An Intro To Editing Audio On Linux 332
W-9z writes "Ars is running a guide to editing audio under Linux that I think is a great read for anyone trying to
find new ways to flex that Linux muscle. There are some outstanding FOSS tools out there. They look at Ardour, Audacity, and SND. The author talks a bit about why Linux is a
superior platform for this kind of work: 'FOSS software is, almost by definition, a work in process. If Ardour doesn't have a feature I need, I can code it myself. With this
possibility, the software no longer defines what I can do -- it's just a point of departure.' It's an interesting companion to the /. discussion of video editing earlier this year."
Wow (Score:5, Insightful)
I guess that means that the 1% market share just got a bit bigger.
Re:Wow (Score:5, Informative)
It contains just about any decent audio app for GNU/Linux, including the ones mentioned in TFA, but also has custom kernels with the real-time patches and everything.
Definitely worth checking out!!
h357
Re:Wow (Score:3, Informative)
The Sound & MIDI Software For Linux [linux-sound.org] site is a useful reference for all things Linux/Audio. (Yes the site is ugly but there is a lot of good info available there.) Here's their link [linux-sound.org] to several audio-centric distros
Yet both of you fail to justify the summary. (Score:2)
Such an approach would have been far more informative for the reader because it would have le
Re:Yet both of you fail to justify the summary. (Score:3, Insightful)
At the Dutch Electronic Arts Festival (DEAF) I attended a session with Paul Davis, author of Ardour DAW, and he was using RME Multiface.. Hardly a shitty soundblaster, I'd say, although I do think he coded the alsa driver himself.
RME cards [rme-audio.com] are well supported under Linux w/ ALSA [alsa-project.org] and they definitely fall into a superior category...
Re:Wow (Score:3)
Perhaps you could tell me what you think of the Gimp while we're at it?
Re:Wow (Score:4, Informative)
When working with like 40 tracks at once, LOTS of vertical scrolling is involved, which seems unnecessary. Frequently, audacity will chew up disk space saving a million possible 'undos' (can be handy, though...)
It doesn't always get timing perfect on recording, and if playback is interrupted momentarily (another process grabs the cpu, etc), the tracks will get out of sync. The compressor plugin needs work (it actually seems to function as an expander most of the time!!), there needs to be a sliding window extension to the normalize plugin (and some better way of finding a DC offset than taking a pure average, which is what I think it does?), and I wish I could make the equalizer remember my settings.
All of that being said, I don't think the GUI is bad. Audacity has tons of really nice features. It is a shame it moves so slowly, though.
I managed to record something with it recently, though; in fact, most of my recent recordings [orangesquid.net] (yes, i know, i suck) have used audacity (most anything with a
ecasound does some things audacity doesn't do, or ecasound does them better, though, so mixing the two can prove helpful.
I used to use purely ecasound, but you just can't go in and align things, or easily apply plugins to fractions of a file, not at least without a lot of effort...
Audacity isn't protools, but it has the possibility of getting most of the way there (to be honest, most of protools' fancy features come from 3rd-party plugins, anyway).
Also, it's very difficult to scrape out eyeballs with a spoon; usually, a spork, or grapefruit spoon, yields better results, while still retaining the scooping effect.
Re:Wow (Score:4, Informative)
The audacity project is actually just gearing up for some new releases: a 1.3 beta and 1.2.4. The latter mostly just fixes some long outstanding bugs in 1.2.3 (such as problems with the compressor ^_^.)
1.3 introduces some new features such as multiple clips per track. (And I think you can now minimise the tracks verticly to save space.) Although there was a long gap between releases, the project now seems to be getting back up to speed.
have to admit (Score:3, Insightful)
Yeah (Score:2, Insightful)
But, what if you aren't a coder?
Re:Yeah (Score:5, Insightful)
Re:Yeah (Score:2)
Re:Yeah (Score:4, Informative)
Re:Yeah (Score:4, Insightful)
A single request is going to be ignored as a wast of time and their money.
And once this one company has said no it though luck, with open source you can find someone else to do it for a more reasonable price.
Jeroen
Re:Yeah (Score:2)
Re:Yeah (Score:2)
"Hey, this is Joe 'Leet at Rent-An-OSS-Freelancer Incorporated... got your feature request proposal... to implement what you're asking for, I'm going to have to familiarize myself with 3,000,000 lines of code, acquire expert-level knowledge of digital signal processing, and then actually write and integrate the code that does what you want.
Re:Yeah (Score:3, Insightful)
Re:Yeah (Score:5, Funny)
What are you some kind of ignorant n00b!? RTFM idiot! RTFC for goodness sakes. How hard is it to learn C, learn all 28 of the relevant libraries, learn how the code was implemented, write the code, test the code, and convince the maintainer to add the code to the core code base? You must be some kind of lazy ignorant wretch.
Ardour is moving in a big way (Score:3, Interesting)
What's insane is the pro proprietary companies charge prices in the four figures just for some of their software alone. Can't be justified when you have the same abilities free.
What about hardware? (Score:5, Insightful)
Re:What about hardware? (Score:2, Informative)
Re:What about hardware? (Score:5, Insightful)
its interesting that this was said about 1 or 2 "industry standard" video editing suites when apple released final cut (pro). final cut pro is now probably the most widely used video editing suite, even including all the big video studios. it has simply evolved to the point where it pushed the existing "industry standards" out of the way.
i doubt that ardour can do this (and i wrote ardour so i know what i am talking about), but we'll give it our best shot, ok?
re: ProTools (Score:2)
What lack of support (Score:3, Interesting)
Re:What about hardware? (Score:2)
Similarly you don't use a DTP package to make quick notes, so stuff like ecasound is great for stuff like increasing the volume on a large number of files from a simple command line entry, or cutting off the first 30 minutes of a radio podcast, or just simply mixing one track with another (two inputs, one output - very simple command, then you get back to whatever else you are using). Aquiring a version of ProTools by wh
Re:Ardour is moving in a big way (Score:5, Insightful)
$1000 is a drop in the bucket for most professional studios whose bread and butter work utilizes these tools. Photoshop is expensive but with the amount I make using teh software, it's nothing. if you're looking to purchase this software to goof off and do some amature stuff, then I can see you having a problem with the price. If you're a professional, these licenses are nothing in the overall scheme of things.
Re:Ardour is moving in a big way (Score:3, Interesting)
And I'll take that extra $1000 as nice little Christmas bonus.
Re:Ardour is moving in a big way (Score:3, Insightful)
I know 2 Pro studios that made the switch from Pro Tools and both were financially unstable. Pro Tools still reigns supreme for me for the moment.
The 4 figures for software is worth it when the $150/hour mastering engineer spends 2 days at the studio and works with what he knows. The 2 studios I know running Ardour have released relatively mediocre sounding albums that had great content. I can tell they didn't have a good engineer handling the
Re:Ardour is moving in a big way (Score:3, Interesting)
Indeed. I'm surprised the article didn't cover Sweep [metadecks.org], which has also been making inroads into some professional studios, and has some high profile supporters (Pixar being the obvious one).
Re:Ardour is moving in a big way (Score:2)
Great, meanwhile, Pro Tools marketshare increases every year, especially with the upcoming version 7 release.
Looking at Ardour, the interface is a complete rip-off of Pro Tools anyway, so it's difficult to imagine a studio purposely moving to a less-supported platform to use a Pro Tools-alike when they could be using the real thing, get support from the company, and hav
The best quote from the article... (Score:5, Insightful)
That applies to so much more than just audio programs.
-Charles
Re:The best quote from the article... (Score:4, Insightful)
Re:The best quote from the article... (Score:4, Insightful)
Interesting observation. So, the proper respons might be more effective were it modified slightly: "oh, you can learn how to do that, if you want to..."
i mean, 'can if you want', versus 'have to or its nothing' is quite a different kettle
Audacity (Score:2)
Warning: rant approaching at high speeds (Score:5, Insightful)
Unless, of course, you don't know how to code it yourself, either because you don't have the technical know-how or the willingness to invest time investigating and learning how it works.
This is becoming a pet peeve of mine when people espouse the benefits of FOSS; it only applies to tech-geeks. Great, programmers can do things with it that they can't do with closed-source. Now how about everyone else?
Re:Warning: rant approaching at high speeds (Score:2)
Mark my words: one day, this too shall come to pass....
Re:Warning: rant approaching at high speeds (Score:3, Informative)
Re:Warning: rant approaching at high speeds (Score:4, Insightful)
Re:Warning: rant approaching at high speeds (Score:2, Flamebait)
> do with closed-source. Now how about everyone else?
First off coding is something anybody can learn and is improved by simple practice. Now there is no "anybody else" if people would just take the effort to learn a little.
But I fear for society in a world where people refuse to learn because they don't want to, instead of can't.
Re:Warning: rant approaching at high speeds (Score:2)
It also takes time to become skilled, especially enough to pick up another project, read the code and then code a new feature for it. Frankly that's actually a reasonably significant time investment that most people simply won't have time to make. I know I'd rather spend my time making music than learning to code so I can implement a fea
Re:Warning: rant approaching at high speeds (Score:4, Insightful)
(all the musicians in my band are computer programmers or scientists - and that is purely coincidental)
Re:Warning: rant approaching at high speeds (Score:2)
So is playing a musical instrument, or learning how to do complex tax forms, or writing a sci-fi novel. The point is that for most people it's not worth learning to add the feature and actually coding scripts is moderately simple to learn, but writing complex code and modifying other people complex code, particularly when moderately comple
Re:Warning: rant approaching at high speeds (Score:3, Insightful)
Bullshit. Anybody can learn to write "Hello, world," just like anybody can cut a tree down with an axe. But not just anybody can write a high performance 28-tap comb filter, any more than just anybody can hack a stump into a work of art with a hatchet.
Even if a person was theoretically capable of doing it themselves, it would take mont
Re:Warning: rant approaching at high speeds (Score:5, Insightful)
BWAHAHAHAHAHAHAHAHA! You don't know many "regular Joes", do you? Most people don't have the time or energy to devote to learning to program. And by the time the average non-inclined person gets good, they've long since given up and paid money to some company that made a product that does what they needed and have left Linux and the FOSS comunity behind and haven't looked back.
But I fear for society in a world where people refuse to learn because they don't want to, instead of can't.
People don't learn specialized (and to them esoteric) skills because they DON'T HAVE THE TIME! Most people have lives. They have things to do. Kids to feed. Jobs. Houses to keep in order. Lawns that need to be mowed. Friends. Relatives. Etc... It's not that people won't learn (well, the current state of the educational system does make it harder to learn new things, but I digress), it's that they have things they'd rather be doing instead of mastering a specialized set of skills to add some functionality to someone else's unfinshed work.
Have you taken the time to learn how to fix every problem you might have with your car? I'm willing to bet money you know the absolute basics, at best. You can put fuel in it, check the radiator, fill the tires, change a flat, you might know how to check your fluid levels and maybe refill anything that's low. But can you rebuild the transmission? Fix the breaks? Probably not.
Is it because you are lazy? No. It's because you have better things to do with your time. Please, for the love of Pete, stop thinking that everyone should have the same interests as you. That's the attitude that's kept Linux off of most desktops for the last 12 years.
Re:Warning: rant approaching at high speeds (Score:3, Insightful)
I learned how to build my own PCs. That is, I learned how to screw the parts into the case, plug everything together and get it working. Hell, I even learned to fix IRQ conflicts and run low-level formatting tools built into hard drive controllers using DEBUG. But you know what? After 16 years of rolling my own PCs I just don't care to do it anymore. I use a new method to get it done. It's called "money".
Re:Warning: rant approaching at high speeds (Score:2)
You must not have sired any kids yet.
Put another way, there's a lot that happens without money. Time, enthusiasm and money often seem tied to some inflexible constant: lots of just one or two of 'em can accomplish things, but usually it is easier if you blend a fair quantity of all 3. In the case of coding, having enthusiasm usually saves a lot of time and money.
Re:Warning: rant approaching at high speeds (Score:3, Insightful)
Feature missing? ... well, you can pay someone to fix that too.
--
Evan
Re:Warning: rant approaching at high speeds (Score:5, Insightful)
After years of being sick of Windows and repeatedly trying to get into Linux I finally bailed last year and bought a Mac.
Re:Warning: rant approaching at high speeds (Score:2, Insightful)
You're exactly the same place you were if you had chosen a closed-source app. You can ask -- or possibly pay, if it is important enough -- someone else to implement it for you.
The apps being reviewed aren't some half-baked trash that no one but hardcore geeks use. They are complete, polished and professional. They just happen to include the ability to EXTEND IT YOURSELF IF YOU HAVE THE SKILL. For
Re:Warning: rant approaching at high speeds (Score:2)
Then outsource it. [rentacoder.com]
Don't take "I can code" so literally (Score:2)
Re:Warning: rant rebuttal (Score:2)
Learn how to! Programming is not difficult, to say otherwise means that you have bought the lie which has made His Billness so wealthy. You need: literacy - which includes the ability to perceive the information in the transparent lines hiding on the last page in most computer books :-) - a reasonably logical mind; a good memory so you can remember the lore; the ability to organize your time; and to be a stickler for details.
There are so many really good books and papers, to s
Studio to Go by fervent software. (Score:4, Informative)
Offers a Linux distribution based on Debian designed for audio work.
http://ccrma.stanford.edu/planetccrma/software/ [stanford.edu]
Offers packages to be installed over Fedora for audio.
Re:Studio to Go by fervent software. (Score:2)
I've used neither Agnula or CCRMA. Anybody care to compare or praise/criticise?
Superior? (Score:3, Insightful)
It's only superior if you have the ability to code the feature you need. There's a huge assumption there that someone who is skilled at using a DAW is even inclined to code new features for an application. Personally speaking, I lack the skills to approach that, so a superior platform is one that lets me do what I want without having to code the feature. That's not to discount the value of being able to do that, but really, most modern DAW's are extensible in some way or another (be it via VST, or some API). Having said that, Audacity rocks!
Re:Superior? (Score:2)
Mid level editing, yes (Score:2, Insightful)
For me, I want to see Linux drivers adapted for the high end hardware. Windows isn't an issue as most high end studio apps offload the processing to the hardware. The software is just a window
Re:Mid level editing, yes (Score:5, Insightful)
Unfortunately you don't really know what you're talking about. Or maybe fortunately.
RME Hammerfall and HDSP series (26 channels), M-Audio Delta 1010 (10/12 channels), AudioScience (8 channels) and at least 4 others fully and well supported on Linux are at least equal to the quality of ProTools HD. In fact are generally up with the best you can buy (for all digital interfaces, quality is most defined by your A/D + D/A converters, which have nothing to do with what you install in the computer. They cost significantly less than PT HD hardware. I leave it up to you to figure out why that is.
Linux does have a gaping hole right now with Fireware-based external audio interfaces, which is soon to be filled in by the FreeBob project. Linux also cannot support h/w from several manufacturers who refuse to provide information required for drivers (MOTU is a particularly blatant example). Note that you cannot use your PT h/w with non-PT software, at least until very recently and even then only on OS X with particular caveats. Wanna take another guess at why it costs so much?
Disclaimer: author of Ardour, the RME Hammerfall & HSP drivers, and an RME reseller
Re:Mid level editing, yes (Score:2)
Re:Mid level editing, yes (Score:4, Interesting)
M-Audio Delta I know has been supported for years (4Front? Can't look it up easily from my PDA) but I didn't think it was pro quality. Did they get ADAT support stable yet? I figured they lost the battle with PT at the highend and were going to chase the LT market. I've seen numerous studios dump Midiman over the years due to product constraints and limited end user support.
AudioScience seems very friendly for the not-for-profit studios (and churches) on a budget, but I think the higher end hardware is priced out of the picture. Radio stations and high budget companies seem to love it. I don't know anyone in my area using it in the studio, Win nor Lin.
I guess that's my problem with many of the companies I've seen supporting Linux: end user support problems. PT's end user support is fantastic even for small budget studios. The interface is known by every producer and engineer.
For me, initial cost means little. Low training costs, good support, and user friendliness are just as important as sound quality.
Ardour is a good product with, IMHO, the brightest future. We've screwed with it, and I believe are integrating it in a cheap portable studio.
Re:Mid level editing, yes (Score:5, Insightful)
The same PT HD setup that crashed for Maria Carey before she sang in the superbowl, so they had to transfer the stuff onto a RADAR system (with their own proprietary audio interfaces that sound better than almost anything) ?
Or the same PT HD setup that can't touch apogee converters with a 10 foot pole? Or the same PT HD setup that most reviewers don't think is actually that much better than a mid-level A/D-D/A setup?
Oh, and is this same PT HD that is marketed to waste 2 times the disk space without a single verifiable double blind test showing 192kHz SR's to be detectably different from 96kHz?
Yeah, probably the same PT HD setup that you paid US$10-20,000 for, to get some overpriced DSP power that a dual opteron can walk over in its sleep?
That must be the one. Now I know why it costs so much.
The "prosumer" cards (coupled with appropriate A/D-D/A converters, of course) that you dismiss with a wave match or exceed the quality and specifications in use in any top end studio worldwide as of 5 years ago; they match what almost all but the most capital-rich studios have today. Stop being such a junkie for Digi's marketing BS, and do some research.
Re:Mid level editing, yes (Score:2)
What do Apogee converters have to do with the prosumer cards that were listed?
Or the same PT HD setup that most reviewers don't think is actually that much better than a mid-level A/D-D/A setup?
Oh...okay, I'll believe what "most reviewers" say.
Oh, and is this same PT HD that is marketed to waste 2 times the disk space without a single verifiable double blind test showing 192kHz SR's to be detect
Re:Mid level editing, yes (Score:4, Informative)
What do Apogee converters have to do with the prosumer cards that were listed?
You plug them into those cards. Digital data moves between them. The sound is phenomenal (mostly because 95% of audio quality issues arise from the sample clock and related issues, and apogee have probably the best clock in the business.
Oh...okay, I'll believe what "most reviewers" say. :) Let me know when you name them.
i never saw a single review of HD that was really glowing about the sound quality unless it was clearly just pulling from the PR. people like it, but nobody in Mix, EQ, TapeOP or SoundOnSound thought it was that compelling, at either 96 or 192 kHz, especially when compared to other systems at the same SR.
> Yeah, probably the same PT HD setup that you paid US$10-20,000 for, to get some overpriced DSP power that a dual opteron can walk over in its sleep?
Haha. Try recording 80 simultaneous live tracks as someone else posted about. Your dual opteron will never "walk over in its sleep" hardware-based DSP. Or do you play your 3D games entirely on CPU? No, you use a dedicated 3D card.
One of our beta testers regularly records 32 tracks live on a small laptop, and runs sessions with 80 tracks. People have used Ardour to record 100 tracks simultaneously onto a RAID5. Simultaneous track count for recording is disk-io limited, not DSP related. For playback, it obviously depends on the FX level, but see below for a link to my take on this.
Pro Tools doesn't even have a "freeze track" feature. It doesn't need one, like the other DAWs do. DSP is processed off the CPU so you can keep working without having to stop what you're doing and keep your computer from coughing blood when you're pushing Ivory, Rebirth, BFD, Ozone, etc.
My take on DSP vs. native [ardour.org].
I love how anyone who points out that cheesy little prosumer products don't compare with the high-end stuff are suddenly "junkies" or "shills," which tells me you don't know how to argue in a debate. Ended with the classic "Do some research." Why don't you offer me some research? You're the one claiming I'm wrong.
If all those cards have really exceeded and matched today's top studios, nobody would be using Pro Tools as the industry standard. You just can't beat Pro Tools, and it's a standard for a reason...get over it.
I never called you a junkie or a shill, and I actually regret the tone this has taken on. But seriously, PT h/w is nothing particularly special, and everyone I've spoken too who knows anything about their technology agrees. In fact I find it interesting that I've never met anyone who actually likes PT at all, even though I've met many people who use it. PT's h/w is acceptable, but supports the profit margins digidesign needs, not what smaller studios and other organizations should be paying. Their s/w's audio capabilities have always been excellent, the MIDI is so-so and getting better, but there is very little in PT that isn't done better by someone else (problem is, its always different other systems). Studios that I know who care about quality sound use apogee converters and skip the PT h/w for that functionality entirely. Studios who care about modularity, flexibility and lack of vendor lock in certainly don't go the PT route, they use Nuendo, Sonar or others that can be used with various h/w. I've not heard any of them complaining that their stuff is worse quality than PT, in fact, I've heard the opposite.
Re:Mid level editing, yes (Score:2)
>The same PT HD setup that crashed for Maria Carey before she sang in the superbowl, so they had to transfer the stuff onto a RADAR system (with their own proprietary audio interfaces that sound better than almost anything) ?
That's not what happened at all. I'm surprised this got modded up. But I guess it makes sense...there's this trendy thing on the web by amateurs to hate Pro Tools for some reason, belovedly clutching their Cubase and Cakewalk installations.
Since you appear to know, would yo
Re:Mid level editing, yes (Score:2)
Re:Mid level editing, yes (Score:3, Insightful)
The same could be said about people that own recording studios. A talented sound engineer can make do without the high-end equipement, just listen to some of the many amazing albums made a generation ago.
Mackie Tracktion Ported To Linux (Score:2, Interesting)
There is talk that this powerful, unique, and user-friendly audio application could be ported to Linux. If anyone else wants to support such an idea, e-mail Mackie or see this thread [kvraudio.com] on KVR.
Re:Mackie Tracktion Ported To Linux (Score:3, Informative)
partial linux support, if you read the fine print. as in "a few easy classes work on linux, but none of the hard ones. i hope someone will find the time to implement them for linux".
Re:Mackie Tracktion Ported To Linux (Score:2, Insightful)
Here is a quote from Jules on Sep 29th, 2005
"Yeah, there's a few things not done in the linux port yet - audio and file choosers are amongst them.
(actually, I think those might be the only major things still missing from the linux port.. sorry if they happen to be the exact things you need!)
Haven't got a timeline for doing them, I just fit things in when I get the time to do it, but they'll happen eventually."
Arbour schmarbour.... (Score:5, Funny)
Real men flex their muscles by editing raw sound:
% cat /dev/audio > /im_the_man/raw.snd /im_the_man/raw.snd
% hexedit
Re:Arbour schmarbour.... (Score:2)
FOSS!=Linux (Score:3, Interesting)
Re:FOSS!=Linux (Score:3, Insightful)
1) FOSS people tend to be Linux people. Many of them are highly idealistic, hence why they opt to do FOSS. That idealism leads to sometimes a fanatical level of hatred for Windows. That means that they aren't very inclined to port to Windows. However it also usually mean a severe lack of knowledge about Windows. Windows IS different than Linux and unless you cop out and use Cygwin, there's some porting work a head of you to make a Linux app in to a Windows app.
2) Competition. Often,
Re:FOSS!=Linux (Score:4, Informative)
Jack also runs on OSX but for some reason beyond my research/understanding does not run on windows. Jack allows you to route audio and midi data through virtual channels between other jack compatible clients, making it an extremely powerful audio environment. Rosegarden and Ardour, the two most critical apps to doing pro-audio on linux, are generally dependant on jack (rosegarden will do midi-only without jack) and therefore Linux (or OSX) would be required to use either of these (very powerful and professional) tools.
that clarify things?
Audaity (Score:2, Interesting)
There is a Windows version too. If you think you're not into music editing, well, ever get an mp3 that was just too low in volume? Audacity can easily fix that - amplify, under the effect menu. Not suprisingly, Audacity is also open source. Not a big download either, but you will need to get the LAME codec to import/export mp3s. There's a link on the Audacity page to the codec and it tells you how to load it into the program. Just do a search; the Audacity home page should be enar the top.
Not to get into
Not exactly. (Score:2, Insightful)
When stability counts - it's the hardware (Score:4, Insightful)
I think one huge advantage of the commercial apps is the associated hardware. The DACs and off board procs do far more than a single workstation could do, and unfortunately open source hardware can't really be free. For big tasks, professional recording is much more than software.
There may be a way to cluster some slave workstations or something to provide the required horsepower, but some time-sensitive situations are going to require that such a system be very, very stable.
Stability and "commercial"ism are not the issue. (Score:2)
And this has absolutely nothing to do with free software versus non-free software. There's nothing preventing someone from developing this stable extra hardware, documenting it, and allowing any programmer to write software to talk to it.
Also, you're confused about the term "commercial [gnu.org]". Free software (a matter of liberty not price) is commercial software too the moment anyone uses it in commercial activity (distributing a copy of it for a fee, modifying it for a fee, building services on top of it for
Re:When stability counts - it's the hardware (Score:3, Informative)
There may be a way to cluster some slave workstations or something to provide the required horsepower, but some time-sensitive situati
Hmm... (Score:5, Insightful)
Well, the article itself touches on a few of my reasons. Ardour, specifially, is very "Linuxy" in its interface layout and design, reminding me in many ways of the old Dos version of 3D Studio. It definitely looks like a programmer-designed UI, it's very stark and bare-bones, and things are never quite where you expect them to be. It's clearly a Cubase/Logic inspired design and layout, but without the years of fine-tuning those have had to get to their current states. I prefer Ableton's more unorthodox approach anyway, but that's just me
The other is, as always, hardware support. Getting less important now in some ways, for some uses (I use quite a lot of virtual instruments, so not a huge deal for me) the lack of hardware DSP support is a killer. Proprietary developers are to blame here, in fairness, but it's still a problem.
Probably most importantly for me is the real killer, and I suspect the reason most audio folks won't move to Linux for some time to come (and coincidentally the reason so many of them use Apple machines): we don't want the software to get in the way of the creation of music any more than it has to. At the moment, many parts of Linux are unhelpfully complicated, especially to non-technical people.
A final thought, based on the quote from the article repeated in the summary:
Quite apart from ignoring the fact that almost every major audio app can use various forms of plugin, which have relatively easy to obtain SDKs, and that various generic programmable plugins (like MaxDSP) exist for which one can do the same, it ignores maybe the most obvious point of all: not all musicians are programmers.
Re:Hmm... (Score:5, Informative)
Well, the article itself touches on a few of my reasons. Ardour, specifially, is very "Linuxy" in its interface layout and design, reminding me in many ways of the old Dos version of 3D Studio. It definitely looks like a programmer-designed UI, it's very stark and bare-bones, and things are never quite where you expect them to be. It's clearly a Cubase/Logic inspired design and layout, but without the years of fine-tuning those have had to get to their current states. I prefer Ableton's more unorthodox approach anyway, but that's just me :)
Ardour's UI is based almost entirely on ProTools, which most casual users of audio s/w have never used, and many have never even seen. The people who use ardour professionally (and there are a few!) comment that its UI is the most efficient they have used, including ProTools, which most people say is the most efficient in the proprietary world because of its extensive use of keyboard shortcuts. Ardour's development and design has been geared toward learning as much as possible from the years of fine tuning done with other DAWs, although we have been a little hampered by some issues with our GUI toolkit (GTK+ v1). We are currently about 60% done porting ardour to GTK2, and plan to be quite focused on usability issues after that (among many other things).
Re: h/w DSP support: first, DAC's don't have anything to do with this, and even when they are internal to the audio interface, they use no CPU cycles - they are always h/w! But more generally, see: my position [ardour.org] on this issue.
Re:Hmm... (Score:2)
No, Ardour looks nothing at all like Cubase or Logic. Its interface is almost a 1:1 riff on Pro Tools.
I'd love for a freeware app to look like Cubase/Nuendo. Still the best DAW interface out there, in my opinion.
Re:Hmm... (Score:2)
I agree with you here. If it weren't for the MIDI spec being so mature and some other specs that the industry it self has developed to prevent hardware wars (VST, SMPTE, SDS), there would be very little open source a
What about sound synthesis? (Score:2)
Great start but... (Score:2, Interesting)
Edit audio (Score:3, Interesting)
I'm lucky if I can get audio to work properly half the time. With some applications only talking to OSS, some to only Arts and some others only speaking directly to ALSA (with about a million other variations on this theme) I'm happy if I can get the damn machine to play an MP3. We really do have an wealth of sound applications just a shame they don't play nicely together. Looks like this is going to continue in the future as well with everyone and their uncle producing a next generation sound server.
Any of these have automated splitting? (Score:2, Interesting)
Re:Any of these have automated splitting? (Score:2)
I'm not sure what you mean by "split". Do you just want to chop up the audio on the CD so you've got one word or phrase per file? Or do you have something more complicated in mind, like automatically separating speakers?
Ardour is pretty cool (Score:3, Interesting)
The other app I use (Garageband on my iBook) doesn't offer this feature, and cuts off audio recording after the first take.
You can get around this by simply repeating your tracks so you have more repeats in the loop to record over, but then youre not really 'loop recording' any more, and ardour's approach to this is so much more convenient.
I was able to crash ardour by dragging audio around on it's timeline, but I expect this bug has been fixed by now.
I see lots of exciting things happening in the Linux audio world, apps like seq24, ardour and hydrogen make it hard to justify using anything else for the niches that these apps fill.
Re:Ardour is pretty cool (Score:2)
Been in every other major DAW for years and years.
Still nothing like FL Studio =/ (Score:2, Interesting)
VST support in Audacity (Score:3, Informative)
APU Array (Score:2)
Why can't these apps just use a PC stuffed with DSP sound
Sound Mixing (Score:2)
Eh...no.... (Score:2)
This is actually factually incorrect. You can't jump to the moon merely by wanting to. I'm sorry, but the rest of your post is thrown into sharp doubt by this foolish statement.
Audio Linux (Score:2, Interesting)
Linux Audio.. What its really like (Score:3, Insightful)
Re:An Intro to Frost Posting On Linux (Score:4, Funny)
Record with Play with
Re:How about... (Score:3, Insightful)
The kernel (2.6.12) does not have realtime scheduling support built in, which is very popular with computer musicians. More on that later. Additionally, the hard drive is not tuned with hdparm, which is recommended for serious audio work.
And with that, most musicians turn away in disgust. Let's recompile the kernel and tune hard drive parameters on the command line!
Meanwhile, DAWs on Windows and Mac just work. Seriously.
Re:"If Ardour doesn't have a feature I need...." (Score:2, Funny)
The best time to start a large coding project is in the middle of a recording project.