3D Virtualization Edges Toward the Mainstream 80
Roland Piquepaille writes "With recent improvements in graphic cards and in powerful Linux-based PC clusters, virtual 3D prototypes are rapidly replacing actual physical prototypes in a wide range of industries, including early adopters such as aerospace or car companies. But now, software designers are also incorporating sound and tactile feedbacks to their Virtual Reality (VR) systems for real product development. In this long article, Desktop Engineering gives several examples of these new VR developments. But even if PC clusters and off-the-shelf graphic cards are cheap, a state-of-the-art VR facility such as an immersive CAVE can still cost more than one million dollars, because you need to build the viewing facility and buy expensive projection systems. However, costs are still decreasing and virtual prototyping is reaching the mainstream stage. This overview contains selected excepts and comments."
toys for the boys? (Score:2)
Re:toys for the boys? (Score:3, Informative)
However: the DepthCharge plugin they have for viewing 3D content in a webpage Just Pl
Re:toys for the boys? (Score:5, Interesting)
I suggest that before buying shutter glasses, one should check these things. I know I'm very sensitive to flickering, anything below 85Hz is useless to me. In "real-world" seeing I don't work off the stereoscopic vision for depth perception, I expect that this causes the weak improvement. (You can test this easily by closing one eye for an extended period of time. Some people start "grabbing air", while others just carry on as normal)
~phil
Re:toys for the boys? (Score:3, Interesting)
Very valid points, all of them. It sucks that they didn't work for you, but for me -- the "did it" after a fair amount of tweaking. The pitch-black room was the thing that helped the most for me -- that reduced the sensation of flickering and increased the depth and rise a lot. I actually wish my glasses were full goggles because I think most of the flicker I experience now is because even when my eye is "blacked" I'm still seeing ambient light from the monitor.
Tweaking the refresh rate was very im
Re:toys for the boys? (Score:2)
Do note that my last try with this was a couple of years ago,
Re:toys for the boys? (Score:1)
ROLAND PIQUEPAILLE (Score:5, Insightful)
Please, people, let's not feed him. We've got enough whores 'round here already.
Cheers,
b&
Re:ROLAND PIQUEPAILLE (Score:2)
You happen to be talking about those ipod-sig-whores ?
Ohwait...
Re:ROLAND PIQUEPAILLE (Score:1)
Fuck the iPod siggers. Free gmail invites to the first 48 people to mail me. See sig for address.
Re:ROLAND PIQUququuququqEPAILLE (Score:2)
I hate ipod-sig-whores. Check out my sig though, I think you will like it!
Re:ROLAND PIQUEPAILLE (Score:1)
Re:ROLAND PIQUEPAILLE (Score:5, Informative)
He is whoring for traffic for his blog, plain and simple. That would be fine, but his stories turn up here with such regularity that you could be forgiven for thinking that he works for slashdot. That would *also* be fine, but if it's the case, it really ought to be disclosed.
A lot of people consider his stories (especially in the past, before he linked to the real story instead of just his blog) to be glorified adverts. Understandably, the people who subscribe so they don't have to see ads are a little upset at that.
Finally, attached to every single story of his are a lot of posts complaining about him for the reasons above (amongst others), and yet the slashdot editors remain utterly silent on the matter. Sure, it's their site and we don't have to read it, but it would be nice to at least be acknowleged. No-one likes to feel ignored, especially paying subscribers (not that I am one, of course).
Re:ROLAND PIQUEPAILLE (Score:2, Insightful)
But... I just can't bring myself to care. I mean if there's some fellow who's making a buck submitting interesting and topical stories to slashdot... more power to him. Granted, instead of a slashdot user acount his name is linked to his website so I cannot readily tell if his previous submissions were worthwhile, but... This one at l
Re:ROLAND PIQUEPAILLE (Score:1)
As they obviously do, either there's something wrong with Slashdot editors or the guy's doing noting unethical.
Re:ROLAND PIQUEPAILLE (Score:5, Informative)
Haven't checked myself but the writeup indicates that EVERY article he was submitting to Slashdot was being accepted which is a near impossibility unless he is recieving somekind of preferential treatement from Slashdot or its parent company.
The worst case conspiracy theory is he is partnered with Slashdot, or its parent company, or he is sending a kickback from his ad revenues to Slashdot and they are in turn insuring every one of his submissions makes the front page.
Re:ROLAND PIQUEPAILLE (Score:2)
Re:ROLAND PIQUEPAILLE (Score:1, Insightful)
The people have spoken. Roland must die (Score:3, Insightful)
Re:The people have spoken. Roland must die (Score:2)
Re:The people have spoken. Roland must die (Score:3, Insightful)
Also, slashdot and other 'blog'-type sites say they want to be taken as serious journalists like newspapers. In which case, newspapers have 'advertisement' above adverts, especially ones which are of the same format as normal articles, so slashdot should do the same for stories like this. If you want to be considered the same as the professionals then act accordingly. Yes
Wow... (Score:5, Insightful)
Why is that? Slashdot editors, take notice.
Re:Wow... (Score:2)
Oh come on... (Score:1)
Re:Oh come on... (Score:1)
3D printers (Score:5, Informative)
VR is cool but don't forget that you can get a similar rapid prototype benefit from 3D printers [3dsystems.com].
When is the takeoff point? (Score:1)
CaveUT (Score:3, Interesting)
a CAVE system that uses the UnrealEngine (even UT2004)
Re:CaveUT (Score:3, Funny)
Re:CaveUT (Score:1)
Re:CaveUT (Score:1)
But what about Star Trek? (Score:1)
Re:But what about Star Trek? (Score:2)
WHEN!!! WHEN DAMN YOU... (Score:1)
The one thing I remember from graphics class (Score:4, Informative)
Re:The one thing I remember from graphics class (Score:2)
Does this mean... (Score:1)
Costs aren't changing, but capabilities are.... (Score:1)
The costs associated with building a CAVE aren't really changing, it's still "about $1,000,000", but the amount that the money gets you is increasing at a huge rate.
Cheap clusters, better screens, more hardware. It's all becoming commodity as people keep pushing the edge.
I guess it's just moore's law applied on a broader scale, but I still find it interesting that most Universities and research labs aren't choosing to build "same tech
Re:Costs aren't changing, but capabilities are.... (Score:1)
Article - Roland Piquepaille (Score:5, Informative)
Re:Article - Roland Piqqiqieqauepailileiliqle (Score:2)
I just wondered why the link didn't work, then I remembered my own sig! hahhaha lol
All slashdot articles which features the OSDN have a cool and transparent littled ditty that
I asked the advertisers to suspend his account for copyright infringment, to thier credit they did
Re:Article - Roland Piqqiqieqauepailileiliqle (Score:1)
Re:Article - Roland Piquepaille (Score:1)
Roland (Score:4, Interesting)
CAVEs are NOT that expensive (Score:1)
mainstream is nice, but imagine the research! (Score:2, Interesting)
just image any research where you have to record video/audio and then hire a bunch of psych 1 students to encode what they see for analysis (which is EXREMELY BIASED). now with VR, we can just record the position/orientation of the subject and use statistical methods (i.e. SPSS+MatLab) to crunch numbers (completely unbiased). Where I work, we have come up with so
"In this long article" (Score:4, Informative)
Read article un-abridged [deskeng.com] (it is getting better, the real link was first in the story)
Guidelines for moderating sigs: If it is a sig that contains non-abusive content, ignore it. If the sig ISN'T actually a sig (cannot be turned off) then give it a -1 offtopic/over-rated/troll as applicable.
VR good for games, bad for business.... (Score:3, Informative)
I worked in an industry that used VR, you can probably guess which one if I say its not for entertainment. What we found was that for simulation elements and "gaming" it worked well, but for command and control type functions it was too much information to process and a flat 2D model worked better, the 3D model lead to things being missed as they were out of scope and also on periferal vision elements being given too much weight over the central image (the human eye reacts better to movement at the edges, its where the tigers are coming from).
So great that its getting cheaper, but please god can all those "cool a VR desktop" people just have a think for a second. Maybe zoom out (ala the Mac and Looking Glass) to get your windows, or rotate (looking glass) but a full VR would be dreadful, we found users getting lost and disoriented as they tried to navigate unstructured information (and most people's directory structures are very unstructured).
Early Adopter Outlook (Score:3, Informative)
For us, VR is an inevitablity, but CAVE environments are impractical. Today, we use high end (5MP) flat panels to lay out diagnostic workstations in something similar to the 'Minority Report' layout, minus the panel transparency. This guy (article author) is looking at VR applications essentially in researched industrial design, which is cool and all, but what's important to note is that in order for someone other than a labrat to be comfortable with the environment it has to become a lot more comfortable to the average guy. That is, VR needs to emulate life a lot better than it does today in its interfaces. Convincing a non-techie to put on ANYTHING (glove, helmet,etc.) ain't gonna happen for a workspace that will be used 12 hours a day by one person. The important thing missing still is ergonomics and practicality.
The cool thing though, is that TRUE VR is very close to reality today, that is to say that we can very accurately (to the mm, soon to be to the micron) recreate a simulated space within you today, and use that data to effectively represent you on a computer. Its actually kinda creepy since when you texture a skull study it really looks like the person you scanned heh. I keep meaning to scan me and turn me into a Doom3 model (muahahaha).
Anyway, good article, but not so relevant to the real world just yet IMHO. The best hope for entertainment VR is indeed still the CAVE systems. I dunno where they got 400k from, I can build a cave for around 20k, including everything. Maybe they included the cost of the building too or something.
Just my 2cents -- chitlenz
Lighting & Stage (Score:1)
New Six-sided "CAVE" (Score:1)
Surely worth the cost (Score:1)
Anyone willing to chip in a few $? :)