Simulating Supernovae with Graphics Cards 85
astroboy writes "As graphics cards get more powerful, Los Alamos and Utah scientists have developed a package, Scout, to use those usually-languishing FLOPs to do simulations, and to visualize of them on the on the run. As an example, they have released
movie of part of the evolution of a core-collapse supernovae"
Can you imagine a Beowulf cluster of these? (Score:4, Funny)
From TFA:
I guess they can.
^_^
Re:Can you imagine a Beowulf cluster of these? (Score:2)
+1 funny or +1 informative.
Re:Can you imagine a Beowulf cluster of these? (Score:1)
Haven't they learned... (Score:2)
Re:Haven't they learned... (Score:1)
I'd have thought it obvious. (Score:5, Funny)
Re:Haven't they learned... (Score:2)
Re:What's going on in the movie (Score:4, Informative)
They can do this.... (Score:4, Funny)
Re:They can do this.... (Score:1)
Ulterior motive? (Score:5, Funny)
From TFA:
Actually, Peter and his buds just got sick of getting scragged in DeathMatch because the video cards in their lab computers are teh SUXX0R.
Now, they have a blank check to get whatever video cards they want.
^_^
Re:Ulterior motive? (Score:1)
You are going to ruin it for EVERYONE!
I must say (Score:1, Funny)
Re:I must say (Score:2)
Re:I must say (Score:2, Informative)
"Captain, the servers, they cannae take no more!" (Score:5, Funny)
Go to your rooms and I want you to think long and hard about what you've done!
Been there done that (Score:4, Funny)
Re:Been there done that (Score:2, Informative)
I myself have done similar things on Linux (Score:5, Funny)
Movie torrent (Score:4, Informative)
MPAA Cease and desist (Score:4, Funny)
15503 VENTURA BOULEVARD
ENCINO, CALIFORNIA 91436
UNITED STATES
PHONE: (818) 728-8127
Email: MPAA23@pacbell.net
Anti-Piracy Operations
Date: June 11, 2005
Dear slavemowgli:
The Motion Picture Association of America is authorized to act on behalf of the following copyright owners:
Columbia Pictures Industries, Inc. Disney Enterprises, Inc. Metro-Goldwyn-Mayer Studios Inc. Paramount Pictures Corporation TriStar Pictures, Inc. Twentieth Century Fox Film Corporation United Artists Pictures, Inc. United Artists Corporation Universal City Studios, Inc. Warner Bros., a Division of Time Warner Entertainment Company, L.P.
We have knowledge that you posted a torrent to one of our client's movie (The Scout : http://www.imdb.com/title/tt0111094/ [imdb.com]) and are demanding that you withdraw this link at once.
Failure to do so will make you loose more then just your modpoints
torrents and mirrors (Score:2, Informative)
Re:spelling (Score:1)
Re:spelling (Score:1)
[runs away]
Re:spelling (Score:2)
That should be "...one too many..."
Glass houses....stones....you get the idea.
Article Correction (Los Alamos) (Score:5, Informative)
From the article:
"The Scout programming language, developed at Los Alamos National Laboratory (LANL) in California, US, lets scientists run complex calculations on a computer's graphics processing unit (GPU) instead of its central processing unit (CPU).
Los Alamos National Labs (LANL) is based in (fittingly) Los Alamos, New Mexico. it is currently operated by the University of California, which has contracted for the ability to manage the lab. This may have caused the confusion.
Also, Lawrence Livermore National Labs (LLNL) is based in Northern California, so that may have caused the confusion as well.
Not a terribly serious concern, but their fact's should be straight. The lab is not in California, it is in New Mexico... Editors: shame on you!
Oh, the irony (Score:2, Funny)
It should be "Slip by" not "Slip be"
Also, it should read "facts" not "fact's".
Oh well. I never said I was good at editing, only that New Scientist should have been.
Re:Article Correction (Los Alamos) (Score:1)
Re:Article Correction (Los Alamos) (Score:2)
[...] but they've let a big mistake slip be.
[...]
Not a terribly serious concern, but their fact's should be straight. [...] Editors: shame on you!
Shame on your editor!
Re:Article Correction (Los Alamos) (Score:1)
slashdot expands (Score:1)
What about precision??? (Score:5, Interesting)
Re:What about precision??? (Score:3, Informative)
See Karl Hillesland and Anselmo Lastra's cool work on measuring this error on current GPUs, GPU Floating-Point Paranoia [unc.edu] for much more information.
-matt
Re:What about precision??? (Score:2)
IEEE 754 compliance makes fp operations slower, which is why hardware doesn't often support it (famous example Cray where SQRT(1-COS(X)) could return with an error root of a negative number).
Roundoff errors might not matter for graphics (who cares about being one pixel off?), but it is a huge problem for numerical computations.
Also, does GPU signal overflow/underflow/division by
Re:What about precision??? (Score:2, Informative)
http://oss.sgi.com/projects/ogl-sample/registry/AR B/color_buffer_float.txt [sgi.com]
Basically, any up-to-date ATi or NVidia gfx cards are capable of true IEEE 32-bit floating point numbers. What really worries me about the research is that they're not using 64-bit!
Re:What about precision??? (Score:3, Insightful)
IEEE 754 compliance makes fp operations slower, which is why hardware doesn't often support it (famous example Cray where SQRT(1-COS(X)) could return with an error root of a negative number).
Roundoff errors might not matter for graphics (who cares about being one pixel off?), but it is a huge problem for numerical computations.
Also, does GPU signal overflow/underflow/division by
Re:What about precision??? (Score:1)
but then again, they may be "unethical" scientists...
Re:What about precision??? (Score:2, Insightful)
I did RFTA, and they don't actually run the simulation on the graphics card. On the contrary, they had to downsample the data from 320^3 to 256^3 just to fit it into the GPU's memory. All they did in the GPU was a bit of post-processing (and the rendering, which looks nice enough).
In a more general sense, I wouldn't "trust" the result of a hydro-only simulation of a SN explosion in any detail. Too much physics left out, and a lot of chaotic dynamics which are only barely resolved (or not at all). An e
Re:But still (Score:1)
Neat stuff.. (Score:2)
The software can do a lot of simulations that previously took a lot mor ehorsepower.
Re:Neat stuff.. (Score:2, Interesting)
Re:Neat stuff.. (Score:2)
Los Alamos and supernovae collapse.... (Score:3)
Re:Los Alamos and supernovae collapse.... (Score:2)
Where's the kaboom? (Score:1)
Source? License? (Score:4, Insightful)
Where can I get Scout? What is the license? What platforms are supported? I'm working on an open-source scientific computing package for doing quantum simulations [sourceforge.net], and I'd like to use Scout for visualization, but this article provides no information on where to get Scout or even if the licensing would allow me to use it.
It's also not clear exactly how you'd link Scout up with an existing app. Does Scout produce machine code that you stick into your app somehow? Are there C or C++ wrappers for using Scout?
Re:Source? License? (Score:1)
Just means you've got some leg work to do. You've got the coder's name and organisation. Hunt him down
Most science pro's are prepared to at least talk about their projects if not share.
Cheers
Stevo
Re:Source? License? (Score:2)
http://www.gpgpu.org/ [gpgpu.org]
(before you start emailing people.
Good luck.
Table lamp supernova? (Score:2)
Something distinctly Douglas Adams about it all. Maybe they were infinite improbability constants being entered in the console panel.
Sad days. (Score:3, Interesting)
Both this story and the last one (the quad core one) were nice technical stuff, perfect for nerds.
And lets take a look here. at the time of that posting , only 2 or 3 comments are even remotely touching the subject. The rest is stupid jokes and dumb ranting.
The quad core article is even worse, were the only non-joke posters are to stupid to tell apart SMT and dualcore.
Also it seems to be a sad trend that the initial reaction to ANYTHING even slightly technical/scientific seems to be a self preservation (" im not stupid, this stuff is just ununderstandable !!!11") joke posting.
Re:Sad days. (Score:1)
Re:Sad days. (Score:2)
Nice to see this idea surface again (Score:5, Interesting)
Personally, I'd like to see someone port BLAS (or the ATLAS variant) to a set of standard gpus, so that we could speed up matrix ops. I've been hoping for a more general-purpose solution making it to market, such as the old Celerity strap-on vector unit except for modern IA32/AMD64/PPC, but this may be the better solution.
For those of us who don't have a budget for a Power5 or Cray system, maybe a pair of PCI-e cards running the matrix algebra and FFT routines would be the way to go.
Re:Nice to see this idea surface again (Score:2, Informative)
Re:Nice to see this idea surface again (Score:1)
Re:Hmm.... (Score:2)
*ahem* (Score:1)
seti@home (Score:2, Interesting)
Timothy is functionally illiterate (Score:2)
Doing math on graphics cards (Score:2)
HCI (Score:1)