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Oculus Co-founder is Leaving Facebook After Cancellation of 'Rift 2' Headset (techcrunch.com) 81

Brendan Iribe, the co-founder and former CEO of Oculus, announced today that he is leaving Facebook. From a report: Iribe is leaving Facebook following some internal shake-ups in the company's virtual reality arm last week that saw the cancellation of the company's next generation "Rift 2" PC-powered virtual reality headset, which he had been leading development of, a source close to the matter told TechCrunch. Iribe and the Facebook executive team had "fundamentally different views on the future of Oculus that grew deeper over time," and Iribe wasn't interested in a "race to the bottom" in terms of performance, we are told.
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Oculus Co-founder is Leaving Facebook After Cancellation of 'Rift 2' Headset

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  • by SuperKendall ( 25149 ) on Monday October 22, 2018 @07:04PM (#57520545)

    Sounds like there's some kind of large separation between him and Facebook, a, what's that word... nope lost it.

    • A rift?
  • I called it. Told you so... blah, blah, blah. Not that vindication here is much comfort.

  • I hope... (Score:4, Interesting)

    by JustNiz ( 692889 ) on Monday October 22, 2018 @08:03PM (#57520883)

    I'l bet right now that Iribe will imminently announce his own VR company, with Karmack at the technical reins, with every intention to release producs that will blow the fuck out of Facebook and their crappy VR strategy.

    I've never been a fan of Oculus.. I personally think they/their products are underservedly overrated by a bunch of fanbois, as the Rift is actually very mediocre compared to even the Vive, especially its roomscale tracking solution. That said I hated seeing one of the largest VR companies end up just making more anemic GearVR clones such as the Oculus Go and whetever else Zuckerberg seems to want.

    More competition and more innovation in the VR sector is better for everyone. I'm very much looking forward to attending a Pimax backer meeting in LA tomorrow and trying the 5K+ and 8K. How is it that a small Chinese company can be coming out with groundbreaking stuff, when HTC and Oculus are both at best doing low-risk little iterative improvements?

    • What is going to render for it?

      Current GPUs aren't up to the task in a straightforward way. Rendering 4K VR, at a high frame rate, today means thousands in GPUs.

      Unless someone can make eyeball tracking and smart rendering work.

      • by JustNiz ( 692889 )

        I'm a Pimax 8K backer, input res is 2560x1440 per eye. (it get upscaled to native 4k per eye by the headset hardware)

        Tests have shown that a last gen GPU (gtx1070) is bare minimum. 1080ti is more realistic. Current gen 2080ti (cost is about $1200) is more than fine.

        Yeah you need to be able to pay to play, but that's how it is with most hobbies. Actually, $1200 is pocket money compared to maximum possible expenditure in most of my other hobbies.

        • All that depends on the scene complexity and graphics resolution.

          A 1080ti is barely good enough for a Rift. A 2080ti _isn't_ twice as powerful.

        • by MrL0G1C ( 867445 )

          From what I've heard, upscaling is the best thing to do, you get the visual benefit of the smaller pixels without the problem of being underpowered for the resolution.

          • by JustNiz ( 692889 )

            I tried both the 5K+ and the 8K pimax today ( both have 1440p X 2 input , the 5K+ has native res panels, 8K does upscaling to 4k panels). I was not alone in concluding the 5K+ looked better. There were maybe 15 people at the demo, and not one said they thought the 8K looked better.

            • by MrL0G1C ( 867445 )

              So, the pimax is doing the upscaling, I think the newest generation Nvidia would likely do a much better job of it.

              It'll be a long time before a lot of games can play at 8k native with a good frame-rate especially because they'll be aiming at getting a good frame rate at 1080p and increasing visual quality at that resolution. Which is why I think it'll be up to video card manufacturers to use fancy interpolating techniques to fill the gap. Downside with Nvidia's new DLSS is it needs to be supported by each

              • by JustNiz ( 692889 )

                well I sort of agree, after trying the 8K and the 5K+, I suspect the 8K would look better with more intelligent upscaling, however I suspect putting smart upscaling on the GPU would probably drag it to its knees, just like superscaling can. No-one is really writing games from scratch any more, so I think making DLSS widely supported is really up to the game engine makers to incorporate it in a way that game developers don't need to worry about explicitly implementing, or even see, they just effectively get

        • by DMJC ( 682799 )
          First thing is abandon the 120hz bullshit. Just aim for 60FPS at maximum resolution and use a hardware framerate doubler like the PSVR does. Trying to render high framerate high resolution scenes was always doomed to failure. You just need to trick the eye. Get the High Resolution working first then worry about frame/scene performance. I own PSVR and I understand where it fails hardest. It's the resolution, not the head tracking and framerate that are most annoying.
          • by JustNiz ( 692889 )

            no-one is even aiming at 120hz. The generally accepted standard is 90hz.
            60hz gives very visible judder.

      • Eye tracking and foveated rendering already work perfectly fine, they just aren't included in any of the mainstream production headsets yet. I think fixed foveated rendering is also supposed to be supported in Oculus Go and Quest, which only renders full resolution in the sharp central area, and lower res in the periphery where the optics cause a lot of distortion anyway. No reason this can't work on other desktop headsets too, and I think it's supposed to be included in the new Unreal engine.

        The good news

      • by JustNiz ( 692889 )

        > Current GPUs aren't up to the task in a straightforward way.

        At the Pimax demo I went to today, 8k was working just fine with a 2080ti. 1.5 supersampling and no judder at all evem im Elite dangerou. I believe the 5k+ system was using a 1080ti and it was fine running SkyrimVR too.

    • by Anonymous Coward

      as the Rift is actually very mediocre compared to even the Vive, especially its roomscale tracking solution.

      But the Quest is completely wireless and is only limited by your place space. No tethers, no external trackers, just the headset and controllers. Yes, there is a performance compromise but as Superhot has shown, there are compelling things to do with VR that don't require a crazy beefy computer.

    • by GuB-42 ( 2483988 )

      - Carmack seems very happy with mobile VR. His skills at pushing the hardware to the limit really shine on mobile. Abrash maybe?
      - The Rift and the Vive are roughly on the same level, though I prefer the Rift. The Vive Pro is a little bit better, but much more expensive. They all can do room scale tracking just fine now, though the Vive is a bit easier to set up.
      - The Pimax has many issues. Optical distortion in particular. And it is extremely demanding GPU wise, I am not even sure a 2080ti can run everythin

      • by JustNiz ( 692889 )

        > The Pimax has many issues. Optical distortion in particular.

        Utter crap. I just spent about 4 hours today with the 5K+, the new 5K business edition, and the 8K, and a large range of different games. None showed any sign of optical distortion.

        > It is not revolutionary at all,
        Baloney. The FOV alone blows the fuck out of anything Oculus or HTC have made so far, and the resolution is better too. Its also lighter and far more comfortable. t definately feels like the next gen, unlike the Vive Pro.

        > we

  • They are just cancelling the headset. But they will now implement remote control for PC wireless applications that require highend raytracing. That was the main conundrum with offering so many products. Now there is no conflict. Get the Quest and a good wireless setup to go with your high end gaming PC.
  • Facebook obviously thinks standalone VR and walled gardens are the future. With no competition at the high end (aside from maybe Pimax), the next Vive is going to be quite a bit more expensive.

    • the next Vive is going to be quite a bit more expensive.

      Even though it's not as good, other vr is still a competitor. It's a matter of owning the space. Now isnt when you profit on vr. it's once you win the wars.

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