Comments are More Important than Code 1021
CowboyRobot writes "I was going through some code from 2002, frustrated at the lack of comments, cursing the moron who put this spaghetti together, only to realize later that I was the moron who had written it.
An essay titled Comments Are More Important Than Code goes through the arguments that seem obvious only in hindsight - that 'self-documenting' code is good but not enough, that we should be able to write code based on good documentation, not the other way around, and that the thing that separates human-written code from computer-generated code is that our stuff is readable to future programmers.
But I go through this argument with my colleagues, who say that using short, descriptive variable names 'should' be enough as long as the code is well-organized.
Who's right?"
Even more annoying... (Score:5, Funny)
printf("Encrypt message...");
and then followed by about 150 lines of uncommented spaghetti code
Re:Even more annoying... (Score:3, Interesting)
Top Ten Code Comment Do's List (Score:5, Insightful)
- Function name
- what it does
- parameters
parameter name - what is is for and any restrictions on it (i.e., must not be null)
- return value (all possible return values)
2. Add comments to each file you modify so that over time, the file becomes better documented
3. Add ASSERT() like comments and ASSERT() or equivalent to your code
4. Use dividing comments like a line of dashes to seperate blocks of code
5. Put in a '?' comment for code that you do not understand (good for function headers)
6. Avoid stupid naming schemes for your local variables since that makes it harder to comment
7. Review your code for both logic and comment completeness after you code it before committing it to version control
8. Tag your bug fixes, code enhancements with a comment followed by a dash, date, and your initials. This is essential for large projects or for anything you will be working on for more than 6 months.
9. Format your comments so that multiple line comments line up on the left hand side (increases readability)
10. Don't count on java doc or equivalent as being good enough code documentation.
Re:Top Ten Code Comment Do's List (Score:5, Funny)
- Function name
- what it does
- parameters
parameter name - what is is for and any restrictions on it (i.e., must not be null)
- return value (all possible return values)
* Function: p-inc
* Purpose: adds one to a positive integer
* Input: x, the integer to be incremented.
* Possible return values: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629, 630, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725, 726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752,
Re:Top Ten Code Comment Do's List (Score:5, Funny)
You should have written a function to generate the list of numbers for you:
Re:Top Ten Code Comment Do's List (Score:5, Interesting)
- Function name
- what it does
- parameters
parameter name - what is is for and any restrictions on it (i.e., must not be null)
- return value (all possible return values)
****
I really hate having parameters documented in a comment block above the function declaration, because it seldom gets updated when the function signature itself is changed.
I worked with a guy who used to format his functions like this:
void my_func(
int arg1,
char * arg2,
)
{
}
The nice thing about this method, although the "look" of a function is broken up, is that when you add or change parameters, the programmer is a lot more likely to change the documentation as well.
When you're under the gun to get the code out, the less the developer has to do to change the docs, the more likely it is they will be changed.
Re:Top Ten Code Comment Do's List (Score:5, Informative)
Re:Top Ten Code Comment Do's List (Score:5, Insightful)
I'm working with a 4GL, and the stupid comments are driving me more insane, especially the GPs no8 - tagging. I HATE tagging with a vengeance - that's what version control is for. Even worse is the unbelievably moronic practice of commenting out the old code and putting the changed line below it. We get one line of code replaced by 3 lines of comment and a liine of code - the comments are two lines of tags marking the start and end of the changed block and the old line of code - which is often only 1 character different from the new line. I WANT TO HIT THE WHOEVER STARTED THIS - REPEATEDLY.
For example I have been working on a 900 line program where 400 lines are 'comments' - sometimes you only see 1 line of code per page. Now imagine the effect upon search tools - you want to use find+grep to look for code to change, and 95% of the hits are 'comments'. It's got to the stage where I have written a program to strip all the comemnts for our code and save the result. Don't get me wrong I like real comments - ones that tell me something useful like why the code was written, or any gotchas - but when the signal to noise ratio is this low I won't even worry about losinginformation, the performance hit of all this garbage is too much.
Please, don't comment for the sake of it, comment only when you have something useful to tell the next coder to read the program - but do write these informative comments.
Re:Top Ten Code Comment Do's List (Score:4, Insightful)
I must respectfully disagree. (Score:4, Insightful)
1. Comment each function
- Function name
Why do you need to repeat the name of the function? It's right there in the code.
Yes, and in some contexts that is precisely the problem. Depending on the language and editor(s) you are using, embedding the function names in comments can be very useful.
For example, if I use an "FC" command in a Unisys 2200 mainframe editor (say ED or UEDIT) to show all lines starting with "C" (comment lines) in a Fortran program, the results will be confusing if the function names themselves are not specified in a comment line. All I will see is comments with no context.
By adding the subroutine or function names in the related comments themselves, that missing context is restored.
5. Put in a '?' comment for code that you do not understand (good for function headers)
Code with personal annotations should never be released.
While I agree with this part,
If you don't understand it, you shouldn't be working with it; go find someone who does understand it instead, or stop and work it out.
this part of your comment seems limited to "perfect world" scenarios only.
I've spent most of my career working on mainframe code that was either originally written by people at other organizations or companies, or that was written so long ago that the original designers and coders were either retired or deceased.
When making a first pass at understanding such code, I've found it to be quite useful to leave various comments in the code so I have a good idea about my level of understanding the next time I have to come into that area of code.
I've also found such comments useful when left in the code by others, since it reflects their level of understanding as well. Some of the stuff I'm looking at now was originally coded in the early 80's and rewritten by my predecessor, and the comments he's placed in the code have proven to be invaluable to me, even though some of them were speculative in nature. Something like "What does this code do?" in his comments often alerts me to a tricky part in the logic that I'll want to pay special attention to.
FWIW, question marks and other comments/speculations are commonly used when working on someone else's previously-written code, at least in my experience, especially when that code is only intended for use in-house (the source is not released to customers).
8. Tag your bug fixes, code enhancements with a comment followed by a dash, date, and your initials. This is essential for large projects or for anything you will be working on for more than 6 months.
Once again, nothing with personal annotations should ever be released into source control. Not only should I not need to know who wrote or changed a particular snippet of code to fix a bug, I shouldn't even be able to tell by looking at the code.
When working on code that was written in-house, and which is intended to stay in-house, I *want* to know who made a certain change and why it was done. That type of notation can save me (or another support programmer) a lot of time.
While those types of details might be handled by the source control system(s) that you work with, keep in mind that some of us work on platforms where analogs to the UNIX-like source control systems many people are used to simply do not exist (and often such a thing isn't really needed).
When I did Unisys A-series mainframe contract work at a small company in southern Minnesota, they used the unparsed end of each COBOL line as a comment area, and one always placed their initials and a date there so people knew who did which changes and when those changes were created. The editor they used (CANDE) even had a special setting to automagically place a change mark on the end of each line that was modified.
A si
Re:Even more annoying... (Score:5, Insightful)
Re:Even more annoying... (Score:5, Funny)
Shocking.
Re:Even more annoying... (Score:5, Funny)
semicolons in column 80 (Score:5, Funny)
Re:Even more annoying... (Score:5, Informative)
gg=G
and it will reindent a file for you....
I hate programmers who refuse to learn about their tools.
Re:Even more annoying... (Score:5, Funny)
Re:Even more annoying... (Score:5, Funny)
Re:Even more annoying... (Score:5, Insightful)
You know whose fault that is? The morons that mark you down if you don't comment trivial programs like Hello World.
I actually ended up doing three introductory programming courses at college and university (overlap in curricula), and I've been marked down for not including this type of comment in all three courses.
The problem is that they try and teach you to write comments prematurely. When all most people on the course can write are programs like Hello World, they really can't see the use of comments and there are no good examples to give. The use of comments should come after things like functions etc IMHO, so that students can actually see how comments can be useful.
Re:Even more annoying... (Score:5, Insightful)
Write 5 lines. Write 20 lines. Write 100 lines. Of useless and pointless code.
What should be done is: Take this 1000 line programme. Add on 5 lines. Add on 20 lines. Add on 100 lines. Beacuse that would require being able to read code, too. Being able to understand what is already there is frequently more then half the battle. Saying "What the fuck does this mean?" a few dozen times is the only way to get to write comments. Being a sysadmin, rather then a full time programmer, this took me litteraly years to learn. And it was usualy "What the fuck were you doing here, brain? Dammit, one of these days were going to have to start commenting our code."
About 6 months ago, I read through a project request on one of these ebay-for-coders sites. Language optional; 1 comment per 5 LOC, but if using Perl, 1 comment per 2 LOC.. With requrements like that you are only asking to get BS comments like "Print X to the console".
Re:Even more annoying... (Score:5, Interesting)
Re:Even more annoying... (Score:4, Funny)
What should be done is: Take this 1000 line programme. Add on 5 lines. Add on 20 lines. Add on 100 lines.
Better yet - remove 5 lines. remove 20 lines. remove half the lines ... and it better still work!
Pfft! Just remove the comments! ;-)
zActually, you illustrate a bigger problem (Score:5, Interesting)
Sure, you learn lots of things about design, software engineering, etc, in university, but they're pure theory. And seemingly useless theory at the moment. There is _nothing_ to illustrate there why some code organization is good, and why spagetti code is bad. All those lessons about maintenance as wasted when you never have to maintain anything, nor ever write anything big enough.
So while I'll say your idea does have merit, I think it can be done better. Don't just give them 1000 lines of someone else's code. Make them keep building and expanding the same program until the last year.
E.g., ok, in introductory programming they had to write some 100 line trivial program. But don't throw it away. When the next course comes along, give them the assignment to change or expand that original program.
E.g., if at some point you also get a computer graphics course, make them add a graphics module to that program. GUI programming? Sure, add a GUI to it. Database programming? Sure, make it save the data in a database. YACC? Ok, make them add a small scripting language to it. Different language? Make them port it to that language. Etc.
Make it a part of the grade to explain _what_ had to be changed and _why_.
Eventually it _will_ grow to be 1000 lines, and then it will grow even larger. And more importantly it'll be example of why code has to be readable and maintainable.
Re:Even more annoying... (Score:5, Insightful)
No, the problem is that they try and teach you to write code prematurely.
Document your application, requirements, constraints, and system interactions (what the engineer does). Then write the code (what the coder does).
What you will quickly learn is that it's better to be the engineer than the coder. What you'll realize is that the engineer is the client-side guy that figures out how to solve the challenge presented and the coder is the guy who can live in Manipal.
The computer scientist is another guy altogether, that sets the boundaries within which the engineer must work and provides many of the tools.
Somehow CS education has gotten horribly derailed, and asks students to combine the equivalents of electromagnetic theory, power system design, and basic home wiring in one curriculum. No wonder enrollments are plummeting - nobody knows what a CS major is or should do.
here's some Pretty Evil Shit - Re:Even more annoyi (Score:5, Funny)
I want to laugh when I read it.
Some of it is funny.
Some of it is just scary.
The human mind can be a freakishly messed up thing.
http://mindprod.com/unmaindocumentation.html [mindprod.com]
It is part of a larger essay about writting crappy code.
Anybody that even comes close to software development
should check it out.
--- begin excerpts ---
Avoid Documenting the "Obvious" :
writing an airline reservation system, make sure there are at
least 25 places in the code that need to be modified if you were
to add another airline. Never document where they are. People who
come after you have no business modifying your code without
thoroughly understanding every line of it.
Units of Measure :
variable, input, output or parameter. e.g. feet, metres, cartons.
This is not so important in bean counting, but it is very important
in engineering work.
As a corollary, never document the units of measure of any conversion
constants, or how the values were derived.
It is mild cheating, but very effective, to salt the code with some
incorrect units of measure in the comments.
If you are feeling particularly malicious, make up your own unit of
measure; name it after yourself or some obscure person and never
define it. If somebody challenges you, tell them you did so that
you could use integer rather than floating point arithmetic.
On the Proper Use of Design Documents :
complicated algorithm, use the classic software engineering principles
of doing a sound design before beginning coding. Write an extremely
detailed design document that describes each step in a very complicated
algorithm. The more detailed this document is, the better.
In fact, the design doc should break the algorithm down into a hierarchy
of structured steps, described in a hierarchy of auto-numbered individual
paragraphs in the document. Use headings at least 5 deep. Make sure that
when you are done, you have broken the structure down so completely that
there are over 500 such auto-numbered paragraphs.
For example, one paragraph might be: (this is a real example) then... (and this is the kicker) when you write the code, for each of these paragraphs
you write a corresponding global function named: Do not document these functions. After all, that's what the
design document is for!
Since the design doc is auto-numbered, it will be extremely difficult
to keep it up to date with changes in the code (because the function
names, of course, are static, not auto-numbered.) This isn't a problem
for you because you will not try to keep the document up to date.
In fact, do everything you can to destroy all traces of the document.
Those who come after you should only be able to find one or two
contradictory, early drafts of the design document hidden on some
dusty shelving in the back room near the dead 286 computers.
--- end excerpts ---
Re:Even more annoying... (Score:3, Insightful)
Re:Even more annoying... (Score:5, Funny)
a=5;
b=2;
print(a+b);
and so on, for about 200 lines. Worthless commenting? Sure, and childish too... but it was amusing and I never got docked for insufficient commenting again
Re:Even more annoying... (Score:4, Funny)
closeFile();
Re:Even more annoying... (Score:5, Interesting)
Allowing comments would "encourage coders to use clever tricks" according to the technical director.
Re:Even more annoying... (Score:5, Funny)
When is Longhorn actually coming out?
Gotta document that code... (Score:5, Interesting)
Re:Gotta document that code... (Score:5, Insightful)
Re:Gotta document that code... (Score:3, Interesting)
"There's never enough time to do it right, but always enough money to do it twice."
Re:Gotta document that code... (Score:3, Funny)
Re:Gotta document that code... (Score:5, Insightful)
There's no solution to the indention problem. You'd think simply mandating tabs would work, because that way everyone can set the tabstops to whatever they want, but in practice it doesn't work. People don't setup their editors the same way. Some have "tab indents with tab", which would be the correct choice, but other have "tab indents with spaces". Then you have those that refuse to use tab at all, or decide to use spaces to align certain blocks, and so you get a mix of tabs and spaces in a line. The line looks right with tabstop=4, but looks like crap with the default tabstop of 8. This assumes people don't untabify on open and save. That replaces all tab characters with spaces.
In practice, a file that is touched by enough people will end up having every line indented to some screwy level with nothing lining up correctly. I know. I've seen it.
Re:Gotta document that code... (Score:3, Funny)
Re:Gotta document that code... (Score:5, Insightful)
speak for yourself. I know my 4-space indents will be the same regardless of whatever editor and/or settings are used. and I won't get warnings about the tab character from my f90 compiler.
Re:Gotta document that code... (Score:5, Insightful)
On that topic, what are some good examples of well-commented code? Rather than just see words, I'd rather see real-life applications of these practices. For starters, here's typically how much I comment my code: Allacrost source code [sourceforge.net] (note: not all files were written by me, by I try to stress heavy commenting on the rest of my team)
Re:Gotta document that code... (Score:5, Insightful)
There's also something as far as too much commenting. Don't get me wrong, I can't stand uncommented code. I learnt, like most people, the hard way -- go back to edit something I did 6 months ago, and have no idea what's happening.
But I don't think this is useful:
Here's my version of your same section This isn't really the greatest example, but I like to comment sections of code. The details can be read by looking through the code, with "hints" as needed (for example, reminding me that SDL_GetTicks() is the current time).
Well commented blocks mean you can skim through the code, getting a quick overview of what's happening, without having to read in much detail. You don't have to care about the details of the look, you just know by the time you hit the } you've found what you wanted.
Don't take this personally or anything. Your code is very readable.. there's just lots of extra comments (granted, I've seen worse) that are really just not worth putting in.
(also, proper indenting is as, if not more, important.. of course,
Re:Gotta document that code... (Score:4, Insightful)
Never tell me you are adding shifting the varaible by 4 bits, instead tell me, you are converting from bytes to 16 byte blocks due to a chunks size conversion because that's the size the output device expects blocks to be written in.
Don't tell me you are swapping variables, tell me why the values should be exchanged.
Don't tell me you searching for the max value, tell me what the max value is used for when you find it. That sort of concept.
One easy way to do that, is to look at code and the comments. If the code and the comments could get out of sync because you changed the implementation, the comment is wrong. You documented the how not the what.
There are cases where the how is important, especially when there are things where the "how" doesn't behave naturally. Oh, this sorts numbers, but it is intentionally sorting the ASCII values of the numbers when represented as a string. That'd be very useful to know. I'd expect a sort to work based on the binary values.
The other rule I remember from code complete, and from "Writting Solid Code", was the concept of laying out the pseudo code that explained what you wanted to do at a high level. Then filling in between the comments with the implementation. It was a very good way to end up with documented code.
Kirby
Re:Gotta document that code... (Score:5, Insightful)
1) production code is not a tutorial of the C(++) language. It's okay to assume the reader knows their stuff. A bad example: 2) production code is not documentation on the APIs that it uses. APIs have their own documentation, the reader either is familiar with it, or can find documentation. A bad example: If the API is only used in one file, then you could point at the documentation right where the header is included. If it's used on a project level, then it should be pointed to at the project documentation.
3) comments are just as much about why you didn't do something a certain way as it is about why you did do something a certain way.
4) the obvious; name your variables correctly. Instead of: use 5) if you are implementing using a spec, somewhere in the top of the file describe the revision of the spec. Additional comments can describe the section of the spec that they relate to.
For example: 6) NEVER put actual values in comments. For example: The code already shows the actual value, and all too often the comment doesn't get updated.
Sometimes it's okay to list the possible values: but I only prefer that when this is the _only_ place where it is used. Otherwise you'd use enums and/or refer to the documentation section/page
7) write top level documentation to explain what the software is actually supposed to do. It's amazing how often this is missing. Write one bloody page that describes to a programmer that doesn't know ANYTHING about the software what the hell it's supposed to do, and how it's accomplishing this. It also helps tremendously if every file has a little description in the header. And I'm not talking about what license the code is distributed under.
Re:Gotta document that code... (Score:3, Insightful)
It's annoying when I go to the person who wrote a chunk of code fom a couple months ago to ask them some questions, they look at the code and have no idea why they were doing what they were doing.
I've always followed the philosphy that I should write and comment code so that someone who wasn't a programmer could read it and understand what was going on. This makes it very easy to go back even years and know exactly what the code was doing and why it was do
Re:Gotta document that code... (Score:5, Insightful)
Hello. I question. Look, if you need comments to explain the code flow because your method spans four screens and has six levels of conditionals in two levels of loops, all the comments in the world won't help you.
Especially if you change the code and now the comments are wrong
I have had the joy of maintaining lovingly commented code with all these huge blocks at the start showing what args get passed and what happens, and I can't understand a god damned thing about what it's doing, because the code all looks like All generalisms are wrong.
Re:Gotta document that code... (Score:3, Insightful)
So I don't question. The story poster is correct. Code needs to be well documented, and neither good organization nor descriptive variable names is a sufficient replacement for documentation. But you're absolutely correct too that documentation is only a small pa
Re:Gotta document that code... (Score:3, Insightful)
That's not true. One line comments won't help, but a large descriptive comments will. If you can explain the code by talking about it, then you can explain the code by writing about it.
Especially if you change the code and now the comments are wrong
You're incompetent if you don't change th
A database backend would go a long ways... (Score:5, Interesting)
GRANDPARENT: Especially if you change the code and now the comments are wrong
PARENT: You're incompetent if you don't change the comments to match the code. You're equally incompetent if you come across incorrect comments and leave them in. You're supposed to the job, so do it...
PARENT: As Fred Brooks said, "There is no silver bullet."
A database backend would go a long ways towards providing a silver bullet, i.e. if instead of writing your code to an ASCII text file, you were writing to a document management system that kept doubly linked associations between the lines of code and the comments associated with those lines of code, and if code/comment pairs had dirty bits, so that if you changed one [e.g. the code], then the dirty bit wouldn't get changed to clean until you verified that the other [e.g. the comment] was correct, then that would go a long way towards solving the problem.
I think we are still in the infancy of code/documentation/database integration, however.
Re:Gotta document that code... (Score:5, Funny)
All generalisms are wrong.
Isn't that a paradox? :)
Re:Gotta document that code... (Score:5, Insightful)
Actually I have found that more often than not, not documenting properly only bites someone else in the ass.
This is likely the source of the problem, and the least likely to change. I suppose it could be part of the QA process to check for notation on code, but I somehow suspect that with programming jobs on a one way trip to Bangalore that readability it secondary to "works cheap."
~Rebecca
Re:Gotta document that code... (Score:3, Insightful)
The corollary to this is the need to maintain existing comments when the code is changed. Misleading/outdated comments can sometimes be worse than none at all.
proper documentation is professional courtesy
I couldn't agree more. Good documentation gives you context and insight into the motivation of a past developer, which can be priceless when
Re:Gotta document that code... (Score:3, Interesting)
Re:Gotta document that code... (Score:5, Interesting)
Please excuse the incorrent indenting above; "<ecode>" doesn't work exactly like 'pre'
Re:Gotta document that code... (Score:5, Insightful)
You could continue along these lines, and get to a point where it would be obvious what the code does. The comment in that snippet also addressed "why", in addition to "how". I would move the "why" explanation into a document that defines the protocol.
Re:Gotta document that code... (Score:5, Informative)
is obviously not useful
Not only is the comment not useful, it's factually incorrect... the behaviour of that line of code is undefined [msdn.com].
Use long variable names (Score:3, Funny)
--Joey
Nah (Score:5, Funny)
Re:Nah (Score:5, Insightful)
Blockquoth the AC:
That was modded (+1, Funny), but I think it was a serious comment. It wasn't a bad rule of thumb, either.
Re:Nah (Score:3, Funny)
Re:Use long variable names (Score:5, Insightful)
Now with that out of the way, here's my philosophy on variable names... Every variable name should be as long as necessary to describe what the variable is. Having said that, the shorter, the better. If you have a lot of long variable names, then you probably have not found the most elegant solution to your problem.
Re:Use long variable names (Score:3, Funny)
Re:Use long variable names (Score:3, Informative)
Comments more important? (Score:5, Funny)
Tests are more important than comments. (Score:3, Insightful)
The problem with comments is there is no constraint to keep them...
Code Reviews help, but not enough.
There is a better way. It is called Test Driven Development. Tests are the least ambiguous, most correct and current commentary on the code. They are also always at the correct (higher) semantic level than just paraphrasing the code.
Given a choi
huh, just like /. (Score:5, Funny)
Perl POD Documentation (Score:3, Interesting)
Comment. (Score:3, Insightful)
Write code like someone else will maintain it (Score:5, Interesting)
This works for code I write that nobody else will ever maintain. Even then I can get tripped up, I'll have to lean back in my chair and try to remember what I was thinking when I wrote the code.
But if you write code you're getting paid for, or code for an organization, anything but personal stuff, write good comments. Variable names might give a good idea about what data the variable holds, but it does not tell us much about how it is used.
When I took my first programming class, the most frustrating part was the documentation. I thought it was retarded and stupid and a waste of time. But now I realize it is very important once you write something more significant than "Hello World".
Re:Write code like someone else will maintain it (Score:3, Insightful)
People sometimes forget that you are not only documenting WHAT the code is doing, but WHY you are doing it that way. You can usually figure out the what from the code itself, but trying to figure out the why can be next to impossible.
I wrote some code years ago to calculate (Australian) Capital Gains Tax liabilities. I knew it would be a hassle to update the code when the tax laws were inevitably reviewed and updated, so I went out of my wa
Not necessarily comments... (Score:4, Interesting)
In my opinion, comments are useful -- but literate programming is where it's at if you're looking for the best way to document your code.
Knuth did a lot of work in the area -- if I remember correctly, all of the sources to TeX are written in a style understood by the "web" literate programming tool.
There was also a good article by one of the Perl folks (Nathan Torkington? M.J. Dominus? Chromatic? I can't remember.) on POD, and how although POD wasn't literate programming, it was still useful. That article was great in that it showed a middle ground that may be more palatable to your non-LP-fanatic programmer.
That being said, I prefer full-on LP for large projects.
Something i notice (Score:5, Insightful)
but just putting a bunch of blocks of comments that are like "get customer", "build record", etc are basically useless. If you use programming by intent then its more or less obvious that the code
GetCustomerFromDatabase(foo)
is going to do something with a database and get a customer. a comment telling me that is useless.
what i like to do is write a few paragraphs of text at the top of a function. it explains my general approach, why im doing certain things the way i am, why im not doing other things, and why the function even exists.
essentially the comments should be enough that anyone that knew the problem space ought to be able to read them and come up with more or less a similar implementation.
then, in the body of the method anytime i do something that i feel isn't completely obvious, i put a 1 or 2 liner infront of, i.e. "we have to do this because zergs are sensitive"
the end result of all of this is that code reviews can see what you were thinking at the time the code was written.. and you're documenting assumptions about the problem, the apis, your understanding of the language, etc, all right in the code. it makes finding errors pretty easy.. someone that can't even read source code can read the comments and get an idea of the correctness of your approach.
Joel on Software (Score:5, Interesting)
It's harder to read code than to write it."
From Joel on Software
http://www.joelonsoftware.com/articles/fog0000000
Always comment.
New Techniques and Better Programmers. (Score:5, Insightful)
If the comments are clear, a better programmer than you can come along later and say "What the hell was this guy doing?" and then replace your lines of fumbling crap with much cleaner/clearer code.
It's the difference between being able to see what you were trying to do vs. figuring out what you actually did.
Call it "Intent Oriented Programming" if you want.
Re:New Techniques and Better Programmers. (Score:3, Insightful)
They are (Score:4, Insightful)
Comments are a maintenence nightmare. They get out of sync with the code, and (especially when the code is bad to begin with) people read them instead of the code.
That means over time the human's understanding of what the program does starts to diverge from the computer's understanding.
This is not good.
If something is too hard to understand the way it is written without comments, it should be rewritten. You will save time in the long run, trust me.
Remember the old adage: Don't get suckered in by the comments--the bug is in the code.
--MarkusQ
Uhh... (Score:5, Funny)
The problem isn't lack of comments (Score:5, Insightful)
Re:The problem isn't lack of comments (Score:3, Insightful)
http://en.wikipedia.org/wiki/Orthogonal_functions
I'll reply again in a couple weeks after I've figured out if my functions are orthogonal or not.
Re:The problem isn't lack of comments (Score:4, Interesting)
I'd tweak this rule a bit -- it's not as important that the function body be short and sweet as it is that function's header-declaration comment be short and sweet. That is to say, what the function does should be easily describable in one or two simple sentences. That is because most people won't need to look at the function body (looking at the header file should suffice), but they will need to call the function properly from their code (or at least understand why and how it is used in other code).
Or to put it another way: complexity in the implementation of your function, while undesirable, can at least be "hidden" from the rest of the code universe and safely ignored (as long as your function works as documented in the header). Complexity in your function's API, on the otherhand, is much worse, because it will lead to complexity, confusion, frustration, and bugs in all the other code that uses it. Not to mention that you can always rewrite your function's implementation later if you feel the need to, but changing the interface can be much harder (or even impossible) because of all the other code that has come to depend on its previous behaviour.
Raskin (Score:5, Informative)
For those who don't know (which apparently includes whoever is in charge of the linked article), Jef Raskin passed away this february. You can view the official press release, [raskincenter.org] or read more about [wikipedia.org] his contributions to computer science. I don't know when the article was written, but it seems it should mention that Raskin has passed away. In any case, his advice about commenting is good, just as his advice on user-interface design has always been lucid and helpful.
Indeed (Score:5, Funny)
Imagine my relief when I came upon a helpful comment:
All it took was one comment to put my mind to rest: no, it's not just me being stupid in the present. This code seemed this terrible back then, too.
Comments save the day once again.
Comments Should Reflect Intent (Score:5, Informative)
The above would be far more useful like this: Now the intent of the method is clear, and anyone coming along who wonders why it's hard coded will know under what circumstances they should change it to a formula (namely, if MyClass becomes capable of meeting the Magilla criteria).
Comments can be good, but they should always be a guidepost to the intent of a block of code, and not attempt to explain how the code achieves that goal.
Comment interfaces, not implementations (Score:5, Interesting)
Of course, there are always exceptions. When I was writing low-level code that manipulated hardware registers, I wrote a multi-line comment before each line of bit-fiddling code, complete with what the code did and a cross-reference into the hardware manual. Something like:
Debug code not comments (Score:5, Insightful)
For example which would you rather read.
#define AgentNameLen 41
#define CustomerNameLen 51
struct CustomerID
{
int CustomerID;
char AgentName[AgentNameLen];
char CustomerName[CustomerNameLen];
};
or
struct CoID
{
int ID;
char AName[41];
char CName[51];
};
To me the first is much more clear, and throughout the code will be obvious as to it's use. The second is mildly clear, but will degrade as new things get added to the structure.
The first also allows things like
for(int i=0;iAgentNameLen;i++)
which makes it very clear that you are iterating throught the agent name.
Algorithm's should be documented, as much as possible, at the top of the function, and any function that takes more then a screen should be looked at to see if it can be broken up into smaller functions.
(Almost) Always code towards maintainability, never speed. Usually it pays off within the year.
So to sum up. In order of importance:
80% code clearly with an eye towards maintainablity
20% comment
The What, the Why, and the How (Score:3, Insightful)
The What: What is this code trying to do. This is where your design documents come in, as they tell what the overall goal of the program is.
The Why: Why are you doing what you are doing? Why are you writing to this hardware register twice? Why do you divide this value by 1800 here? This is where comments are needed - to explain that the hardware sometimes doesn't take the value on the read, or that the nominal deviation of this signal is 1800 Hz.
The How: How are you getting the work done. This is where well written code with well chosen variable names comes in.
Quality not quantity (Score:5, Interesting)
Having RTFA, I can see what he's trying to get at, but as someone who has (unfortunately) found himself spending most of my 10 year career in programming cleaning up other people's poop. At first I thought it was because I must have done something wrong that I kept ending up being assigned this work, but as I came to realise, it was because I make the code better than I found it and I have a knack for fixing stuff other people give up on. I also had silly managers who assign work to the people least qualified to do it.
At any rate, some observations:
1. 20 lines of comments "documenting" your code before you write it (or even after you write it) is far less useful than writing the code COHERENTLY and CORRECTLY in the first place.
Last month, I had a 1200 (yes 1,200) line method with huge blocks of documentation before big pieces of code. I still can't quite tell you what it thought it was doing. The code was a for loop wrapping around code to handle 3 different and mutually exclusive situations. Instead of identifying which of the 3 situations it was and creating a method for each situation, the person just stuffed it all in with lots of comments documenting everything the article's author said. The code was still unmaintainable.
2. Comments are useless unless they are kept up to date
Part of the reason that code was so difficult to figure out was because most of those big verbose documentation comments referred to a completely different implementation. After the programmer had written the first case, she encountered some other bad cases and eventually had to completely change a block of code embedded in this 1200 line for-loop. The code was now correct, but the comments no longer had anything to do with that block of code.
3. Don't be clever when you can be clear
I have made a solemn vow to hunt down and hurt anyone who puts "clever" code in my project. I am so sick of trying to figure out what some obfuscated piece of code in C, C++ or even SmallTalk is doing. And find out it was just a "clever" way of doing something pretty straight forward like iterating over a list. There was no speed gain from the clever trick, and the code wasn't even a bottleneck to begin with. *sigh*
4. If you don't know how to solve the problem, write some experiment code in a separate app to figure it out. Then take the time to do the "right" thing in the production code.
3 days from final for a video game. The CD streaming library for the Sony Playstation was making this strange "hic-up" sound at rare moments. By this time, the original author of this code has long since gone to another company. So I plunge into the code and found that the original programmer didn't know how to write streaming code so he created this hack of a hack of a hack of a test (ad nauseum). The code was programmed by accident, not design. No amount of comment before coding could help this. If the author had dumped the code, wrote documentation describing everything he learned then wrote the code, things would have been a lot better.
5. Unrelated to comments, but use variable names that make sense. Don't name them arbitrarily or to amuse yourself!
That CD sound streamer code I mentioned above used quirky names for variables. Can you tell what "little_ninja" is supposed to be just from the name? When I confronted the coder about this quirk of his (in another library he wrote), he got all huffy and didn't understand why people didn't appreciate his little puzzles or his sense of humor. It galls me he still earns a paycheck in the industry.
What do you guys think of the following code? (Score:5, Insightful)
I kid you not, this is real code my supervisor writes.
Note that this is matlab code, where commas are both an end-of-statement indicator (it's also possible to use just a semicolon), and an array index separator. The nice thing about this code, is that I can at least guess where most of the variable names come from. Oh, and there was *no* line break in the original code. Hooray for the avoidance of those wasteful '/n' characters?!?!
To answer the original poster: yes, comments are of vital importance.
Then again, if a program is structured right, things can be organized into sections, each of which is then commented, as opposed to a bunch of seemingly random lines with comments spaced throughout. Sometimes the layout of code, in conjunction with good variable names, is the best possible method of commenting it. The one thing comments are good for is to assure that someone not familiar with the particular language being used, will still understand the purpose of the code.
Re:What do you guys think of the following code? (Score:5, Funny)
Come see me in my office.
- Your Supervisor
Speak, Memory! (Score:3, Interesting)
class.methods.sort.each do | method |
5.times { method.refactor! unless method.elegant? }
end
if problem_domain > current_language
choices << comp.lang.each
current_language = choices.best
project.restart
evangelise(current_language)
end
end
comments << intentions.remove(implimentation_details)
puts comments
def refactor!
method.split! unless method.size < Too_Big
method.rename! unless method.name.clear?
end
def evangelise(lang)
slashdot.comment.post
puts "#{lang} is the only real language"
end
goto (1.0/0.0) and $beyond
http://www.rubygarden.org/ruby?MoviesTheRubyWay
You're right, but Raskin is wrong (Score:3, Informative)
In "Literate Programming" the comments are all important and the code itself is trivialized. The code, as Jef told me, is like "raisons in the muffin of the comments." There are paragraphs of verbiage which might go on about the history of the project, why certain features were discarded, etc., etc, and might not even explain what the following line or two of code was concerned with.
It's really very difficult to deal with code that has been written in this style ("literatized?" ) since the actual structure of the program is severly obscured. It serves as an example of how overdoing a good thing is usually a bad thing.
Jef was a nice guy, and I recommend his book, "The Humane Interface" for its many interesting ideas. His attempt to put them into practice in the Archy project http://rchi.raskincenter.org/aboutrchi/index.php/ [raskincenter.org], was not completed before his death. Even for that, Archy is very close to his vision.
But since Jef was in many ways an extremist, one can demonstrate in Archy his pushing of his concepts to the limit resulted in the end fully maching his goals. Somewhat like "Literate Programming", in fact.
There will always be losers (Score:5, Interesting)
The true useful skill lies in reading sloppy and/or wizardly code. Some people think that they have job security if they write impenetrable code, but then they can just be fired and all their code rewritten. If you can read others' "unmaintainable" code, you enable your employer to save money by not having to rewrite everything the guy they just fired wrote. So they'll want to keep you around as they fire/downsize everyone else. I It doesn't really matter what kind of code you write, since you can read whatever. advise everyone to start reading up on the Obfuscated C Contest, and practice figuring out what evertyhing does. Then you can handle any kind of code thrown at you, and the code you actually write becomes of secondary importance.
Good comments are good (Score:3, Informative)
Definitely not. No matter how clear your code is, it only gives you an idea of what is going on the small scale. You often need comments to describe your big-picture motivation. But the comments have to be good too.
Here's a classic bad comment: That's useless. But a comment can help: No matter how clear you write the code you're not going to get that much understanding without a comment.
It's just a simple example off the top of my head, but that's how I use comments. The code clarity is all that's needed to tell what you are doing, but comments can tell you why you are doing it. You need both for truly maintainable code.
Cheers.
I learned the hard way (Score:5, Interesting)
Then I did a co-op with an automated storage/retreival systems company in their software department. One of the processes involved in a communications system needed some work. The code was licensed from another company in another country. There was no documentation for this communications system. There was very little commenting in the code. Luckily it wasn't in a foreign language. Unluckily it was wrong, apparently the structure of this program was similar to that of another, which was mostly gutted and rewritten, but a few old-program comments survived to be the ONLY comments in the new program.
Sure, the sources could be reverse engineered to provide the documentation required. I did it. It took a few weeks.
After that, I didn't leave comments for last anymore. It's been a good thing. I now work for a semiconductor design company and often write perl scripts or skill-language scripts to automate tedious tasks. I think I'm abou thte only one in the office that comments such scripts in any way. It's nice to read what stuff does when I have to revisit code many months or years later. I hate having to revisit someone else's code because it's nearly guaranteed to be completely barren of anything human-readable.
Listen up kids! Commenting is GOOD! Your professors aren't just being jerks. Learn the easy way and hopefully save yourself a great deal of trouble with your own code. Other people's code will always suck, but your own shouldn't have to.
Literate Programming (with caution) (Score:4, Interesting)
I have written programs in both raw and literate programming style, i prefer the latter. In fact, i wrote a literate-program pre-processor to write programs, and it made the program easier to write and more bug-free.
In literate programming, you rely on a pre-processor to make the output production, so you are free to put things together as you want. What this means, is that bracketing code (eg open, close files), can be written in the same block, which are invoked separately.
The main program then ends up looking like a rough scetch, full of commands to include other bits. With wing comments, it is easy to see what is going on.
One uses a folding editor to search for strings like "!topic". This will not show you a consolidated index, but you can use it to also show where you're are, and any missing bugs.
On the main, Jon Bentley's comments on Literate Programming are fair (that is, it creates a good environment for writing single-purpose code), but one needs to consider the context the program is written for.
The form i use was specifically designed to allow all sorts of text-output, so the same file can make as output, eg .CMD, .REX, .TXT and .HTM output, which means that when you run the script you get a perfectly matched set of files, all correctly pointing to each other.
Actual code block (Score:4, Interesting)
Last year I had a brief stint at a small software company that had just taken a project in-house that was developed by an outside contractor. My job was to take the code they'd just inherited (which no one there knew anything about) and add some features to it on a tight schedule. Documentation? What documentation?
The extent of all of the code comments it had was the following (and no, I'm not making this up):
if(...) {
break;
}
If that wasn't bad enough, I knew the original developer personally. She was a former professor of mine and I'd worked for her company only a few months before she had taken that contract.
As someone who has had to deal with code with descriptive names and no comments or docs to go with them: If you write such code, may you rot in the lowest level of hell along with traitors, used car salesmen, and people who answer cell phones during movies.
Purpose of comments (Score:5, Insightful)
I'd say you're right, comments are more important. Clearly-written code should make how it's doing things obvious, yes. Comments, though, should say what is being done and why it's being done the way it is.
Re:Documentation encourages complacency of thought (Score:3, Interesting)
--Dave Storer
Re:And this, my friends, is why offshore outsourci (Score:3, Insightful)
I disagree. India has more engineers than the USA. And these are smart people. Some of them already know english, and others will have to learn. India is a country with too
Re:development process (Score:3, Interesting)
Having a function named "getKey(row r)" with a comment saying
Re:development process (Score:3, Insightful)
It is not math, it is not universally readable (Score:3, Informative)
If it turns out that after all that, our code still isn't intelligible, then isn't this some monumental failure of C, Java, BASIC and the rest, whose whole raison d'etre is to make weird things make sense?
This is not algebra in h
Re:No such thing as too many comments... (Score:3, Interesting)
My spin on this, your are a very poor communicator to your co-workers if you can not put
Hmmm... (Score:3, Insightful)