Free 3D Animation DAZ|Studio 1.0 Released 222
Thyme3333 writes "DAZ Productions, Inc. has officially released DAZ|Studio 1.0, a free 3D figure posing and animation software package. DAZ has a made a commitment to keep the DAZ|Studio core application free to the public for as long as possible by relying on the revenues generated by the purchase of content available in the DAZ online store. To obtain a free copy of DAZ|Studio, users must register for a free account on the DAZ website and agree to participate in the company's aptly-named "Tell-Ware" program, which asks that each DAZ|Studio user share information about DAZ|Studio and/or the DAZ website with at least two friends." Good to see that more companies are trying to keep their software free, but perhaps the Slashdot crowd could offer advice on a better business model than spam and merchandising?
To answer what will be 99% of people's questions: (Score:5, Informative)
Re:To answer what will be 99% of people's question (Score:4, Informative)
Re:To answer what will be 99% of people's question (Score:3, Interesting)
blender = anurism (Score:3, Informative)
I tried using blender once a while back. Now even though I had worked with 3DStudio, Lightwave and Maya I got an anurism trying to figure out blender's interface.
Re:blender = anurism (Score:4, Insightful)
Re:blender = anurism (Score:5, Funny)
Once you learnt how to use it, you're convinced that it's better than anything else. Or you give up two years before you reach that point.
Re:blender = anurism (Score:2)
Re:blender = anurism (Score:2)
Blender's interface might be completely incomprehensible, but it's still no competition for ZBrush.
Re:blender = anurism (Score:2)
Re:Blender is Better (Score:2)
Re:Blender is Better (Score:3, Informative)
http://en.wikibooks.org/wiki/Blender_3D:_Tutorial
Re:Blender is Better (Score:2, Informative)
Re:To answer what will be 99% of people's question (Score:2)
Re:To answer what will be 99% of people's question (Score:3, Informative)
NOT Free (Score:2)
Combined with the other issues that people have already mentioned, this is a dumb advert, with no relevance for most
::Sigh: Learn a bit about economics... (Score:4, Insightful)
1) Create software that people want
2) Trade that software for money.
An alternative buisness model is:
1) Help foster a community of developers to create software that people want
2) Connect potential buyers to that product and help them use it
3)Ask said people for money in return.
Maybe it's because I run my own business or maybe it's because I studied economics in school, but I tend to look at things a bit different than most other Slashdotters. You've all be spoiled by the easy access to pirated software, music and movies. In the real world, things cost producers both time and money to make. The reason why we all don't have to grow our own food, knit our own sweaters, or write our own code is because we've worked out a neat little system of exchange called "currency". It's just like the barter system, but a lot easier because currency is universally accepted. You don't have to worry about trying to locate someone who's willing to give you potatoes in exchange for your ability to configure sendmail. I only have a finite number of hours in my day, and a finite amount of resources. If I want to be able to eat, drive a car, and buy other people's software, I need to get someone in exchange for my skills. Elsewise I can't afford to give others something in return for their product/service.
It's really not a difficult concept to understand, but if you want the Cliff's Notes version of my point: "Nothing in life is free." If you want to see what happens with a society tries to avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba).
Re: (Score:2, Insightful)
Re:::Sigh: Learn a bit about economics... (Score:2)
Re:::Sigh: Learn a bit about economics... (Score:2)
Re:::Sigh: Learn a bit about economics... (Score:5, Insightful)
And it's probably because you run your own business and studied economics that you're blinded to other nonstandard possibilities.
This doesn't even appear to be "Free Software" in the way most of us mean. I don't see the ability to download the source, no less under any sort of nonrestrictive license. However, that aside, because you seem to be talking about "real" Free Software, you're overlooking the two most obvious and tangible returns that we get from developing it: recognition, and the time of other developers.
The first is obvious. The second is more valuable than money; you have the possibility of possibly hundreds or thousands of developers looking at your code, offering patches and extensions to it. Use your economics to translate that into dollars; how much would a staff of 100 developers cost to employ and keep happy? More than most people would ever make selling their code to anyone.
People usually write stuff and release it because it was useful to them, and it might be useful to others, so they can benefit from the above returns. Once that happens, it becomes even more personally useful.
Yes, if you're doing business, this might not work; then again, if your business isn't selling software, it very well might.
Ah, this is what many economists can't wrap their head around. Information is not a limited resource. It's artificially limited by various laws, but it's not a diminishing resource. It is not "used up". Thus the barter analogy fails: if two people exchange information, they end up with twice as much as they had to begin with.
Time, however, is our most precious and limited resource; sometimes getting someone's time is more than you could afford if you were charged for it.
Your point is wrong because you misunderstand. Some things are not free because they are limited and thus acquire value based on rarity. Other things are not limited. Information isn't something that is suitable for building an economy on.
Ah, the old "those damn commies!" standby. "Basic laws of economics" apply in a standard economy. It is conceivable that there is something nonstandard---possibly even something that is sustainable. However, one example of failure in this regard shouldn't be enough to dismiss everything (or you need a class in logic).
Also, the idea of "basic laws" should be examined under the same light Shoenberg does with the "basic laws of music": there aren't any. Yes, we can listen to some terrible music by someone who has no concept of sound. This doesn't mean there is one set of rules we must follow for making music, however.
Re:::Sigh: Learn a bit about economics... (Score:2)
Re:::Sigh: Learn a bit about economics... (Score:2)
Perhaps it would be more prudent to start a company that sells service as opposed to one that sells software, though. Might be cheaper to start and run, not to mention more profitable, but again it would depend on the situation.
Re:::Sigh: Learn a bit about economics... (Score:2)
Re:::Sigh: Learn a bit about economics... (Score:2)
Re:::Sigh: Learn a bit about economics... (Score:2)
Re:::Sigh: Learn a bit about economics... (Score:3, Interesting)
That's not to say that it is always stupid to give something away. People have been giving things away in exchange for an opportunity since the beginning of economic time.
So, still within the framework of the laws of b
Re:::Sigh: Learn a bit about economics... (Score:2)
Except, the barter anology does work here, because the true units being exchanged are time*(intellectual productivity). He bartered the time it took to come up with A for his tradi
Re:::Sigh: Learn a bit about economics... (Score:2)
Huh? If I write a program that does something Very Interesting(tm), does it get less Interesting if 10 people run it? 100 people? 1,000,000? The value of a creation is related directly to its perceived utility. Unless the program competes with itself it's utility and value is very unlikely to be related to it's distribution. (Consider a lotto-number program that always gets the jackpot. After you're splitting a $10M jackp
Re:::Sigh: Learn a bit about economics... (Score:2, Insightful)
This statement pretty much illustrates the fairy-taleish nature of the rest your post. Most projects are small and specific in function (compared to an OS or browser) that they don't generate such an large active development community. These projects mainly depend on a small group of dedicated coders, and good luck if you have an opinion
Re:::Sigh: Learn a bit about economics... (Score:2)
Ah, the old "those damn commies!" standby. "Basic laws of economics" apply in a standard economy. It is conceivable that there is something nonstandard---possibly even something that is sustainable. However, one example of failure in this regard shouldn't be enough to dismiss everything (or you need a class in logic).
Also, the idea of "basic laws" should be exam
Re:::Sigh: Learn a bit about economics... (Score:2)
That and the economics a person learns in high school is just that, high school economics. The whole "I'll give you this service in exchange for that service" is a very basic model. Real economics is a lot more complicated, and current models are constantly being debated and revised (kind of like science, because it is a social science) as more is learned about what motivates peop
Re:::Sigh: Learn a bit about economics... (Score:2)
Your point is wrong because you misunderstand. Some things are not free because they are limited and thus acquire value based on rarity. Other things are not limited. Information isn't something that is suitable for building an economy on.
Why not? Just because it's easy to copy doesn't mean it's easy to create. And until it's created, it's a rare as can be -- zero copies exist!
Re:::Sigh: Learn a bit about economics... (Score:3, Insightful)
Charge for service. Charge for priority feature requests. Charge for documentation. Charge for things that are limited: time, paper, etc.
No one is saying we should hand out source code instead of money. In fact, I believe I said something about information being an unlimited resource, so using it as currency wouldn't be too wise, would it?
Nor is anyone saying we should do everything for free. We can still make money and survive in Co
Re:::Sigh: Learn a bit about economics... (Score:2)
1) Create software that people want
2) Trade that software for money.
That's perfectly reasonable, and I make my living from a company that does just that. The problem is when companies add some additional steps that they might not tell you about:
3) Leave hidden flaws in your code.
4) Make customers pay for updates that fix those flaws (but perhaps add new flaws)
5) Purposely make your product incompatible with similar ones, so your customers are locked in.
Re:::Sigh: Learn a bit about economics... (Score:5, Insightful)
You want to see what happens with a society that follows the basic laws of economics to the letter, look at Argentina. In fact, the over 800 factories that are being run by the employees after the owners and top management fled the country when the economy took a nose dive is about the only thing keeping the Argentine economy alive.
One of the problems with people who pull out "economics" is that they assume that there is this one, monolithic concept of the economy that is etched in stone, and that success or failure depends on adherence to those set rules. Anybody who pays attention outside of their economics 101 class and looks at the rest of the world, and history itself, can see that there is no set definition of economics. There are only ideologies, and economies are formed around those ideologies, and success or failure can not be boiled down to one or two strawman arguments.
A new ideology is spreading through the first world, and that ideology is based on the concept that anything that can be readily copied and distributed so cheaply it's almost free belongs to everybody. People trade movies, music, games, software, anything they want, and nobody ever feels a single bit guilty about it.
And that lack of guilt is exactly why a new ideology is being formed around freely available digital content. The fact of the matter is that most people don't break into people's houses, not because they're afraid of getting caught, but because they know it's not right. Somebody who won't break into someone elses house and steal all their shit wouldn't do it whether there was 1 law against it or 100 laws, or none at all.
But nobody ever looks at a link to an mp3 of their favorite artist and thinks "Oh, I don't know, this just doesn't feel right...". They think "Whoah, new song! *click*".
Ideology comes first, and economics are formed around those ideologies. That is why the music industry is failing at stopping piracy: They have an economy based on an old ideology that they are trying to force the consumer who has adopted the new ideology to change back to the old ideology.
The reality is that the only way to move forward is to adjust the economy to fit the new ideology. Everything else is like trying to push back a tidal wave with a tennis racket.
Re:::Sigh: Learn a bit about economics... (Score:2)
The point of charging for software is to distribute the cost among all interested parties. Once the cost is recovered, it generates profit, but that first sold copyable copy of the software will definitely not recover the cost of creating the work in the first place!
And generating the profit is not necessaril
Re:::Sigh: Learn a bit about economics... (Score:2)
The reason they don't is because a large number of people that grab a copy of software are only taking it because it's free. They wouldn't bother buying it because it doesn't interest them that much. So they rationalize that they're not hurting the producer of the software because they're not really costing the producer any lost revenue.
Really the concept of m
Re:::Sigh: Learn a bit about economics... (Score:2)
A new economy will be built around the new ideology. What you're trying to do is fit the old square peg into the new round hole.
Re:::Sigh: Learn a bit about economics... (Score:2)
And your post is spoiled by generalizations, fallacies, and misunderstandings.
You said "all" and I am one of "all". I use nothing but FOSS, and I don't violate copyright, and therefore you are wrong.
Re:::Sigh: Learn a bit about economics... (Score:2)
So can I assume then that you're a Slashdot subscriber?
Or perhaps you think that Slashdot should be paying you for posting here?
Software is different than most commodities since
with software, it's possible to make somthing once and
Correction (Score:2)
Re:::Sigh: Learn a bit about economics... (Score:3, Informative)
Re:::Sigh: Learn a bit about economics... (Score:2)
You still have to convince someone to make that first copy, or find a way to finance that work. Even if it's just a person's free time, there is a cost, that person could be doing other things instead. Free software is nice, but I'd rather spend my time working on paying projects than help make it.
Then there's maintainance and updates too.
Re:Amazed (Score:2)
Slashdotters are not stupid and you do not have to lecture them about this, especially when you have misunderstood the point.
Does Posting to Slashdot count?! (Score:4, Funny)
Re:Does Posting to Slashdot count?! (Score:2)
Bummer... there goes my pyramid scheme
Bitching about free software... niiice! (Score:2, Interesting)
Or... how about we don't bitch about something we can get for free?
How many people are holding a gun to your head demanding you send emails to TWO WHOLE PEOPLE you know?
Better yet... have you ever emailed someone to say "Hey, check out this game" or "Yo, here's a sweet perl module you should check out" or anything of the ilk? The true thought behind this "tell-ware" is the hopes that you enjoy the sof
Re:Bitching about free software... niiice! (Score:3, Funny)
Plus, that can only happen up to 33 times before everyone telling two new people about it reaches the entire world population... and then who do the people at the bottom of the pyramid tell? These chain letters always shaft the last ones in!
Re:Bitching about free software... niiice! (Score:2)
Ah ha - that ignores the possibility of just emailing the person that emailed you!
Indeed the requirements could be met with a total of three people,
LetterRip
Re:Bitching about free software... niiice! (Score:2)
Actually, since you presumably know yourself, you could just send one email to yourself. That way you could satisfy the requirements with a total of just two people.
If you happen to own a company, you could send one email to yourself and one to your company (which counts as a legal person), so you could satisfy th requirements by yourself.
See how easy i
Re:Bitching about free software... niiice! (Score:2)
I agree. 3D design is very complicated, making it work and work well is expensive, especially work well enough and doesn't waste a professional designer's time with bad user interface practices.
Also, the number of people that benefit from being able to do 3D design is much smaller than the number of people that can benefit from an operating system or office software.
I really haven't paid a
Re:Bitching about free software... niiice! (Score:2)
Well Blenders interface is difficult, but it is also considered one of the fastest 3D DCC (Digital Content Creation) tools.
[QUOTE]Also, the number of people that benefit from being able to do 3D design is much smaller than the number of people that can benefit from an operating system or office softwar
Re:Bitching about free software... niiice! (Score:2)
In other words, it has the same problem as every other 3D program: it tries to cram everything and the kitchen sink into the same program, leading to an interface with n+1 different functions, making it near impossible to learn on your own.
Why is it that as soon as words "graphics"
Re:Bitching about free software... niiice! (Score:2)
Re:Bitching about free software... niiice! (Score:2)
Re:Bitching about free software... niiice! (Score:2)
Re:Bitching about free software... niiice! (Score:2)
Re:Bitching about free software... niiice! (Score:2)
The chap that modeled gollum, Bay Raitt, used Mirai. Wings essentially is an open source clone of Mirai.
Re:Bitching about free software... niiice! (Score:2)
I remember seeing an article once (Score:2, Interesting)
One of the tenets was that anything of value must be paid for. This meant that they didn't have any "free demos". They did have volume pricing, as well as negotiable prices for large customers, if I recall correctly.
There is nothing wrong with charging for your product, especially if you think that it is a good one
Re:I remember seeing an article once (Score:2)
Re:I remember seeing an article once (Score:3, Informative)
I think he missed a basic point in Objectivist Philosophy. Nothing is free. "Free" demos are just payment for a potential buyer's time and attention while considering a purchase from the demo provider. If you consider your time more valuable than the receipt of a free demo, then the demo is over priced and you won't "buy" it by downloading or participating in it.
Rand was making the very important point, that to compel someone to provide goods
What's wrong with their business model? (Score:2, Insightful)
Since when has word of mouth been considered spam?
Re:What's wrong with their business model? (Score:2, Insightful)
For DAZ, their best chance for success lies in how good their product is. Word of mouth spreads good and bad. This is a c
Re:What's wrong with their business model? (Score:2)
I've gotten this sort of thing before. I'm never happy about it. When a so-called "friend" gives someone my email address, it's a good time to have a nice little "chat" with that friend.
I've got an IBM type M and I'm not afraid of beating someone about the head with it if needs be.
3D will be free (Score:3, Insightful)
There's been kind of a trickle-down in free software. First we got things everybody needs, like an email client. Then we got software that a lot of people need, like a word processor. Then we got the Gimp, which some people need. Eventually, we'll get the specialty applications, like 3D software. It's just a matter of time.
Re:3D will be free (Score:3, Insightful)
Truth is, no professional actually uses Blender.
"""
That's just simply false. Blender was initially made as a in-house software wich has been freed for use by anyone. It's still used professionally. Not so much for movies though, but then you probably have larger budgets anyway.
Re:3D will be free (Score:3, Informative)
Pre-viz for some of the scenes in SpiderMan 2, for example: the fight with Doc Oc.
Another: first feature film that used Blender for the 3D effects (Friday or another day ("Vendredi ou un autre jour"))
http://www.softanim.com/vendredi/index.html [softanim.com]
Blender in use here:
http://users.skynet.be/mume//vendredi/blender.html [skynet.be]
http://users.skynet.be/mume//vendredi/fx1.html [skynet.be]
Plus I personally know several people who use it professionally.
Boobs... (Score:5, Informative)
False advertising guys... (Score:2)
Don't listen to him, here's the page
http://www.daz3d.com.nyud.net:8090/program/studio
and the graphics don't look very stunning... (from a male perspective i mean)
Re:False advertising guys... (Score:2)
1) Girl wearing very small, tight shirt thing with HUGE boobs, low cut short shorts with a thong showing, and a big ass sword.
2) Woman wearing tight chain mail top, with smaller boobs than #1, a VERY revealing chainmail underwear, no pants, and a big ass axe.
3) Woman wearing nothing in a field of flowers, positioned in a "tasteful" way (i.e. you can't see her nipples or hoo-ha), but no big ass weapon (boo!).
4) Woman dressed as goth with tight black latex/leather pants and tight black latex/leat
Re:False advertising guys... (Score:2)
1) Chick with big boobs and a huge sword-axe-whatever.
2) Catwoman, or someone that's supposed to look like catwoman. Sure, she's toned, but her body isn't out of proportion. I see people with similar body types every day.
3) A skeleton.
4) A woman in a field. Sure, she's naked, but you can't see anything, and while attractive she's far from OMFGTEHSEXAY!
5) I think I dated that chick in college.
6) I never blew that one up because I didn't realize it had a chick body in it. You're right, but I don't see a
Re:Boobs... (Score:3, Funny)
Hey, it's really hard to render in personality and sense of humour. Spheres are easy.
Re:Hear that "swooshing" sound? (Score:2)
That's the sound of 30 million heterosexual adolescent males who suddenly started paying attention.
A little competition is a good thing. (Score:5, Informative)
Lately they've been delving into selling actual applications; they bought the Mimic software for lip synching for instance which complements Poser by providing automated .wav to pose conversion to synchronize models' lips and facial expressions to a sound clip in an automated way.
This latest offering will put them squarely in competition with Curious Labs, which I would say is a good thing. Poser is simultaneously one of the most amazing applications, and most annoying applications I've used. The program produces fantastic human figure graphics and animation, but is also incredibly buggy, slow, and memory/resource intensive. Still, it's much cheaper than the higher end competition which is priced out of the hobbyist market, so it is currently the only game in town. Having another choice in the low end would be very good, providing it's halfway useable.
Open Source 3d figures (Score:3, Informative)
Project human figures can be found here:
female [contentparadise.com]
male [contentparadise.com]
and here:
http://www.project-human.com/ [project-human.com]
Feel free to have a flamewar about whether or not the license is GPL compatible...
Re:A little competition is a good thing. (Score:2)
Pretty good history, but you left out a rather critical phrase to conveying the greatness of DAZ to our fellow SlashDotters; namely, the phrase:
"and 99% of its users do nothing but make 3d rendered porn with it".
Not that I mean that as a complaint, not at all... But really, let's convey the true greatness of DAZ here, rather than glossing it over with the pseudo-professionalism of "DAZ made human figures with superior morph capability and texture detail".
SPAM?!? (Score:4, Insightful)
It seems to me that this company is actually asking for a concious effort at the email equivalent of 'word of mouth'. I think that its an admirable idea and doesn't truly constitute SPAM except by a looser definition than I, personally, would accept.
Re:SPAM?!? (Score:2)
Given that real spammers are being sued and arrested, the article writeup here borders on libelous. Why on earth did that tag have to get appended to an otherwise useful and interesting article intro???
Implementation (Score:2)
Apple in a way does it... (Score:4, Interesting)
free as in beer (Score:5, Insightful)
Re:free as in beer (Score:4, Informative)
I'm not a graphics professional (and maybe blender is more useful to someone who is), but from an ameteur's point of view, there's really no comparison to be made. daz3d is easier to use, and therefore more powerful, and there is a lot of ready-to-use content out there for it (with blender3d you pretty much have to roll your own everything as far as I know).
Re:free as in beer (Score:3, Funny)
Re:MOD PARENT UP! (Score:2)
Online store? (Score:2, Funny)
Is that code for "virtual-girl porn site" ?
I think ANY 3d-modeler app can be used for more productive tasks than rendering breasts that are two times too big.
Free as in "Years Behind." (Score:2)
Perhaps if they opened their code they could begin to compete with the free and open-source offerings.
Compare DAZ [daz3d.com] to Blender/Yafray [yafray.org]
Blender was free, closed-source software for some years. No doubt DAZ will also make the decision to emancipate themselves in order to grow in time with their users.
Re:Free as in "Years Behind." (Score:3, Insightful)
LetterRip
FREE Plug-In for Daz Studio (Score:2)
Blender and 3D Canvas (Score:4, Informative)
3D Canvas (http://www.amabilis.com/products.htm [amabilis.com]) is a fun introductory 3d software for beginners.
Good alternative for Linux users (Score:2, Interesting)
Ponzi scheme (Score:2)
Not a classic Ponzi, and probably won't spread prohibitively, but... just sayin'.
Re:Ponzi scheme (Score:2)
Try this for outragous 'free' then (Score:3, Informative)
Please someone correct me if I've misunderstood this, but it seems totally outragous.
OK, we'll see how this goes... (Score:2)
If I can produce any kind of image with it, I can post it to my graphics blog and comment that it was done with such 'n' such; that should meet the "two-friends" requirement. (Yes, funny people, more than two people have visited it...something like
Re:4 comments and it's Slashdotted already (Score:5, Funny)
Re:4 comments and it's Slashdotted already (Score:2)
Re:4 comments and it's Slashdotted already (Score:2)
Re:Suggestion. (Score:2)
Link please.
Blender [blender.org] is doing just fine, the Blender Foundation [blender3d.org] increasingly receives funding (recently for a film project [blender.org] employ several artists), is used in educational programmes and was recently the platform used to storyboard the film Spiderman2.0.
Blender and Maya may be in similar markets, but their economic and distribution models are entirely different.
Read on here [wikipedia.org].
Re:This is all a sham. (Score:3, Informative)
Most of them. Games, for example.
I think you're missing the point.
DAZ is not trying to create competition for Houdini or even Vue d'Esprit. That would be stupid. There are plenty of players in that market already who have a head start.
DAZ is trying to do something new: 3D clip art. Clip art sells well for a