Triple Monitor Solutions From AMD, Nvidia Face Off 75
New submitter Dputiger writes "Nvidia's latest GTX Titan puts a renewed focus on multi-monitor gaming, but how does it compare against other cards at half the price? 'The games we tested fall into two general camps. Arkham City, DiRT 3, and Serious Sam: BFE are all absolutely playable on the GTX 680 or 7970 in a single-card configuration, even with detail settings turned all the way up. Shogun 2, Metro 2033, and Crysis 3 aren’t. In Shogun 2 and Metro 2033, however, the Titan maintains a playable frame rate at High Detail when the other two cards are stumbling and stuttering. Crysis 3 was the one exception — in that game, all three cards remained playable at High Detail, and dropped below that mark once we increased to Very High Detail and added 4x SMAA.' Field of view adjustments, the impact of bezels, and single-card performance at multiple detail levels are all covered, as is the price of multi-screen setups."
Ya know (Score:2)
I've had a triple monitor setup for years, but I've never actually gamed on it. This article makes me want to give it a shot. Unfortunately, my machine is kind of low powered (Core 2 Duo E6???, Radeon 5770) for the more recent games that could actually use triple monitors, so maybe not. And, I hate most recent games. I wonder how Defense Grid would look on three.
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Hacksaw?
Depending on the model, it might just be plastic in that area.
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My GTX670 has a Surround feature with a bezel correction option which lets you "hide" part of the merged desktop behind the bezels, e.g. when you move your cursor between screens it'll look like it's going "behind" the bezel instead of jumping the gap between displays. Works best with monitors with small bezels to begin with, of course.
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I have the 30" center and a 19" on each side, but I've only ever gamed on the middle monitor. I don't think I've ever even played a game that was capable of multi-monitor. And, like you, I have an older setup.
I've also got a 30" center, but two 22" side monitors. I only game on the 30". If you've got the nvidia surround setup the games don't need to be capable, The drivers tell the OS that you really have one monitor with an extremely wide resolution. It won't work right (or at all?) with different resolutions on the three monitors. There are a few games that actually do support multi monitor (MS Flight Simulator) but they are few and far between.
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My problem is that many games look warped when playing on multiple monitors.
I really wanted to get my money's worth when Skyrim came out, but it won't let you set the vertical and horizontal field of view separately.
What you end up with is the center monitor looks fine, while the side monitors are stretched and warped.
Another problem* is I prefer to have my monitors set at a slight angle, that way I can turn my head slightly and be looking straight at them. I want peripheral vision not one big monitor with
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I've got a very similar set up to you actually. Also never really gamed on it.
Personally I think games are absolutely retarded on 3 monitors. Every single screenshot was warped horribly which means you are basically going to use it as one monitor with some eye candy for your peripheral vision rather than actually looking around the place.
Now simulators is where three monitors is awesome.....
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I've got an old work system that supports three monitors with a GF9400GT and the intel onboard (G41) port. Also had an ancient Athlon 1.2GHz system that supported three monitors with a GF2MX and a Voodoo Banshee PCI card. In a galaxy long ago we set up a UT99 "system" that ran 4 monitors so you could see behind you. That was pretty awesome. I'm glad that today (13 years later) the kids can experience it.
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> but I've never actually gamed on it.
I game on my dual-monitor setup all the time.
I put the terminal window with NetHack on the first monitor, and a web browser window for reference material (lists of armor weights or potion prices or whatever I need to check at the moment) on the second monitor.
What? What do you mean, that's not the kind of gaming you're talking about? You can't fool me. This is Slashdot. Everyone here plays NetHack. Everyone knows th
Why triple monitor gaming? (Score:2)
I mean, obviously I would if I COULD, but really I'd see myself using one monitor for gaming, another monitor for a movie, and the other for live streaming porn!
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I don't know about AMD but nvidia allows the addition of a non-surround 4th monitor for your porn addiction. I haven't tried it because I don't have the space for another monitor.
Dangit. Now I want to try it.
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They already make HD wrap-around screens for that.
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You must not actually work with any flight sims or real FPS games with independent cameras for each section of the FOV. These work just fine. And no, you don't have to sit right up against the screen. You just need a monitor wide enough.
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Modern? None. Doom and Quake have modifications that allow for it, as I think Doom 3.
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I couldn't agree more. Years ago, I'd have killed for what is possible to buy today, just for flight sims, especially MS Flight sim, the only reason to buy Windows AFAIK. Now investing in hardware just to run MS Flight sim seems like a hopeless 'requirement' when spec'ing hardware.
For everything else, especially actual work stuff, 2x 27" monitors or less seems much more realistic. Not to mention K.I.S.S. principles being best, especially if the rig does double-duty as an actual workstation.
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"Why jerk my neck around like a goon when Tyranno-Vision decides what I should look at?"
Well, that's not an apples to apples comparison but peripheral vision covers it. In a racing game, I can see who's moving up on my side. In a shooter, it's like taking off blinders. Same reasons you like it for flight simulators.
Still a flat viewing plane (Score:5, Interesting)
All this does is increase the viewing angle of a flat display. There is no actual true wraparound, where you can look to the side and see things off to your side*. The wider it is, the more stretched the image, and if you angle the side monitors toward you, the in-game angles are all misaligned.
Have we forgotten Doom and MS Flight Sim as to how to actually do multi-monitor properly? Each display should be rendered from a different angle, allowing real viewing in multiple directions, giving you selected projections of an actual sphere of vision.
* = Due to the nature of 3rd person cameras there's a bit of this in some of those scenarios, but even that partial effect is completely lost in things like driving games and any 1st person camera perspectives.
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I like to angle mine 120 degrees.
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It's obvious that the graphics driver is assuming that your panels are arranged on a flat plane, and that your eyes are some distance directly in-front of the center display.
Each screen really needs to be rendered from the point of view of a separate camera based on their actual orientation. This could probably be achieved using head tracking relative to each screen, then each perspective can be rendered correctly and doesn't need to be manually calibrated. Like this 5 year old [youtube.com] demo.
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Lets not forget that it increases the angle of view, but it uses a broken view scaling by default. Extended view is useful, but not if the scaling gode is broken and botched, and there exists way to get even 200+ degree FoV with the right viewport code. A rather good example video, notice how the viewport is broken at 170 and 180 degrees with the default viewport code. [youtu.be]
So in this age of next generation gaming, we will get Quake like viewport code, which is broken over 120 degrees, and a FoV of 30-60 degrees
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That's a really interesting video, and a really cool idea for a single-monitor display! It doesn't look like those sorts of >180 fisheye projections would even take that much to get used to, but still would take a bit of retraining to gain a sense of where you are & what's around you.
However, a proper multimonitor solution doesn't even need to go that far; something similar to the last one (cubic), where each monitor has its own flat but independent viewing plane, would suffice for taking proper adv
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The key to good multi-monitor support is render each screen properly, and not just treat them as a super-wide planar monitor. Each screen should be treated as a pane of glass looking into the virtual world behind.
This forum thread does a good job of explaining how this can work:
http://www.opengl.org/discussion_boards/showthread.php/147425-Projection-to-a-non-perpendicular-view-plane [opengl.org]
Generally the real benefit is only seen with 1st person views.
Bought 3 for iRacing, but great for others, too (Score:2)
I bought three monitors a couple years ago for iRacing, as it is almost a requirement in that sim for a good view. (They even have a built-in FOV calculator to give you a 1:1 life-size view.) I wouldn't want to race without it. I had not given any thought at all to how it would be in anything else, but I've found it's quite nice to have in all kinds of games. I've got an older system, an AMD Phenom II running at 3.8 GHz and a pair of GTX 480 cards in SLI, and for most things it is fast enough, but not e
PowerColor great for multi-monitor gaming (Score:2)
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Just because the card has the physical ports doesn't mean it can drive all the ports at once. My ATI 67xx has the same configuration as yours, but it's pick any two, or enable Eyefinity and with the right monitor (or Displayport adapter) you can use the DisplayPort plus any other two for three total monitors which is the configuration I use.
4K single monitor gaming displays not ready yet (Score:2)
It doesn't work. No game support. (Score:2)
I was a pioneer/advocate/addict of multimonitor gaming. To the point where back in the day when I got a deal on 22" Nokia high-res CRTs I bought three. I had my second on the desk and was going back for the third when I looked back and realized my desk was buckling under the weight of just two! After reinforcing the desk, XP era, it became obvious that multimonitor gaming was broken, because the resolution wasn't there to support it. What's the point of running 3 monitors if it's not 3 TIMES your norma
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Actually multimontior support is generally broken across most applications not just games.
Run a full screen flash video on one and see what happens when you click your mouse on one of the other ones.
Most apps that run in full screen break under multi-montor setups. they just can't be used that way.
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Run a full screen flash video on one and see what happens when you click your mouse on one of the other ones.
Step 1, install Office 97
Step 2, launch any app and drag it to the second display on an XP machine
Step 3, laugh as it is revealed that Microsoft can't develop working software for their own OS, when the pop-up menus pop-up on the primary display.
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um office 97 is 16 years out of date
at least use
run iTunes, play anything full screen, video, visualizer, etc watch all other monitors fade
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Office 2010 opens on the monitor and size it was when last opened. I do it all the time with remote desktop, bouncing between one and two monitor setups.
However that said. it takes registry hacks to break Office 2010 out of the archaic every window must open inside of the master window mentality. It really sucks trying to run two spread sheets side by side on two different monitors and still be able to see background apps.
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Swapping screen configuration easily (Score:1)
NVIDIA Surround and AMD Eyefinity are both fairly clumsy technologies; both approaches merge two or more physical screens into one logical screen. Whilst active the spanned mode results in oddities like a stretched task bar, the inability to properly borderless maximise windows to one monitor only, and things such as full-screen movies which would usually fit on one monitor with black bars above/below will instead stretch across the three and look terrible.
The best approach is to get 3D software to support
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NVIDIA Surround and AMD Eyefinity are both fairly clumsy technologies; both approaches merge two or more physical screens into one logical screen. Whilst active the spanned mode results in oddities like a stretched task bar, the inability to properly borderless maximise windows to one monitor only, and things such as full-screen movies which would usually fit on one monitor with black bars above/below will instead stretch across the three and look terrible.
When Surround/Eyefinity is active and all three screens act as a single desktop, I have to ask... why *wouldn't* you expect a stretched task bar and maximized windows that span all three screens? The software is tricking the OS into believing that's the size of the desktop, so that's what it will size things to.
When you don't need Surround/EF, turn it off, and the OS should recognize three different monitors again.
(Oddly enough, on my GTX670 right now I have a mix of Surround/normal behaviour. Even when I t
I run three monitors. (Score:1)
Striving to be #1 in a 3rd rate market. (Score:2)
PC's are running behind mobile and tablets these days so all AMD and nVidia are doing is trying to be king of #3. Considering how little interest there is for multi-monitor gaming, this is even a feeble contest.
This just in.. (Score:1)