Who Wants a 3D Scanner, Anyway? 60
splineboy asks: "In June 2002 a sun-starved computer engineer walked into a small room armed with an old PC, a 20 year-old video camera, some lasers, glass rods and an awful lot of duct tape. His mission was to create a program capable of converting a real world object into a computer model that could be manipulated, stored and eventually reproduced using stereolithography. After several hours of gluing, taping and generally walloping things with a hammer, Project Splinescan was born. Originally running on a batterd old machine (AMD-500), the prototype scanner proved the concept of low cost 3D scanning with a few rough scans. Now that a stable, multi-platform 3D scanning solution is on the horizon (even high school kids are building their own) - a question rings clear through the ether: 'OK, you proved you can make it work, but what's it good for?'"
"What are the potential uses of a portable, low cost 3D scanner? Medical? Animation? Special Effects? Archeology? Ceramics? Lego Modelling? I've got my ideas about why 3D scanning seems to be getting so popular, but how would you like to see these projects developed in the future?"
The rest of the story... (Score:5, Funny)
Unfortunately, soon after his triumph, his most brilliant computer game designs were stolen by one of his company's executives, who passed them off as his own. After breaking into the corporate building and hacking into the computer network to attempt to locate evidence of the theft, he mysteriously vanished, and was not heard from for some time. Eventually, he resurfaced, spouting wild tales about 'talking to programs' and 'surviving the game grid', but bearing concrete evidence of the executive's misdeeds. The prevailing explanation for his bizzare behavior is chronic drug abuse. Whatever the reason, he persists in such delusional beliefs to this day.
Find out more about his tragic story in this [imdb.com] compelling and informative docudrama.
Hey.. (Score:1)
Re:Hey.. (Score:1)
blueprints (Score:3, Informative)
medical stuff (Score:1)
Re:medical stuff (Score:3, Insightful)
Re:medical stuff (Score:2)
Re:medical stuff (Score:3, Interesting)
Re:medical stuff (Score:1)
If you're in a hospital capable of the implant, you're probably going to have better methods of 3D scanning and reproduction. That said, you'd have to take the original bone out, scan it, and then put in the replacement, assuming the bone isn't broken as to be unscannable. If you're just talking about a "standardized" bone, a more suitable bone could be created by a doctor/engineer in CAD.
Re:medical stuff (Score:1)
take the bone out? (Score:2)
Digital acquisition of MRI is capable of 51
Re:medical stuff (Score:1)
Re:medical stuff (Score:1)
Re:medical stuff (Score:1)
Maybe if you'd keep them in your skin where they belong, you wouldn't lose them so often.
Why? (Score:5, Interesting)
Combined with some NCR cutting equipment the cost could be brought down quite low.
Re:Why? (Score:5, Funny)
"Just remove all your clothes, and step in front of the, errm, laser scanner, madam - it will take your pict- I mean, measurements, so we can have a perfect model of you..."
Re:Why? (Score:1)
"Thank you.. we
Comment removed (Score:4, Interesting)
Film Industry (Score:4, Informative)
URL (Score:2)
Aside from just game modeling... (Score:5, Insightful)
The ability to take a mold for any sort of custom prostethic - be it an ear mold, arch support, or whatever - and then transmit that mold electronically rather than having to physically mail it is tremendous. I mean, shipping companies won't appreciate losing all that business, but any healthcare professional that has to deal with mailing dozens of custom molds a week will be overjoyed at the ability to send those scans around for free at any time of the day, and be able to trim another 2-3 days off the custom prothesis creation timeline.
I mean, aside from the obvious speed gains that could be had for 3D modeling for movies and games.
The leader will be (Score:5, Insightful)
Orthodonture (Score:4, Interesting)
Game content (Score:1)
Any game where you need lots of real-world content (eg. The Sims) would benefit from being able to create lots of varied stuff quickly and cheaply.
2 words: Miniatures Wargaming (Score:3, Interesting)
Re:2 words: Miniatures Wargaming (Score:1)
Re:2 words: Miniatures Wargaming (Score:2)
Also, all that stuff up till now, didn't come with a EULA because the companies didn't follow computer graphics. Heh.
a bad subset of this? (Score:1)
The world could be overrun with scanned smurfs!
Re:a bad subset of this? (Score:3, Insightful)
But toys actually do things and have moving parts.
Miniatures just sit there and look inert.
I shake my heads at my friends who are into minis for "the realism". What's so realistic about a little statue, when, say, Warcraft 3 has animated whipper-snappers running around and yelling things, dynamic eyepoint, deformable geometry, etc?
WHat it will be used for: (Score:4, Funny)
Different input inherently effects things (Score:2)
A different input helps the creatuve process.
This isn't to say 3d Raytracing is obselete obviously. But this allows a differtn way of doing things.
Re:Different input inherently effects things (Score:2)
Re:Different input inherently effects things (Score:2)
Yes, there's the popularity of it but the point I'm making is that sometimes it's not the best technology that inspires most.
Possibly not the best analogy. Just trying to say that by changing the input technology you change your way of seeing things.
Shadow scanning (Score:4, Informative)
The results are remarkably good for such a simple setup.
Re:Shadow scanning (Score:2)
Patent pending. Exclusive rights to commercialize this technology have been acquired by Geometrix, Inc.
For academic use of this technology, please contact Dr. Pietro Perona or Rich Wolf.
For commercial inquiries, please visit www.geometrix.com, or email to info@geometrix.com
What good is an algorithm for, if you're not allowed to use it?
Re: (Score:1)
Re:Shadow scanning (Score:2)
I'm sorry, but I can't take anyone who still uses the <BLINK> tag seriously.
Re:Shadow scanning (Score:2)
Re:Shadow scanning (Score:2)
Little bit of a tangent here... (Score:2)
I've seen a lot of facial recognition technologies. This is the best one I've seen, and it sucks.
The state of Connecticut just bought some of this shit (yes, the swear is appropriate in this case) to verify your identity when you go t
Re:Shadow scanning (Score:1)
CRM - That's Cutural Resource Management (Score:3, Insightful)
Artists could be interested in exactly the same application.
John.
Obligatory Simpsons' Quote (Score:1)
"That's Marketings' problem"
Manufacturing (Score:2)
Say you want to manufacture a plastic or metal non-mechanical part. If you could scan it very accurately, and then have that object's dimensions and characteristics imported into a CAD program, you can then use the CAM side (Computer Aided Manufacturing) to generate code that can run in a machine.
The implementation of this is most important, and of course your scanner would have to be e
"on the horizon.." ?!?!? (Score:2)
Re:"on the horizon.." ?!?!? (Score:2)
OK you realise that serious cameras has been on the market for many years? Products like kodak are used by the major newspapers, magazines etc. They produce high q
3D Photocopy! (Score:1, Funny)
it can be used in spaceships (Score:1)
Re:it can be used in spaceships (Score:1)