Benchmarking Your GPU with F.E.A.R. 37
ThinSkin writes "Monolith's new shooter F.E.A.R. is all fun and games, but it can also be used as a benchmark to test your GPU's performance. ExtremeTech's Jason Cross goes into detail on benchmarking your GPU with this graphically-intensive game. In addition, the article also tests the performance of high- and mid-range cards from ATI and Nvidia to see which scores top marks." It's a tough game; I had to buy a new rig.
mid range system (Score:5, Interesting)
Re:mid range system (Score:2)
Re:mid range system (Score:2)
P4 2.6Ghz w/ HT
1 GB RAM pc3200
Radeon 9800 Pro 128MB
I have to run F.E.A.R. at 640x480 with most of the settings on minimum. Even then I get really low frame rates. I have to make sure I turn off as many processes as possible too. I thought I was running a decent system but I'm feeling that upgrade itch pretty bad right now. I've been researching Nvidia SLI solutions at the moment. Apparently, the F.E.A.R. developers had SLI in mind and it should autodetect it and o
Re:mid range system (Score:1)
Here is my system followed by my F.E.A.R. settings:
Shuttle an35-N-400 (not a dual channel board).
Athlon XP 2000.
Radeon 9800 Pro 256MB.
1GB Patriot 400 MHZ DDR ram (2 DIMM @ 512MB each).
Fear installed on raid 0 stripe on Highpoint PCI card.
OS drive and DVD drive each on their own IDE channel from the chip set.
on-board sound.
I was able to run F.E.A.R (with no slowdown in large open areas) at 1024x768 medium graphics settings and 4x AA 2x ansitropic filtering.
Shadows were set to minimum, I usually turn them
Re:mid range system (Score:1)
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Re:mid range system (Score:1)
Re:mid range system (Score:1)
Re:mid range system (Score:1)
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Re:mid range system (Score:2)
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ARRG (Score:3, Insightful)
I don't look at a game that requires 350W of computing to run as a "good thing". Sorry, I just don't. Any VB.NET hacker can make an inefficient bloaty game. It takes real talen to do the same with minimal requirements.
If this "F.E.A.R." game really requires a $500 graphic card to play then they can keep it. It's just a game, you'll play it and be bored within a week. Meanwhile you're still out the $500 and your computer is taking "yet more power" to run.
These peeps really ought to develop games for things like a gameboy or PSP first. Then they'd get an idea of what "optimization" means.
Tom
Get over it. (Score:5, Insightful)
There are always those who will try to guilt-trip anyone for whatever reason. Most always it boils down to money. Like people who harp about how much gasoline costs, to hummers, to millionaires buying rides to the ISS.
Enjoyment and relaxation come in many forms and how people spend THEIR money is of no real concern to me as long as it does not endanger me in the process.
Computer games are advancing the state of entertainment, attempting to bring realism to the screen. Doing so does require oodles of computer power and we have that luxury these days. People looking at the future would never imagine the power we dedicate to games but looking back 10 years the picture changes.
The amount of power expended by high end PCs is nothing to cry about. In fact it trivializes many other real wastes of power and money.
Re:Get over it. (Score:3, Interesting)
You can make *even better* games by optimizing your resources. Sure you could double the texture resolution [4x the ram] but that only "improves" the game so far. Then you are left over with no memory for say, good AI or physics or whatever.
Having 1600x1200 with 8xAA and 16xAF is not the be-all of gaming. It isn't "advanced" either. Look at SIGGRAPH if you're into "state of the art".
"people like me" are why you have th
Re:Get over it. (Score:1)
Re:Get over it. (Score:2)
I'm not being flippant, I'm just completely unfamiliar with the embedded PPC stuff, so I'm not sure what's available, what it costs, or where I can get it in single unit quantities. If I can get ahold of something like that for less than the cost of a Mac Mini, it'll be my media center PC/home intranet server in a heartbeat. I'm looking for something with enough oomph to play SD video froma ha
Re:Get over it. (Score:2)
It's one of those chicken an egg problems. It would likely cost a good $100,000 or so [if you paid yourself nothing] to develop a desktop kit based on the PPC on your own. Who has that money? And since the mass public are so blinded by mindless advertisement they're not seeking alternatives.
"will this PC run my win3.1 programs?" etc...
I got my PPC from http://www. [projectblackdog.com]
Re:Get over it. (Score:1)
Do you cook your food on an open fire in your garden by any chance?
If you think "it must take a lot of power to be good and that's all there is about that" you're sadly mistaken. Further look at things like the PS2. It doesn't even have a graphics processor like a typical PC. It's just a cell processor design. The entire kit runs off 70W of power. You can't even run a P4 processor on
Re:Get over it. (Score:2)
How is it progress to spend more energy then you have to, to accomplish a goal?
I mean, what next? Are 3mpg cars better for commuting than 40mpg cars? [assuming relatively equal levels of safety].
You seem to think everyone plays games, does software builds and transcodes movies. Would you be surprised to learn that most desktops are being used for data entry? Email, web development, word
Re:ARRG (Score:2)
I've only played the demo for F.E.A.R., but I was singularly under-impressed by the graphics - or rather, the design and artwork. Yes, it had fully dynamic shadows (but no radiosity), all sorts of refractive shaders and gloss-mapped, normal-mapped and parallax-mapped ever
it really is a box eating game (Score:2)
Re:it really is a box eating game (Score:3, Insightful)
SLASHVERTISEMENT ALERT (Score:1, Troll)
Very GPU dependent game (Score:3, Informative)
At most I managed to push it from 350 to 410Mhz (no special cooler), which is a 17% increase. The average framerate went from 41 to 48, which is a 17% increase...
Re:Very GPU dependent game (Score:2)
Some of the GPU is wasted on Overhead, whether it's the GUI or some underlying operations.
The in-game 'benchmark' is misleading (Score:3, Interesting)
Re:The in-game 'benchmark' is misleading (Score:2)
how to increase your FPS for free (ati) (Score:3, Interesting)
Running fear 1.02 on an msi x800 xl
first i ran with FEAR.exe:
1st run (fps):
* min 25
* avg 46
* max 93
* 0% below 25
* 44% between 25 and 40
* 56% above 40
2nd run (fps):
* min 26
* avg 46
* max 91
* 0% below 25
* 43% between 25 and 40
* 57% above 40
then i quit and ran anything.exe
1st run (fps):
* min 22
* avg 42
* max 103
* 1% below 25
* 44% between 25 and 40
* 55% above 40
2st run (fps):
* min 21
* avg 42
* max 111
* 3% below 25
* 37% between 25 and 40
* 60% above 40
not believing it i reverted back to fear.exe and it went back to the first lot of results.
I dont know whats going on, but the max framerate jumped up by 20 fps as well as the percent above 40fps. The min and avg values went down a little.
In other news... (Score:3, Insightful)
Nothing to see here, PLEASE, IN THE NAME OF ALL THAT IS HOLY, JUST move along.