Haptic Glove Lets You Feel Distant Objects Underwater (discovery.com) 29
An anonymous reader writes: Ph.D. candidates Aisen Caro Chacin and Takeshi Ozu at Japan's Tsukuba University have created a haptic sonar glove that allows wearers to "feel" objects that are out of reach underwater. "IrukaTact" uses sonar to detect items from a distance, and applies increasing pressure to the fingertips as the user moves closer. The glove has been packaged as a DIY kit that could potentially be used to search for victims or sunken objects, as well as for specific hazards, such as sinkholes.
Marco (Score:2)
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Polo
. . . and a great many Ghidorah, the Three-Headed Monster, too boot, as well.
. . . now about that God-dammned-turkey-dancingingly-thingingie-zilla . . . we'll be right be out by after the last song . . . that drunk brother-in-law of ours never knows when it is time enough to leave the stage . . . :-) . . .
Remotely groping people in Tokyo's subways (Score:3)
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Last time I rode them, Tokyo's subways were not under water.
At the beaches, though, I see your point. Bonus points if the glove looks like a tentacle.
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"remotely groping foreign people without being noticed in Tokyo's packed subways"
Who says that "underwater work" has to be tedious? Not for onsen no chikan, it won't be.
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Well, subway groping jokes aside ... it's all still the same old teledildonics. A glove which can be used to 'feel' remotely is half way to an internet handjob, subway or no.
As you point out, the killer application is almost always sex.
feeling your unborn child (Score:2)
Selling this for use with pre-natal ultrasound would be in high demand.
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I don't think it's quite the same league as interstellar travel...
This is a change of output on an existing technology from the audio/visual output that we're used to when we think about SONAR, not really an advancement of the technology itself. As has been mentioned in other posts, this isn't really new and like the AC you're condescending to, I'm kind of wondering what practical purpose this has.
The title is absolutely misleading, as you don't feel objects, you get a haptic response based on distance away
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The title is absolutely misleading, as you don't feel objects, you get a haptic response based on distance away. At best it's good for a game of hot/cold where you have no idea if the feedback your getting is for the object you're looking for or not
Sort of. It really depends on how fine grained the sonar is and how much lag exists between movement and feedback. With a small gradient, fast feedback, and some high resolution sonar I'd bet you could get it very close to something akin to feeling the object through gloves.
One step closer... (Score:1)
... to virtual sex online... This is what computers were made for.
Oooh, so does that mean... (Score:2)
Am I the only one.... (Score:2)
Underwater? (Score:2)
I haven't RTFA but what's underwater specific about it? The haptic gloves stop working above sea level? If you have haptic gloves - basically a rendering device like a computer screen - you can show anything on it, like virtual objects in a 3D scene, or ... surface scenery, or cloud distributions (I mean old fashioned, floating clouds in the air) or even remote galaxies.The very definition of a rendering device is that you can render whatever you want, up to the constraints of the device (resolution etc.) w