Facebook Hires Hugo Barra, Former Android VP and Public Face of Xiaomi, To Head Oculus 37
Facebook has hired Hugo Barra, the most prominent global executive at Chinese smartphone maker Xiaomi, to lead its virtual reality business including the Oculus unit, Chief Executive Mark Zuckerberg said. "Hugo shares my belief that virtual and augmented reality will be the next major computing platform. They'll enable us to experience completely new things," Zuckerberg said in a post on Facebook.
Re: Yaba-Daba-Doooo! (Score:1)
Thread closed. Nuff said.
Social Contributions (Score:2, Insightful)
"...They'll enable us to experience completely new things,"
Let's hope that Facebooks investments will enable them to contribute more than feeding rampant narcissism via the worlds largest social media platform.
Re: Another fad (Score:2)
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Porn.
Did they fire that snotty kid (Score:2, Insightful)
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Palmer Lucky. I disagree with you that it is a fad. I think there are some pretty interesting uses for the tech. Having tried one, there is a odd sense of immersion that you don't get from other forms of media, and it seems to work pretty well for simulation games (racing etc). However, you're right that it's pretty overblown with hype, as is anything tech related these days.
Personally, I simply think the tech is not ready yet. We need much higher resolution/refresh rate screens, and a huge increase in comp
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VR has no overwhelming benefits that justify the radically different physical behavior to use it, in my opinion. They say it only needs a killer app, but I think any platform that needed a killer app has never found one. Killer app is what drives the design of the platform.
I tried Gear VR, it was unforgettable, like I was in someone else's dream, and it wasn't pleasant. And I was big on VR in the 90s. If there is a killer app for VR, it's scifi stories, but you don't need hardware for it.
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If all you've tried is GearVR, you haven't tried modern VR in any meaningful way - it's garbage. Really. Find someone with a proper computer and a Vive.
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I assumed it was, and still couldn't imagine much of a difference re what it ultimately brings to the table.
One of the biggest issue was not having a body. That's a very unnatural experience. Even in dreams you mostly have a body. So I did a search for body in vr and found this -- http://www.polygon.com/virtual... [polygon.com]
I'd definitely try that. Still even with that in mind the idea of overwhelming benefits continue to escape me. Hope I'm wrong.
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Having hands (well, controllers at least) and being able to walk around naturally/poke stuff helps a lot, as does better head tracking.
I mean, I don't know if that's "overwhelming benefits" (I'd recommend waiting for next generation to buy at this point) - but it's pretty cool, and worth trying out a Vive (or Rift with Touch) if you get a chance.
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Porn.
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Everybody says that. Have you tried it?
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By my estimate 'good enough', Leah may be dead, but the slavegirl lives on. (lights at piratebay dim under /. load)
Good enough for a 16 year old (on a cardboard 2).
Beware the ones filmed from female POV, no trigger warnings for us?
Search 'VR' on pirate bay, count the seeds etc. Not sure how the producers are making their money, but with numbers like that, the 'videos' are everywhere.
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Fair enough, sounds like the topic needs more research before jumping to conclusions.
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Also, most PCs aren't powerful enough to really run VR.
Well, that's a given: you need more power to run any game as VR, because a good VR experience requires higher resolution and framerate than regular gaming.
That's not going to help (Score:2)
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At the time of the DK2, in Oculus, they said that they intended the final product to be around $300, $400 top. They said they chose this price point because more than that and people won't buy it, no matter how good it is.
They were right : $600 final price and people didn't buy.
With all its billions, I would have thought Facebook would have been more aggressive. Favoring wide adoption over large margins.
VR still sucks (Score:3)
I don't see why they would release VR without getting to 5K per eye? Or fine, 4K per eye. At resolutions below 4K per eye .. the screen door effect is far too prominent to stand for more than a few minutes (10 minutes being the Guiness world record, do not attempt -- the poor guy puked to death afterwords). Anyway, my point is that VR is basically not usable until we have the technologies to display, at absolute minimum 120 fps at 4K per eye. And that's for enthusiasts .. if it is for the mainstream we need it to be 180fps and 5K per eye.
Today, we are at less than HD resolution at 90 fps .. it's irresponsible to release a product half baked so early.
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Did you read what 10% of what I said? I am saying don't release it all if we don't have the technology to make it usable.
Anyway, first let's make cars with brakes that don't work so that it will be more accessible to people? Accessibility to the masses isn't a good thing if what they are getting is a rip off. It does a huge disservice to VR technology. Nobody will invest in it if it keeps flopping.
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Don't make up bullshit numbers.
You could play for a solid hour on the VFX1, in 1996 (better later, GHz machines make for awesome frame rates on games built for 66MHz) if you selected content that didn't make you puke. NOT Descent 2, something that kept up mostly up, Commanche 2, Jane's ATF.
Same is true today. It's all about content that won't make you puke. But they are building a new Descent for VR...
LOL (Score:2)
Stagnant megacorp hires washed up exec from stagnant and companies in an effort to avoid further stagnation.
When your brand starts to lose its luster, don't hire faces from other big name companies to try and restore it.
1: If they're willing to leave for a bit more cash (and your illegal collusion and spying means you'll only ever offer a bit more) and enter your musty old claptrap, they're not the hip rockstar you think they are.
2: Your opinion of the companies they're coming from is vastly different fro