NVIDIA Launches 3D Vision 2 76
MojoKid writes "NVIDIA just announced their next generation of 3D Vision technology that claims to deliver greater realism and immersion for 3D games, movies and photos. 3D Vision 2 is very similar to NVIDIA's original 3D Vision. The technology is backwards compatible with NVIDIA's first gen 3D emitter technology. However, NVIDIA has made a number of physical and technical tweaks that enhance the technology in a few key ways. NVIDIA's active-shutter glasses have been redesigned with 20% larger lenses and the company has worked with partners to bring new, larger, full-HD 3D Vision compatible monitors to market. NVIDIA has also developed a new technology dubbed LightBoost that ultimately results in brighter on-screen imagery and better environmental lighting characteristics in 3D content as well."
This is great news! (Score:4, Interesting)
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Actually, if you don't want to pay upfront to test it, you can try it out with the just the regular old movie red/blue 3D glasses. I guess you could make those yourself, but a geek probably has those lying around. Most gfx (at least nvidia) cards supports them with all their cards, even if you don't own the 3D vision ones. It illustrates the effect somewhat, even though it's not as good (you get some color distraction and the quality is
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OMG Astroturfer! (Score:2)
Just dont screw up the drivers!!! (Score:3)
I use to use the Nvidia Stereo driver for Microsoft Flight Sim occassionally and they were nothing but a royal PAIN. You had to match the 3D Stereo driver version to the main graphics driver version, but they only put out the Stereo driver for a select few versions. So if there was a bug with your graphics card or a particular game on the lastest compatible main driver you were stuck with that main driver for ages (like a year or more). You could upgrade the driver but if you did you lost the 3D. Horrible.
Re:Just dont screw up the drivers!!! (Score:4, Interesting)
They've very much fixed that issue. The integrated driver packs now upgrade everything properly. I haven't had driver issues in over a year with my first-gen 3d vision stuff. Very much looking forward to this new kit. The 27" monitor will also be a great improvement.
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I've never had that experience with the nvidia hardware. "Carefully calibrate the distance"? sounds like the description of parallax filter montiors that I've read.
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Was it one of their early shutter-glasses implementations, or the newer "3D Vision" stuff.
Early shutter-glasses implementations were often card-manufacturer-specific, used 60Hz monitors (reducing per-eye refresh to 30 Hz), and were driver hell.
3D Vision is, based on all I've read, majorly improved. The only reason I haven't tried it is due to the lack of 3D Vision-capable monitors - I'm NOT dropping to a 20-22" monitor for 3D! It looks like supposedly monitor selection is improved, but it bothers me that
LightBoost (Score:3)
Hey movie studios! You need LightBoost on your 3D movies!
I'm tired of the dark screens, and I'm boycotting 3D until you do something about it.
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Hey movie studios! You need LightBoost on your 3D movies!
I'm tired of the dark screens, and I'm boycotting 3D until you do something about it.
Welcome to post process 3d
moves that use 3d cameras suffer FARE less light loss as 3d post process involves then making background img darker to force the prospective.
Pro tip. Make sure the move use’s 3d camera research via rotten tomatoes or Google the movie if its post process go see the non 3d as the 3d WILL sux.
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What? No.
It's due to the absorption of light by the 3D (polarising) glasses.
It *can* be combated by using a brighter bulb for the projector.
Or... the whole 3D film fad could just die a deserved death, again.
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The problem with 3D is that it's seen as a profit maker rather than as a means of making a better film. Post process 3D just makes it even worse by causing problems with quality. It does work with animated films in most cases, but trying to post process films usually doesn't work very well. THX 1138 would probably work well.
Personally, I won't go to a 3D film if it wasn't shot in 3D, and often even if it was I won't got because it's expensive and 3D offers very little over the natural 3D that comes from a w
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And it was experimented with even earlier. Anaglyph red/green was done since 1915 a few times. A "shutter glass" type system (Teleview) was done in 1922, although only one movie (The Man From M.A.R.S.) [wikipedia.org] was filmed and shown using that technology.
When one sees that all OTHER advancements (sound, colour) to the moving picture became a success quite fast, in a couple of years at last, even though they were not perfect in the beginning, 3D seems to go nowhere big even 100 years after it started.
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I don't go to movies that are in 3d anymore. I wait for the DVD/BluRay.
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and avatar pretty much disproved that 3d is only good at the stuff
That would be the ONE, count 'em ONE director he referred to.
you do realise you can have 60 fps and 3d at the same time right?
Only if you substantially increase the bandwidth of your setup and the capacity of the media. A lot of hardware can manage one or the other, not both at once.
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Yep, time to go back to B & W silent films. Don't need any of that fancy "color" or "talking" in movies.
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"Dr Tongue's 3D House Of Pancakes"
Now I'm hungry.
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Refresh rate is going to be really important. At 30fps with normal technology you're looking at 33 milliseconds or so just for the frame to be onscreen. When you move to a system that has to display 2 images during that time frame, you have to more than halve the refresh rate as you have to potentially change from black to white and then white to black and still have time for the image to be up long enough for you to observe it before the next one comes down the pipe on the other eye.
Beyond that you're also
Create Open3D so that all makers are in (Score:2)
Create Open3D so that all makers are in.
Now competition is killing itself.
The 3D market is very close to a halt, for movies/gaming.
There really needs to be a larger base that nVidia plying with their own tool. HANDS ON THE BED!
Re:Create Open3D so that all makers are in (Score:4, Insightful)
They already have that. It is called OpenGL [opengl.org]
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I'm pretty sure the GP doesn't mean OpenGL or DirectX, he means some sort of standard API for shutter glasses.
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I think NVidia 3D Vision uses some proprietary API instead, though.
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Basically you put a double image in the main buffer, with an additional line containing some parameters, and they take care of displaying that correctly.
OpenGL has a standard mechanism to do that, named quad buffering, but ATI and NVidia enable it in their professional cards only.
So you can have standard stereo-vision in OpenGL using 3d vision glasses, if you have a Quadro card it works well (and no need to
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Why so ATI can fuck it up like they always do?
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It's really absurd the level to which the vendors have hosed shutter glasses scene up. I'm a veteran of many compatibility horror scenes, and this one is truly up there with some of the best. There are tens of flavors of glasses protocols, and many "universal" glasses that don't even have manual tuning options, which you will need, because even if the protocol works, the actual lens timings that result will be off from where they really need to be. Meanwhile lots of consumers are sitting around watching
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True enough.
I have to give Nvidia credit, though - They and they alone brought us 120hz LCDs.
Before that, if you wanted *anything* over 60hz, you had to go with a smallish screen. Now? 1920x1080 monitors with 120hz!
I have one, and I really like it. It makes lots of stuff feel smoother, including the mouse cursor.
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Note about my previous post:
I *do not* have 3d glasses for it. Just the monitor. I won't get 3d glasses until Nvidia decides to support them on Linux with GeForce cards.
Does anyone own the original glasses? (Score:1)
I've sort of been thinking about giving them a try - I already have a 120hz monitor (Samsung 2233rz, which is awesome. 120hz is so nice) so it wouldn't require that much effort. But, I don't know, when I saw this press release I didn't really understand how it was that much better. Is brightness a huge problem with the original glasses?
Also, how is the 3d effect in general? Even worth it? Last 3d thing I owned was the (lol) iglasses in like 1996, with an amazing resolution of like 320x200 or something ridic
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My current computer has version 1 of the Nvidia 3D vision. I only used it a few days for novelty's sake and have no intention of using it again. Here are my reasons:
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what do you mean by "Vaporware"? 3d LCDs for shutter glasses have been around for a while. Just because this isn't on shelves today (near as I can find) doesn't make it "vaporware".
Don't strain your shift key finger there, genius.
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"Just because this isn't on shelves today (near as I can find) doesn't make it "vaporware"."
um yea it does
"Don't strain your shift key finger there, genius."
my hand is a little tired from flipping off all the english majors who think random comments on slashdot are graded, and anything below an a+ is grounds for execution.
Rainbow Dash approves (Score:1)
If the 80's taught us anything about glasses, it's that 20% larger is 20% COOLER.
Image quality secondary to the experience (Score:1)
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I don't understand the inflated prices (Score:1)
7 or 8 years ago, flicker glases went for under $25, all you needed was a relatively high refresh CRT and current gfx card like the geforce fx 5500. The glasses haven't really changed as far as I can work out, except in that the prices have been hyper inflated and there are claims that something is new. I'm not sure that an infrared strobe, a suitable sensor, a rechargeable battery and a couple of transistors warrant the extra $100+ .... oh right, fools and their money....of course... nevermind, nothing to
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They reduced the on/off transition times significantly - not an easy thing to do.
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the recommended monitor refresh was 100hz or above even back then, so I really don't know for certain that any significant improvement has been made to the glasses in that respect, as we are only at 120hz for most flicker systems. Sure monitors have improved, but the glasses, really? I'm not convinced.
That's Just Great (Score:2)
You know how it rains after you wash your car.
Well yesterday me and a friend went on a 3D shopping spree at Fry's yesterday. Were going to set serious about 3D.
I bought an LG W2363D 3D monitor, a GeForce GTS450 Graphics Card and the 3D Vision Glasses Kit.
Now 24 hours later, it's obsolete!! NVidia come out with the Next Generation.
I also a second 3DS for my youngest, at least that's not obsolete yet...
My friend Will also bought the ASUS Laptop with the NVidia 3D built in yesterday as well.
You have two weeks (Score:2)
Fry's Electronics Retail Store Return/Exchange Privileges
1. For a refund or exchange, most products may be returned within 30 days of original purchase date. Some other products, such as notebook computers, netbooks, tablets and iPads, desktop computers, monitors, MP3 players and iPods, memory, microprocessors, motherboards, network-attached storage, CD and DVD recorders, camcorders, digital cameras, projectors, and air conditioners (IF UNUSED) may be returned within 15 days of original purchase date.
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I think you need to look up the word "obsolete".
Your kit is still in use, still being sold, still works, still generally available. It just isn't the latest-greatest thing. It's like saying that last week's NVidia drivers are "obsolete". No, they're not. They're just not the latest version. They are obsolete when you start having problems obtaining or using them.
Also - so what? You bought it knowing what it was, what it could do and what games it runs on etc. That hasn't changed one single iota since
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Please, take your logical replies elsewhere, you're distracting all the ADD/ADHD types here.
one more thing (Score:2)
Lack of monitors (Score:2)
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Well, if they are glossy, hopefully at the bottom of a landfill somewhere. Piled right in with 3D glasses...
Why does it only work under Windows 7 then? (Score:2)
Suddenly, you have to have Windows 7 to use this fancy new tech, and it has an extremely limited hardware list as well.
Very boring, Nvidia. Very boring, indeed.