Facebook Announces $199 Oculus Go Standalone VR Headset (variety.com) 86
Facebook is going to ship a standalone VR headset called Oculus Go next year. The headset, which won't require a PC or phone to run, will be available early next year for $199. From a report: Facebook CEO Mark Zuckerberg officially announced the new product during his keynote speech at Facebook's fourth Oculus Connect virtual reality (VR) developer conference in San Jose, Calif. Wednesday, where he framed the device as an important step towards bringing VR to the masses. "We want to get a billion people in virtual reality," Zuckerberg said. Facebook VP of VR Hugo Barra said that the company developed custom lenses for the headset, which allow for a wide field of view. The display is a fast-switch LCD screen with a resolution of 2560x1440 pixels, and it comes with integrated headphones. The company will be shipping first headsets to developers in November.
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But how long will anything have a plug that you can use them with?
According to most tech companies lately a headphone jack apparently is obsolete, is known to cause cancer in the state of California, and most probably murders puppies for fun on the weekends.
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Re:Integrated headphones (Score:4, Insightful)
the problem is 3.5 mm headphones don't fail, we need products that have a designed end of use date...
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You forgot the most important part. It's very hard to DRM a 3.5mm headphone output.
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CD Extractor and L3Enc for DOS made analog copying pointless.
Re: Integrated headphones (Score:2)
Re:Integrated headphones (Score:4, Interesting)
you've never owned a Beats headset (since the Apple takeover) the cables on them fail even faster than an iphone headphone adaptor...
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According to most tech companies lately a headphone jack apparently is obsolete
I don't think that Apple and Google count as "most tech companies".
And they're wrong, anyway. Something can't be obsolete until there is something else that replaces is and functions at least as well as the old thing. Right now, there isn't anything that does this with the headphone jack, so it's not obsolete.
What Google and Apple are doing is trying to kill it in the hopes that if there's no headphone jack, better tech will be invented that can replace it.
Until that happens, the headphone jack may no longe
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I know, I was just going along with their public statements for the sake of argument.
Re:Integrated headphones (Score:4, Insightful)
Most people don't want to deal with trying to wear two separate sets of gear on their head. You might be okay with the hassel, but you aren't going to buy a billion headsets and the software to go with them, so you aren't the market.
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You realise you could have bought the Vive headset addon for a lot less than a new VR system giving you "integrated" headphones? Of course as a Rift shill I guess you never really bought a Vive to begin with....
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The Vive "deluxe audio strap" came out on June 6 2017, 4 months ago. GP mentions "nearly a year", he probably got the Rift well before the Vive option was even announced.
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Luckily it also includes a headphone jack.
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It has integrated headphones, AND a headphone jack. The integrated version is fine for many, and adds almost nothing to the weight. Best of both worlds.
Re:So... it will be... (Score:4, Insightful)
> a large part of the expense for LAST YEAR'S VR is the accurate position tracking.
FTFY
Inside-out tracking is mostly solved and being reduced to dedicated, soon to be commodity silicon. Tracking should be great.
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[citation needed]
Anyways, from what I've seen, the Oculus Go has 3-DOF tracking, which is terrible.
Santa Cruz should have proper inside-out 6-DOF tracking, but it is still a prototype.
Re: So... it will be... (Score:1)
Real Names? (Score:2)
So it's virtual reality, but we'll need to log on with our real names?
Why would Zuckerberg ever want us to log out of Facebook to enter a 'virtual reality?'
It sounds a lot more like it would be 'Augmented Reality' with Facebook in charge of the augmenting. Which is kinda chilling, if you think about it very long.
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Why would Zuckerberg ever want us to log out of Facebook to enter a 'virtual reality?'
So we can go on virtual tours of weather-torn 3rd world countries [fortune.com], in hopes that we'll be so grief-stricken, we'll send aid to help, using Facebook [techcrunch.com], of course.
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virtual tours of weather-torn 3rd world countries
And yes, I know Puerto Rico is a US territory and not a 3rd world country. I used this phrase as an example of where Facebook's VR is going...
No Head Tracking? (Score:2)
However, it won’t have any positional tracking, which means that high-end VR apps available on the Oculus Rift headset won’t run on the device.
Is this different than head tracking? If not, what's the point of VR without head tracking?
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Don't be dumb. Augmented Reality concerns transcend 'privacy concerns.'
We're talking about the lens people view reality through, not worrying that your Aunt discover you went out to lunch with your Uncle and ordered beer.
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Even slashdot, by the nature of AC posts vs logged-in posts, has shown that when people feel anonymous they are more likely to be assholes. It would be fine with me if Real Names were optional, but I was able to completely block anyone not using theirs.
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It would be fine with me if Real Names were optional
Unless Facebook has become a lot more intrusive than they were, real names are totally optional. What's not allowed are names that don't sound real.
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Apple has made billions by doing what has already been done only better. That all it will take to be at least a marginal winner.
Missing the Mark (Score:4, Insightful)
Unfortunately Zuck doesn't seem to understand what we want VR for, and what it was created for. We want to play our current games in VR. That's all. We don't want it to become a walled garden like the Occulus store. We don't want it for social media. We only want it as a display, nothing more. I don't see why all this money is being blown to make it into something people don't want.
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Who's this "we?" You're not the target audience for this, nor ever will be. This is for the masses of people who gets their news on Facebook and spend 5+ hours a day there refreshing their feeds. Once they start getting blasted by ads for this thing, they'll start buying them up, especially since someone wearing a VR headset is a perfect captured audience for more ads.
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Oh, come now. Right now I'd love to have a POTUS who could at least recognize smart peers and recognize good ideas to steal.
Re:Missing the Mark (Score:4, Informative)
You do not have to buy all your games from from Oculus store. You can get games from Steam or other places. All you need to do is go into Oculus settings and check "Allow 3rd party apps"
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I want VR for looking at 360 videos/streaming. I find it much more immersive than a standard 2D photograph/video. Some kind of Facebook where people could share that stuff would be awesome. I'm not opposed to the idea of VR games or some kind of VR Second Life, but that's not what particularly interests me, either.
The controllers do seem game-focused, so maybe you will get your wish. Just don't confuse what you want with what everybody interested in VR wants.
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> We want to play our current games in VR.
That's not happening. Full room VR games are limited to stations and teleporting. You won't be able to walk/run through a large map like Skyrim.
It works quite well for sit-down games like racing games or flight simulators, but neither are the dominate genres.
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The Rift isn't a walled garden. Most Steam games are compatible, you can freely develop on it, run free software, use WebVR, etc... You also don't need a Facebook account.
The store itself is not open but you don't need to use it. In fact, with everything else being equal, it is recommended to buy your games on Steam, this way, if you get another compatible headset (like the Vive), you can still play your game.
As for playing our current games in VR, it is not that simple. VR require a specific control scheme
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> VR is just as dead as computers are to me.
Then why are you not only reading, but posting on slashdot?
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I think it might be fun to play videos or games on. Other than that, so what?
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I have had a S7 and GearVR since last year, and I will jump at the chance to do it without using my phone or buying a new S7.
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I have the same (well a s8+) and I've found it extremely disappointing. Netflix VR isn't bad, it'd be great for an airplane trip but for home use I'm much happier on my 50' TV. I can sort of get it to work with my PC (Riftcat, etc) but it doesn't work 100% of the time, and the gearVR sensors are disabled. I mainly wanted to use it for things like flight sims (or mechwarrior) but the effort required isn't worth it.
For dorks world over (Score:2)
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All the drones walking around with earbuds are creepy enough. Especially the ones talking to themselves.
Re: For dorks world over (Score:1)
If you care how you look in such situations you a shallow prick.
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Why? (Score:2)
Since Zuckerberg wants to be viewed as working for the betterment of mankind, how does this fit in:
"We want to get a billion people in virtual reality,"
I get that they'd want that in order to further their profits, but how would widespread adoption of OR make the world at large better?
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The more money he has, the better the world is.....for him.
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Not VR (Score:1)
No positional tracking makes it just another way to watch 360 video.
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Where does it say that?
Re:Not VR (Score:5, Informative)
From TFA:
Oculus Go will ship with a handheld controller and work with the same apps available on Samsung’s Gear VR headset. However, it won’t have any positional tracking, which means that high-end VR apps available on the Oculus Rift headset won’t run on the device.
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No, they can still build an entire virtual environment for you in the glasses and still do simple games. They just can't track if you're walking around your room. Some Oculus games now work by looking at a marker for 5 seconds to move to other places or move your head around to steer. That controller could help for navigation as well.
Social Networking and Social Erosion (Score:1)
Zuckerberg says that and I get a bit nervous.
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What does it actually do? (Score:2)
I don't get it. What can a VR headset do without a computer or phone to power it? It needs to get its input from *somewhere*, right? Or are they going to stream the data to the device over the internet like video? I think one would need a truly exceptional connection for that to be remotely usable. Or is this device going to have its own CPU and actually run software on the device itself?
Re: What does it actually do? (Score:1)
Re:What does it actually do? (Score:4, Insightful)
Most importantly (Score:2)
What would be the software availability?
My Steam library has around 200 games, out of which exactly three have VR support.
I am not interested in VR tech demos (like those 5 minute "spiders everywhere" games) nor VR porn (can't for the life of me get used to looking down and seeing a differently colored dick).
I love my Rift (Score:2, Interesting)
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Almost everyone who tries it is amazed and loves it (my mom seemed somehow completely unimpressed).
I found it to be pretty cool, but I have no urge to own one.
"Custom lenses" (Score:2)
$199 Oculus barf fest extravaganza (Score:2)
This is all rather rich after the preaching from Oculus people about quality and deepest fears of proliferation of cheap knockoffs that suck and get everyone sick poisoning the well of public opinion.
After all that here Oculus is directly releasing VR gear lacking positional tracking where any head movement translates into the wearer instantly feeling like shit.
I happen to really get a kick out of VR. I'll spend hours on coaster simulators, playing descent, flying spaceships and doing crazy stunts that wou
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This is all rather rich after the preaching from Oculus people about quality and deepest fears of proliferation of cheap knockoffs that suck and get everyone sick poisoning the well of public opinion.
OR's problem is the VR market is tiny, and they're getting beaten in it by their competitors. I'm guessing that they recognize that they have to take some sort of action to change that, and that they think they can't win market share if they keep going toe-to-toe on the high end.
Why Facebook shouldn't have attached their name to (Score:2)
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Nobody trusts Facebook.
Facebook has more than 2 billion active users. So it appears that 2 billion people trust them.