Virtualbox 3.0 Announces OpenGL/Direct3D Support 161
bl8n8r writes "Apparently, Virtualbox 3.0 released today (2009-07-01) brings with it 'OpenGL 2.0 for Windows, Linux and Solaris guests; and experimental support for Direct3D 8/9 applications on Windows guests.' Maybe we can finally game in a VM?"
Finally? (Score:5, Funny)
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You could also do this using VMware player, which is free.
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Re:Finally? (Score:5, Informative)
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Re:Finally? (Score:5, Informative)
The latter. See here [virtualbox.org], where they say
The VirtualBox Open Source Edition (OSE) is the one that has been released under the GPL and comes with complete source code. It is functionally equivalent to the full VirtualBox package, except for a few features that primarily target enterprise customers. This gives us a chance to generate revenue to fund further development of VirtualBox. [emphasis mine]
Re:Finally? (Score:4, Insightful)
I find it quite cool that they just say it. Why not!? Good for them!
Re:Finally? (Score:4, Interesting)
Have to wonder how they figure USB passthrough "primarily targets enterprise customers" though...
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We use the the GPL version in our classrooms. It makes teaching technology a lot easier when the student is just one rollback away after a fuckup.
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You can even stay in Linux and run Minesweeper through Wine ;)
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Does VMWare have anything equivalent to
VBoxHeadless -s XP?
I know most people running 3D acceleration will be doing it locally, but with a quad core processor and a hefty Video Card I can do a ton of batch processing in photoshop using RemoteDesktop on a computer with under 1GHz.
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VBoxManage -type vrdp start , or something quite similar, though you can also do it through the GUI, if you like. Note that VirtualBox supports RDP access to any type of VM, since it's done by VirtualBox rather than the Guest OS.
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Does VMWare have anything equivalent to VBoxHeadless -s XP?
Every VMware virtual machine is headless until you connect a console to it, so, yes.
VMware also has a multilingual script API which you can use to control your VMs.
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Wow. What are your frame rates? Do the tile bevels look any better? ;)
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I've been playing the original Grand Theft Auto [rockstargames.com] in VirtualBox recently. GTA2 couldn't recognise a suitable graphics card in 2.2.4 with WinXP, but I still got some old-school car theft and carnage on my Linux box :)
I wouldn't count on it (Score:4, Interesting)
"Experimental" generally means "full of tons of bugs." 3D virtualization seems like it is just hard to do, at this point. VMWare has been working on it and at this point it isn't even "experimental" in the latest version of VMWare Workstation. Well it works... kinda. It's fairly slow and there are some rendering errors. I can get WoW to run, but it isn't all that playable.
I've been watching this sort of thing with interest since old games are one of the things I'm very fond of. However at this point, 3D VMs seem to be an experimental playtoy, not something that can be used for serious gaming.
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i am able to play sof2 fullscreen with high specs on my xp virtualmachine, running in gentoo. 3d accel works great. still iffed about starcraft not stretching to screen-size though -_____-
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Try running the VM with RDP (from vbox, not from windows itself) and connect to that.
While the normal SDL output of vbox won't scale, most RDP clients will.
Since you are (probably) doing this over localhost, crank that shit up and it should work just fine :D
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This can be done well, it just hasn't yet been done well on a Linux host.
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Parallels, definitely! I play CS 1.6 and HL2 on my Parallels install with few/no problems!
If I could double mod you up, I would ;)
Re:I wouldn't count on it (Score:4, Funny)
"...not something that can be used for serious gaming."
WTF?
Sorry, I didn't know I was speaking to a "professional". :-/
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"Experimental" generally means "full of tons of bugs."
Not necessarily. Recently companies have been redefining what words like "experimental", "beta", and "release" mean. Just look at GMail (the obvious example).
My main point is that the software may not be as bad as we think.
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When I tested (was vbox 2.x) I could play Quake 3 in a WinXP (32-bit) VM at over 60fps consistently (1024x768x32, everything on and up excepting anti-aliasing)
Host system:
Amd Phenom II X4 (4x 3.0ghz), nVidia 9800 GTX+
So, yes it could be faster. But it's not all that slow either.
I hope to test out vbox 3.x - I'm assuming it will be better.
I can't wait for the days where when Wine fails, you can just fire up a VM!
Re:I wouldn't count on it (Score:5, Informative)
However at this point, 3D VMs seem to be an experimental playtoy, not something that can be used for serious gaming.
It makes no sense to lump OpenGL and Direct3D together as "3D" when you're talking about VirtualBix, since they are implemented in very different ways.
VirtualBox OpenGL is basically just as pass-thru to the host driver. The guest box additions includes a virtual OpenGL driver that just passes the commands thru to the the host and the real driver. There must be some performance hit, but the approach seems simple enough.
VirtualBox Direct3D is implemented using the WINE driver that converts Direct3D calls into OpenGL which then get tunneled through to the host OpenGL driver as in the OpenGL case. VirtuaBox Direct3D should therefore be similar in functionality to that in WINE. One upside to the approach is that you don't need a Windows host to have D3D guest aceleration.
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The problem, as I understand it, isn't that 3D hardware is difficult to handle in a VM (it's not, really, you simply paravirtualise calls to the 3D hardware and translate them into libGL calls in the VM host software). The problem is that doing so in Windows is practically impossible, because of MS's licensing terms for the DDKs you need. Smart move on their part, of course, if Paravirtual D3D was considered a first-order citizen of windows in the same way that NVidia or ATI D3D was, then nobody would hav
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Tried Quake Live in an XP VM on my Mac. It ran slowly, mouse didn't work at all, and keyboard response was piss poor.
So yeah, seems like it ain't happening for now. Virtualbox is really nice though; I've been using it for a year and a half now and I love it.
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Passing OpenGL calls through is easier, and has actually been done for a while now. Reimplementing DirectX is considerably harder, I think they used Wine code for a lot of that.
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OpenGL already supports network transparency, you could potentially just use that existing functionality to deliver the GL calls over a local interface to the local host...
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OpenGL already supports network transparency
OpenGL is device-independent, so you get network transparency for free. That's not really the same thing no matter what the SGI FAQ says. OpenGL lacks a networking component, so to say it has network transparency is a bit disingenuous. X11 has network transparency, which is why OpenGL has it in practice... but it's not part of OpenGL.
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That's not really how this kind of thing is implemented. Usually, to support 3D acceleration in a VM, you'd provide a 3D device driver. This doesn't have to implement all of the complexity of OpenGL or Direct3D, the state tracker does that. It just has to pass commands to the GPU or, in this case, to the host platform's OpenGL implementation. These commands are usually stateless and quite a small API.
There's not a great deal of point doing this for *NIX guests, because you can just run an accelerated
The big win for me (Score:2)
It can use FreeBSD as a host O/S.
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There has been an unsupported port for a little while now which except for some network and cdrom issues seemed to do ok.
That said, i don't see 3.0 out on freshports yet. Where did you see 3.x is supported officially?
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http://wiki.freebsd.org/VirtualBox [freebsd.org]
http://www.freebsd.org/cgi/cvsweb.cgi/ports/emulators/virtualbox/ [freebsd.org]
I'm fairly certain thats 2.x
I don't think everything works under freebsd though.
Virtual box (Score:4, Interesting)
I use Virtual box on a pair of mac intel core duo 2 machines to run windows XP pro I'm very pleased with it. It essentially works perfectly. I don't care that it is only single processor since All I want is basic seemless windows functionality for those few cases where software is windows only.
it works well with USB devices. I use it to program Lego Mindostorms, and for Midi (to USB) keyboard input and some thumb drives.
it will mount any folder on my mac disk either permenantly or temporarily (these show us as X: or Y: or whatever). What's mildly annoying is that this is 2 step process: first you tell the VM to "add the drive" then you have to use a windows "run" command "net use x: " to tell windows about it. the second step seems strange to me, but you only do it one time.
I've had three things I could not figure out.
I never was able to get a windows media player to mount in media player mode so I could use windows DRM protected WMA files on it and manage it from within windows media player 11. Instead it only will mount as a thumb drive.
I was not able to get a virtual CD device to mount an iso image or burn an iso image (as a work around for getting the WMA files in a format I could play).
It will not burn a CD or DVD.
also I never figured out how to add my Samsung C310 printer to it or my HP multifunction printer to it. it does see them, it just never finds the drivers. However I'm pretty certain this is a windows driver problem and nothing to do with the VM.
I don't game so open GL means squat to me.
Re:Virtual box (Score:4, Informative)
.. then you have to use a windows "run" command "net use x: " to tell windows about it. the second step seems strange to me, but you only do it one time.
If you can figure out how to browse the *whole* network in Windows, which IIRC isn't immediately obvious, you can do it in the GUI (and in fact don't even need to map a drive - just save shortcut.) Right clicking on network neighbourhood and saying "explore" is the trick, I think. Alongside the "Microsoft Windows Network" object there's a "VirtualBox Shared Folders" which contains all the shared folders.
But you're right, I wouldn't have thought it was that hard to make the appropriate window pop open automagically.
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If you can figure out how to browse the *whole* network in Windows, which IIRC isn't immediately obvious, you can do it in the GUI (and in fact don't even need to map a drive - just save shortcut.) Right clicking on network neighbourhood and saying "explore" is the trick, I think. Alongside the "Microsoft Windows Network" object there's a "VirtualBox Shared Folders" which contains all the shared folders.
But you're right, I wouldn't have thought it was that hard to make the appropriate window pop open automagically.
If you can figure out how to browse the *whole* network in Windows, which IIRC isn't immediately obvious, you can do it in the GUI (and in fact don't even need to map a drive - just save shortcut.) Right clicking on network neighbourhood and saying "explore" is the trick, I think. Alongside the "Microsoft Windows Network" object there's a "VirtualBox Shared Folders" which contains all the shared folders.
But you're right, I wouldn't have thought it was that hard to make the appropriate window pop open automagically.
What you say "should be true". It says so in the virtual box manual. How I found the devices did not show up in the network neighbor hood. So I had to use the run command. I admit I was baffled by the network neighborhood on windows. it seems like their are different views of varying completeness depending on how you get the explorer window (or whatever it's called) to bring it up. So it could be that I'm just a windows spaz. but I don't think so. I think windows is simply unreliable when exploring
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Network configuration just seems to get worse and worse in later versions of Windows. I set up a Vista box for my neighbour and I still can't get my head around the "architecture" of all the different networking views. God alone knows what W7 will be like.
Win2K made sense,, XP was still reasonably sane, but I think you might be right in thinking there's a bug (either in XP or the VBox addons) that mean the shared folders aren't always visible depending on how you use explorer.
Alternatively, typing "\\vboxsv
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Windows 7 is much better in this regard. I think MS worked out they screwed it up and have backpeddled some.
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I just see "VirtualBox Shared Folders" in My Network Places and am able to get to the Mac folders I shared. I have ready about people having to use "net" command, but it's always worked out of the box for me.
Using VirtualBox on Linux, however, I have had to use the command and map the drive manually.
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Wow, a choice of typing cryptic console commands or hunting through a maze of poorly-designed configuration GUIs? That sounds like Linux circa 2002. Clearly Windows is not ready for the desktop.
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I have to say, though, NetworkManager is growing on me. 90% of the time it just works, and on the odd occasion you need to drop back to using
I've come to the conclusion over the years that, in fact, desktops are not ready for the desktop. Bring back dumb terminals (or centrally managed smart ones.) Failing that, computers-as-appliances. Most people don't care enough
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thanks. maybe I'll waste some more time on the issue!
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Gaming isn't the only thing that uses OpenGL.
3D content creation comes to mind (blender, maya, 3dstudio, etc)
But, as well, some audio programs I've used can use it for their UI (flstudio...)
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I don't care that it is only single processor
Well... I do. That and USB are the two things I need for the kind of image transfer from hardware and high CPU processing I can't do on Linux. Right now it works perfectly, but it's dead slow. I multicore VB in the pipes ? Is there a pay version that does it ?
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I never was able to get a windows media player to mount in media player mode so I could use windows DRM protected WMA files on it and manage it from within windows media player 11. Instead it only will mount as a thumb drive.
Then play Creative Commons licensed music instead.
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I never was able to get a windows media player to mount in media player mode so I could use windows DRM protected WMA files on it and manage it from within windows media player 11. Instead it only will mount as a thumb drive.
Then play Creative Commons licensed music instead.
I wish I could! it's books on tape checked out from the library. I tried to explain to them how DRM is not a good thing for them to promote but it's talking to the wall. They just rent the downloadable media from companies that serve libraries and 100% of these use WMA so they can have time-limited checkouts.
I can understand the desire for time limited checkouts--it's equivalent to limiting how many copes the library has in it's collection (and thus paid for).
The net effect however is that am defacto not
There is always a substitute (Score:2)
it's books on tape checked out from the library.
But there is still always a closest substitute [wikipedia.org]. In this case, try pre-1923 or Creative Commons licensed books through a speech synthesizer.
To hell with OpenGL and Direct3D (Score:2)
When the hell are they going to support GRE over NAT? Some of us don't have any choice -- our company uses PPTP VPNs.
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Could you not just use bridged mode (or "host interface networking" or whatever it's called this week) instead of NAT?
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Hmm, looks like bridged mode doesn't always play nicely with wireless.
Host-only mode with pptpproxy [mgix.com] or parprouted [freshmeat.net] might do the trick - there's a recipe for using the latter here [archive.org].
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No offense (since I'm sure you're not the one who made the decision), but when are companies going to stop using VPNs that use odd protocols, like GRE? We use OpenVPN, here. It works great, and only requires UDP, so I can NAT and tunnel it anywhere I want.
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"Odd protocols, like GRE?" .. not a network guy, are you? Should I use a standardized, widely implemented protocol like GRE, or a single-implementation solution like OpenVPN. Don't get me wrong, I love OpenVPN and thing those guys have a fantastic cross-platform solution ... but GRE isn't exactly an "odd protocol".
Hmmm
Not perfect but pretty good (Score:5, Interesting)
w00t! Kidz are Happy! (Score:2)
Maybe not now.
It worked great when they were younger and Tux Paint, SuperTux, Chromium, TORCS, TuxRacer were what they wanted, but now they NEED to play the "in" gamez.
<sigh>
I'll just go back to playing my games on Stella and GFCE.
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I feel for you. I've spent the last couple of weeks trying to beat an Access 2000 VBA application into submission. I've got the current holes plugged, but next Monday I'm telling the guy I'm doing the work for that I'd rather recode it in Lisp than ever ever ever have to deal with VBA again. All VBA and VB ever did was allow people who had no business programming to create programs, and somehow so many of those programs ended up outlasting the original guys who made them.
Maybe? (Score:2)
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You should try it on a processor with virtualization extensions. Muuuuch better.
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Using crossover games, I get about 25-35 fps in GW. Unfortunately, I still can't get ventrilo to work, so I, too, have to reboot into windows to play.
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BILLY MAYS HERE (Score:4, Funny)
You've got problems, we all know what it's like not being able to develop on windows - but you can't seem to give up counterstrike! Notepad carriage return issues, archaic command line functions, the works - all gone in a jiffy with Virtualbox(tm)!
Want to pwn noobs from the comfort of a linux environment!? No problem. Toss xp on there, Bam! It's done!
Want to show people your awp skills while still being able to strace!? Easy as boom-headshot with virtualbox!
Call now and for no extra cost we'll throw in the latest jre for absolutely free!
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Finally? I've been doing that in VMware for ages (Score:3, Informative)
The Direct3d support is not designed for gaming, but it works for the most part. I have found a few games which do not work, Fallout 3 America's Army 3, but also many which do work, Counter Strike Source America's Army 2 Team Fortress 2 Rise of Nations.
Re:Finally? I've been doing that in VMware for age (Score:3, Interesting)
Games are the last bastion for a seperate Windows install.
The audio stuff (Reason, FLStudio) etc work perfectly well under VirtualBox now.
You need to use ASIO4ALL to get asio working, but once done and fiddled with... hah! 10ms audio latency in a freakin' virtual machine! That is just so awesome to me!
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thanks for sharing this. reason has long been a reason to keep me in windows only land. if I could get all my productivity stuff under vmware, it might not be so bad.
Anyone try X-Wing/Tie Figher/XvT ? (Score:3, Funny)
This could be the upgrade I've been waiting for... now all I have to do is dig up an old copy. Has anyone tried it already?
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I'm sure DOSBox runs great within Virtual Box... but will they read my old floppies?
Help!! DIY X-Wing install (Score:4, Funny)
I got DOSBox in VirtualBox, and a copy of X-Wing, but it is tricky reading the old floppies with modern hardware. With a bit of determination, I was able to insert a mini usb plug in under the sliding metal thingy on the disk, but the computer still can't work.
At first I thought it was the host OS lacking the correct drivers, but then I realised that floppies are much slower than usb drives, so they need to operate at a lower frequency. If I could just up the frequency, I could read the data!
Okay, here are the numbers. A high speed floppy would get around 500 Kbps tops and the USB transfer is around about 29.5 Mbps, so the floppy is around 1.7% the speed of the USB. So if I increase the speed of the USB connection by 59 times, I should get the USB to read the floppy correctly. Now a microwave oven works at 2.45 Ghz, so I figured that, seeing that that is ~83 times the speed of the USB, with a little bit of duct tape and some copper foil sheilding the usb cable, I could get the increase I needed in the floppy without over doing it.
So I put the floppy with the cable inserted in it and wrapped in copper foil and duct tape into the microwave, jammed the safety switch with a plastic spoon so I could run it with the door open (don't worry, I sat behind the microwave) and plugged it into the computer. Then I quickly turned the microwave on and read the data coming from the cable.
It didn't work first time, but that was because the USB wasn't acting like a drive, so the computer could "read" it. Unfortunately it was so fast that it blew up the usb port (I think, it wont read my thumb stick).
So then I opened up an old flash drive (32MB) which I have filled with 0x00 and carefully attached the chip to the disk surface with a spot of hot glue. When I plugged it in, the computer recognized it as "removable media", so I again started the microwave to spin up the disk frequency. This time there was more smoke, not just from the microwave (to be expected), but also from the usb port!!!
Can anyone help me with the right number of winds of duct tape needed to slow the floppy frequency from the 41.5Mbps I am getting to the 29.6 Mbps I need? I think the extra speed is causing overload, I am running out of USB ports and I just got a nosebleed. Also, does anyone have another copy of X-Wing? Mine is a bit worn :-(
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Why on earth would you run DOSBOX in VirtualBox? DOSBOX will run natively pretty much anywhere.
And you're probably better off just downloading a copy of whatever instead of messing with your old floppies. As I mentioned yesterday, there's an exception [slashdot.org] in copyright law for just this kind of thing.
Data loss bug (Score:5, Interesting)
Unfortunately, looks like they still haven't fixed bug 1040 [virtualbox.org], or even upgraded its priority from 'minor.' The gist of it is, do not even think about touching anything in the GUI relating to the 'snapshot' feature, unless you really, absolutely, positively understand what you're doing. The wording is very confusing, and can easily lead to data loss scenarios. Unfortunately, since this is a human interface flaw, and not a programming error, it seems like it's not really being taken seriously. In my mind, sadly, this is exactly the sort of macho hacker mentality that keeps OSS from mainstream acceptance.
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Seems minor to me; reading the appropriate documentation makes it quite clear exactly what these options do.
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You just discard the old snapshots (read: everything but the "Current State"), and since that is based on the previous snapshots all changes of a discarded snapshot will get merged into the following one.
It ain't rocket science...
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You just discard the old snapshots
So is throwing away snapshots to save the data like throwing a floppy in the trash can to eject it?
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Well, since this is not a programming error, a fix from you should be easily forthcoming :P
The other argument, is you should probably read the documentation before you go running amok with it - at least where data loss might be concerned.
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GUIs are just crappy by nature. Nothing comes close to the convenience and power of a well designed command interface.
Drag'n'Drop? (Score:2, Interesting)
This is not Linux's salvation (Score:2)
Changing from VMware to VirtualBox (Score:4, Interesting)
Cool! After the umpteenth million time of not being able to build VMware Server under the latest kernel version, and this time NOT being able to find yet-another-vmware-any patch to fix it, I finally abandoned VMware (at least for personal use) and switched back to VirtualBox. Looks like I made the right decision right, just in time.
I'm still using VMware for server virtualization at work, but for running one of Uncle Bill's products on my desktop, it looks like VirtualBox is a better solution.
I will be interested in seeing how it works with USB. That's always been a bug-a-boo for me--getting USB devices to talk to the VM. This release sounds like they've cleaned up some things. I will be really interested in how it performs with some of my games that require 3D. (I'm talking like Guild Wars, not the latest releases.)
Not stable (Score:3, Insightful)
See here: http://forums.virtualbox.org/viewtopic.php?f=3&t=19352 [virtualbox.org]
Other than that, VirtualBox is very polished in general. 3D is just not a feature that works yet, and should not be used in a production environment.
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Interesting that the feature gets far less stable when it leaves "experimental" status. It's unfortunate, because it tarnishes an otherwise mostly stellar piece of software. At least 3D isn't enabled by default.
QEMU/KVM (Score:2)
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Seconded. I used VMware for years and years, but switched over to VirtualBox about a year ago. I, personally, don't see much difference. However, at our small company, we've setup all of our infrastructure on KVM VM's. We have about a dozen. Now, these are all running Gentoo Linux ON Gentoo Linux, but I've played with Windows-based VM's, and it seems to run just as well. Anyway, the point I wanted to add was: try libvirt for managing these VM's. I have found it to be pretty slick.
I hope they've fixed more important issues... (Score:2)
like my ability to easily transfer a virtualbox image from one computer to another, without dropping into some commandline tool.
I have tried many google tutorials using VBOXmanage, and and not been able to move my image from one machine to another, or clone it on the same computer without it giving an error message during bootup. So I don't look forward to the day my computer dies.
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It only works on Windows guests. Only DirectX is supported, not OpenGL.
Re:Vmware (Score:5, Informative)
I remember VMware implementing this several months ago. It was experimental, I don't know about it's status right now.
Ummm... actually, it's been a feature in VMWare for several years... It was experimental in VMWare 5.0 [vmware.com] but it has been standard in the past three major releases: 5.5, 6.0 and 6.5. FWIW, VMWare tends to do major updates in 0.5 increments and you can go from 5.0->5.5 and 6.0->6.5 for free... It's a nice way for only paying for half your major upgrades. Minor upgrades are a smaller decimal value added on (i.e. 5.51, 5.52, etc) and those are always free.
Re:Vmware (Score:4, Insightful)
The Server product, which is free, does not support the more interesting graphics APIs.
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That's why the Direct3D bit is a big deal. Direct3D is the 3D part of DirectX.
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That's why the Direct3D bit is a big deal. Direct3D is the 3D part of DirectX.
Also the 2D part as well; they nixed DirectDraw many moons ago. That is to say, it's the graphics part of DirectX. Big deal indeed!
Re:Does this even matter? (Score:4, Insightful)
Well, hopefully this could put people over the edge to use Linux full-time (myself included). Many people currently use Windows for gaming, and don't dual-boot because it's a hassle. If I could run in Linux 24/7, and run my games without rebooting, either in a VM or in Wine, that would be excellent.
Wine and Games (Score:2)
That being said, I'm going to be interested in seeing how the 3D works in VirtualBox.....
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Interestingly enough, both WIndows 7 and VirtualPC come from Redmond, WA.
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I believe there is support for partitioning IO devices and assigning individual devices to a virtual instance... But to do that with a video card you'd need one per each instance of a running OS, since they would expect to have total control over it. You can reassign devices, but i don't think you can virtualize them because each instance of video drivers would expect the video card to be in a particular state (resolution etc).
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Actually, modern AMD and Intel chipsets do include an IOMMU. This does for devices what the MMU does for processes; gives each one its own virtual address space which is mapped to the physical address space.
The original motivation for this was using 32-bit devices on a 64-bit system. The first machine that I'm aware of to include an IOMMU was an early SPARC64 system. Sun wanted to ship it with a cheap 32-bit NIC, but this had problems when you have a machine with more than 4GB of RAM. If you send net
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