Graphics Don't Matter 131
Dave Long writes "My column at GamerDad features some musing on how unimportant graphics are becoming to enjoyment of games. Everything looks great today which removes the excitement of that bullet point on a game box. There's some historical context and speculation on next-gen consoles and graphics' effect on consumers." From the article: "I guess we're getting closer to photo-realism, but I just don't care. The games shown don't look markedly better than anything from this generation. I guess they're impressive in a 'that's close to the movies now' kind of way but the graphics aren't changing gameplay in any way that I can see. It just makes old types of gameplay look prettier. For the people who absolutely adore technology and this incessant need to replicate the real world, there will certainly be things to cheer in the next generation. I'm sure I'll eventually buy the new consoles myself and be at least modestly excited at the graphics, but I've just grown so accustomed to things looking nice on current machines that there's no 'wow' factor anymore."
Well... (Score:4, Insightful)
Gran Turismo 4 is light years beyond the original Gran Turismo. If I was a late adopter, I would be WOW'd (BIGTIME) in moving from a PS1 (Gran Turismo 1) to PS2 (Gran Turismo 4).
I imagine the same thing will happen, in time, with the new generation.
Because we are video game addicts, we (I assume the poster is like me, in being somewhat addicted to getting my favorite latest games) are constantly upgrading, and getting the latest release, etc. GT1 - GT2 - nice difference. GT2- GT2, really nice difference. GT3-GT4, somewhat nice difference (read: difference==improvement).
But the GT1 - GT4 hop is unbelievable.
Now use the above analogy with any of your favorite games. Final Fantasy VII vs. Final Fantasy X-2? Huge.
Grand Theft Auto 1 vs. Vice City/San Andreas? Unbelievably huge difference.
In 2 or 3 years when the best of the best come out for the next gen consoles, it will blow the pants off whatever came out in the early months of the current generation consoles, IMHO.
Re:Well... (Score:3, Insightful)
Take GT4. Reduce the polygon count by 1/2. Reduce the resolution of the textures by 1/2. Does it harm the game in any way? Perhaps, but not by much. It would still have the same game play. If you crash into a tree, it can have "blob" for the foliage on top, instead of rendering each individual leaf. But it is still a tree, and you still go boom.
Let me put it another way. Would you like to play a beautiful ultra-high-eye-candy version of Daikatana? Me neither.
Yo
Re:Well... (Score:1)
No, movies are different. A movie is all about watching. It's entirely passive. There's no gameplay, or control, in a movie. Everything you listed goes into making the audio and visual elements of it. A game on the other hand is also interactive. If that interactivity is sub-par the game will fail regardless of the quality of the graphics and sound. Consider the games Pac-Man, and Tetris. Immensely popular, but neither had particularly stellar graphics. How about Sword of Sodan? For it's time the graphics w
Re:Well... (Score:3, Informative)
What about FF VI (III in the US) vs. FF VII?
Re:Well... (Score:1)
In all honesty, VI (and IV for that matter) is prettier than VII. As a matter of fact, in terms of graphical beauty, I think the entire previous generation should be skipped.
SNES and Genesis graphics (although 2-D) looked better than most N64 and PSX titles. There are some graphical gems in there, but does anybody seriously think that VII's blocky 3-D graphics are easier on the eyes than VI's 2-D detailed graphics?
Video game makers didn't get 3-D right until the current generation for the most part*. Lo
Re:Well... (Score:3, Interesting)
For example, lets give a rating to graphics, just to be able to quantify it. So, if you go from the earliest games to the next gen, lets say graphic quality goes from a 1 to a 2. The overall game play/quality benefits lets say by jumping from a 5 to a 10 (all other things being equal). Then lets say you move the graphics from
Re:Well... (Score:2)
Re:Well... (Score:2)
90% of the time, UT2k4 looks the same as the old games but with bigger maps (comes from hybridizing the engine into partially landscape-based) and higher detail. I don't see normal maps. Very rarely do I see sexy reflections. In a fast-paced FPS, you get up close enough to really notice the high-re
Re:Well... (Score:1)
Re:Well... (Score:2)
Its for most part simply a technical improvment, more polys, better textures, etc., from the gameplay point of view they are basically the same, still can't crash my car, still can't drive in multiplayer vs CPU oponents and such. And heck, if I don't use my glasses they even look pretty much the same. There still might be a WOW effect, but that doesn't hold for long, at least for me, since the underlying game is still basically all the same.
There is basically only
Fallout 1&2 vs Morrowind (Score:2)
Morrowind was awarded RPG of the year nearly everywhere.
Better gameplay? Fallout (esp. Fallout 2).
Better story? Fallout (esp. Fallout 1).
Better graphics? Morrowind (arguably - I actually much prefer the look of Fallout, but most people would say Morrowind).
Time I've spent playing?
Fallout 1/2: Well over 2000, completing them over 40 times each (longest game over 100 h
Re:Well... (Score:2)
Yes. But Better graphics != Better
But the GT1 - GT4 hop is unbelievable.
Graphically yes, but you are in fact playing almost exactly the same game, just with different and more shiny cars. When is the innovation.(I am aware that shinier cars are in fact the primary reason people buy GT games)
Now use the above analogy with any of your favorite games. Final Fantasy VII vs. Final Fantasy X-2? Huge.
Indeed. However I will still submit, as will many others, that FFVII is a better game t
Re:Well... (Score:2)
Have you tried out America's Army? Seems to fit the bill, and it's free-as-in-beer to boot.
Re:Well... (Score:2)
I've only been to basic military training and I aim better than the soldier in the game.
Specifically I refer to the fact that the soldier in the game can't breath correctly. For some reason he keeps wobbling around instead of going back to the same position, at least after exhaling all air.
When I realized that, I said fuck this and never touched it again.
I agree (Score:2)
It's like the difference between 5-speaker surround sound and 8-speaker surround sound. Yes, I can tell. No, I don't really care.
Give it 5 more years until it's really photorealistic, then the difference will matter to me.
Re:I agree (Score:2)
I have always felt this way (Score:4, Insightful)
Re:I have always felt this way (Score:1)
Re:I have always felt this way (Score:3, Insightful)
Plus, the 40+ hours of gameplay usually involved 20+ hours of watching the same spell animations over and over and over again without any way to skip them. And, <insert diety here> forbid you die after watching a lo
To a point.. (Score:4, Funny)
Re:To a point.. (Score:2, Interesting)
Re:To a point.. (Score:2)
Seriously, I grew up on those types of games. I still go looking for BBS systems I can telnet into once in awhile, to play BRE, SRE, LORD, and TW.
Re:To a point.. (Score:1)
It's even gone from Doomworld [doomworld.com]
Re:To a point.. (Score:3, Informative)
I think the text-adventure port of Doom 3 is still languishing in development hell, but there's always Interactive Fiction Quake [loonyboi.com], although the graphics admittedly aren't quite the same...
Re:To a point.. (Score:2)
And if you do decide to play, you might want to look at other servers, if you think the main server has too many players.
And I almost forgot -- you can control the game almost entirely by keyboard alone. See those underlined letters in the menu to the left? Just type C, for instance, to Create a character.
Re:To a point.. (Score:1)
Unrealistic, should be... (Score:5, Funny)
- shazow
Re:To a point.. (Score:1)
Re:To a point.. (Score:2)
With gameplay, whenever someone says "Oh man, ____ was so much better back in the day" if all of the particles in the universe were pixals, that still wouldn't be enough for the rolleyes image I want to post. For examp
Eamon universe (Score:1)
> ready sword
Ready.
> attack bluebeard
You hit Bluebeard for 14 points of damage.
Bluebeard misses.
You
Re:To a point.. (Score:3, Insightful)
Doom 3 is the ultimate example of graphics not mattering. They spent so much time on the graphics engine that they forgot to make their game fun.
Re:To a point.. (Score:1)
That is indeed true. Doom 1 and 2 were fun to play, doom 3 wasn't. The graphics look better, but the feeling of the first two games is gone.
Re:To a point.. (Score:2)
Re:To a point.. (Score:3, Informative)
Well, they already did Q1 E1M1 as a text adventure [loonyboi.com], and, in my humble opinion, if you forget the slightly sarcastic tone in it (after all, this was made as an April Fools joke)...
graphids DO matter (Score:5, Insightful)
Will it make any difference to me if each individual drop of water in a waterfall is individually rendered and given its own physics? No. But will it matter if the waterfall doesn't look like a real waterfall or doesn't seem to fit? Yes.
It's not about how photorealistic something looks, but whether or not the art style used enhances the game by making you feel as if you're there. After a certain point, the graphics won't get any better. We'll be able to pump out more polygons than we know what to do with. Game designers need to use them to create a world that we can immerse ourselves in.
For example, I absolutely love the graphical style used in Metroid Prime and Metroid Prime 2. The world I'm exploring feels so much deeper than Halo 2's. Don't get me wrong, Halo 2 has excellent graphics, but they just weren't used to design the same type of rich world that Metroid has.
Re:graphids DO matter (Score:3, Insightful)
The first kind is non-immersive; it either requires the use of imagination (e.g., text-based games) or doesn't attempt to immerse the player at all (e.g., Tetris.) For these kinds of games, graphics are irrelevant and gameplay is all that matters.
But there is another class of games, mostly RPG and FPS, that have as their goal total imme
Re:graphids DO matter (Score:2)
Re:graphids DO matter (Score:2)
Let's start with RPGs. Paper Mario is a very good game, one that definitely has the ability to pull the gamer in and hold their attention for hours. The graphics there? Very stylized and cartoony, and something that the N64 could pull off very well.
An ev
Re:graphids DO matter (Score:2)
Another example to add to your Metroid/Halo comparison:
Everquest 2 has better graphics than World of Warcraft. But it doesn't actually look as good, in a lot of ways, because the art isn't as good.
Re:graphids DO matter (Score:1)
Honestly, I believe graphics have a lot less impact on a game than the art style and how you use the graphics does. I really don't care if it has xxx,xxx polygons in it. I want it to look good.
Doy (Score:5, Insightful)
There are others who are not gamers. They just happen to be people who play or enjoy playing games. These people are often prejudice against games with less graphics and towards those with better.
Just like people who care about movies often go to see movies based on quality regardless of budget, while people who simply enjoy movies see big budget blockbusters.
The key is that the big money is in making the big games with fancy graphics. Because there just aren't that many people who actually care about games as opposed to people who just enjoy them.
Need proof? Play counter strike. You make a lot more money selling some fancy looking piece of poop to those shitcockers than you would selling a balanced work of art to the 100 guys who actually care. Look at the MMOs where you have people addicted to collecting worthless digital items and customizing avatars that look cool, obviously they never played a MUD. And of course, the people who didnt like Wind Waker before ever even playing it based on it's looks. They do realize that at heart it is essentially the same game that Zelda 64 was and the new one is going to be? No, because they aren't real gamers.
Those of us left who ARE real gamers have to stick together. Gotta make sure that quality games keep getting made for us to enjoy regardless whatever fancy graphics crap comes out. I have high hopes for Civilization 4 and the Revolution. Let's see if they can be fulfilled or not.
Re:Doy (Score:1)
Penny Arcade Fan? Or is this the kind of language used in CS?
Right on! (Score:2)
Re:Doy (Score:1)
Just because a game has better graphics doesn't make it a better game. But also, just because a game has worse graphics doesn't make it a better game either. A better game is a better game regardless of graphics. For example, Virtua Racing is better than any of the Need for Speed games, but not better than the above ment
Well, sure. (Score:1)
This is exactally what I have been saying (Score:1)
Put another way.... :) (Score:4, Funny)
Re:Put another way.... :) (Score:2)
All women do not look great today. Women (and men for that matter) haven't suddenly *all* become so gorgeus as to have no difference.
A beautiful woman stands out because she is a rarity. The point of the article is that the new consoles are churning out all "beautiful women" and there won't be any non-beautiful women in the newer offerings.
Re:Put another way.... :) (Score:1)
They really do build them a LOT differently from when I was that age (I'm talking about ~18 year olds - I'm 25 now)
In my graduating class of 1997, there were probably a half-dozen "REALLY FRIGGIN HOT" girls, and a handful of the 'very cute' to 'dateable' variety. Then the rest were 'do-able' to
I have some younger friends in my neighborhood, and their graduating class pretty much looks like something you'd
Re:Put another way.... :) (Score:2)
Re:Put another way.... :) (Score:1)
Maybe not you specifically - but how many people do you know have eyed up a girl in a mall or other store, only to deduce by their peers or the age between her and her parents, that she's a freshman at best?
Sure it's happened basically for decades, if not centuries - but I can guarantee that it's happening probably just as often these days, as it has in th
Re:Put another way.... :) (Score:1)
Re:Put another way.... :) (Score:5, Funny)
Physics is the new graphics (Score:2)
What's 'cool' now is "Great Physics." We have the 'visual' physics, with rag-doll deaths etc. Then we have the gimmick/puzzle physics that you saw in HL2. But at times, there is the essential gameplay type physics.
As graphics level off, the 'cool' games will start bulletting physics as their glitz and glamour..until that becomes an almost perfect simulation as well. I wonder what will be next.
Re:Physics is the new graphics (Score:2)
Re:Physics is the new graphics (Score:2)
Smell-o-vision!
Re:Physics is the new graphics (Score:3)
Oh god these twenty years have been horrible...
Graphics still make me go WOW! (Score:3, Interesting)
Well, I recently began playing World of Warcraft because I am sick of how bad UO has gotten. After playing WoW I realize just how much I was missing! There have been times in game where I was climbing a mountain and when I got to the summit and looked out into a valley I literally vocalized, "Wooooow...". It was almost a gut reaction and afterward I thought to myself, "... that was silly...". But it really does make a difference in how much I enjoy the game. I actually enjoy the beautiful views you can find in that game. After playing WoW I am a fervent believer in the "games are art" school of thought. Some of the screen shots from that world are just astonshingly beautiful.
Just the other day I was playing and my (not technology inclined) mother happen to look at my screen and remarked, "Wow, that is really pretty, what is that website?" I explained that actually it was a virtual game world and that I was looking off a boat I was riding watching the sunset.
I believe that you can't have a successful game without well thought out game play, but the artwork is what can make it a masterpiece.
Re:Graphics still make me go WOW! (Score:2)
It's time for a Picasso (Score:4, Insightful)
Games are going to have to focus on content as we approach photo-realistic real-time rendering. People are not going to buy one game over another because the grass has clearer shiner blades. It's about time too. Bring on the Ico's, Katamari's and Viewtiful Joe's of the future. Let's get back to exploring gaming as interactive entertainment and forget looking at purty images that move.
Re:It's time for a Picasso (Score:2)
A lot of Nintendo's games are like that, but they aren't the only ones taking a pragmatic approach to visuals. A good example
Re:It's time for a Picasso (Score:2)
Agreed. I love Nintendo, and hope their new tactics succeed. It's time to build some new brands though. The plumber, although tried and true, is tired and through.
Bring on Metroid Pinball [ign.com].
Re:It's time for a Picasso (Score:2)
Sonic, Crash and Spyro were mostly slapped on bad games to bring in an audience. Nintendo's games are just plain friggin good, regardless of the character. So why not make up some new characters and build a new money-milking franchise?
Art (Score:1)
You know what that article need? (Score:3, Funny)
Re:You know what that article need? (Score:4, Funny)
Re:You know what that article need? (Score:2)
I miss the old days. Eight bits, bright colors, slowdown when you start scrolling too much, having to blow on the connectors to get the blasted thing to load...
Now THOSE were articles!
In fact, I still use the old boy. So what if there's no new content? As long as I've got my Walter Mondale, I'll be fine...
What I've noticed... (Score:2, Interesting)
For instance, if I had seen PS1-like graphics in the 8-bit era, I'd have drooled. But these days, PS2 / Gamecube / Xbox graphics just don't impress me. The games I like, I like them independently of the graphics, and it's the same with those I don't like.
Some parts from current games *may* impress me, but it's more of a art / landscape thing, not just polygons or effects. For instance, there was a church in Resident Evil 4 w
If graphics didn't matter... (Score:1)
It's basic biology, or psychology, or whatever ology - me wantee sparklie pretty thing. The grap
Re:If graphics didn't matter... (Score:2)
Re:If graphics didn't matter... (Score:1)
Meanwhile, Sony announced [tomshardware.com] a few days ago that they have shipped 90 million PS2s and over 800 million games.
Re:If graphics didn't matter... (Score:2)
Re:If graphics didn't matter... (Score:1)
Two Reasons why Graphics are Vital (Score:1)
2) Any graphical limit is a limit on the designers or the artists ability to bring their vision to full realization. The more advanced graphics become, the better an artist will be able to transfer from the canvas of h
Re:Two Reasons why Graphics are Vital (Score:2)
Re:Two Reasons why Graphics are Vital (Score:2)
Re:Two Reasons why Graphics are Vital (Score:1)
Consider chess (Score:5, Insightful)
I think videogames are approaching the same limit. You aren't going to be paying attention to detail when you're actually playing the game, it's at best ignored and at worst a distraction. The best thing for developers to do would be to work at reducing distractions.
Re:Consider chess (Score:3, Interesting)
Graphics are good enough that visually, I can get immersed in the game and pretend I'm there. It could be improved upon probably with VR glasses o
Sure... (Score:1, Insightful)
Game play is key (Score:1)
Re:Game play is key (Score:1)
People have always felt this way. (Score:2, Insightful)
The real point here is that, since games have had graphics, there have been people that felt the state-of-the-art graphics only got in the way of what
Re:People have always felt this way. (Score:1)
If only it were true (Score:2)
On the other hand, you can't perform advanced gameplay on the 2600 unless you embed a hard drive in the cartridge.
It's a nice fantasy though.
Re:If only it were true (Score:2)
I wrote my own 2600 homebrew game [alienbill.com], got it released by AtariAge.com w/ promotional T-shirts and everything.
Anyway, one thing that intrigues me these days isn't advanced gameplay on the 2600 -- its 2600-like gameplay in modern settings, minigames...especially those found in "party" compilations.
Re:If only it were true (Score:2)
Congratulations on completing your game. People like yourself that have written a 2600 game without being paid a salary are amazingly dedicated.
Re:If only it were true (Score:2)
Did you complete a game? Even obscure 2600 games get attention with the community on atariage.com... love to know what it is, even if in retrospect it doesn't feel like your finest programming hour, but especially if it does...
Re:If only it were true (Score:2)
Re:If only it were true (Score:2)
Re:If only it were true (Score:2)
Stale (Score:1, Flamebait)
Graphics are only one piece of gaming. There is this dumb notion on here that enhanced focus on graphics is causing a decline in game play. It's easy to fall in to this trap that stuff in the past was better than
Re:Stale (Score:1)
graphics don't = better games (Score:1)
Look at differences (Score:1)
You can have a game with really good gameplay, but bad graphics, and that's okay, but you can also have a game with stunning graphics that has absolutely terrible gameplay, and that's horrible to play.
A go
Wrong Wrong Wrong. (Score:2)
The poor graphics spoiled it. We all bitched about how this game screems for an update. We played a dozen rounds and moved onto something else.
You might not notice anymore when a game has great graphics, but you sure as hell w
Very true! (Score:2)
However, the games I enjoyed the most lately are almost all 2D. Specifically FreeDroid, Crystalis (NES), Soul Calibur (DC emu, KEYBOARD > GAMEPAD!!!), Castlevania: Aria Of Sorrow (GBA), Zelda: The Minish Cap (GBA).
Almost all these games are graphically inferior but the gameplay is just awesome. I don't really care if it is technically superior, but I do care if its aestethic and plays right.
Hell, considering Doom3, I enjoyed more pl
Re:Very true! (Score:1)
But then, I still spend an inordinate amount of time in nethack and ctetris.
Re:Two fun games that buck the "uber graphics" tre (Score:2, Insightful)
I can't speak for Lego Star Wars, but the graphics in Katamari Damacy were amazing. The sense of scale and size were phenomonal. The models weren't composed of millions of polygons because the individual elements weren't the focus. You were looking at the world as a whole, and KD's engine presented the game world flawlessly. The experience definitely wouldn't have been the same if there were a loading screen every time you needed to zoom out a little.
Good graphics and innovative graphics aren't always abo
Re:Two fun games that buck the "uber graphics" tre (Score:1)
That's Brilliant.. If i could mod you i would..
But i can't.. Sorry