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Just in Time for Daydream, YouTube Launches Its Standalone VR App (techcrunch.com) 18

An anonymous reader writes: Coinciding with the debut of Google's new Daydream View VR headset, YouTube this morning announced the launch of its YouTube VR app, which is available first on Daydream. The standalone application turns all of YouTube's content into an immersive experience, even if the videos weren't built for VR viewing. To do so, YouTube VR will display standard videos in a virtual movie screen in app's new theater mode. Of course, 360 degree videos on YouTube will work best in this app. In the theater mode, the video itself fills the main portion of the screen, while video information -- like the title and description -- is off on one side. The other side of the screen displays your queue so you can see what's coming up next. Player controls are down at the bottom. This way, you can watch and browse at the same time, says Google.
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Just in Time for Daydream, YouTube Launches Its Standalone VR App

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  • Every step of the way, corporations seem more and more invested in VR, and every step of the way, consumer grade VR seems to fall victim of its own shortcomings, like needing an entire room for it to avoid accidents, the isolation aspect and almost absolute lack of software and content for these systems. What exactly are they seeing in VR in the long run?
    • by Greyfox ( 87712 )
      There are a decent number of games for the Vive on steam, and Virtual Desktop can already play 360 degree videos from Youtube in VR. There are a respectable number of 360 degree videos on youtube, too. It's astounding how much more "real" a 360 degree wingsuit video is in VR versus just looking at a video on a flat screen, even a 4K flat screen.

      The most compelling argument you can make for VR is to put a helmet on someone's head and let them play around for a few minutes. So far, 100% of the people who've

    • by sethaw ( 598206 )
      It seems to me that with this app you can now watch standard videos with a device that effectively have a large screen, is portable, and doesn't use much storage space.

      Without VR you don't have anything that does all three of those. You would have to choose between a mobile device with a small screen for portablity, or a large tv/projector which you can't move to a different room easily.

      That seems like a valid use case to me and not something that has to be a fad.
  • In the theater mode, the video itself fills the main portion of the screen, while video information -- like the title and description -- is off on one side. The other side of the screen displays your queue so you can see what's coming up next. Player controls are down at the bottom. This way, you can watch and browse at the same time, says Google.

    Uh, you mean just like looking at it in a browser? With "what's next" or suggestions on the right, title and comments below? That way, you can watch and browse at the same time!

    • by Yvan256 ( 722131 )

      Yes but this is on the Internet, in a browser, in 3D and in VR so it's probably eligible for fifteen different patents.

    • It's even more retarded than that: Youtube's browser view on a normal monitor is 50% whitespace, so apparently users want everything crammed together instead of having the interface utilize the available screen estate.

I've noticed several design suggestions in your code.

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