Current State of Haptic Research 51
prostoalex writes "An article on InformIT.com looks at the current state of haptic technologies: "In the consumer realm, two companies dominate the field in the creation of tactile I/O devices: Immersion Corporation and SensAble Technologies. Right now, each seems interested in consolidating a position in the marketplace.""
definition for those of you like me. (Score:5, Informative)
Another definition (Score:5, Informative)
Re:definition for those of you like me. (Score:2)
If only there was a -1, Terminology Not Defined mod for stories...
Re:definition for those of you like me. (Score:5, Funny)
Why didn't they say so?
Re:definition for those of you like me. (Score:1, Funny)
get one that dresses up as a catholic school girl (they are NOT hard to find)...all girls are nymphos if you know how to unlock that quality.
Re:definition for those of you like me. (Score:1)
Re:definition for those of you like me. (Score:2)
What about the Sinulator? (Score:3, Funny)
Article Text (Score:3, Funny)
Mechanical fondleability someday.
Re:Article Text (Score:3, Funny)
Ha, now the f**kers will remember to keep their boxes updated.
Re:Article Text (Score:1)
Just imagine in the future on Microsoft systems, e-mail viruses and spam will be able to reach out and grope you.
Immersion (Score:3, Interesting)
Re:Immersion (Score:1)
Re:Immersion (Score:3, Informative)
News here [ferrago.com]
The real future of haptic research... (Score:1, Funny)
Re:The real future of haptic research... (Score:1)
Your wait is over [google.com].
So many bad jokes. So little time and bandwidth. (Score:1)
Media Blitz Planned (Score:5, Funny)
"What do they do?"
"Well, they research and market haptic peripherals."
"Huh?"
"Basically the stuff that reads your fingerprints. They want something fresh, exciting - something to pull the youth market."
"Okay
[SILENCE]
"Maybe what they really need is a catchy slogan."
"How about 'InGen Haptic Peripherals: OUR devices can recognize a severed finger. Can THEIRS?'".
"This is going to be a long day."
Motorola (Score:2)
Re:Media Blitz Planned (Score:1)
I can't help but wonder if the investors are of two camps now. One camp thinks, "If we can hold on a little longer, we'll own the market." The other camp is most definitly thinking, "How can I cash out of this dead end."
Let's try again... (Score:3, Informative)
We're there already (Score:1, Insightful)
Having a stroke means that you lose functionality; you can't communicate or you lose mobility or you can't do things that you used to do. That sounds exactly like what happens when the power goes out. Take away my computer and I go from a fully functioning member of society to an unemployed bum in a millisecond.
As for the actual content
"Tickle Salon" at SIGGRAPH 2004 (Score:5, Interesting)
I presume this could be converted into a teledildonic device by adding human control to the machine. Someone could say something erotic and touch various places on the body.
Re:"Tickle Salon" at SIGGRAPH 2004 (Score:3, Informative)
Notably, the Tickle Salon was conceived as an art project, and builds on a long line of other work [xs4all.nl] by the artistic duo notnot. Most of it touches on themes of growth and emergence. It's really exciting to see the Tickle Sa
look, the day star (Score:3, Funny)
NEVER!!!
A good use (Score:2, Informative)
Logitech iFeel mouse (Score:3, Interesting)
http://www.sharkygames.com/hardware/reviews/contr
http://www.firingsquad.com/hardware/ifeelmm/defau
You'd think that f-f in a mouse would throw off the cursor but that wasn't really the case; it had five or six modes from gentle to pretty strong, and was supported by a few games (as well as pretty pointless desktop & MS Office integration).
I got it when Black & White came out 'cause I was intrigued by B&W's game control interface (a single "hand" cursor that changed depending on the environment, and even used gestures to cast spells). Esp. liked the way they customised a few missions for this mouse -- one in particular was great: you found an old hippy/head-type guy standing by a cauldron scratching his head. He was looking for some mushrooms but wasn't sure which one would give him the best trip, so you had to go picking for him & when the cursor hovered over each one the force-feedback would buzz depending on how strong the 'shroom was
Shame they never took off, really, I'd have thought -- esp. given the prevalence of the mouse as a PC game controller -- that there may have been a half-decent market for them, but, hey, I guess not? Suppose it's one of those things that most people are pretty indifferent to, and without the support of major developers it wasn't going to go too far. Ah well!
Re:Logitech iFeel mouse (Score:2, Interesting)
The biggest problem
When did we get tired of "Force Feedback"? (Score:2)
Can we all agree that "Force Feedback" is a way better name?
I'm pretty sure "Haptic Joysticks" are never going to sound cool.
Awesome article. (Score:4, Interesting)
The article mentioned goes into better detail, but in short, Immersion is in the retail and medical space, while SensAble is in the industrial and design spaces.
It's interesting to see what's happened in the consumer space in the past few years; there was a strong push in the very beginning from companies like Logitech and Microsoft (amongst others) to put FF on the map in gaming. As it's turned out, there's no longer a big focus on it; graphics have remained the dominant force (sorry, bad pun!) in gaming. Even sound is falling off the map; FF is far down the list of developer's priorities.
This has always bothered me; while graphics have had a huge focus, and therefore have progressed at a breakneck pace, haptics and other sensory channels have been largely ignored. At one point there was a researcher working with technology that would stimulate your vestibular nerves externally with an electric field. This nerve controls your sense of balance and motion; he'd put together an API that would interface with 3D graphics. So you'd wear this device that had metal contacts that go behind your ears, and you'd "feel" the motion in a first-person game. (He claimed no one ever got motion sick in testing. I call BS.)
I hope they continue moving forward with some of this stuff.
Any open-source libraries for working with these? (Score:2)
Is there anything open out there? Does someone have to reverse-engineer the protocol to get it to work?
I remember this... (Score:3, Informative)
I remember this - IIRC, it was an actual company with a developed product who was doing a combo beta/dev program, where you could buy the API and a device for around $200.00 or so to develop on it. Also, it was based around the same stimulus principles behind medical devices used to stimulate the vestibular system for vertigo research (so I call BS with you). The main id
Interesting Haptic Applications (Score:2, Informative)
I expect we can also look forward to seeing many great new haptic application
Research (Score:1, Interesting)
Watching the evolution of the haptics program was really neat; it was very intuitive and pretty in the last stage, but I still did not see how one could compose music with it easily (the program featured 3D surfaces which after being manipulated could produce music if you stroked them with the onscreen cursor).
Haptics is really n