Vista vs. XP Game Stability and Performance 114
boyko.at.netqos writes "HardOCP does a side-by side comparison with a battery of games to check stability and framerates in Windows XP and Windows Vista. In addition to the lowered framerates in Vista, they had stability issues in Need for Speed: Carbon and Prey. From the article: 'For some titles, especially Company of Heroes and Need for Speed, we saw dramatic framerate discrepancies. What's more, both of these titles have recently released patches! Other titles showed a slight, but essentially negligible difference, such as BF2142, World of Warcraft, and Prey. Really, there was only one instance where Vista was able to pick up a few more frames than XP — World of Warcraft at greater than 90fps, where the human eye can't even see the difference. To see this overall trend against Vista is very interesting and makes us wonder as to the cause.'"
An old adage: (Score:5, Insightful)
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Agreed (Score:1)
X-Com Interceptor is one of them. There are lots of others too.
--Coder
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Best thing to do is get the Fire missiles and Group fire them so the enemy mech is forced to shutdown from heat overload - then you can laser his legs off.
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Well, you could always play the PSone ports, they'll run easily.
I suppose the more action oriented PSone port wouldn't fulfill the need? It plays crappy with the standard digital pad though, you really do need the massive o
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This comparison is stupid. (Score:1, Insightful)
Re:An old adage: (Score:4, Interesting)
Have you ever bought one in the last, say, 5 years? And if, do they still work? Mine don't. But the one that came with my 486 is still doing its job.
Same applies to CD-Roms and a lot of other hardware. When I've learned something from my purchases during the last few years, then that newer actually means worse. Not better.
Manufacturing and QC (Score:3, Insightful)
If you buy a CD drive from Frys made by NewCoTech and it fails, it's pretty unlikely you're going to remember NewCoTech when you're out buying a replacement. Even if you do, chances are that by
Re: toys (Score:2)
There are a lot of toys from my childhood which are still usable and can whithstand another round of playing by my doughter now in essentialy same condition - and good condition (with the exception of toys meant for older children then she currently is - that is undersandable).
But the stuff we buy now ussualy does not survive even first round of playing without major damage.
And I do not think my dougter is playi
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Or maybe the early batches are sometimes overspeced - because they don't know which corners they can cut yet. Then once they figure it out, the later models die not too long after warranty
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Meanwhile, Lite-on seems to have figured it out. A friend of mine had a few Lite-on CD drives die in the last years. Now, he avoids anything from that company
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My first Lite-On CD writer cost 4 x more than my 2nd CD writer and 1st DVD writer, and about 5+ x more than my 2nd DVD writer
I can't afford a high end Plextor (if my current drive dies, I'll just buy another one), and I heard nowadays the low end Plextors have the same insides as "the others".
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Today, I like to buy Samsung:
Cheap enough and so far quite reliable for me and my friends. But take it with a grain of salt because we don't have the numbers of computers to give you meaningful statistics.
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All article I've read about Vista vs. games has harped on unstable or outright MISSING drivers. I'm sure these issues will get solved eventually, but remind me again, if my hardware no workie under Vista, WHY USE VISTA IN THE FIRST PLACE?
Even when the reviewers had a mostly stable, working setup, there were still many games that ju
Useless comparison (Score:4, Informative)
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Re:Useless comparison (Score:5, Insightful)
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For whatever reason, that last part made me think of Sidetalkin' [sidetalkin.com]... specifically, this image [imageshack.us] (harmless link, just re-hosted out of respect to the Sidetalkin' site).
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reason (Score:3, Insightful)
Most of the games I play are classics at this point anyway, unless Blizzard's new game requires Vista I think I'll be ok
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DirectX 10?
All DirectX versions have been adopted by games devs, very shortly after they have been released.
That's why... Then, I'm not a gamer and thus do not care.
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Of course, it probably will eventually get used, otherwise MS will probably just release it for XP.
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Hmmmm, well, the problem is that people that know about DX10 are the "hardcore games". Those are the kind of people that do not mind spending 3000€ on a new machine just because the game they want to play doesn't run at least at 60fps during action sequences. Sure, there are savvy gamers, but the bunch of them are clueless lusers that only want to play games and couldn't install an operating system if their life depended on it. To them it is "DX10 is better than DX9, so I need DX10!".
Most "gamers"
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Since games are one of the very few things that may lure people over to Vista, I seriously doubt MS has any interest whatsoever in porting DX10 to XP. Unless - of course - their port runs horribly slow, just hinting at the marvelous graphical effects possible in
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Making games DX10 exclusive for right now would knock a major dent in their potential sales.
Lower frame rates = higher security (Score:5, Funny)
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Allow or Deny?
DENY DENY DENY!!!!
Frame rate perception (Score:5, Interesting)
Re:Frame rate perception (Score:5, Funny)
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#9 Data indicates tae kwon do fighters react in only 0.18 seconds-nearly twice as fast as the blink of a human eye.
IIRC from watching the show, react = the guy saw the targets flash, and then _hit_ the targets in that time. 180ms _total_ reaction time including moving arms/legs.
I'm sure they would likely to have been trained to be able to react to slight changes in your posture, gaze, etc in that time too. So even if I started throw
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LCDs are worthless for any game that's dependent on fast reaction
Yeah, if by "worthless" you mean "possibly incurring a slight disadvantage in a LAN gaming environment when a number of other more important factors is equalized". Most people don't play games professionally, and most play them over a net link that puts in 50-200ms extra latency.
I personally played 120-200% speed deathmatch on DM-Rankin in UT2K4 a lot, and twitch is extremely important there. I played on an average LCD over a very fast net link. I don't have a CRT handy, but I highly suspect the LCD speed
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I'm phx in the rage-quit lineup. We're in the top 5 teams in Australias main amateur CS ladder. I use a 24" Dell 2405FPW LCD with an "unacceptable" grey to grey of around 18ms. The majority of our lineup use LCDs.
Competetive team gameplay like CS is about team prediction and buy strategies. Being able to shoot straight, quickly, and handle individual prediction is a minimum requirement.
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- Jonathan "Fatal1ty" Wendel only plays with CRTs. The problems for him are afterglow and the lower frequency of images. The main fault of LCDs is the restriction in frequency and consequently fps. The possibility of having a 120 Hz LCD like Samsung, CMO and LG-Philips particularly interested him. If LCD really displayed 120 Hz, yes he will probably change to LCDs. We will have to verify if the first monitors of this type will truly display 120 different images per second or if they
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Now that we have done away with CRTs in both the camera and monitor, do we need to have frames at all? For video we should be able to transmit pixel changes directly from camera to monitor. For games, update the monitor whenever you like.
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* Diamondtron (NEC/Mitsubishi)
* SonicTron (ViewSonic)
* Technitron (MAG Innovision)
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Yes. For a few reasons:
1. If you don't transmit an entire frame of information at once, you're likely to get odd rendering artifacts such as tearing.
2. If you want to fool the eye, consistency is the key. Having a fixed framerate (whatever that may be) will always give the smoothest results. Games today do tend to render their backbuffers much faster than the monitor can update, but that's overcome because
Re:Frame rate perception (Score:5, Funny)
"You are attempting to refresh the screen. Cancel or Allow?"
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The human eye does not at all experience motion blur. Motion blur is purely an artifact of recording devices. Why anyone would want to make computer games look like you watch a recording is beyond me.
Re:Frame rate perception (Score:4, Interesting)
The big question is, is this even practical? To me, it seems that running at the higher frame rates is easier than correctly rendering motion blur.
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There are perceived problems :-) (Score:2)
You perceive no problem because most film makers take that into account when filming. Which is why you very rarely see horizontal pans with stuff like people in them. Some movies do them (Matrix 2, I think, has some awful horizontal pans with Smiths in them), and the issues become very obvious.
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Human eyes may not think of motion in terms of discrete frames, but computer display devices do.
If your display has a 75Hz refresh rate, it doesn't matter if the game engine is generating 75 frames per second or 175 frames per second; the same number are going to reach your eye.
(However, higher frame rates can be used t
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Your eye might see in frames, after all (Score:2)
That's something I'm actually wondering about. But if it is the case, then explain to me why I sometimes see car wheels going backwards IRL (not on TV)?
Here's an interesting article: [livescience.com]
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But if it is the case, then explain to me why I sometimes see car wheels going backwards IRL (not on TV)?
I've seen this phenomenon too, but only ever under stroboscopic illumination such as street lamps. The article you linked claims reports of similar observations under 'continuous light' - I've never heard of any such thing, but it's important to note that a small stroboscopic component will cause this effect even in the presence of continuous illumination, because at high enough speed, the subject will blur sufficiently under the continuous light that only the instants illuminated by the strobe will contai
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Nope, I've seen it in broad daylight. Last week I was in Cuba, and they had these old horse carriages with the huge wheels. I've seen it for each one of them if they moved, in different locations.
And I don't think they have any lights on during the day in Cuba :-)
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Battlefield 2 - 100hz
ut 2004 - 85hz
quake3 - 120hz (quake 3 doesnt have fps lock)
I use usbrate to set my mouse to 500hz poll and it is really smooth when I look around.
To improve the frame-rate of games in Vista... (Score:4, Funny)
Windows Vista compatability (Score:2, Insightful)
I'm not trying to be a troll here, but when you're playing a game in fullscreen, isn't it basically getting your machine's full attention? What's Vista doing that make
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What about linux and OS X? (Score:1, Interesting)
My (older) games won't even run on Vista (Score:5, Interesting)
So, really, only two games actually run well enough to bother with: NOLF2 an FFvTTR. (Oh, okay, HL2, Blue Shift, Opposing Force work all right.) Obviously I'm not a huge gamer, and I know this is a low-end machine, but oy. My previous experience was with XP on a dual Athlon MP 2600+ system (2GHz real clock), 1GB RAM, GF5700LE card. A better system (and a lot more expensive when I got it four years ago) but not that much better.
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Half Life 2 and FEAR both worked perfectly, and I also got Psychonauts off of Steam (which also worked).
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I can confirm that (the nVidia driver problem, not whether or not it's been fixed). GalCiv2 and GC2:DA run flawlessly on my laptop's ATI x300 GPU under Vista.
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It's not just M$ too I have a 286 running at 12MHz and I installed Edgy Eft and turned up all the graphics details and it runs incredibly slowly, it's just unacceptable.
Enough jokes at the expense of the parent aside. He's running Vista on hardware that is a couple of years old, and he has the audacity to complain about performance on legacy equipment.
Vista was des
Uh, we just bought it two months ago... (Score:2)
Um, actually, it's a Dell C521 purchased two months ago [dell.com]. And I upgraded the RAM for it, too. Imagine what it would be like with only 512MB...
Here's the system requirements for Aliens vs. Predator 2: "Pentium 3 or Athlon 450 MHz or higher, 128MB RAM or higher, 16MB DirectX 8 compatible 3-D video card, 1.3 GB hard disk space, 4X CD-ROM drive or greater,16 Bit DirectX 8 co
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So, you bought old Dell stock, they saw you coming and they took your cash. I guess that's why Mikey Dell is such a happy guy. If Dell made a system with an Intel 8086 CPU running at 4.7MHz today, it would be brand new, but it wouldn't run Vista so great. If you're not sure about PC hardware specifications, there are a lot of websites out there, HardOCP, Tom
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Ah, I see. I suppose it was presumptuous of me to relay my experiences regarding the difference between Vista and XP for gaming stability and performance in a topic titled "Vista vs. XP Game Stability and Performance". I'll try to be more on-topic in the future. Please correct
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Otherwise, embedded linux beats all other OS's because Vista doesn't run well off a wristwatch, whereas the embedded linux OS runs fine.
No, the validity
Immature Drivers (Score:3, Insightful)
I was forced to upgrade to Vista at work, and I've expeirenced all sorts of driver related problems, from inablity to recover if the monitor is unplugged and plugged back in (or KVM's away and back), to repainting issues in several apps (most notably, Visual Studio 2005). In addition, I've seen some very poor performance in many instances, including the much-"Wow"-ed feature of 3D task switching.
I'm sure most of these issues will be ironed out over the next year or so as the drivers become more optimized and stable.
"Wonder as to the cause"? (Score:3, Insightful)
Wow. Games which were designed, tested and optimized for XP run better on XP.
What exactly is there to wonder about?
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How Times Have Changed (Score:2)
"Really, there was only one instance where Vista was able to pick up a few more frames than XP -- World of Warcraft at greater than 90fps, where the human eye can't even see the difference. "
Ah, the good old days, when it was all so simple.
How to upgrade XP to Vista for free: (Score:5, Funny)
2. Remove half your ram.
3. Clock the CPU down a few notches.
Drivers (Score:1)
Stop with the "human eye can't see X" bullshit (Score:3, Informative)
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The cause is simple.... driver optimizations.... (Score:2)
In Vista, however, the driver model is completely different. As a result, many of the optimizations that had been done in the past are no longer valid and have
So does that mean... (Score:2)
like most car commercials, or tacked on to the splash screen?
I can see it now:
The way it's meant to be played*
*may be slow, buggy, prone to BSODs, catch fire, lock up, eat power supplies for lunch, cause
your computer room to be hot, supper to be cold, hate Vista and long for XP/AMD/ATI and stability
is not guranteed until a week before the next OS is out.
So there, THUPBPBPBPB!
nVidia sucks (Score:2)
> have a disclaimer on the bottom like most car commercials, or tacked on to the splash screen?
I've tried complaining to nVidia about a bug in their drivers. They're unreachable. The support forums have no employees, so it's users trying to help users. They have no e-mail and their feedback form is still 'under construction'. They refer you to your OEM for all questions, which of course your OEM (someone who slaps chips on a PCB)
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Motion blur (Score:2)
World of Warcraft at greater than 90fps, where the human eye can't even see the difference.
Actually, provided that your screen has a refresh rate at least equal to the game's fps, you can, because of the motion blur it creates. That's why a game at 25 FPS doesn't look quite as smooth as a game at 60 FPS, while nothing looks smoother than a movie at 25 FPS.
One day, maybe, true motion blur will be in every then-gen game, and we'll all have our games running at 25 FPS and think it's perfectly fine.
Easy fix? (Score:1)
There also is a option to make everything - all 40 modes or so 60hz. This is highly recommended as it cuts down direct X crashes and issues by at least a factor or two. All you have to do then is go to the video card and turn the V-sync on. The games will all only work at 60hz at this point as well, which increases
Vista is not a new operating system (Score:1)
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With Vista, you get the same driver problems, less stability than before (as the predecessor is stable enough and much harder competition than Win 98 was) plus some compatibility problems. The only advantage might be the new GUI design. I say might be, because that is
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So with that: Resistance is futile, you will upgrade to Vista.
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Now that you mention it... but graphics in games have reached a quality I find quite satisfactory years ago. So that is not an icentive for me to get Vista.