Open Multimedia Standards for Devices get a Boost 7
An anonymous reader writes "Khronos Group, an industry consortium that develops open graphics standards announced at SIGGRAPH this week that it has released a specification for accelerated 2D vector graphics (OpenVG 1.0), updated its specification for embedded graphics hardware/software (OpenGL ES 2.0), initiated an embedded audio acceleration standard (OpenSL ES ), and annexed a project developing a lossless data interchange format for 3D authoring software (Collada). With literally billions of devices -- including mobile phones, portable media players, gaming devices, and set-top entertainment systems -- increasingly sporting rich multimedia capabilities, these standards come as great news!"
New Standards (Score:1)
Drawing lines fast is GOOD (Score:4, Informative)
For me, that is very, very bad as what I do [p25.com] needs to draw about 30-50 thousand line segments a second, and not having line draw acceleration would suck.
Now, along comes OpenVL - which sounds like it would be perfect for accelerating oscilloscope-type operations.
I can only hope that real hardware to do this becomes commonplace.
even more standards? (Score:1)
But how does this go with even more standards for graphics and sound?
For me it is like fighting proprietary standards with flooding the market with even more standards.
How is the market supposed to react?
Should every graphic device be able to handle all the "nice" open standards(same for sound)?
We know this will not happen, and imho it just leads to less interoperability, because device 1 will
Re:even more standards? (Score:1)
It's just far more customer-friendly to use a few standards than a whole bunch of them, that basically do the same or share similar goals.