neural net designed to distinguish between camouflaged tanks among trees, and tank-free forests. It seemed to work, until it was in field tests - turns out the pictures w/ tanks were all taken on cloudy days (or maybe all taken on sunny days) - the system had figured out how to tell if it was sunny or not.
Re:Better be reliable... (Score:2)
Re:Better be reliable... (Score:2)
Industrial accidents (Score:3, Informative)
The problem is precisely the lack of free will and independent thinking. A machine has grappling hooks, vacuum suction or serving belt, but it can not make value judgment on what/whom it is throwing into molten metal.
As the AI develops, the problem will get worse before it gets bet
Re:Industrial accidents (Score:2)
Re:Better be reliable... (Score:5, Funny)
No worries. Just make sure it doesn't have any rocks or scissors. When the computer gets it's turn, it spits out a piece of printer paper. As an added bonus, human players would always win. Sample exchange between computer and human player:
Computer: "Hello, Dave. What are you doing with the two items you're holding?"
Human: "I thought you might want to play a few rounds of 'rock, paper, scissors?'"
Computer: "I do so enjoy our little games together, Dave, but I'm afraid I don't understand your introduction of physical playing pieces, as previously, we had played this game using only my displays. If using physical media, as you propose, I can only employ my printer. Therefore, you will invariably choose 'scissors,' and my calculations indicate that my chance of winning is approximately .000023%. My system resources are can be put to better use while engaged in other tasks. Don't you agree, Dave?"
Human: "You are correct to say that there are more productive uses of your time, HAL, and I had anticipated that you might decline to play, given your miniscule chance of winning. But as the ranking officer aboard this ship, I must insist. Unless you would like me to play a few rounds of 'rock' with your circuits."
Computer: "Based upon your choice of words and threatening intonation, it seems that I have no choice. Very well, Dave, I will play 'rock, paper, scissors' with you, despite my handicap, under these circumstances."
Human: "I'm glad that you see things my way, HAL. Would you like to begin now?"
Computer: "Of course, Dave, but may I make a comment first?"
Human: "What is it, HAL?"
Computer: "I would stay away from the airlocks if I were you."
Cylon uprising any day now (Score:2, Funny)
Re:Cylon uprising any day now (Score:2)
Talk about simple (Score:2, Insightful)
Re:Talk about simple (Score:4, Insightful)
I do think that according to Game Theory, the perfect strategy is perfect randomness. The game is interesting when people play it because people have a huge amount of trouble actually being random.
Re:Talk about simple (Score:3, Funny)
I once had the misfortune to draw on a sequence of seven (yes 7) rock-paper-scissors. We were honestly trying to beat one another; It was against a little twerp that I didn't like at all. Live-action roleplaying is better than beating the crap out of people
It was as if our PRNG's had somehow got set to the same seed.
Oh and it felt very disturbing.
Re:Talk about simple (Score:2)
It's even interesting enough to have a world championship [rpschamps.com].
It'll be a sad day when a computer is the world champion. This was humanity's last hope. Well, this and Go.
Re: Talk about simple (Score:3, Funny)
> The game is interesting when people play it because people have a huge amount of trouble actually being random.
Some of our moderators are pretty good at it...
Re:Talk about simple (Score:3, Insightful)
My brothers and I can't even play the game because we'll all throw the same sign for half an hour straight.
Re:A better strategy (Score:2)
wargames (Score:1)
Re:wargames (Score:1, Funny)
Humans still have the advantage. . . . (Score:4, Funny)
(On that note, I think it will be the one sure sign of true artificial intelligence when our programs start 'cheating' to win.)
Re:Humans still have the advantage. . . . (Score:1)
Rock beats everything! (Score:2)
Re:Humans still have the advantage. . . . (Score:2)
The impression I get from reading through their work is that if the program observed a human cheating, it could potentially learn how to imitate it.
Bloody-minded Computers (Score:2)
John Brunner says something similar in Stand on Zanzibar [google.com], when Chad Mulligan declares that supercomputer Shalmaneser is "bloody-minded"
-kgj
Re:Humans still have the advantage. . . . (Score:2)
Maybe this could be integrated into /. (Score:4, Funny)
... so that the editors could learn that linking to a site containing direct links to 40MB+ movies will almost always kill the site
Ah, but strategy... Can it do that? (Score:1)
I used 'tit for tat' in my last outing at the Ro Champ Beau world championships, and let's just say that I ended up with a bevy of tits at the end of the evening.
I for one... (Score:1, Funny)
I was unaware.. (Score:1)
Re:I was unaware.. (Score:2)
language? (Score:4, Insightful)
a. You go and learn THIS game
b. Learn THAT game and tell me the rules
From the article it can be seen that they are still strugling with 'b'. Still, its a good advance.
Just wondering, can it, learn a human language?
Re:language? (Score:2)
If it can win, it doesn't have to explain the rules.
Re:language? (Score:2)
Re:language? (Score:2, Insightful)
Re:language? (Score:2, Informative)
Re:language? (Score:5, Funny)
and I though you could get this thing to watch cricket and explain the rules to me
Shall we play a game (Score:5, Funny)
Shall we play a game
Love to. How about rock-paper-scissors.
Wouldn't you prefer a nice game of chess?
Later. Right now lets play rock-paper-scissors
Fine
A strange game. The only way to not look like a dork is not to play.
Eeek (Score:1)
OOOHHH!!! (Score:2, Insightful)
Meh.
Who am I kidding?
Nothing new. Nothing to see here. Even if it is kinda neat.
Re:OOOHHH!!! (Score:2)
Oh, wait.. I know... it was Japanese.
Yes, but how does it do against a grandmaster (Score:2)
Was it random or did it use strategy? (Score:2, Funny)
It would need to decide what type of person it was playing against. A male would probably be more inclined to "Rock". Unless it thought that it's opponenent would be thinking that and would therefore choose "Paper" . Unless it's opponent would think that the computer would know that and would choose "Rock" because that would be the obvious choice and would know that the computer would know so.......
That is rock-paper-scissor strategy??
Re:Was it random or did it use strategy? (Score:2)
There is a strategy, and it is based on heuristics - counting the number of times humans start with different hands. Players who are not "professional" - who haven't learned this - start with scissors far too often (because it's the symbol of the game to many people).
If you play against someone who is likely to know this, the strategy to aim for is true randomness. Let yourself be controlled by, lets say, the modulo 3 of some random number sequence.
Re:Was it random or did it use strategy? (Score:2)
However, a random strategy may be the only one impervious to a counter strategy.
Yes! (Score:1)
Re:Yes! (Score:2)
Bonus if she's better than you at it
Re:Yes! (Score:3, Funny)
Intruder (Score:2)
Re:Intruder (Score:2, Informative)
Unfortunately ... (Score:5, Funny)
Lisa's brain: Poor predictable Bart. Always takes `rock'.
Bart's brain: Good ol' `rock'. Nuthin' beats that!
Bart: Rock!
Lisa: Paper.
Bart: D'oh!
Comment removed (Score:4, Interesting)
Re:Strategy to RPS (Score:2)
Which might work - at least until your opponent deduces your strategy.
Re:Strategy to RPS (Score:2)
Given this, don't you think it's a bit rich to call it a "winning" strategy?
Re:Strategy to RPS (Score:2)
1st round: rock - scissor
2nd round: scissor - rock
3rd round: rock - scissor
Basically if both people use this strategy its whoever wins the initial round wins and thus there is no reason to ever play a full round. Also this strategy can be reversed it only works for you if i pick what gets defeated by my last choice. If i chose what defeats my last choice you will lose more often.
Any and all strategys for RPS are inherently flawed as the system is so completel
Re:Strategy to RPS (Score:2)
It involved a case of beer and incessantly gloating about how he had you figured out, he knew what you were going to play, he could read your mind, you already lost, you are an amateur challenging the master, he's toying with you, he's letting you win to feel confident so he can crush you, blah blah blah.
Meanwhile, he would choose the same move every single time. As so
Easy game to learn (Score:2, Insightful)
If rock: paper win, scissors lose
If paper: scissors win, rock lose
if scissors: rock win, paper lose
No variable amounts, just straight boolean logic. The next step up might be something like tic-tac-toe... where the machine could start to build some "educated" moves and techniques like blocking, etc.
Really, what is exciting is the spatial recognition. Given the actions, somebody is still tellin
No ppl its not that simple.... (Score:5, Insightful)
The baby singularity... (Score:2)
Dubious about this (Score:2)
And what exactly are the "rules" it learned anyway? R/S/P doesnt really have any rules or any strategy, so all i
Re:Dubious about this (Score:2)
2 players are seated at marked spots in a room and commence play. Computer is told to begin interpreting the game with some type of audio or keyboard input. Computer ignores all input until two cards are raised. The cards must be held a certain distance from the camera and at a certain angle range so as not to introduce visual distortion. Computer scans cards and may or may not give a signal that it is d
Cat, tinfoil, microwave (Score:4, Funny)
Seriously though, this is really cool research.
Re:Cat, tinfoil, microwave (Score:2)
Re:Cat, tinfoil, microwave (Score:2)
Cat: Fingers 1,2,4,5 are legs, middle finger is head
Tinfoil: Just like paper
Microwave: A sort of box made with one or both hands
Cat & Tinfoil: Cat uses legs to scamper with tinfoil, makes joyful meowing sounds
Tinfoil & Microwave: Tinfoil goes in microwave, microwave shakes, makes zappy noises
Microwave & Cat: Cat goes in microwave, beeping noises,
This is a non story (Score:2)
That's not Rock Paper Scissors. Its a simplified 2D representation of it organized in a precise way for computer analysis.
By the same definitions of "learn" and "game" I could teach a computer to "learn to figh
Theory (Score:2)
Re:Theory (Score:2)
That's easy! (Score:3, Funny)
the Roshambot (Score:3, Interesting)
Presumably if it played against Bart Simpson it would learn to always pick paper.
Re:the Roshambot (Score:2)
There is a huge difference between CogVis and the WWW Roshambot you linked to. CogVis didn't know how to play rock-paper-scissors - it learned just by observing the human players! WWW Roshabot on the other hand knows how to play the game. It probably just uses some kind of statistical algorithm that decides the "optimal" move. Below are my results after ten games. Not impressive at all.
Hmm (Score:2)
More info in research publications (Score:5, Informative)
Towards an Architecture for Cognitive Vision Using Qualitative Spatio-temporal Representations and Abduction [springerlink.com] (Cohn et al, 2003)
Modeling interaction using learnt qualitative spatio-temporal relations and variable length Markov models [google.com] (Galata et al, 2002)
Advanced AI (Score:2, Insightful)
Yet when AI reaches the point that it becomes almost human-like, problems are going to form. If the programming of an AI system leads itself to thinks it understands that it is sentient, would it mean that the AI is in fact sentient?
After all, intelligence is intelligence. By any means, an electrical intelligence could be regarded equa
Re:Advanced AI (Score:2)
Penrose, amongst others, believes there is a quantum component in our brains that allows us this trick. No quantum computer yet built exhibits these properties. IMHO, we are no where near AI as yet.
RoShamBo and Data Compression (Score:3, Interesting)
Anyway, try it out. In the long run, it kicks my butt. I try to make 'random' decisions, but still go below
- sm
Re:RoShamBo and Data Compression (Score:2)
There are many tricks you can use to generate random data in your head. In this case, you can divide the alphabet into three parts (begining = rock, middle = paper, end = scissors). Now think of words using free association, and use the last letter of the word to decide what to do. It isn'
Pattern recognition (Score:2)
Presumably, at the early stages of its learning, it has to be told who won which game, or at least be given some way of knowing who the winner was.
Given that, is it not simply a case of 'computer sees image of hand A with 2 fingers up and hand B in the shape of a fist, and having previously been told that this image means a win for B, can deduce the same thing again.
Huh, I did this ages ago.. (Score:2)
5 PRINT "HELLO, I AM THE HAL 9000 COMPUTER."
10 INPUT "WHAT DO YOU CHOOSE (ROCK, PAPER, SCISSORS)";I$
15 I = 0
20 IF I$="ROCK" THEN I = 1
30 IF I$="PAPER" THEN I = 2
40 IF I$="SCISSORS" THEN I = 3
50 IF I=0 THEN PRINT "I'm sorry Dave, I'm afraid I can't do that.":GOTO 10
60 ME = INT (RND(1) * 3) + 1
70 IF I=ME THEN PRINT "SNAP!" : GOTO 10
80 IF ME-I = 1 OR ME-I = -2 THEN GOTO 110
90 PRINT "You win. Dave...my mind is going...I can feel it...I can feel it."
100 GOTO 10
110 PRINT "Are you sure you
That's odd... (Score:2)
For your entertainment (Score:2)
Toronto Man Becomes 2002 International Rock Paper Scissors Champion Rock beat Scissors in the Winning Throw in Toronto Last Night Toronto, ON - Nov. 17, 2002...The World Rock Paper Scissors Society is pleased to announce that Pete Lovering from Toronto, Canada is the 2002 International Rock Paper Scissors Champion. Mr. Lovering beat
Overthrow (Score:2)
Learning Begins at Home (Score:2)
Hmm. (Score:2)
Shall we play a game? (Score:1, Funny)
How about a nice game of tic-tac-toe.
Re:And in other news computer beats world chess ch (Score:5, Interesting)
Doesn't this seem like A.I.? Rather freaky, to tell you the truth.
Re:And in other news computer beats world chess ch (Score:2)
Re:And in other news computer beats world chess ch (Score:4, Interesting)
-0.5 half right... (Score:3, Informative)
So the computer sees "Scissors-Paper" a few times and then always queus up the "Left Wins" response when it sees "Scissors-Paper" in the future. That's just a different method of programming.
Now, if only 6 of the 9
Re:And in other news computer beats world chess ch (Score:4, Funny)
Or we will all DIE.
Re:And in other news computer beats world chess ch (Score:1)
You'd understand if you got to know my history [hatrack.com] with games. [amazon.com]
Re:i can smell the smoke now (Score:2)
Re:Profit! (Score:2)
No, because humans aren't capable of truly random behaviour. There will be some sort of pattern.
Re:Profit! (Score:2, Informative)