As HTML5 Gets 2014 Final Date, Flash Floods Mobile 221
CWmike writes "Those curious about the final release date for the hotly debated HTML5 need wonder no more: the W3C plans to finalize the standard by July 2014, the consortium said on Monday. 'This is the first time we've been able to answer people's questions of when it will be done,' said W3C's Ian Jacobs. 'More and more people from more and more industries are asking when it will be done. They require stability in the standard and very high levels of interoperability.' Meanwhile, as Apple dismisses the value of the Flash Player in favor of HTML5 for its smartphones and tablets, Adobe said on Monday that it predicts 600% growth in the number of smartphones having the Flash 10.1 Player installed in 2011, reaching 132 million smartphones and more than 50 tablet models with either the player installed or available for download. For the six months following the launch of Flash 10.1, more than 20 million smartphones were shipped or upgraded with it."
Shame about flash (Score:2)
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It's not so much "banning" as "your implementation is piss poor, even on Windows, try again later". If Adobe actually grave a crap about flash performance they would work on it and they have made some inroads with 10.1 - it's a world better on OS X, for example, compared to Flash 10.0, but it's still nowhere near good enough for a mobile device that doesn't have a ton of extra CPU to throw at it to make performance acceptable. If there was actually a properly decent flash player for mobiles that could run o
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The root problem is commerical software vendors sell their software on new features.
That is fine for a field with little exposure to security threats but for basic infrastructure it leads to features that seemed like a good idea at the time but cause big problems down the road. For example putting scripting in pdf opened up massive cans of worms. Besides the plain and simple exploits it opened the possibility for fraud through the authoring of PDFs that displayed different content on different systems.
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Also remember, Apple doesn't play nice and doesn't let Adobe have access to all the resources for Flash to utilize in order to perform nicely.
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That is total rubbish. The core of OS X, including the graphics and windowing subsystems are *extensively* documented and supported, with examples and explanations. The resources are there, and there's no evidence of Apple "restricting access" to resources. You have all the tools that Apple does, and the overview is listed here:
http://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/OSX_Technology_Overview/GraphicsTechnologies/GraphicsTechnologies.html [apple.com]
Perhaps Adobe should start there?
It's cl
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Also nonsense. Do they also block Firefox and Chrome and browsers they do not control? Flash performance is equally is bad in all browsers.
Also, how do they "block access from the browser"? The Safari main process handles input from the keyboard and mouse, but other than that the plugin has access to the same core features of OS X. Safari doesn't "block" anything. Flash performance actually got better when they put it in a separate process of its own.
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Oh, please stop repeating this crap. Apple didn't let Adobe have access to the low-level decoder interface on the hardware. Instead, they gave them access to a heavily-optimised H.264 CODEC which had the ability to output to an OpenGL surface. Everything that flash needs to do was possible with existing OS X APIs. With OS X 10.6.4, Apple added the exact APIs that Adobe requested. The result? Flash still uses twice as much CPU power as other apps.
Adobe's complaint came from the fact that they wanted t
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Also remember, Apple doesn't play nice and doesn't let Adobe have access to all the resources for Flash to utilize in order to perform nicely.
So why the hell are Flash Apps so much slower on Flash 10.x than on 9.x? Does Apple block access to the CPU? The lame "we don't get access to video acceleration" doesn't cut it for me when everything is slow.
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No, it's banned. It's banned just like Java. The base reason that Flash is not on the iPhone is because they do not allow non-Apple apps the run their own code on the iPhone, probably for security reasons. That Flash is a resource hog, the cause of most Apple browser crashes, and probably wouldn't provide a good experience because most apps aren't built for a touchscreen interface, is just additional reasons
Re:Shame about flash (Score:4, Insightful)
Yes. This move truly shows the advantage of technologies from the future over tech that has been live and working for about ten years now.
Flash is bulky. And it should never be used for cases where base HTML would do. But it revolutionized both casual games and independent animation. And, unlike HTML 5, it actually exists.
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You mean that HTML 5 code I write doesn't exist?
Don't confuse not a final version of a standard with doesn't exist. What standard is flash compliant to?
The horse was replaced well before cars had standards.
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You do realize that the earliest HTML formats did not support a lot of features.
How about this alternative, making Adobe's Flash part of the HTML spec. Hmm...no more plugin. But then, we'd have the problem where every browser rendered things differently.
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Even better, how about a lightweight browser that doesn't require plugins to view videos?
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A browser with built-in support for the thousands of different codecs AND lightweight (less than 100 MB)? Impossible.
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A browser that relies on the OS for support for thousands of different codecs AND lightweight (less than 100 MB)? Easy.
Even if not though - VLC for Windows is only a 20MB download.
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I was talking about the size *when running*. For example I have Firefox open right now and it's using 500Meg, versus Non-google Chromium which hovers around 40Meg (but also does not have built-in video support - it launches external apps or plugins).
>>>relies on the OS for support for thousands of different codecs
That's just great (not). My Windows XP doesn't have the newer codecs built in. Neither does Ubuntu or Puppy Linux. Or Commodore Amiga OS.
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For example I have Firefox open right now and it's using 500Meg, versus Non-google Chromium which hovers around 40Meg (but also does not have built-in video support - it launches external apps or plugins).
I find it hard to believe that Chromium is so much more RAM-efficient than Chrome - because the latter uses about 20-40MB per tab on my machines...
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People still worry about RAM? Unused memory is wasted memory. I also dispute the claim that Chromium is only using 40MB of memory on your system.
So install them. Your original argument was that you preferred having a "lightweight browser" in which you installed plug-ins to augment functionality. How is that different from installing system-wide codecs and allowing the browser to use them?
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Linux can't do anything about it. It's not a technical problem, it's a legal one.
When the OS lacks a codec (Score:3)
A browser that relies on the OS for support for thousands of different codecs
Such a browser could not run correctly on a free operating system because most popular audio and video codecs used on the Internet are covered by one or more patents licensed incompatibly with free software. Case in point: In Ubuntu, Software Center and Synaptic put up a big scary warning of potential patent infringement when the user tries to install anything related to FFmpeg.
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A browser that relies on the OS for support for thousands of different codecs
Such a browser could not run correctly on a free operating system because most popular audio and video codecs used on the Internet are covered by one or more patents licensed incompatibly with free software. Case in point: In Ubuntu, Software Center and Synaptic put up a big scary warning of potential patent infringement when the user tries to install anything related to FFmpeg.
So? If you need the codec, it has to come from somewhere, not the magical codec fairy in the sky. Either its in the OS (once), in each app (a few times), or provided as software as part of your stream (every video), but its coming from somewhere either way.
Do you expect every application to come with its own set of printer drivers, too?
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Either its in the OS (once)
AVC patents rule out this method for a free operating system.
in each app (a few times)
AVC patents rule out this method for a free web browser.
Do you expect every application to come with its own set of printer drivers, too?
Often, each app does come with its own routines to generate a PostScript file that it uses the operating system's facilities to send to the printer or to Ghostscript, just as each browser might come with its own routines to generate a stream of decoded frames that it uses the operating system's facilities to send to the video card.
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Such a browser could not run correctly on a free operating system...
Forget the "Free Operating System" for a sec. 99% of people use a non-free operating system. Should we forget streamlining for those people because a few FOSS people don't like the idea?
The advantage of this is that it would allow FREE browsers, like Firefox, to support needed codecs without having to besmirch themselves with non-free (icky!) code.
Not all non-free OSes include AVC decoder either (Score:3)
Forget the "Free Operating System" for a sec. 99% of people use a non-free operating system. Should we forget streamlining for those people because a few FOSS people don't like the idea?
Windows XP Home Edition, Windows XP Professional, Windows Vista Home Basic, Windows Vista Business, and Windows 7 Starter are proprietary. They lack a built-in AVC decoder just as much as any free operating system does.
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Even better, how about a lightweight browser that doesn't require plugins to view videos?
Developments that affect the web and the browser move along many tracks.
The Flash based game can be as elegant as "Machinarium" and it can be here today and not something we have to wait for until 2014.
Media codecs in particular are a moving target.
HEVC, aka H.265, should be ready in about two to three years. HEVC is not exclusively or evenprimarilyy a web or smartphone codec - it has a lot to offer to a streaming media service like Netflix or an HDTV manufacturer like Mitsubishi,Samsung or Panasonic.
Whi
Re:Shame about flash (Score:4, Insightful)
Ah, I see, so the browser couldn't use some scheme whereby it would support whatever video codecs are supported natively by your OS, allowing you to simply update a playback library when/if a codec changes, or install a new library to support a new codec?
What is it with people having some sort of fetish for putting EVERYTHING into the frigging browser?
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What is it with people having some sort of fetish for putting EVERYTHING into the frigging browser?
This is what happens when people try to replace emacs.
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And that probably explains why I stick with vim for text editing, and have never understood the appeal of emacs - I don't want my text editor to also do a million other things, I'm happy with pretty simple text-editing.
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This is what happens when people try to replace emacs.
But i *need* tetris in my text-editor.
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How about a plugin that requires direct hardware access in order to function?
forget an OS, or browser needing hardware access a friggin plugin requires it.
That is flash. it is also why it is not very portable. it is also why the arm versions don't implement the full flash feature set even though adobe says it does. There are many flash websites that simply don't work with 10.1 mobile flash.
Only root can install plug-ins (Score:2)
Plugins have existed since the earliest days of browsers (like quicktime plugin to view embedded movies)(or wav plugin to deal with sounds). Why do you think that is an inferior method?
Because only root can install plug-ins, and root might either A. disapprove of a plug-in, or B. not be around when you visit a site that needs a plug-in.
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Plugins have existed since the earliest days of browsers (like quicktime plugin to view embedded movies)(or wav plugin to deal with sounds). Why do you think that is an inferior method?
Because only root can install plug-ins,
Bullshit.
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Plugins have existed since the earliest days of browsers (like quicktime plugin to view embedded movies)(or wav plugin to deal with sounds). Why do you think that is an inferior method?
Because only root can install plug-ins,
Bullshit.
OK, only anyone with permission to write to an executable folder can install plug-ins. I assume that you're referring to installation of plug-ins to a single user's account by that user, but in a tightly secured system (/home mounted noexec under UNIX or Software Restriction Policies under Windows), this is root (under UNIX) or a member of the Administrators group (under Windows). On some devices, even the owner of the machine might not have permission to install executable files that the device's manufactu
Re:Shame about flash (Score:4, Insightful)
> Plugins have existed since the earliest days of browsers (like quicktime plugin to
> view embedded movies)(or wav plugin to deal with sounds). Why do you think
> that is an inferior method?
Because the Web is hardware and platform independent, and plugins are not. Because there is a way now to give the browser the audio or video via HTML and the browser renders it, cutting out the middleman. Because today's Web user is a consumer who doesn't know what a plugin is and doesn't want to manually update it or install a collection of them or be told they don't have the right one. Because there is an almost 10 year old ISO/IEC video standard that is available in the hardware of every PC and mobile, so that they can play the same video that FlashPlayer and QuickTime player play but without having to have the software players. Because hardware playback takes much less battery power and less expensive hardware than software playback. Because little plugin makers like Adobe become tin pot dictators and they to play gatekeeper with Web content that should be universally accessible. Because plugins are an accessibility nightmare compared to HTML. Because plugins are a security nightmare compared to HTML. Because plugins limit hardware innovation, for example, the "smartbook" ARM notebook was rejected by PC makers because it did not have a FlashPlayer, furthering Intel's hegemony. driving up hardware prices and reducing battery life.
That is just off the top of my head. I'm sure I missed some.
> Personally I'd rather have the lightweight browser and then add features (like video)
> only as I need them.
Video is a feature of your operating system and hardware. Your lightweight browser just passes the HTML video to the OS. HTML5 just standardizes how to do this. It's more lightweight than plugins.
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To be fair, the old /. design was an even bigger Javascript / AJAX mess. At least they bugfixed this one before launching it.
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Well, I've had tons of AJAX coded sites fail to work. From Netflix to Slashdot to Facebook (the worse).
I find it extremely common for it not to just work right.
3 MORE Years? (Score:2)
At least it's got a version number. I'd much rather wait than have a numberless living HTML zombie to support.
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HTML 4 + stuff in HTML 5 that's already been agreed on.
The problem is that it's not a finalized standard and as we've seen in the tag, there is anything but a consensus about what it should support. If each vendor goes their own way, then we'll be back to the IE6 glory days where sites either had conditionals for IE or they didn't support any other browser.
Maybe you're comfortable supporting a non-standard, but I'm not. I'm currently aiming for xhtml 1.0 strict compliance and if it doesn't validate, it doesn't get published. The reason is simple. I want th
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I've had this argument before, and it's pointless...HTML will become like the meaningless term "Web 2.0"... With no standard, it will become a buzzword open to interpretation and won't actually mean anything. Google, Microsoft, Mozilla and Apple are going to fuck this up thoroughly in hope that a clear winner of the new browser war emerges.
The battle ground is the web and casualties will be our websites.
It isn't like any vendor is going to retract rendering support for an older version of (X)HTML. If this "browser war" fud-analogy is correct, it would mean certain failure for the first browser to stop supporting HTML in any of its old forms.
So yeah, moving forward with a non-standard may not be best, like, on paper, but bickering and fighting over new markup/codecs/resource allocation moving forward won't take away from the power us web developers have in using a slightly older but universally-supported
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HTML has never been the problem. It's trivial to make a page that is HTML compliant. The problem has always been (and will always be) CSS, DOM, and scripting, which are not covered by HTML and have already been defined and standardized well beyond the capabilities of current browsers. And as long as there are patents and royalties involved , things like embedded video will never be settled on, largely due to the intractability of the open source community on such topics.
Besides, it's not like there won't
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That was WHATWG who proposed dropping version numbers.
Per Ian Jacobs the W3C HTMLWG has no plans to follow the WHATWG versionless path.
You can read about it here.
http://www.webmonkey.com/2011/02/html5-will-be-done-in-2014-what-comes-next/ [webmonkey.com]
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As compared to some Windows codenames: Whistler, Chicago, Memphis, Janus, Mantis, Diamond, Lonestar, Bobcat, Longhorn, Q, Cougar, Blackcomb.
... and Statistics (Score:4, Insightful)
... with either the player installed or available for download.
Gee, I wish that I could announce my application usage statistics using that metric and get press coverage.
streaming live media (Score:2)
Do the video tags adequately support live streaming media yet? I've read, and probably experienced unknowingly, that the video tags do a good job of streaming normal media, but some of the stuff I've been reading suggests that live streaming for sporting events and such is fubar?
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That's DRM for you.
if you can stream a tv show but not a live sporting event that is Digital restrictions working againist you.
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No, it's not related to DRM at all
From http://www.longtailvideo.com/support/blog/11887/html5-video-not-quite-there-yet [longtailvideo.com]
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It'll kind of suck though if the HTML5 video tag is useful for only youtube-esque sites, it would be nice if it was thought out enough to also work with live streams, as other wise we're still going to need all manner of plugins and things, and might as well just stick to flash and not bother with it?
Internet Time (Score:2, Insightful)
Seriously, though -- wouldn't we be that much better off if they would release the standard right now as, "final pending revisions for bugs", or similar, so the world can move on and not fall into 14 different camps of what is official and what isn't?
(I realize in a lot of ways this is all about terminology, but terminology matters, too.
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Nope. An incomplete standard would lead into incompatible extensions by each browser, which would lead into the same fragmentation we've got right now except the devs document their extensions properly in hopes they'd eventually get adopted as the official standard, incentive they'd lack if said standard were 'final'.
And btw, what we've got to entertain us in the meantime isn't LiveJournal, but Flash ;)
Licensing (Score:5, Interesting)
Re:Licensing (Score:4, Funny)
No no no. Doesn't matter. Flash is open. H.264 and HTML5 are closed, and require onerous patent licensing terms of pennies per unit, with a hard cap.
It's much better to trust a single company, Adobe, to play nicely, rather than publish a standard and allow all manufacturers to implement it if they wish.
In other news, up is also down, and black is also white.
How is HTML5 closed and patented? (Score:2)
Doesn't matter. Flash is open.
Your post was intended as sarcasm, but in fact, SWF has been open for about two years since the Open Screen Project changed the licensing terms for the SWF spec.
H.264 and HTML5 are closed, and require onerous patent licensing terms of pennies per unit, with a hard cap.
What royalty-bearing technology is included in HTML5 and WebM? If you're referring to the patent on the 2D canvas, Apple has agreed to license that without royalty, as has Google with respect to its VP8 patents.
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Nice straw man, I never mentioned WebM, champ. But, since you brought it up:
With the exception of Youtube, which will convert because Google owns them, no content producer of any size will re-encode their entire library and double their disk space allocation simply to support WebM, *especially* because they will not freeze out the entire existing ecosystem of H.264-in-hardware-capable devices - there's no appreciable benefit to shifting formats
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no content producer of any size will re-encode their entire library
This can be done gradually, as YouTube did when it reencoded all its videos after the iPhone came out to add AVC alongside its existing FLV.
and double their disk space allocation
Disk space is cheap.
*especially* because they will not freeze out the entire existing ecosystem
Sites already licensed to encode and serve AVC will continue to use AVC, even if they adopt WebM alongside it. New sites not needing to target iDevices or devices with old versions of Android OS may use WebM exclusively.
of H.264-in-hardware-capable devices
VP8 is so similar to AVC (see article 377 [google.com]) that any programmable DSP capable of AVC can likely be reprogrammed for VP8.
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They won't adopt WebM along side it. They can serve Flash-wrapped AVC, after all that's one of the big selling points of Android - "It runs flash!"
New sites that don't take iDevices into account? Only if they don't want to make money. Why, when a single alternative format exists, would yo
1 GB video on 2 GB/mo data plan (Score:2)
Why, when a single alternative format exists, would you encode in such a way that deliberately cuts out 10's of millions of people who have enough money to buy an iOS device
Because iPhone users aren't going to want to stream your 1 GB feature-length video on a 2 GB/mo data plan, and users on Wi-Fi likely have a substantially bigger PC monitor in the same room. Or are you talking about a rental that doesn't doesn't expire, in which one downloads a video on Wi-Fi and watches later?
You could, instead, encode to H.264 / AVC, and serve that up natively to the devices that support it, and then wrap that same H.264 content in Flash for devices that need Flash to play H.264.
Then what do you do for devices that report no AVC support and Gnash instead of Flash Player?
It just makes no sense, when there is no compelling benefit to switch to WebM for any online/streaming use - it's already royalty free for them
This is true, as I understand it, if your videos are ad-supported or otherwise free as in beer. But if you'r
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no content producer of any size will re-encode their entire library
This can be done gradually, as YouTube did when it reencoded all its videos after the iPhone came out to add AVC alongside its existing FLV.
For most videos the "reencoding" consisted of moving the H.264 video out of the Flash container. Taking the patented bits out of the H.264 stream will be a little harder, even for Google.
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H.264 and HTML5 are closed, and require onerous patent licensing terms of pennies per unit, with a hard cap.
What royalty-bearing technology is included in HTML5 and WebM? If you're referring to the patent on the 2D canvas, Apple has agreed to license that without royalty, as has Google with respect to its VP8 patents.
Looks like Apple learned their lesson from the Firewire licensing fiasco, which lit a fire under the USB2 standard and pushed the decidedly superior technology into irrelevance.
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Re:Licensing (Score:4, Insightful)
Having flash is useful in certain legacy cases(if you must have StrongBad on the go, that was running fine on 600MHz P3s, a decade ago...) or just plain maldesigned websites(Hey! instead of providing an HTML link on our useless flash-splash page, let's embed the link in the flash!), or use cases that just dump a video stream right to the hardware decoder(though using flash to do this is comparatively pointless).
For things like games, though, (or even just ghastly banner ads), your battery life and system responsiveness will quickly inform you that most Flash out there was really designed for a much more powerful system.
Oh, You're exaggerating (Score:2)
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Do you want to continue supporting old hardware. Cell phones have a 2 yr life cycle. By that point, they're obsolescent. Sure, people are still using them. But does ANYONE really expect them to get, and run the latest updates.
Sorry, that's a very weak argument....
As for the cost of mobile device makers using Flash. I think this is going to come down to platform. If you are running an ARM processor with a standard graphic. There will be little cost involved in porting Flash to your device. Some QA testing, e
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Do you want to continue supporting old hardware. Cell phones have a 2 yr life cycle.
The N900 the OP mentioned is only a little over 1 year old, and Nokia's high end model.
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The only reason iPhone Clones are running Flash is the developers believe that will give them a competitive edge over Apple.
Unfortunately, all Flash compatibility on a Mobile Device does is dilute native development. BBC iPlayer is a native App on the iPhone while it is a Flash App on Android.
Android currently has a competitive edge due to misinterpretation of Market Share figures, They could have hundreds of native Apps and actually be a viable alternative to iOS on higher end devices, but instead will pis
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On a PC, say, it is quite likely that many, likely most, of the hardware components have a mess of patents and licenced code baked into their firmware. The same thing would apply to a phone's cellular baseband components. While the "free hardware" hard line might find that philosophically pr
It'll be obsolete by then... (Score:4, Insightful)
3 years is an eternity in web time. By 2014, the web will have evolved once again into something nobody can foresee today.
It's a BAD thing when standards bodies cannot keep up with the technology they're attempting to regulate. Fortunately, the only outcome is that the standards body becomes irrelevant, which is what should happen to most of them.
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No it's not an eternity. What technology is running website right now that no one foresaw 3 years ago?
Name one.
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W3C HTML5 standard v. WHATWG HTML Living Standard (Score:2)
3 years is an eternity in web time. By 2014, the web will have evolved once again into something nobody can foresee today.
In three years, the W3C HMTL5 standard will probably document a safe, nearly universally available, baseline standard. It won't document anything interesting or cutting edge, but that's not really the point, that's what the "living standard" for HTML maintained by WHATWG, which "actually now defines the next generation of HTML after HTML5." [whatwg.org]
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This *is* valid HTML4 syntax:
<html<head<title/Foo/</><body<p<a href="foo"/
HTML5 vs HTML and W3C vs WHATWG (Score:3, Interesting)
So, just to clarify for all you people who haven't realized yet, there are two different groups working on HTML at the moment.
For all you professional corporate/big org types, I strongly suggest continuing to work with HTML 4.01 Strict (and/or XHTML 1.1 as appropriate). OK, you could go with HTML 5 if you really want to, but the difference is, that it isn't stable yet. And is it really sensible/professional to create corporate/big org pages that might not get touched for five years if the "standard" you are basing the pages on, isn't even standard?
For your personal website, use whatever you want. But if you aren't using features of the new HTML5, I suggest you don't use it. (Personally, I think the new form stuff is awesome, but haven't noticed much else that I would use as yet.)
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I disagree.
The only person who would think like that is a contractor who want's to come back in 2 years to do teh same work again.
Begin going to 5 now. Use it wisely.
Pipe dream. (Score:3)
The people that create these flash, create flash slow enough to eat the 60% of the CPU of a Double Core 2 GHz.
How much horsepower is the 60% of a Double Core 2 GHz: more than the horsepower than a mobile decide have. So that flash with almost stop the mobile device.
The only way so flash is usable in mobile devices, is if the people that make these flash test then in slow mobile devices, and decide to remove some effect, be conservative. Good luck with that, has the same problem hit PC's, and these people don't learn.
Adobe could, somehow, help here creating a special mode for the flash player called "Emulate slow device", so people could experience how shitty is his flash creation in a mobile device, but Adobe itself is lazy and will not provide that.
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Tei mentions that Flash takes a lot of processor power even in a dual-core system, and believes that this amount of usage would overly tax less capable mobile devices. His (her?) idea is to have a mobile emulation mode available to allow developers to model Flash on those devices, and in the process perhaps streamline some of the extra effects to improve mobile device performance. (That's a pretty damn good idea, BTW.)
In this community, there exist many peo
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Just because your native language isn't English doesn't mean your post isn't unreadable, and I can't see why pointing that out would make the GP an "angsty teenager spewing hatred".
And if you care, my native language is Spanish and I'm certainly neither 'angsty' nor a 'teenager'.
Frankly (Score:2)
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WHATWG cares what W3C says, and so should anyone in the business. They both provide different things.
Flash is at 10.2 not 10.1 (Score:2)
Flash went to version 10.2 about a week ago on all the desktop platforms. Is it different on mobiles? Are they even updated? They aren't listed here:
http://www.adobe.com/software/flash/about/ [adobe.com]
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The 10.2 update was a security fix for "all platforms". I don't know if that included Android. Do these mobile systems have better sandboxxing than desktops? http://www.adobe.com/support/security/bulletins/apsb11-02.html [adobe.com]
Then again, "all platforms" apparently does not include Mac OSX on PPC, which I read elsewhere is no longer supported AND not affected by the security problems.
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It also included a number of additional minor features, such as better multi-monitor support during fullscreen viewing.
HTML5 Is Not a Flash Replacement (Score:3)
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Alright, I know it's popular to bash Flash on Slashdot and as much as I love open standards, it pains me to say that HTML5 by itself is NOT a Flash replacement. In order to get all of the features of Flash, you have to cobble together HTML5 + CSS + SVG + ECMAScript + Javascript + Canvas.
Wow, that's redundant. You made that sound really big, but if you remove the redundant parts, that's just HTML5 + CSS + SVG + JavaScript, and ECMAScript & JavaScript are the same thing, and Canvas is an HTML element with a defined JavaScript API.
HTML (content) + CSS (presentation) + JavaScript (behavior) is pretty much the standard way for doing stuff on the web anyhow, even for things much simpler than you'd use Flash for.
Youtube will not drop Flash, it's (Score:3)
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That'as just wrong. You can define applicationcache to do it. You define it in your manifest.
Yeah I know, there isn't a great big shiny button for you to just click without thinking, so you probably missed it.
And full screen in the API is not a good idea, it should be handled by the browser. It opens up a myriad of security issues, as well as opened up an avenue for full screen video ads that the browser has minimal control over.
Hey Adobe, enough trolling! (Score:2)
Please stop. It's incredibly transparent. It just makes you look stupid.
Bring it or be gone. Ship it or shut up.
#WP7 not a smartphone or somethin'?! (Score:2)
!news (Score:2)
HTML5 is already largely stable and in production use with incredible interoperability.
So the real question is this: what do we do about the W3C now that they are not just impeding progress with their absurdly slow pace or conflated bureaucracy, but are actually engaging in FUD to steal the thunder from people who are actuall
Re: (Score:3)
Who cares what the W3C says? This doesn't really make any sense. Remember how HTML5 signifies the shift to "Versionless"? The W3C is essentially trying to undermine WhatWG's guidance.
No, W3C is documenting stable standards, and WhatWG is coordinated collaboration on forward looking development. The processes have different needs, but integrate reasonably well together. The WhatWG HTML living standard documents, essentially, features that browser vendors are willing to work toward implementing, the W3C HTML5 standard will document a subset of a point-in-time version of that standard for which interoperable complete implementations actually exist.
Wow (Score:3)
That's a shitload of screendoors.
Re: (Score:2)
Adobe has:
Industry Essentials / can't live without - Photoshop, Illustrator, PDF, InDesign, Dreamweaver (arguable)
Not dominant, but competitive - After Effects, Premiere Pro
I'm sure they're always looking for a new acquisition. But I can't imagine any creative industry avoiding Adobe products entirely, no matter how hard they tried.
Re: (Score:2)
Flash IDE is already being used for other development (ie: iOS). Expect Flash IDE to output HTML5 content in the next version or so.
Even if Flash goes the way side, expect Flash IDE to remain, and just export to HTML5.
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Adobe does not make their money off the technology, rather, they make their money off the IDEs.