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Graphics The Internet Technology

Adobe Flash CS5 Exports Animations To HTML5 Canvas 166

An anonymous reader writes "Adobe's Flash CS5 will seek to make the Flash runtime less relevant with support for exporting animations to HTML5 canvas. Seth Weintraub from 9to5mac writes, 'In a previous post, I'd wondered why Adobe didn't spend its time building HTML5 authoring tools rather than putting so much time/energy/money into its Flash -> iPhone Apps exporter tool for Flash CS5. As it turns out, Adobe does have some, albeit rudimentary, HTML5 Canvas exporting tools, as demonstrated in the video above.'"
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Adobe Flash CS5 Exports Animations To HTML5 Canvas

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  • by Meneth ( 872868 ) on Monday April 12, 2010 @05:32AM (#31814930)
    What does this mean for Flashblock and Flash cookies?
  • by mcvos ( 645701 ) on Monday April 12, 2010 @05:34AM (#31814936)

    Adobe has always been more about good editing tools, rather than runtime platforms. If everybody starts dropping flash support, why would they cling desperately to the flash plugin? Having their tools export to HTML5 is a smart move. Keeps them relevant, and they won't have to support their own runtime platform anymore. Instead, they'll have to compete, which is good news for everybody else.

  • Back to the Future (Score:5, Interesting)

    by wombatmobile ( 623057 ) on Monday April 12, 2010 @05:48AM (#31814986)
    Adobe was pro web standards until it bought Macromedia. It was the leading supporter of Scalable Vector Graphics (SVG [adobe.com]) for the first half of last decade, publishing and distributing an SVG plugin for Internet Explorer and supporting SVG in Illustrator and GoLive. Adobe lost its moral compass when it bought Macromedia, After failing to halt the popularity of web standards and standing at the edge of a precipice, Adobe is now seeking forgiveness from developers.
  • by jlebrech ( 810586 ) on Monday April 12, 2010 @05:54AM (#31815010) Homepage

    This was the logical step to go from the start.

    Adobe has kept that quiet whilst pretending to be worried about flash going down the pan.

    Flash is just an export file format, and they can now export to a slightly less bloated/featured format. this type of technology will cement Adobe more into the web development industry.

    If Adobe are smart they will be the number 1 HTML5 authoring tools around.

    Very impressive.

  • by virgilp ( 1774784 ) on Monday April 12, 2010 @06:10AM (#31815056)

    Or another way to say it is:

    "Adobe tried to compete with Macromedia by supporting web standards instead of Flash; after Macromedia kicked their ass due to the much faster development cycle (they were not constrained by any standards comitee), they learned the lesson, acquired Macromedia and did the development no their own".
    Take a look at Apple... the only HTML5 standard they are supporting is the one already implemented in Webkit (coincidentally, it's their own platform). Sure, they've put up a "standards group" to make it seem like they care about others think, but the WHATWG standard is really "what Apple thinks best suits their interest".

    I'm curious though how long it will take until browsers start becoming "CPU hogs", and "flash crashed my browser window" turns into "javascript/canvas/svg/whatever crashed my browser window" (or the full browser, depending on how good the browser implementation is.

    (oh, btw, about multi-platform and "Mac users being second-hand citizens because Adobe is evil".... I hear that Safari implementation on Windows is pretty crappy compared to Mac. And how's Safari doing on Linux, does anybody care to tell me? :) )

  • by stimpleton ( 732392 ) on Monday April 12, 2010 @06:10AM (#31815058)
    "Adobe has always been more about good editing tools."

    I really must disagree. While Macromedia made Dreamweaver, it has been under Adobe control for a while and very little has changed. My brief list of why Dreamweaver might be seriously hampered in the next evolution of web(HTML5):

    - Data IDE to a database virtually unchanged since Dreamweaver 4.
    - Broken layer support such as nested layers. Try positioning a layer mid vertical and horizontal and then try editing that in Dreamweaver.
    - No virtualization for modern javascript techniques such as httpRequest, let alone HTML 5.
    - GUI implementation of CSS is poor. Old Skool technique of writing the style sheet first is fastest.

    In summary, Dreamweaver has not got these technologies right. I feel it is in real danger of dropping the ball. Adobe's attitude confuses me. But correct re Flash. It will be an IDE for HTML5 development or die. Within several years with a combo of increased processor specs and browser optimisations, the Canvas control will be the new VGA mode. With casual games being the biggest growth market, ignore this at your peril.
  • by Spacezilla ( 972723 ) on Monday April 12, 2010 @06:20AM (#31815088)

    This is a serious question: Why does Apple appear to be OK with HTML5, but not with Flash? There are lots of posts claiming Apple is "afraid" of Flash, because the app store is their cash cow and Flash is a threat to that.

    Now, I realize there is a lot more Flash content than HTML5 content, but isn't the basic principle the same? Couldn't I go make just about any game in HTML5 right now and have it work on the iPhone and iPad?

    Is it because the source for any HTML5 game is viewable that Apple think "serious" game developers will avoid it?

    Or another reason I'm missing?

  • by ukdmbfan ( 904348 ) on Monday April 12, 2010 @06:25AM (#31815118) Homepage
    In which case, you could take Steve Jobs' comments at face value, and it is just about the fact that Flash is crap, buggy, memory-hogging and inadequate to be run on a low-power, low-spec'd mobile device.
  • by auLucifer ( 1371577 ) on Monday April 12, 2010 @06:27AM (#31815124)
    My bet would be, like most engineer posts I have seen, is flash sucks on the mac. It is apparently by far the most reported issue by the mac crash report, it is slow and very resource intensive so not likely to give a very good experience on the iphone. I don't have a link but that's what the engineers inside apple say. With the stamping out the flash compiler though perhaps it's grown to be something more ...
  • by Anonymous Coward on Monday April 12, 2010 @06:41AM (#31815164)

    Dog slow? Obviously you haven't seen Google's Quake 2 port running in Canvas.
    http://code.google.com/p/quake2-gwt-port/

  • by FyRE666 ( 263011 ) * on Monday April 12, 2010 @06:53AM (#31815200) Homepage

    How the hell do you think this will be less bloated? Instead of a binary plugin installed on your machine that just downloads compressed binary data to render an animation, now you'll need to download the entire runtime script, as plain text, plus additional js to run the same animation. If anything, this will INCREASE the download times significantly.

  • by Spacezilla ( 972723 ) on Monday April 12, 2010 @06:56AM (#31815216)

    Admittedly this is far from Quake 2, but it's still an HTML5 game for the iPhone:

    http://purplefloyd.wordpress.com/2010/02/04/html5-platform-game-for-iphone/ [wordpress.com]

    With proper optimization, don't you think most 2D games could run pretty well in HTML5?

  • by aussie_a ( 778472 ) on Monday April 12, 2010 @07:10AM (#31815254) Journal

    You can already get Flash on your iPhone. Remote Desktop to any OS capable of running flash, and there you go. As long as you're within you're own personal network lag should be almost non-existent.

  • by Shin-LaC ( 1333529 ) on Monday April 12, 2010 @07:47AM (#31815350)
    Heh. But it's not too far-fetched to think that Apple's infamous new rules for the iPhone have something to do with Adobe suddenly annoucing that they're working on Flash->HTML5 conversion. It looks like something good might come out of that decision after all.
  • Comment removed (Score:4, Interesting)

    by account_deleted ( 4530225 ) on Monday April 12, 2010 @08:09AM (#31815486)
    Comment removed based on user account deletion
  • by fuzzyfuzzyfungus ( 1223518 ) on Monday April 12, 2010 @08:20AM (#31815564) Journal
    I would suspect that Apple considers HTML5 to be "better", regardless of what benchmarks say today; because they have the power to improve it, subject only to the limitations of their engineering resources and any fundamental defects in the spec(which, because the process is at least moderately open and consensus based, and one where Apple has a fair seat at the table, they have some hope of ironing out). Flash, by contrast, is however Adobe wants it to be.

    Further, I suspect that Apple doesn't really need Flash-level performance out of HTML5. By virtue of their market share(and their customers' willingness to buy widgets), the "If you want performance, make an App and shut yer trap." argument has worked pretty well for them. I suspect that their intentions for HTML5 basically boil down to "Achieve broad enough adoption for video purposes that, for any random video website our customers go to, they'll get a lump of h.246 for our hardware decoder and a couple of vector widgets, rather than a 'you don't have flash, so sad' embed box." and "Achieve performance decent enough that, if web designers and their idiot customers simply have to have their fancy flash-based menu effects, they can implement them in HTML5 and not break the experience for iPod users."(and, presumably, in the not so distant future, Mac users).

    Long term, there isn't any particular reason why HTML5, which offers vector objects and bitmap canvases with javascript control, should be markedly slower than Flash, which offers vector objects and bitmap canvases with Actionscript control. In the short term, I suspect that Apple just doesn't care all that much.
  • by snsr ( 917423 ) on Monday April 12, 2010 @09:27AM (#31816072)

    it is laughable to think that html5 can compete with flash for casual games

    Far from laughable - it's already happening: http://www.canvasdemos.com/type/games/ [canvasdemos.com]

"And remember: Evil will always prevail, because Good is dumb." -- Spaceballs

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