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Software Entertainment Games

GtkRadiant under GPL 25

gnarlin writes "GtkRadiant is now available under GPL license, along with some Quake II tools which never got a chance to be put under GPL before. Head over to the qeradiant website for all the details. GtkRadiant is a level editor developed by id Software and Loki Software. It is used to create maps for a number of computer games."
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GtkRadiant under GPL

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  • Addition (Score:3, Informative)

    by omeg ( 907329 ) on Monday February 20, 2006 @10:21AM (#14760682)
    Radiant is already a very good tool to work with. The version that I used back when I was using it to make a mod for Call of Duty it did have serious crashing errors, though. I hope that fixing these bugs will be the first priority of whoever's interested in working on it.
  • by lbalbalba ( 526209 ) on Monday February 20, 2006 @10:26AM (#14760710)
    For what it's worth, GtkRadiant is not exactly the same level editor as the one that was used by ID during the development of Quake: rather, it's a heavily modified version of QERadiant (Quake II's level editor) and Q3Radiant (Quake III Arena's level editor), which were used by ID.
  • A good thing (Score:2, Interesting)

    by Tacvek ( 948259 )
    This is a good thing. Despite GtkRadiant retaining close ties to ID the licence on it was never very clear. Indeed if one dug around there were around three or four EULA's that may have applied, and they seemed to contradict each other. It was not even particularly clear whether the development of GtkRadiant was even legal to develop. Other software projects that would have used Radiant as a level editor have been scared to touch it.

    Anyway, one may wonder why Radiant was not released under the GPL when Quak
  • by manno ( 848709 ) on Monday February 20, 2006 @10:48AM (#14760842)
    I could never get the hang of Radiant, Worldcraft was/is so much easier to work with. It's unfortunate because back when I was a mapper, I saw some of the things other mappers were doing with Quake 3, and Radiant, and they were great. I was spoiled with Worldcraft and couldn't make the transition to radiant's clunky UI.

    http://www.planethalflife.com/features/lotw/lotw04 1702.shtm [planethalflife.com]

    ahh the pimpage.
    -manno
    • You want to talk about a clunky UI? Try Thred.

      You had one manipulator that took on whatever concave shape you gave it, centered on your views. Click a button, you added a brush in that shape. Click a different button, and you just subtracted that volume from whatever the manipulator overlayed.

      I preferred Qoole. Then I switched to QuArK.
  • Honestly, I can't remember which is which when it comes to the *radiant tools.

    I'm reasonably sure that the one I toyed with with GTKRadiant, and I found it a little counter-intuitive at first. But only at first; once I started to get used to the way it did things as opposed to the amazingly bad Qoole, it started to flow fairly natrually.

    Generally, though, I wonder just what will be done with the code... After all, Quake 3 is positively prehistoric by today's standards. Does the editor support anything cu
    • Yep, I think it does Doom 3 and Quake 4. I hear the thing is pretty extensible.

      • Well according to the website http://www.qeradiant.com/?data=editors/gtk [qeradiant.com] it currently supports the following games: Quake II, Quake III Arena, Quake III: Team Arena, Quake III Arena modifications, Return To Castle Wolfenstein, Wolfenstein: Enemy Territory, Star Wars Jedi Knight: Jedi Academy, Jedi Knight II: Jedi Outcast, Soldier Of Fortune II, Heretic II, Half-Life, and Star Trek Voyager: Elite Force - but there's no mention of Quake 4 anywhere, though. It's indeed very extensible: each game supported in
        • Yeah, well, I know I personally did a really dark room for Doom 3 once, so I was certain about that game being supported. I kind of assumed Q4 would be supported because previous games sure were; I assume Q4 support is just in works then =)

          GtkRadiant is also used by Crystal Space [crystalspace3d.org] and Neverball [icculus.org], and probably some others too; I sure hope this means more OSS software adopts it in future =)

  • wait... (Score:4, Funny)

    by smaerd ( 954708 ) on Monday February 20, 2006 @11:07AM (#14760935)
    ...there's something better than BSP? Man, I need to get on that internet thing more often.... right after I clip this brush....
  • A Roger Dean map/landscape [rogerdean.com] would be sooo cool!!!
  • by AnXa ( 936517 )
    Great! Good to hear that. This sure will make development of gtkradiant faster...

    I have allways wanted to run GTKRadiant on native 64bit enviroment in linux... :P
  • is which [gnu.org] version [fsf.org] of the the GPL? ;)
    • GPL 2. GPL 3 isn't released yet - it will be clarified further and there may be some other changes.

      And the source code seems to have the upwards-compatibility clause too, so they may go for GPL 3 after it's out!

  • Rob "CmdrTaco" Malda is a 29-year old white male with a stocky build and a goatee. He responded to my ad to be interviewed for this article wearing only leather pants, leather boots and a leather vest. I could see that both of his nipples were pierced with large-gauge silver rings.

    Questioner: I hope you won't be offended if I ask you to prove to me that you're a nullo. Just so that my readers will know that this isn't a fake.

    CmdrTaco: Sure, no problem. (stands and unbuckles pants and drops them to his ankle

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