Post Undergrad Comp. Graphics Studies in the U.S.? 55
AliParr asks: "Having just completed my first degree, BSc Hons Visualization at Teesside University in England, I am considering continuing on to Post-Graduate study. While courses in the United Kingdom are fine, I have always fancied studying abroad, or more specifically, in the states. Finding a course/university seems an overwhelming process however and I'm struggling to know where to start. My interests are Computer Science and Graphics based, with my first degree centering on C++/OpenGL/DirectX and general graphics algorithms. I was wondering if fellow Slashdot readers could give guide me as to the best places to look, and maybe shed some light on their experiences."
Mississippi State University (Score:3, Informative)
Canadian Chamber of Commerce needs new slogan. (Score:2, Informative)
And apparently, they teach American English 101.
I suggest you reconsider graduate studies when you're asking to upgrade what is essentially craftsmanship. Post-graduate work should be for research, not job skills and experience.
Re:Canadian Chamber of Commerce needs new slogan. (Score:3, Interesting)
At my university (U of Guelph in Ontario, Canada), there were several profs doing research in imaging. For my final year project I worked on 3D image reconstruction worked with a prof whose research is in imaging and signal processing. His work is in a number of different areas, working mostly with adaptive or frozen neural netowrks for compres
TestMagic: advice on getting into grad school (Score:2, Informative)
TestMagic [testmagic.com]
Look under the graduate forums. Hordes of people discussing how to get through GREs, get Financial aid from various schools etc. Most people on the board are Indians, but you have your odd Australian, Briton, American etc.
Some of these people really know how to work the system...
Narrow down your choices first maybe? (Score:5, Informative)
Start by asking yourself what you expect to get out of studying in another country, and why that country in particular.
There are some Canadian universities that at least at one time were very good for post-graduate graphics work, for example, and I think one in Singapore.
Note also that a Masters in North America is treated like a BSc in the UK, so you'll probably have to do a Master's before you can do further studies, but the master's degree in the US might only be one year. So there are some differences in terminology.
One approach to help you decide might be to investigate authors of up-to-date graduate level text books, and people who are publishing interesting papers (e.g. ACM SIGGRAPH), see where they are teaching, and see what some of their past students have done.
Another obvious approach is to compare the Web sites of some of the schools (as they call them) that interest you, and see what the course looks like. If the Masters in Graphics requires a course in Adobe PhotoShop and another in Adobe Illustrator, it's probably not what you want! (and yes, there are courses with such requirements).
The level of teaching varies wildly, much more than you might expect, as does the cost. Canada tends to be cheapr than the US if that helps any.
If you are going abroad to get a different experience, you'll find Kentucky State University very different from the University of California, and that in turn is different from MIT (in Cambridge, MA, a conurbation with Boston). My husband did a degree in Fine Art in upstate New York (maybe 8 hours' drive from New York city) and the people in the town there are very conservative and "redneck", openly racist and homophobic (e.g. a pizza store that didn't serve blacks), but on the other hand a wonderful faculty and campus. Horrible weather though, with nine feet of snow in one or two weeks in the winter, and over 100F with high humidity in the summer.
In general the two coasts of the US tend to be more tolerant than the middle of the country. If you are not white, the North is a better bet than the South.
So, narrow down your choices by listing your priorities, and maybe post them here. Then go and do some research. You can also email people teaching computer graphics, or working in industry, and ask their opinion, but make sure you do some research first, so you don't just waste their time.
Liam
Re:Narrow down your choices first maybe? (Score:3, Informative)
In the UK it is sometimes awarded for an undergraduate course whose final year consists of higher-level courses and a major research project
and, under North America, The master's degree is intermediate between a bachelor's degree and a doctorate.
People in the UK generally are (or used to be) unlikely to get a Master's unless they are going on to do a PhD and didn't get a First or 2-1 (an "A" if you prefer). But in North America un undergraduate degree isn't value
Re: (Score:2)
Check GPGPU.org forums (Score:3, Informative)
Georgia Tech (Score:3, Interesting)
Those are the links to each's homepages. From there you can browse out to their works, papers, projects, etc. Feel free to drop them a line.
Hope the best
Re:Georgia Tech (Score:2)
http://www.cc.gatech.edu/gvu/ [gatech.edu]
Here is some (Score:3, Funny)
http://www.utoronto.ca/ [utoronto.ca]
Because Canada is more fun.
Vizlab (Score:3, Informative)
Take a look at Texas A&M's VizLab [tamu.edu]. They're a part of the school of architecture there, but they do graduate training in computer graphics, generally. A lot of their grads go on to work in the movie business.. Pixar, PDI, Sony, etc.
it IS an overwhelming process. (Score:4, Informative)
1) Find the US News and World Report rankings of the top 50 programs. (You can ignore the exact rankings, but this is a good list of 50 schools to look at.)
2) For each (yes!) school, go the the faculty, and find those (if any) who have interests in graphics. Read their web pages and papers. Make a list of all faculty that would be interesting to work with. (To a first approximation the shool you go to does not matter. What matters, TREMENDOUSLY, is who your advisor is.)
3) If possible, correspond with the above faculty.
4) Apply to each school (shoot for 10 or more- competition is extremely high these days) who has at least one faculty whose research is interesting. This will cost you, with application fees running around 50-100USD each. (But you are in England- treasure those exchange rates!)
5) (If you get in) Profit!
Also note that to get in, you principally need LETTERS OF RECOMENDATION FROM PROFESSORS WHO CAN VOUCH FOR YOUR ABILITY TO DO RESEARCH. Grades, test scores, etc are somewhat important, but the above trumps all.
Personal Goals? (Score:1)
But if you're planning on becoming a practitioner, think again. There is clearly an increasing world glut of software developers. To make decent money you'll need to start your own business. To do that you'll want some business education.
A business education without a technical background isn't good enough to go into business in computers (although Steve Ballmer did okay). But a purely technical background will likely
smoke me a kipper (Score:2)
Why the US? (Score:2)
Re:Why the US? (Score:2)
Thanks! And more details... (Score:2, Informative)
Re:Thanks! And more details... (Score:2)
It was origianlly a college (open in 1930) and change to being a poly in 1969. It changed to a university in '92 along with all the other polys, so some 13 years back.
graduate IT industry in the UK is ridiculously competitive
It shouldn't be if you have a 1st.
Good luck in the applications.
Re:Thanks! And more details... (Score:1)
I'm a native of California, so I'm a bit biased, but when I went looking for schools, I concentrated on schools on the West Coast. Of the schools I found, UC Davis seemed to have a very strong visualization program. They have an "institute" which means that sub-div
USC (Score:1)
The University of Iowa (Score:2)
ObDisclosure: I'm a grad student there, although not in computer graphics.
A similar question (Score:2)
Re:A similar question (Score:1)
Re:A similar question (Score:2)
read and code - don't go to school (Score:1)
Re:read and code - don't go to school (Score:2)
Re:read and code - don't go to school (Score:1)
If you're interested in Graphics: (Score:2)
Check the Department News Headlines [unc.edu] and you'll see how a lot of the interesting stuff that comes out of UNC is graphics related. Likewise, look into their Major Research Areas [unc.edu] page and you'll see Graphics and Image Analysis [unc.edu] as one. Look at some of the stuff they're doing.
I'm not a big graphics guy myself (I'm more interested in AI, Distributed Computing and Softwar
Picking the right school (Score:1)
Graphics Programs (Score:3, Informative)
Here's his list of places where major graphics research is going on in North America:
He also of course adds Wisconsin to the list too. I'd personally place it in the last category, since they have a small, young but respectable program. Generally, I agree with this list although there are probably a whole bunch of other places with just one faculty member doing good work.Having spent time studying and researching in Europe, there are some good graphics groups there too. In the UK, I know of two places off hand: Cambridge (Malcolm Sabin doing stuff with surfaces and geometric modeling) and Bath [bath.ac.uk] (Phil Willis and some others). In Germany, there is the Max Planck Institute [mpi-inf.mpg.de] (which does everything in English and is a very strong group although I admit I used to work there, so I'm probably biased), TU Darmstadt (Alexa), RWTH Aachen (Kobelt) and Tuebingen (Strasser). In Switzerland, there is the ETH in Zuerich (Markus Gross), the EPFL in (I think) Lausanne (Nadia and Daniel Thalmann) and Basel (Thomas Vetter who not so long ago left Freiburg to start a new graphics group there). In France, there is a group at the INRIA in Grenoble (Marie-Paul Cani). The above is certainly not an exhaustive list, just names that come to mind off the top of my head.
Most of these programs in continental Europe probably require you to already have your MSc before beginning PhD studies, but some have MSc programs as well. I know the MPI has one and awards scholarships even to foreign students. Generally, it's easier to get funding with only a Bachelor's degree in the US than in most of Europe. I've also heard the funding situation in the UK is not really very good, which is probably another reason to consider places like the US, Canada, Germany or Switzerland.
Competition for admission to US schools is fairly intense and is a time consuming and expensive process, but there are some really amazing opportunities here. I'm currently a grad student (graphics, visualization and scientific computing) at UNC [unc.edu] and we probably have the largest number of graphics and imaging faculty and grad students under one (academic) roof in the world. We're not as hard to get into as a lot of the top schools like Berkeley, MIT, Stanford or CMU, but we still only take about 1 in 7 applicants or something. The key is to apply to as many places as you can afford, but only apply to places you'd actually attend.
Happy searching!
Cornell (Score:2)
I can tell you Ithaca NY, where Cornell is located, is wonderfull, unless you hate gloomy weather and long winters.
Gnomon School for 3D (Score:1)
The Ohio State University (Score:1)
Research at OSU [ohio-state.edu]