Affordable Workstation Graphics Card Shoot-Out 141
MojoKid writes "While workstation graphics cards are generally much more expensive than their gaming-class brethren, it's absolutely possible to build a budget-minded system with a workstation-class graphics card to match. Both NVIDIA and ATI have workstation-class cards that scale down below $500, a fraction of the price of most high-end workstation cards. This round-up looks at three affordable workstation cards, two new FireGL cards from AMD/ATI and a QuadroFX card from NVIDIA, and offers an evaluation of their relative performance in applications like Cinema 4D, 3D StudioMax, and SpecViewperf, as well as their respective price points."
Workstation class?? (Score:2, Funny)
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Re:Workstation class?? (Score:5, Informative)
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To ordinary people, even 'ordinary' slashdot-readers, a 'workstation' is some 'station' (a desk with a computer) that you do your 'work' on.
Truly, then, much has been lost...
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Have you googled 'Workstation'? (Score:2)
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Well, even just a few years ago "workstation" implies a computer that is more powerful then a normal desktop computer. Or which is designed for a specific purpose. Such as "sun workstations" or "CAD workstations".
Workstations typically have ECC memory and are just beefier all around (including cost) and are used by folks where time = money.
(It's a marketing ter
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Using the word as if it's a definitive description of a class of computer is silly.
Who says Workstations have OpenGL favoring cards vs DirectX favoring cards, or decent monitors, instead of having a high-end audio card and good headphones? Just convention. Which differs from person to person and place to place. If you want a computer that handles a specific workload, describe the workload. ex. "A computer capable of running 3
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So workstation = where work stops?
But how about a playstation then?
Re:Workstation class?? (Score:5, Insightful)
Note that the term workstation usually means a high end system used for something a little more complex than web browsing and spreadsheets:
http://en.wikipedia.org/wiki/Workstation [wikipedia.org]
I believe the progression, marketing-wise, goes:
Desktop -> Workstation -> Server
You're thinking of desktop hardware/software.
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Don't think that has been true for the past number of years - they're different breeds now.
Servers nowadays don't have much video - really low end video.
Whereas workstations have much better video cards, if only to be able to display stuff from the render farm at high enough resolution.
And desktops are the cheap and nasty stuff where 1 in 10 (or 7) are dead on arrival
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I'm thinking more along the lines of CAD and EDA.
Difference? (Score:5, Interesting)
Re:Difference? (Score:5, Insightful)
Game cards are designed to render stuff as fast as possible, many times a second.
Workstation cards are designed to render everything in the desired quality, and take as long as it needs.
Re:Difference? (Score:5, Insightful)
We've got a home-grown application rendering a 4 million polygon model. Quadro 4500 is an order of magnitude faster than a 7800 GTX. You wouldn't guess that from the tech specs.
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I'm a semi-pro CGI guy, and I'm getting a kick out of...
sorry, wrong board.
It's getting really weird in the world of CGI; most of the major, and some of the Minor graphics apps are letting you make use of your GPU during rendering; these cards HAVE to be designed with that in mind.
But I'll admit I don't get it. outside of rendering, most Major
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Re:Difference? (Score:5, Informative)
Re:Difference? (Score:4, Informative)
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eg, the fast texture sampling methods on gaming cards lead to aliasing errors, where the pixel is in error compared to a refernce rendering.
There are also a lot more factors to this than just floating point precision, for example how the edges of polys are treated, how part-transparent textures are treated and how textures are sampled and blended.
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you dont render anything on the GPU (at least not yet), video cards are only for visualisation, that measn your theory is not valid
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Interestingly enough, at least on the NV side the drivers are the same too. They just enable/disable specific options (and optimizations) based on whether or not the card is a Quadro.
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I like that though hate the inline adds.
Whatever happened to tasteful extra adds when they put them in (those were the square ones)?
I wish whoever had the genius idea to interfere with discussions gets a plague.
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I really apologise this is so unhelpful. I know what you meant, and I know what I've being telling the power that be for years. I guess in some regards I am being truthful and correct -
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Memory, Screen Resolution and Accuracy (Score:2)
The cards are often the same GPUs you find in gaming cards with two important differences, drivers and chip quality. Thes
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About $2000 (check Quadro 5600 vs GeForce 8800)
Seriously, there is no difference in the hardware any more, and anyone who tells you different has no idea what they're talking about. The only substantiative difference is in the drivers; for gaming cards NVIDIA and ATI omit certain driver features that games tend not to use, and omit performance tweaks for modeling programs, in a blatant attempt at price discrim [wikipedia.org]
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Re:Difference? (Score:4, Informative)
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That doesn't mean that the pipelines couldn't be optimized for vertex over pixel shading or the other way around. Nor does it mean that there couldn't in fact be different pipelines optimized for different operations
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3D engineering applications use a bit different rendering techniques as far as I heard. Less polygons and more high-order math of some sort. Better visual fidelity at the cost of performance. Also, CAD doesn't need high framerates.
Gaming car
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I'll bet that's true when them come out of fab, but I'll also bet that certain crucial bits are burned out afterwards to prevent mere software modifications from converting a GeForce to a Quadro (there was such a hack maybe 8-10 years ago, I think).
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The difference in cards is subtle. Most gaming cards are tuned for ultimate speed (framerate) but perhaps not as much accuracy or quality. Workstation cards have things like hardware anti-aliasing of wireframes, a great feature when you're working with
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I think we just found the real reason why NVIDIA won't release open sourced drivers for Linux.
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It's a shame they don't test them against 'game ca (Score:5, Interesting)
Re:It's a shame they don't test them against 'game (Score:1)
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]In a rendering competition between the latest geforce and the latest quadro in maya or 3ds max or something, the quadro would completely obliterate the geforce
I know that's how its suposed to be, but I have newer seen a benchmark between 'workstation cards' and 'gaming cards' which included example images from the different cards, that showed the difference.
This benchmark don't even include any example images, which I don't understand because it might be the biggest difference between the cards. Having a benchmark of 'workstation cards' that are suposed to look better then the gaming cards, and then not even including anything about the image quality is wierd.
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As in, do I stick to this GeForce and get that quadcore CPU in order to speed up my test renderings or does it make more sense to spend my money on a Quadro and stick to my slower CPU?
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in short... go for the CPU (Score:5, Informative)
The only reason you should have for upgrading your graphics card within the 'consumer' market is if your viewport redraws are being sluggish; this will still allow you to play games properly* as well.
The only reason to upgrade to e.g. FireGL or a QuadroFX is if you're pushing really massive amounts of polys and want a dedicated support line; e.g. for 3ds Max, there's the MaxTreme drivers for the QuadroFX line - you don't get that for a consumer card.
* on the other hand, do *not* expect to play games with a QuadroFX properly. Do not expect frequent driver upgrades just to fix a glitch with some game. Do not expect the performance in games to be similar to, let alone better than, that of the consumer cards.
For 3D Artists dealing with rendering, the CPU should always be the primary concern (faster CPU / more cores = faster rendering**) followed by more RAM (more fits in a single render; consider a 64bit O/S and 3D Application), followed by a faster bus (tends to come with the CPU)/faster RAM, followed by a faster drive (if you -are- going to swap, or read in lots of data, or write out lots of data, you don't want to be doing that on a 4200RPM drive with little to no cache) followed by another machine to take over half the frames or half the image being rendered (** 'more cores' only scales up to a limited point. A second machine overtakes this limit in a snap), as long as you don't have something slow like a 10MBit network going (for data transfer).
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Barely (or rather, not really) suppressing the urge to just reply "no shit, shirlock", let me ask you this:
Who claimed that the rendering takes place on the GPU (ignoring nVidia's gelato, don't know how relevant it is)?
Also, the major bottleneck in rendendering is CPU, followed by memory and bus. Bandwidth of the storage system and the network are a very distant third.
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Normally you also don't see tests of vans against trucks even though they may build on the same frame and engine, and both are designed to carry more than a car.
Quadro FX5700 vs 8800 GTS OC? (Score:5, Interesting)
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I'm an old school Lightwave guy, and I'm in the process of transitioning to 2D compositing, so I can't claim to have all the M
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It seems though that the combination of 8800 GTS, Windows XP x64 and Maya is not a very good one, my viewports seem to freeze after orbiting around for a while, sometimes it gets sluggish.
Since only the Quadro line is certified for this sort of work nVidia doesn't seem too eager to fix those issues.
If could, I'd return this card and get a Quadro.
All I can say is... (Score:5, Informative)
...if you're planning on using a Linux workstation, don't buy an ATI card. I don't mean this as flamebait, just practical advice. Even with the new proprietary drivers or even the open source drivers, there are still many, many problems. Of course, I prefer ATI on Windows, so it all depends on what you want to do.
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Its only when it tries to render anything in 3D that it shits bricks.
Mine too...as well as everyone else's on the seemingly endless discussion boards.
While I'm on the subject, I know when they released the 2D specs they said the 3D specs were on their way, but then I never heard anything out of that again.
Actually, they released a driver in January that was supposed to correct all of the issues. Apparently that claim didn't hold any water, and so last I heard they were trying to push out a new one by March.
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If all this were about 2D performance we'd probably still be using Matrox cards..
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All I want is excellent 2d dual monitor support under linux.
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They seem to have given up on the consumer market though, making their cards a little expensive (stating at around 100 Euros (in
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Whoever cares about the price of that single component is not in the market for a platform.
We're next (Score:3, Funny)
do we care? (Score:1)
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If they don't then yes we do care, because people need these cards to do their jobs, regardless of how much they want open source drivers.
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They're specifically in the market for 3D CAD, 3DS, Maya, that sort of stuff, of which there really isn't a heavy weight open source equivalent.
So, although in principle I agree with you, I don't think it's even remotely important. I'd much rather see open source drivers for the gaming cards, since those *are*
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They're specifically in the market for 3D CAD, 3DS, Maya, that sort of stuff, of which there really isn't a heavy weight open source equivalent.
I don't do 3D CAD, but being a biochemist type, I actually hang out with lots of folks that do work with all kinds of 3D data such as molecular models and volumetric MRI datasets. Workstation cards are especially useful for their stereo support, which many bio-folks find helpful when modelling. Most of the development is done on linux using stuff like VTK [vtk.org] or VMD [uiuc.edu] - its not just the engineering guys doing CAD in windows that want workstation cards.
As a scientist that uses linux daily for 3D applicatio
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Superficial Market Creation (Score:4, Insightful)
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Is your point that these NEW workstation cards are a farce, or that THESE new workstation cards are a farce?
If the former, you may be interested to learn that the concept of extra-powerful "workstation" graphics accelerators goes back quite a ways -- even back to the days before "workstation" simply meant "high-end PC". Consider the difference between the capabilities of a circa-1990 386/VGA machine, and a contemporary SGI Indigo.
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Work stations eh (Score:1)
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Can't say I miss it either
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An even more affordable solution (Score:1)
The Biggest Scam of the Graphics Industry! (Score:5, Interesting)
I know this, Im a "graphics pro" myself that makes a living of designing 3D-Models & prototyping every day and Ive used nearly every card known to mankind.
Heres my advice - take it or leave it:
Buy a Gaming-Nvidia card! The difference between the Gaming Series cards and the Quadro series card is just some extra driver software that is optimized for your "insert-favorite-3D-app-here", yes...there are some less pixel-flaws..but this will never ever affect your final-render unless youre using Nvidias Gelato (which has - by the way - proven in many cases to render less effectively than modern Multi-core-CPUs with software rendering)
You will save up to THOUSANDS of Dollars by not buying into the "PRO" hype, and youll be one happy puppy you didnt - and work just as efficiently (I know - we do) as the ones with the "PRO" cards, the game cards are actually using the same chipsets (remember the Quad-Mod you could perform on their cards, it aint fake you know!)...it would make absolutely NO SENSE for them business wise to produce 2 different cards when their cards can in fact do the same thing....and actually use the same chips.
Re:The Biggest Scam of the Graphics Industry! (Score:5, Interesting)
Looking at the hardware spec sheets, I'd agree with you. But when it came to it, and I compared what at the time were the top cards (Quadro 4500 vs 7800GTX) the difference was night and day. If you wanted to play games, but the 7800GTX, it was waaaay faster. Want to do your own OpenGL apps that are quite demanding (high polygon count, multiple clipping planes, lots of transparency) and it's clear that not only is the 4500 faster, but it gives almost twice the bang for buck. That's pretty impressive for a 1500 ukp card, where you're not expecting value for money...
What you need to see are benchmarks of a Quadro 1700 against a similarly priced 8800. I'd be tempted to call in favour of the Quadro for things that matter to me, but short of buying some to test, it's hard to get decent figures.
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Is it possible that if Nvidia drivers were completely open source that we'd quickly see drivers that
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The 'pro' cards may not be meant for you (Score:2, Insightful)
However, you should be thinking of people using CATIA to build an entire car or even more exotic pieces of software for building entire airplanes. We're not talking the piddly few million of polies that the average Disney/Pixar movie ponders about in Maya/etc., even though those would benefit as well - we're talking a dew hundered million polies. Now we're talking 'pro'. Now we're talking the kind of people who
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The only people who buy Quadros are non-saavy artist types. Those of us who know better can have the exact same thing for a fraction of the cost.
Make your own Quadro at a fraction of the price (Score:5, Informative)
http://aquamac.proboards106.com/index.cgi?board=hack2&action=display&thread=1178562617 [proboards106.com]
Free/Open Source workstation graphics card needed (Score:2, Interesting)
What we need for our audio workstations is a fanless (silent) graphics card that will do OpenGL nicely, using Free/Libre/Open Source drivers. Affordable is helpful, but not essential.
I've been watching the gradual progress of the Open Graphics Project [duskglow.com] (and now Open Hardware Foundation [openhardwa...dation.org]) with interest and hope they can release something good before the major manufacturers get a clue - quite likely considering their years of promises (ATI) and proprietary drivers (nVidia). It seems that Intel [intellinuxgraphics.org] are doing good
They look pretty good (Score:1)
That is a tasty sandwich.
Utter baroufes (Score:1)
High end gaming cards specialize in pure speed while high-end workstation cards specialize in extreme accuracy and precision is the basic answer.
What accuracy, you are just rendering a complex assembly. You don't need accuracy, the human eye compensates. When you spin it, the drop bits, then it renders again accurately. I used workstation cards. A QuadroFX and one day it dies. I needed to do a job quickly so I rushed out and bought a cheap gaming card. I mean cheap. It worked just as good. I COULD HARDLY TELL THE DIFFERENCE. This workstation business is a scam. Try this test, as long as you have a fast CPU (ie less than a couple of years old CPU) and about 2Gig of ram. Download a demo of ProEngineer. You get 30 days. open the most complex assembly spin to your hearts content. I did this with an assembly with many thousands of parts. It flies. Graphics cards have advanced to a point, and this software worked will with top end cards in 1998. We have advanced 10 years now. The budget cards work great. Giorgis
How do gaming cards perform in OpenGL? (Score:1)
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Thard? (Score:1)
Riddle me this - subpixel accuracy? (Score:2)
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Gaming grade video cards tend to be very fast at special types of pixel shaders and excel at polishing the image to look better. Where they tend to be inaccurate is how they clamp the textures and even then it's fuzzy estimates that only are ever issues at extreme angles.
This is only in the way it displays data and wouldn't cause a COD program to "fall over."
Workstation cards are primarily high polygon crunchers. Games are rendered entirely in Triangles, whereas rendering programs use Triangle
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