The World's Most Dangerous Driving Simulator 83
agent elevator writes: Lawrence Ulrich at IEEE Spectrum has an interview with the maker of a simulator for professional racers. The Motion Pro II from CXC Simulations costs racers $54,000 and up. It conveys amazingly fine sensations, including the feel of the car's tires wearing out or the car lightening as its fuel dwindles. It also has the kick to make you really feel a crash: "If you hit the wall in an Indy Car and don't take your hands off the wheel, you'll break your wrists. Our wheel is a one-to-one replication of that, but we don't turn it up that high. It's the first time we've been able to replicate racing forces so high that it introduces liability questions."
A rich kids' toy, nothing more. (Score:5, Interesting)
And $54,000? That's pocket change for someone disputing a FIA world championship.
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If the simulator is very accurate, then having to make the effort to avoid being hurt can have some advantages in training. Reinforces why doing something is bad.
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Nice, very nice.
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This is way more difficult to master anyway:
https://www.youtube.com/watch?... [youtube.com]
Holy crap ... (Score:5, Funny)
The test pilot blender is almost complete, I see.
This is like disabling the safety protocols on the holodeck.
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"holodeck", what's that?
Oh get out of here.
Re: Holy crap ... (Score:2, Funny)
A sexdoll combined with siri and a 3d printer to give space faring people the possibility to have their spouses at home and still fuck a virtual recreation of them. Of course, in those united federation of planets propaganda material you'll hear that its used for adventures and such, but in fact its just used as a huge whorehouse and for cosplay sex parties.
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Re: Holy crap ... (Score:5, Funny)
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Hurray! Cake! ^_^
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The cake is a lie...
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You haven't seen the grief counselor...
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New from CXC Simulations! The firing squad simulator so realistic, it could kill you!
CXC Simulations does not assume responsibility for accidental death or injury cause by use of simulator. All participants use the simulator at their own risk.
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So if you are in need of a plot, there is a common malfunction that kicks in.
Ok I get it when a person intentionally turns them off. But for every error, the safety protocols seems the first to fail. I would expect in case of error default to the holodeck turns off. Taking a 2-3 meter fall, is much better than getting shot.
Awesome (Score:3)
It's the first time we've been able to replicate racing forces so high that it introduces liability questions.
As a nerd-attorney, I think it's rad as hell they have a racing simulator so accurate they could get sued for hurting you with it.
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It's the first time we've been able to replicate racing forces so high that it introduces liability questions.
As a nerd-attorney, I think it's rad as hell they have a racing simulator so accurate they could get sued for hurting you with it.
So accurate they could get sued for letting you hurt yourself with it.
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If you want to bash racing, why not bash F1 where the competition is so limited that only a handful of drivers actually have a shot at winning each week. At least with Indy, the cars are somewhat equal and there's much more variety and excitment to the finish.
Wasn't there an Apache helicopter simulator... (Score:4, Interesting)
...they had to turn down from 11 because trainees were actually getting hurt when it crashed? For some reason I remember broken teeth being part of the experience.
I'm not sure why a simulator would ever want to bash people that hard. You'd think it'd be almost more jarring to have the simulation just stop completely -- lights go on, screen dark.
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There's also the perspective that negative reinforcement (ie, getting hurt) is a good motivator to avoid doing some things, and if getting hurt but still having to complete the task is a very realistic possibility with a given situation, then being injured but having to continue ope
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I'm not sure why a simulator would ever want to bash people that hard. You'd think it'd be almost more jarring to have the simulation just stop completely -- lights go on, screen dark.
Sometimes the bashing part IS the reason for the simulation HUET Train to Survive [rigzone.com] (although in this case there is no actually bashing .. but you get the idea)
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Re:Wasn't there an Apache helicopter simulator... (Score:5, Interesting)
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I work on full motion flight simulators (MD-11 and 747-400) and those things can move!
Like, several tens of tons of metal going from one extreme to another in less than a second in some cases. Building shaking? Not so much. Air displacement and the sound of the hydraulics moving that much mass that quickly? Scary some times.
Imagine something the size of a large dump truck moving straight up 4 meters, then straight back down 4 meters and them back up in just a second or so. It just "feels" wrong.
Re:Wasn't there an Apache helicopter simulator... (Score:4, Interesting)
Your post reminded me of the Comanche [wikipedia.org] combat sim games, one of the first I remember that allowed players to actually "dogfight" head-to-head via it's own network. I got my first real CFS flight stick and weapons control setup just for them.
http://en.wikipedia.org/wiki/B... [wikipedia.org]
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I'm not sure why a simulator would ever want to bash people that hard. You'd think it'd be almost more jarring to have the simulation just stop completely -- lights go on, screen dark.
Please don't do that. Don't stop the simulation at the moment of the crash itself. I hate it when you guys do that !
I want to know how many spectators I was able to take out (I mean avoid). I want to know if I was able to survive the ambulance ride and how many times they needed to use those paddles on me. I want to know if any of my bones are broken, if my brain is damaged, if I ever wake up, if I'll still be able to function in the bedroom, if I'll still be able to walk, and/or if I'll be able to pay my
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I want to know how much time my significant other grieves before she (or he) starts banging somebody else.
You're unsure of your significant other's gender?
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I'm not sure why a simulator would ever want to bash people that hard. You'd think it'd be almost more jarring to have the simulation just stop completely -- lights go on, screen dark.
There were a few other examples that were good, but another one I've heard of is simulations of escaping from a sinking aircraft. They literally strap you into an aircraft cockpit, turn you upside down, and plunge you under cold water. Presumably safety divers are nearby, but I'm sure there is a real risk of death if you panic and there is some kind of chain of failures that prevents rescue.
However, on the whole it is designed to prepare you for an escape from a situation that has killed many people who w
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Easy, to simulate the event. If you're supposed to do something just before crashing, it would help if you simulated enough of the action so you can prepare for that as well.
Simulators are designed to train so that in emergencies, responses are practically reflex. If you're about to crash into the wall, you need to let go of t
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...they had to turn down from 11 because trainees were actually getting hurt when it crashed? For some reason I remember broken teeth being part of the experience.
I'm not sure why a simulator would ever want to bash people that hard. You'd think it'd be almost more jarring to have the simulation just stop completely -- lights go on, screen dark.
Most likely the simulator is meant to simulate the range of non-crash behavior, and that requires strong enough actuators that when you put it into a crash state they can inflict dangerous amounts of force in an attempt to model the state of the vehicle.
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CKAS Mechatronics (Score:1)
Pole Position on Nintendo? (Score:3)
If your last experience of a racing game was the old Pole Position on Nintendo in the â80s
I never heard of a NES port of Pole Position. I had it on my Atari 2600...
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it was "F1 Pole Position"
I remember playing it, was cool, you could change the color of your F1 car. Purple/Black FTW.
http://game-oldies.com/play-on... [game-oldies.com]
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I disagree (Score:4, Informative)
I prefer the immersive, noetic intensity of Night Driver [youtube.com]
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What about Enduro? ;)
Wtf! (Score:1)
With those money you can get a much better simulator: a real car!
Wtf! (Score:2)
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You must be new here.
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Almost there! (Score:2)
Almost... almost... Broken wrists? Getting there:
"If you die in the game you die for real."
New Sport? (Score:2)
Maybe linking up these simulators in multiplayer could be a new sport that only uses electricity instead of fuel and tires.
Spectators could choose their viewing angles (or multiple at once) as well as spectate in the "cockpit" like we do for FPS games.
My idea (Score:2)
I've always thought that local schools that run driver's ed courses could - with today's hardware and LCD monitors - reasonably inexpensively run a 3-panel simple driving simulator. Since so much of driving has to do with time behind the wheel, and exposure to the daily surprises we all see regularly, you could probably run a nice little business building & selling these to schools, where they could require X hours of logged behind-the-wheel time just driving around.
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Which states don't do driver's training in high school? I had to have a number of hours on the road, in the terrible, comical simulator, and class time (plus tests). If you missed a day you had to make it up.
And then I turned 16, and walked to the DMV and got a license with an awesome score of 666 (out of 672) on my driving exam. I got a terrible 240Z the next weekend, much fun was had.
Very much Iron Maiden was listened to in the car.
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Which states don't do driver's training in high school?
In reality, many, possibly most schools in the US, don't do "behind the wheel" drivers ed any more. It's often one of the first things to go when budgets get tight (I suspect liability insurance gets expensive). I've heard of some schools that still offer the program charging for it, and the last 3 places I've lived there are multiple "for profit" drivers ed companies since at least some road hours are required to get a license.
Bland (Score:2)
TFA sounds like an advertisement written by someone who has obviously no idea what driving simulators are nowadays.
Never heard about http://force-dynamics.com/ ?
Or http://www.gekosystems.com/ ?
Even DIYers build racing wheels with forces around 15 Nm ( http://www.racingfr.com/forum/index.php?showtopic=46898 in France, probably on many english forums as well).
drive by wire? (Score:2)
If you hit the wall in an Indy Car and don't take your hands off the wheel, you'll break your wrists.
They could use a drive-by-wire whose force feedback isn't strong enough to break a wrist. Wouldn't the car be safer without a steering wheel aimed at the driver's chest? F16's use a joystick on the side; a racecar could do the same.
not to be technical but... (Score:2)
If you don't turn it up that high, it's not really a one-to-one replication then, is it?
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If you don't turn it up that high, it's not really a one-to-one replication then, is it?
It is, up to its limit. One-to-one just means they aren't scaling back ALL outputs to fit them in their dynamic range, they're allowing them to clip to the safety limits.
Force Dynamics (Score:1)
The motion on this looks very limited compared to system that try to to simulate g-forces, like the rigs by Force Dynamics:
https://www.youtube.com/watch?... [youtube.com]
https://www.youtube.com/watch?... [youtube.com]
The Best "Of Its Time" (Score:1)