Summer of Code Deadline Extended 6 Days 38
mithro writes "If you thought that you had missed out on applying to the Google Summer of Code, you've just gotten a reprieve. The deadline for student submissions has been extended from the original April 1 to Monday April 7, 2008. To quote Leslie Hawthorn: 'This year, we experimented with the Google Summer of Code program timeline, providing one week for students to discuss project ideas with their mentors and then a single week to submit applications. The good news is that we've heard that overall application quality is much higher this year and that students have really benefited from the opportunity to have extra time to discuss their ideas with their potential mentors. However, we've still heard feedback from the community that it would be useful to provide more time for students to submit their applications, so we've done just that.'"
1 Week Later (Score:5, Funny)
Use the e-flux capacitor! (Score:5, Funny)
Re: (Score:1)
OMG ponies? (Score:1)
Then again, it might teach them about the importance of deadlines...
Re: (Score:3, Informative)
Re: (Score:2, Informative)
Re: (Score:1)
virgle? (Score:1)
Time to learn an important word kids.... (Score:1)
*Twitch* (Score:1)
Gaming projects again! (Score:5, Interesting)
I know I posted roughly this comment in the last GSoC Slashdot announcement but I've been told the information is really useful and some people might have missed it.
On the note about how GSoC effects our project you should take a look at our web stats [sourceforge.net] since we where announced as a GSoC mentor organisation. The increase has been massive!
Google has been very good to the Open Source gaming community again this year, there are a total of 7 game projects and 5 game related projects.
The following game projects have been accepted,
The Summer of Code had a huge impact my own project, Thousand Parsec [thousandparsec.net] and I hope that it will again have a significant positive impact. GSoC 2007 [google.com] helped us develop a number of core utilities that the main developers just would not have time to do. These projects should substantially increase the productivity of new contributors and lower the barrier to entry into development. The huge amount of web traffic brought to our website from just being a mentor organisation can clearly be seen in our web statistics.
This year we are planning to concentrate on improving the player experience. The two ways for achieving this is to create more full and interesting games (rulesets) and making the game clients more attractive and easier to access (such as a web-based client and improving the desktop client).
Out of the three students that where selected last year, two passed their final [thousandparsec.net] evaluations. The code that the students produced was of both a high quality and quantity.
One of the students projects, the RFTS clone ruleset [thousandparsec.net], is now one of the most complete and popular of our games (rulesets). The student has continued to help with its development and is now currently considering being a mentor this year.
The other successful student made over 220 commits and produced 28,824 lines of code [ohloh.net], more than some of our other long term project members! He has developed a
Re: (Score:1)
The client is getting a heap more usable and we could really use people actually helping test the game! If you are a hardcore 4X game fan, I would highly recommend checking it out.
Micropolis (SimCity) for OLPC/Linux/Mac/Windows (Score:2)
I'm working with the OLPC project to develop the open source version of Micropolis (SimCity) for the OLPC, in C++ and Python, and we're looking for students who want to work on it for the Summer of Code.
The source is portable C++ and Python code, and compiles and runs on Linux, Mac and Windows. It uses GTK, Cairo and Pango to draw graphics and text. Here is the Micropolis project home [google.com] on Google Code, and some development ideas [donhopkins.com] on my web site.
I've been working on the MicropolisCore code in my spare ti
Re: (Score:2)
Probably a bitch with latency, but over a short network hop I'm sure something reasonable could be achieved for some games?
Or maybe I should start working on that.. hmmmm.....
Re:Issues with the extension (Score:5, Interesting)
I'm applying for the SoC and unfortunately, yes, this is true.
I've got a couple of work options lined up for the summer, but which job I accept depends upon whether or not my proposal gets accepted.
Unfortunately, it seems that the entire schedule is being pushed back by a week. That means that instead of selecting students by the 14th, the selection will be done by the 21st. That's in the middle of finals. Ideally, I would start working the week after, but most companies like to have a define answer sooner than that.
Options follow:
I'm really excited about this extension.
Whew (Score:2, Funny)
Now I can go back to bed.
This Is Great Prep. For The Real World (Score:3, Funny)
It's a great lesson for college kids in how life works; they'll get over feeling screwed (though their esteem for Google may drop).
Re: (Score:2)
Also, I don't really see how that's unfair to people who finished earlier: they got an extra week to expand their proposal just like everybody else.
Off-topic, but... (Score:1, Insightful)
Well, someone isn't a developer! (Score:2)
To be exact... (Score:2, Informative)
2) The real reason the extension was done was because many organizations complained about the lower quality and less interest from students (info taken from the mentor mailinglist)
And about (2) I can just give this hint: If you're a student outside America, why would you work two months for just 4500 dollar? That is certainly not enough if you convert it to another currency. Getting
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
Even more interestingly, if Google is your sponsoring organization, you retain all rights to your work.
Consider applying for Blender (Score:2)
LetterRip
Zumastor Linux Storage Server (Score:2)
Aw.... their very first deadline slip (Score:2)
extension is quite nice... (Score:1)