Consoles Push Online Gaming 40
1up.com has a look at how next-gen consoles will effect the future of gaming online. From the article: "There's little argument even amongst developers that Microsoft has a superior online service, but In-Stat analysts believe that Sony deciding on a pay-to-play service or free gaming is crucial to the expansion of online gaming. 'Microsoft is the only console maker so far to launch a paid subscription service,' says In-Stat analyst Brian O'Rourke."
News? (Score:1, Flamebait)
Captain Obvious to the rescue -- Sony plans on having an online gaming service!
Re:News? (Score:2)
Here's a hint for you. There is only one console player that is/has been steadily losing money, most gamers don't care to play online, and this article is talking about how Sony may decide on a free service to compete with Microsoft's for pay service.
Read, think, comment. In that order, please.
Re:News? (Score:2)
Re:News? (Score:2)
FTA:"There's little argument even amongst developers that Microsoft has a superior online service, but In-Stat analysts believe that Sony deciding on a pay-to-play service or free gaming is crucial to the expansion of online gaming. "Microsoft is the only console maker so far to launch a paid subscription service," says In-Stat analyst Brian O'Rourke."
How does this say that Sony may have free online gaming to compete with MS'
Re:News? (Score:2)
(1) whether most players two years from now will want to play online; and
(2) where the most cash comes from, games sales or online subscriptions/fees.
My first reaction to this is that yes, it DOES matter if most players don't want to play online. For your argument to be valid, it should hold in all situations where most players don't want to play online. But let's say that only ten people want to play games online. Yo
Re:News? (Score:2)
I was pointing out that for someone like Sony to plan its business based upon today's market would be imbecilic. The game market is changing, and choosing to ignore online gaming would be beyond foolish.
"If subscription sales are more profitable than box sales, this doesn't mean that every console manufact
Re:News? (Score:2)
I agree that the goal of business is to maximize profit (in general). But it does not follow that this means "box sales + online sales". It might mean that a company decides to go one way or the other, or a combination. It all depends on what would maximize their profits. You're looking at individual games, not at consoles. Different product, not comparable. There is no re
Re:News? (Score:2)
And yet I pointed out that online services have been demonstrated to be profitable when done properly. Missing out on this opportunity would be a big mistake for Sony, seeing as their pockets are very deep and can absorb the cost of starting up such a service.
You can twist my words all you like, but my point still stands -- Sony will be instituting some form of online service (which has been obviou
Re:News? (Score:2)
You made a statement, backed up by no evidence, that this was the case. So I'm just supposed to accept this without doubting you?
You can twist my words all you like, but my point still stands -- Sony will be instituting some form of online service (which has been obvious to analysts for months now), and will likely in time convert the service to at least a pay-optional tiered system.
I am not twisting
Re:News? (Score:2)
No, it's common knowledge that online game platforms can be profitable. If you doubt the common knowledge, go ahead and do the research yourself.
"You stated (and I agree) that businesses try to maximize profit. Offering an online service may not maximize Sony's profit. This means that your point does not stand."
My point is that it will increase Sony's profit, or perhaps
Re:News? (Score:2)
I agree that it's common knowledge that online game platforms can be profitable. That's not what I'm disputing. What I'm disputing is that an Xbox Live-type service can be profitable. I've already made the argument and linked an article in one of my earlier replies to you that backs up my doubt.
My point is that it will increase Sony's profit, or perhaps dec
Re:News? (Score:2)
This part right here:
[...] In-Stat analysts believe that Sony deciding on a pay-to-play service or free gaming is crucial to [...]
What they're saying is that game developers won't start moving their cross platform content online in a signifigant way until Sony makes a decision on whether they're going to have a for-fee Live style service, or something free and less cohesive.
Make sense to you now?
Re:News? (Score:2)
Re:News? (Score:2)
Nintendo WiFi (Score:3, Informative)
Re:Nintendo WiFi (Score:2)
Quick, what was the largest grossing videogame in 2005?
World of Warcraft. Pay to purchase, pay to play. Subscription service and content only available online = $$.
Re:Nintendo WiFi (Score:1, Insightful)
For the most part, people (who don't surf slashdot; ie
Re:Nintendo WiFi (Score:2)
The point holds, though, that they are reason enough for a company to include online service with their handheld. They are products with a large market and potential for very high-revenue low-cost streams.
Re:Nintendo WiFi (Score:2)
"The point holds"? Dude, your original post was about how the "largest grossing" game of 2005 was World of Warcraft. "Gross", when used by businesses, means income before expenses. A game can be the "largest grossing ever" but still be unprofitable.
But more to the point, the logic you use here is just
Re:Nintendo WiFi (Score:2)
the industry has several different models that work well for different types of products. each console doesnt target the exact same markets. the xbox targets the hardcore and pc crossover market. they are generally the market that appreciates things li
Re:Nintendo WiFi (Score:2)
Re:Nintendo WiFi (Score:2)
Oh, wait.
World of Warcraft is a great example though. It's a great example of why it doesn't matter if you have a Live style integrated offering or not.
Re:Nintendo WiFi (Score:2)
It's still a growing market. If your game is 'teh hotness' people will pay for online service, whether it's single-console (or handheld) specific or not. Or how about tiered systems? F2P for all, P2P content for some?
It is relevant to the article, and particularly to the OP, since the amount of revenue that MMORPGs have the potential to bring in is HUGE. O
Re:Nintendo WiFi (Score:2)
We're way off topic now, but what the hell...
The answer is that the number of games that people are willing to subscribe to at once is limited. World of Warcraft is hugely profitable. You don't think that right now there's somebody thinking that they can make some money by providing a good online game at a lower cost to the player in order to steal away a little bit of that player base?
Re:Nintendo WiFi (Score:2)
WoW has to pay for servers, server admins, developers for patches, artist for artwork, paid GMs, rules localization of their many servers (PvP vs. Non-PvP), account processing and maintenance (financial), and a help desk - just to name a few.
Take another online heavy game like SOCOM 3. They have to maintain servers, but not persistently - that is a much easier task, and one I would say is cheaper
Re:Nintendo WiFi (Score:2)
"A bigger problem with online subscribtion methods for consoles is that they unfairly leverage their costs against people who only play a few hours a week, while those that play multiple games online reap the greatest benefit. If you played all of your games online, then I can see how XBOX Live would be pretty cool. What if you only play one game online like me? It's just not worth the cost."
grammar nazi alert (Score:1)
in this context:
effect = make gambling bigger
affect = make gambling bigger or smaller
the author probably wanted to use affect.
Nintendo (Score:2)
Compare this with (for example) Timesplitters 4 with strong WFC integration and an excellent map editor, along with the excellent Revolution controller. I can definitely see Revolution taking a huge chunk of the online shooter market. If Nintendo could get the Timesplitters team to make a Revolution-exclusive Goldeneye remake, they'd be set for this generatio
Re:Nintendo (Score:2)
It's pretty hard to buy a non-wireless router nowadays, and they're getting dirt cheap. And people will buy routers for online play - what else are they going to do, swap the cable between the console and computer?
It's up to the developers to decide if they want dial-up users playing their games. It's not like Revolution is going to have vo
Re:Nintendo (Score:2)
The compromises in MK:DS are completely unrelated to the choice of Wi-Fi. (I'm assuming you're referring to the limited matchmaking system and lack of chat.) Those are due to Nintendo's policies regarding online games, primarily the idea that the games be relatively easy to use and safe for players of any age. It's entirely possible fo
How much is a lot? (Score:2)
Compared to other forms of entertainment, you certainly don't have to play a lot to make that $6 worthwhile. You might feel that you deserve free online play, and it might even make economic sense, but at the end of the day, people will find $6 to be a bargain even if they play only a few hours per month.
Re:How much is a lot? (Score:2)
As a PC Fanboy... (Score:1)