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Software GUI Input Devices

Designing a Practical UI For a Gesture-Based Interface 44

An anonymous reader writes with a link to an intriguing account of the challenge of designing a close-range, hand and finger-based gesture recognition interface using 3D cameras. Things like this look good in science-fiction, but it's hard to create a gesture-based system that makes sense to the user and rejects gestures not meant for the computer.
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Designing a Practical UI For a Gesture-Based Interface

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If you push the "extra ice" button on the soft drink vending machine, you won't get any ice. If you push the "no ice" button, you'll get ice, but no cup.

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