PGR3 Achieves Near Photo Realism 121
rtt writes "After some accused them of faking screenshots, Project Gotham Racing 3 developer Bizarre Creations have released some more information to prove their critics wrong. Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic. From the article: 'This week, the debate moves on to Textures. Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'"
Redundancy (Score:5, Funny)
"rtt writes "After some accused them of faking screenshots, Project Gotham Racing 3 developer Bizarre Creations have released some more information to prove their critics wrong. Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic. From the article: 'This week, the debate moves on to Textures. Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'""
Welcome to the Department of Redundancy Department :P
Re:Redundancy (Score:2, Funny)
Welcome to the marketing department
Re:Redundancy (Score:1)
Don't you get it? That was the whole point of the summary. I shall demonstrate ...
Geddit? Are you going toRe:Redundancy (Score:5, Funny)
Re:Redundancy (Score:2)
Re:Redundancy (Score:1)
Give (Score:3, Insightful)
A texture file which you can import from an actual photo image makes a news story these days.
Wow! (Score:5, Funny)
Re:Wow! (Score:5, Funny)
Re:Wow! (Score:1)
"You'd swear that was an actual photo, though I would assume it is just really high-quality artwork."
That's pretty darn high-quality. I sure couldn't draw that nice of a reflection in MS Paint. They must have some real talented Photoshop artists up in Redmond.
Re:Wow! (Score:1)
Wow (Score:5, Interesting)
Re:Wow (Score:4, Funny)
Re:Wow (Score:2)
Redundant redundancy (Score:1, Redundant)
Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic.
From the article quote in the summary:
'Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'"
Now if only someone would reveal the texture resolution of those trackside buildings. It must be really high. Lik
Re:Redundant redundancy (Score:2, Funny)
Re:Redundant redundancy (Score:2)
Why so hard to believe? (Score:3, Insightful)
Correct me if I'm wrong, but the way I understand graphics programming: high-rez textures are relatively easy. It's getting the light in the gameworld to behave dynamically and realistically and to interact with those textures realistically that is the hard part and requires serious programming skills.
I could be 100% wrong, so, anyone with some insight care to elaborate or clarify?
Re:Why so hard to believe? (Score:1)
This should give a lot of detail, but not any more than what's already been seen in the Unreal 3 screenshots [unrealtechnology.com]. And we've already seen video capture of that engine months ago...
Then again, the first PGR looked really good, and was quite fun to play. It's just that this isn't the first time seomthing of this detail has been done.
Re:Why so hard to believe? (Score:1)
Re:Why so hard to believe? (Score:3, Insightful)
That might be the case for more 'general-purpose' textures being used in a game such as a first-person shooter, but I imagine that a texture of, say, the side of a fire-station in a driving game is likely to be used in one place only - on the side of a fire-station.
Since it's photo-sourced, most of the 'correct' lig
Re:Why so hard to believe? (Score:1)
Re:Why so hard to believe? (Score:1)
that means light from different angles and different colors and amounts.
I havn't played but I remember the DC game MSR used the time.
Re:Why so hard to believe? (Score:1)
Only Pictures (Score:5, Insightful)
they only make pictures.
Re:Only Pictures (Score:2)
No modelling, no animations, no mapping.
Put the art back in games. Only if you want something diffrent from reality should artists be employed.
Re:Only Pictures (Score:1)
Re:Only Pictures (Score:2)
Re:Only Pictures (Score:1)
Re:Only Pictures (Score:2, Informative)
No, I have no specific knowledge of console or PC APIs but I know enough about the asset creation pipeline and the level where the underlying hardware doesn't really matter anymore (it limits your ressource usage but the details of the platform don't matter). Seriously, there
Re:Only Pictures (Score:2)
Uh... right. But we *are* talking about those pictures, not the game. We're nerds, we find thetechnical stuff interesting.
Re:Only Pictures (Score:2)
Uh, yeah there is. Perhaps you missed the following quotes from the article:
It's freaking PGR3 - of course it will be fun! (Score:3, Interesting)
That doesn't mean there won't be some great new gameplay features [xboxcore.com] in PGR3, of course. But implying that the gameplay might not get the same attention as the graphics is ridic
Re:Only Pictures (Score:3, Informative)
Funny how everyone gives Killzone 2 the benefit of the doubt in the gameplay department based on a shitty first game, while these guys get the "eyecandy" cold shoulder, despite 2 really good, well-playing games in a row.
Not saying you're looking at Killzone the same way, more responding to the general tone here on
Realism in Video Games (Score:5, Insightful)
Let's take [generic street racing game]. The textures have gotten upgrades in terms of detail. Sure I can see the sides of these buildings as I fly by them at a simulated 150 miles an hour... not that I see very much of them, but they are becoming considerably more detailed. But there's still no traffic whatsoever. I mean there's the occassional pickup truck, and every now and then a semi, but you just don't see a traffic jam or a motorcycle gang.
Then there's [generic circuit racing simulation]. The cars are looking absolutely stunning, and the details of the track are becoming even more impressive... but again, something seems to be missing. You don't see pit crews, audience, or any detail more finite than the race track and the cars.
Don't get me wrong, what they're doing is impressive, but at a (simulated) couple of hundred miles per hour, you don't pay attention to the fact that the textures on the fire station are at 1024x1024. In fact... dropping the res down 480x480 probably wouldn't be too noticable for most users, even those with proper HDTVs.
One could argue that at those speeds, one wouldn't notice many of these details, but many would add something to the total experience.
It seems to me, though, that the use of these resources would be better utilized by making the experience more satisfying. Oh well.
Motion Captured Crowds (Score:3, Informative)
Re:Motion Captured Crowds (Score:2)
Re:Motion Captured Crowds (Score:2)
Re:Realism in Video Games (Score:2)
Gran Turismo 4 and Forza have both of those.
Re:Realism in Video Games (Score:1)
Re:Realism in Video Games (Score:2)
Re:Realism in Video Games (Score:2)
You should play one of the Burnout games. Not only is there lots of traffic, you're going towards it head on.
Re:Realism in Video Games (Score:1)
Others have already commented on your other points, so I'll address this. What would make a game experience "more satisfying" that could be achieved by under-utilizing the GPU? In a racing game, it's all about physics (usually by implementing Pacejka's Magic Formula [racer.nl] (and yes, that's really the name)), which are not going to be pushed to the GPU. For example, Forza Motors
Re:Realism in Video Games (Score:1)
The financial resources that are being used to develop 1024x1024 graphics, I think, would be better used making the game engine itself (including the phsyics) absolutely incredible.
Sure programmers are expensive, but so are graphic artists.
I'd also like to point out that theoretically its possible to spare some cycles from GPU for general purpose calculations (such as the physic engine). Of course, I've not programmed for the X-Box 360, so I don't know the feasibility of this
Re:Realism in Video Games (Score:2)
Re:Realism in Video Games (Score:1)
Re:Realism in Video Games (Score:1)
Makes you wonder that thos could be done with PSOne...(also Driver of course)
So why isnt there a movie? (Score:2, Insightful)
Re:So why isnt there a movie? (Score:2)
This: http://www.bit-tech.net/content_images/news_image s
Who the hell cares what it looks like. Is it fun to play? Is it $350 (Xbox 360 + overpriced game disc) more fun than the racing game I have from 7 years ago? Too bad nobody has announced a console with next-generation improved gameplay yet. Somehow we're supposed to get all excited because Microsoft is giving us a box that can play what our PC from 2003 is capabl
Re:So why isnt there a movie? (Score:2, Insightful)
Too bad nobody has announced a console with next-generation improved gameplay yet.
Revolution?
Re:So why isnt there a movie? (Score:3, Interesting)
Re:So why isnt there a movie? (Score:2)
Re:So why isnt there a movie? (Score:2)
Haven't any of you seen the video clip of PGR3 in action that was shown at E3?
Re:So why isnt there a movie? (Score:2)
Re:So why isnt there a movie? (Score:2)
And as impressive as these textures are, what Bizarre is doing with the
The big question is... (Score:1)
Re:The big question is... (Score:2)
Re:The big question is... (Score:2)
Re:The big question is... (Score:1)
frankly, as long as consoles are DRM-crippled, they cannot even hope to compete with PCs on any level.
people would never knowingly buy a computer that is crippled to only do what its true owners want (i.e. not you).
PCs will be around loooong after the crooked console business is bankrupt.
Re:The big question is... (Score:2)
A console is made to do one thing: play games. If it's difficult to run a *nix server on it, who cares?
PC gaming experience = insert disk, install game, register, patch, possibly update drivers, play game.
Console gaming experience = insert disk, play game.
Which one is crippled?
Homebrew games? (Score:2)
A console is made to do one thing: play games. If it's difficult to run a *nix server on it, who cares?
I don't want to run a LAMP server [wikipedia.org] on a game console; I want to make my own games. Where do I start?
Re:Homebrew games? (Score:1)
Re:Homebrew games? (Score:2)
Less than $100 depending on size, and some of the legal, non-Nintendo-owned devkits are actually quite complete. Plus, commercial game companies often hire the better homebrew people on handhelds; I've known several who were picked up.
Re:Homebrew games? (Score:1)
Re:The big question is... (Score:1)
Riiight. Console games have consistently outsold PC games for many years because they're so crippled and inferior. Maybe it hurts your mind to comprehend this, but some people buy and play games for fun, not for bragging rights or the ability to install Linux on their game system of choice. Frankly, as long as PCs have such a limited selection of games and surprisingly non-versatile control setup, they
Re:The big question is... (Score:2)
This stuff is possible on mid-range computers.
Re:The big question is... (Score:1)
Re:The big question is... (Score:1)
Re:The big question is... (Score:1)
Re:The big question is... (Score:1)
I know it runs playable (slight problems but you can still aim and even snipe, lag's a much larger problem) on a Radeon 8500 so a 9800 or something in that league should run it flawlessly (at minimum detail that is but hey, who said anything about max detail?). A 9800 is slightly above 100$, if you don't want to pay that much use a 9600.
Re:The big question is... (Score:1)
Re:The big question is... (Score:1)
Re:The big question is... (Score:1)
Re:The big question is... (Score:2)
Re:The big question is... (Score:2)
Re:The big question is... (Score:1)
Not Really... (Score:1)
Re:Not Really... (Score:1)
Posts like this... (Score:1, Offtopic)
Not only are you NOT discussing what the article is about, all your post is is a childish attack on Halo 2. Why doesnt a good seller like that deserve a sequel? Pushing an episode? Its called marketing, stupid. I dont pretend to know the inner workings of MS, but, you seem to think you do.
Ever hear of a cliffhanger? You know, continuing story? something to make you WANT to play the game again. I can imagine your reaction to a lot of movies. Do you ask for your money back of
Re:Posts like this... (Score:1)
Re:Posts like this... (Score:1)
2) Movies at least usually have SOME kind of resolution at the end, regardless of leaving room open for a sequel (Planned sequels like SW and LOTR notwithstanding). Halo 2 had no resolution. This has nothing to do with "leaving room" for a sequel. If halo 2 had been a movie, it would have been a movie that stopped half way through, just as the action was getting good. And yes, if I
Re:Not Really... (Score:2)
So basically you are angry because Microsoft's marketing was so successful that you went out and spent a lot of time and money getting a game you didn't even know for sure would be good.
The only requirement Halo 2 has to fill in order to be considered a good game is : do you have fun playing it. Check the XBox live numbers : a lot of people do
Re:Not Really... (Score:2, Interesting)
The only true redeeming quality was the fact that you could have good online multiplayer in a console. Other than that, I only expected Halo 2 to have slightly better graphics since it's on the same system
First off, I say bollocks, (Score:2, Insightful)
The textures in GTA:San Andreas look almost as good in isolation. Whislt I can't say the graphics in that game are bad, in fact they're very nice considering the age of the game enigine, it 'aint photo realistic.
We've been hearing about photorealism in games for a long time now, ever since the birth of the CD rom, but it's yet
Re:First off, I say bollocks, (Score:2)
I'm curious when the game industry will wake up and realize that being able to add all these details does not make games better. I'm convinced in a world with games that all are able to mimic the real world in every detail it will be the ga
The cars look like crap (Score:1)
Re: (Score:2, Insightful)
Beautiful, but... (Score:3, Insightful)
No more games where the edge of the road is a giant wall, and where your car is a uniform block that runs until it hits something and explodes.
But what are the textures? (Score:2, Insightful)
Late to the party, but... (Score:1)
1024*1024 texture * 4 bytes per pixel (1 per channel = 32 bit) * 4964 textures / 1048576 (bytes in a megabyte) = 19856 megabytes = 19.390625 GB of data.
19.3 GB won't fit on a Dual-Layer DVD. What does this mean?
1. Less than half the textures are going to make it in-game
2. Not all the textures in that photo (and thus the game) are 1024x1024
3. Compression
While 2 is probably what the devs are going to choose, I certainly hope that they don't use 3. Most compression sc
Re:Late to the party, but... (Score:2, Interesting)